Search found 266 matches

by Tricorius
Fri Sep 22, 2023 7:51 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55586

Re: Friday Facts #376 - Research and Technology

I like quality giving periodic bonuses that you can then try to make even better. I would be less happy with having to “recycle failures” even though it’s more realistic. Realistic if isn’t always fun. In fact, realistic is hardly ever fun. I'd like it better if the outputs were guaranteed, just re...
by Tricorius
Fri Sep 22, 2023 7:25 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55586

Re: Friday Facts #376 - Research and Technology

Moreover, nothing they've written has suggested that there are any guarantee's about the quality that comes out of an assembler on any given product. This is so jarring to me, logically, its like Optimus Prime showing up in Lord of the Rings. You keep saying this. But they have said it’s based off ...
by Tricorius
Fri Sep 22, 2023 7:22 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55586

Re: Friday Facts #376 - Research and Technology

You design an exact chip, with a specific number of transistors, for a specific purpose. During production you do not magically get a more useful/powerful chip because additional transistors appeared in the final product. Nor do you set out to make a V6 engine and occasionally get a V8. It's the ot...
by Tricorius
Thu Sep 21, 2023 1:13 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55586

Re: Friday Facts #376 - Research and Technology

... or one of many possible mishaps that even the most skilled couldn't avoid. While hammering a nail into the wall to hang a picture, the engineer hit his thumb, whereupon the hammer fell into the control console of his spaceship and initiated an unscheduled landing. Because of his injured thumb, ...
by Tricorius
Wed Sep 20, 2023 3:23 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55586

Re: Friday Facts #376 - Research and Technology

It's almost like they should've fronted with that mindset (the idea that it seems strange now but it'll make sense in the grander context) instead of leaving the playerbase to endlessly speculate about a seemingly out-of-left-field addition. They did. Feel free to go reread the FFFs. It’s in there ...
by Tricorius
Tue Sep 19, 2023 8:58 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55586

Re: Friday Facts #376 - Research and Technology

Still one could argue that the discussion is of limited value: Both FFF explicitly state that we didn't get the whole picture yet, but most of the discussion assumes we did. At least, that's my reading. In fact, this FFF introduced one way to mitigate the resource cost of the recycle loop: The per ...
by Tricorius
Sun Sep 17, 2023 9:36 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55586

Re: Friday Facts #376 - Research and Technology

I feel like you haven't read the posts you've replied to. Both examples we had were just a recycle loop on a single product. Concern is about implementing incremental quality increase through production chain utilizing quality at intermediate steps, as this is likely to be more resource-efficient t...
by Tricorius
Sun Sep 17, 2023 6:26 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55586

Re: Friday Facts #376 - Research and Technology

Yea, this will end up with everyone just using bots for everything, because sorting five different qualities via belts at all intermediate steps is just going to be too much of a headache. People already gravitate to bot malls, this would be even worse. I feel like you haven’t looked at any of the ...
by Tricorius
Sun Sep 17, 2023 6:49 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55586

Re: Friday Facts #376 - Research and Technology

As near as I can discern, you don't even make high quality resources to build your high quality products, its just random. My approach has you produce high quality materials at the base level. The system they proposed (and is already working) has the concept of feeding higher quality intermediates ...
by Tricorius
Sun Sep 17, 2023 6:29 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55586

Re: Friday Facts #376 - Research and Technology

This could undermine that whole sub culture and ruin a big part of the game. Yes, some people will enjoy racking up that infinite SPM I guess, but anyone could probably do it just by leaving their computer on overnight. So, a core part of your argument for you not liking the system is “they got it ...
by Tricorius
Mon Sep 11, 2023 4:45 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126793

Re: Friday Facts #375 - Quality

Except uranium takes your entire argument behind the woodshed: the existence of kovarex proves how important determinism is to the game. The entire U-235 chain would be significantly less useful if all we got was a trashcan to clear up the system. Quality is both significantly more complex and wide...
by Tricorius
Sun Sep 10, 2023 7:31 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126793

Re: Friday Facts #375 - Quality

Ooft this was a divisive feature! For anyone around when they added bots and beacons and modules, were they equally divisive? I got this game after all those things were in place. Hahahahahahahhahahahaha :: deep breath :: hahahahahahahahah. You *still* occasionally hear someone say how cheaty bots ...
by Tricorius
Sun Sep 10, 2023 4:58 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126793

Re: Friday Facts #375 - Quality

I don't like this at all. I've always hated when games had random quality levels when crafting things. Levels of things like assemblers and modules are great. Also, I know I can turn this off but the feature will take up resources from development. Please REREAD the FFF THIS FEATURE was developed a...
by Tricorius
Sat Sep 09, 2023 10:09 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126793

Re: Friday Facts #375 - Quality

The expansion absolutely is "vanilla". It is not a mod, or a custom game mode, but the big content update and overhaul that we have been expecting for years. If the sentiment behind devlopment is that it's not vanilla, then that is a monumental red-flag for me personally. I believe when t...
by Tricorius
Sat Sep 09, 2023 4:56 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126793

Re: Friday Facts #375 - Quality

So basically if you succeed producing only "Legendary" copper plate and "Legendary" iron plate, it means every thing using these plates will be legendary ? But how do you produce these legendary plates ? Can we put quality modules into electric furnace ? It seems quality of tool...
by Tricorius
Sat Sep 09, 2023 4:22 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126793

Re: Friday Facts #375 - Quality

If wube did vertical scaling like mods do with MKx upgrades then the whining would transition to "mod ripoff" 😂 FFF - Space Age Announcement How lame, You're just recycling what mods are doing. FFF - Quality This completely new system you've spent a couple years perfecting is lame! It's a...
by Tricorius
Sat Sep 09, 2023 1:27 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126793

Re: Friday Facts #375 - Quality

RNG is fine since it's only random at small scale and at large scale the statistics turn randomness into proportions, just like for nuclear. Exactly. At first, and for a very short time it’s random. Over time this becomes probabilistic. It’s a nice addition to pure determinism. I hate beacons. So I...
by Tricorius
Fri Sep 08, 2023 9:53 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126793

Re: Friday Facts #375 - Quality

It's a shame they wasted development time for such a "feature" but if it's really optional then all is good. You have like 50 more FFFs before you should make that call. I expect this is foundational to a lot of the new stuff going into the expansion. Do you choose between a slower space ...
by Tricorius
Fri Sep 08, 2023 2:24 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126793

Re: Friday Facts #375 - Quality

It's a shame they wasted development time for such a "feature" but if it's really optional then all is good. You have like 50 more FFFs before you should make that call. I expect this is foundational to a lot of the new stuff going into the expansion. Do you choose between a slower space ...
by Tricorius
Fri Sep 08, 2023 2:13 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126793

Re: Friday Facts #375 - Quality

I love it.

And I can't wait to build my first fuel quality optimization loops.

I hope there is an achievement for taking out your first legendary behemoth biter. ;)

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