Search found 266 matches

by Tricorius
Tue Aug 29, 2023 4:53 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 66509

Re: Friday Facts #373 - Factorio: Space Age

I think it's pretty important to remember that they have announced nearly a yearā€™s worth of FFF to trickle out all the changes. I think getting our underwear in a bunch prematurely is pretty silly. I expect they will give plenty of decent alternatives to smooth out the progression to the techs they ...
by Tricorius
Tue Aug 29, 2023 4:37 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 66509

Re: Friday Facts #373 - Factorio: Space Age

- Find some way to limit towers through a difficult to acquire resource, so the player has to be smart about positioning or expend effort/resources to maintain their defences. Riftbreaker does this through AI cores, which drain significant amounts of power, which is interesting because losing power...
by Tricorius
Thu Feb 10, 2022 1:39 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9544

Re: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

A nice trick Meh. Hacky. And Iā€™d probably rather have the soft locks that add that junk into the train schedule. I realize most people probably donā€™t care. But I would *technically* consider the fact that the waiting list isnā€™t consistent on what it considers a slot in the waitlist for the station ...
by Tricorius
Wed Dec 22, 2021 1:24 pm
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9544

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

4) The train will only release its reservation if it would otherwise be allowed to continue to its next stop (the next stop isnā€™t stuck at max limitā€”has an active train that has not completed its wait conditionā€”T <> 0). (This prevents a premature pathing if the destination is blocked by a train sti...
by Tricorius
Wed Dec 22, 2021 12:58 pm
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9544

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

When B fills, it completed its wait condition, and is now T = 0 && C > 0. It unregisters. B is now 0/1 and A can path to it. So A unregisters and becomes 0/1. Now C can path to it and becomes 0/1. For a tick or so. Then since they all now have trains pathing they are 1/1 again and with stay...
by Tricorius
Wed Dec 22, 2021 12:42 pm
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9544

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

If have 1 train at A pending for B, 1 train at B pending for C and 1 train at C pending for A, then you have a deadlock. If the train at B is not pending for C but instead receiveing material. then the train waiting in A is logically stopped preventing the train waiting at C to come in A. Because t...
by Tricorius
Wed Dec 22, 2021 11:40 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9544

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

To clarify the "bug": 1. train wants to leave 2. there is no free station available. All destinations report x/x as trainlimit/train reservation. 3.The train has left the station (no "T" signal) yet the station counts the departed train toward the reserved trains in x/x I'd like...
by Tricorius
Wed Dec 22, 2021 11:16 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9544

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

Removing ā€œpendingā€ trains, or whatever the condition is called, would set both limits to 0/1 and allow both trains to proceed to their next station, freeing the deadlock. Yes it would allow both train to move in the example. But it is not something you can generalize (imo). All the trains with &quo...
by Tricorius
Wed Dec 22, 2021 11:00 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9544

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

To clarify the "bug": 1. train wants to leave 2. there is no free station available. All destinations report x/x as trainlimit/train reservation. 3.The train has left the station (no "T" signal) yet the station counts the departed train toward the reserved trains in x/x Exactly....
by Tricorius
Wed Dec 22, 2021 10:43 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9544

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

If you only have two stations (in this schedule) and two trains, why are you using train limits in the first place? I donā€™t. This is a simplified example. I have blocks of sets of stations. But the math is the same for 2 or 2000. If you have the same number of trains as you have stations with train...
by Tricorius
Wed Dec 22, 2021 9:48 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9544

Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

TL;DR Trains (particularly with dynamic train limits) can soft-deadlock when both ā€œendsā€ of a loop are ā€œfullā€ (in regard to Train Limit). What ? Itā€™s not my solution, so Iā€™ll point to Nilausā€™ recent video: https://www.youtube.com/watch?v=i2DyxgQxxmA&t=245s. Scenario: fairly standard logistics t...
by Tricorius
Fri Aug 14, 2020 3:16 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 102758

Re: Friday Facts #360 - 1.0 is here!

Yasssss!

Congrats on the milestone. Iā€™m being serious when I say this: I have rarely experienced such an amazing, caring group of people working on a project. And I believe that helps lead to the awesome community surrounding this game way of life.

:)
by Tricorius
Sun Aug 11, 2019 6:24 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 274800

Re: Friday Facts #305 - The Oil Changes

So, my opinion hasnā€™t changed much after a post .60 run each of default Rail World and Death World Marathon games. Generated, didnā€™t preview, went in blind for a ā€œcoreā€ experience. The *actual* oil changes donā€™t really bother me. The only difference is that instead of building a multi-stage refinery...
by Tricorius
Sun Aug 11, 2019 4:19 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 274800

Re: Friday Facts #305 - The Oil Changes

I have also uninstalled the game after more than 2500 hours and playing almost every day. The shot has been that my 11-year-old daughter has literally told me: "Now that is super easy," and now prefers to play the "Oxygen not included." A pity that has stopped listening to the p...
by Tricorius
Sat Aug 10, 2019 4:21 am
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 36434

Re: Friday Facts #307 - 0.17 stable candidate

Moolicious wrote: ā†‘
Sat Aug 10, 2019 3:40 am
How can this be considered a stable release candidate when oil is still an abomination? Iā€™m still sticking with .59 until this is fixed
I expect youā€™ll be waiting a while. ;)

Adapt and overcome.

(Seriously, I doubt the oil changes will be reverted. Refined a bit, but not reverted.)
by Tricorius
Sun Aug 04, 2019 4:26 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134424

Re: Version 0.17.60

To me, I feel like this isn't 'kicking the can down the road', its breaking up a concept from a large and more complex item into smaller and more manageable pieces. I pretty clearly had my refinery process broken up into discrete blocks. It seems that a perhaps better choice might have been to guid...
by Tricorius
Sat Aug 03, 2019 3:14 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134424

Re: Version 0.17.60

I would still switch from coal to solid fuel early on to keep the boilers and furnaces well fed. [...] I've seen at least 1 anecdotal report that using solid fuel like this in the 0.17.60 series is considerably worse, and it's not hard to see why; solid fuel now directly competes with plastic and s...
by Tricorius
Thu Aug 01, 2019 4:57 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 274800

Re: Friday Facts #305 - The Oil Changes

meganothing wrote: ā†‘
Thu Aug 01, 2019 4:20 am
If you want a stone golem, don't buy a mud golem ;)
Well, sure. But you can always toss him in the furnace with some coal to fire him to stone. :D
by Tricorius
Wed Jul 31, 2019 8:06 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 274800

Re: Friday Facts #305 - The Oil Changes

"most" my bad. I do find the suggestion of some additional science pack, maybe needed for some more product rich variant of BOP and/or some highly speculatic early construction drones quite intriguing. Actually it's hard to argue against this last half belt :D No worries, I wasnā€™t trying ...

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