Search found 110 matches

by arbarbonif
Tue Dec 19, 2017 5:20 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 324358

Re: [0.16.x] Bob's Mods: General Discussion

Unsorted gem ores still needs an icon_size. (woohoo, first bug report!)
by arbarbonif
Thu Dec 14, 2017 6:56 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 119355

Re: Feedback

I think balancing sniper turrets comes down to when you should be able to deal with giant+ worms. For attack/turret-creep, that is the big advantage they give you. Without shields a behemoth worm one shots you (even in heavy armor I believe). A sniper turret can just barely kill it before it dies (I...
by arbarbonif
Fri Dec 08, 2017 10:25 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208854

Re: Bugs & FAQ

Why does mining rocks produce stone and geodes, but mining crystal rocks only produce stone? Shouldn't that be the other way around?
by arbarbonif
Fri Dec 08, 2017 10:22 pm
Forum: Angels Mods
Topic: Refining tips
Replies: 5
Views: 3219

Re: Refining tips

Pre-filter inserters, I have the crushers feed directly into an assembler (for the crushed stone) and a sorter (for the crushed ore). Then the sorter empties onto a looping belt that runs past crushers (for the slag) and blast furnaces (for the ore). Basically relying on the fact that inserters only...
by arbarbonif
Mon Nov 06, 2017 5:53 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1378202

Re: Development and Discussion

It kinds of feels to me like the first ore sorting is useless though. You have no use for slag for a very long time and even then it is hard to convert to ores and has minimal yield. Handling the slag is just so much trouble for no obviously visible gain. You very easily get to mixed ore sorting wh...
by arbarbonif
Tue Oct 31, 2017 4:24 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 350188

Re: [0.15.x] Bob's Mods: General Discussion

Random question: Is there a reason that the gems do not have the same name as the recipe that creates them? One has a bobs- prefix the other doesn't. I was using the Recipe Combinator mod to do all my gem processing with just 3 assemblers and it is a giant pain because of that. I ended up creating a...
by arbarbonif
Mon Oct 30, 2017 11:48 pm
Forum: Pending
Topic: 4K FPS is really poor
Replies: 13
Views: 7086

Re: 4K FPS is really poor

Holy cow, I didn't realize turning vsync off mattered that much. I was having the same problem in 4K, and in my last game even on the 1080 monitor (though not as bad). I turn off vsync and the flip went from 13-17 down to .3 and it now runs beautifully in both 4K and not.
by arbarbonif
Mon Oct 09, 2017 6:28 pm
Forum: General discussion
Topic: Trains are even more lethal than you thought!
Replies: 19
Views: 8170

Re: Trains are even more lethal than you thought!

The best is running out of track. Train stops instantly from full speed and neither you nor the train takes the slightest bit of damage.
by arbarbonif
Wed Jun 21, 2017 5:41 pm
Forum: Gameplay Help
Topic: Train Contents, Reading, Loading Cargo with Inserters
Replies: 17
Views: 19775

Re: Train Contents, Reading, Loading Cargo with Inserters

I thought I had this solved by using combinators to only output the train contents when the train ID > 0. It doesn't solve the problem because of the fact that I have a condition on each inserter that checks the train contents. If it cannot read the train contents, then it will assume that it is ze...
by arbarbonif
Mon Jun 12, 2017 8:22 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
Replies: 101
Views: 78368

Re: [0.12.x][v0.12.1] Bob's Greenhouse mod

I'd probably go with the Option setup. Also, would it be a good or bad idea if chopping down trees could give seedlings? I'd vote "bad". Cluttering up the inventory with something with only one use (though I suppose you could also burn them) would be a pain. Wood is at least used in sever...
by arbarbonif
Fri Jun 09, 2017 4:15 pm
Forum: Gameplay Help
Topic: Train Contents, Reading, Loading Cargo with Inserters
Replies: 17
Views: 19775

Re: Train Contents, Reading, Loading Cargo with Inserters

If you are dealing with a max of a multiple of stack size, you can also just set filters and limits on the cargo wagon and then the inserter won't over load. Otherwise it sounds like a tick delay between the inserter having a valid place to put stuff and the signal of cargo size appearing to disable...
by arbarbonif
Wed May 31, 2017 11:30 pm
Forum: Bob's mods
Topic: What should I do with science packs?
Replies: 68
Views: 21411

Re: What should I do with science packs?

Yeah, I was playing with the CHMMod stuff which removes zinc and adds a couple recipes to get it from iron or tin. RSO also adds zinc into the starting area. I think needing to import things for blue science is reasonable, you've got trains after all. It does pretty severely cut your need for oil th...
by arbarbonif
Wed May 31, 2017 5:11 pm
Forum: Bob's mods
Topic: What should I do with science packs?
Replies: 68
Views: 21411

Re: What should I do with science packs?

bronze is convenient, because i usually have tin and copper on the same belt for making white circuits, which are also used in blue science Finally someone who has something good to say about my choice! I'm not sure how "good" that is. :P Bronze just isn't interesting or useful. All I did...
by arbarbonif
Wed May 31, 2017 1:56 am
Forum: Bob's mods
Topic: What should I do with science packs?
Replies: 68
Views: 21411

Re: What should I do with science packs?

Yeah, I liked the brass gear wheel way better. I realized on this playthrough that I could launch a rocket quite easily with no bronze and only a handful of batteries (mainly just for robots). I used a lot of brass gear wheels though. Having them automated for science was quite useful. It also made ...
by arbarbonif
Thu May 25, 2017 11:12 pm
Forum: Resource Spawner Overhaul
Topic: Bob's Nickel Ore
Replies: 10
Views: 5791

Re: Bob's Nickel Ore

Yoy aren't running CHMMod. right? That removes nickel and makes it drop from galena instead.
by arbarbonif
Tue May 23, 2017 11:17 pm
Forum: Gameplay Help
Topic: 0.15 no electricity with steam engine???
Replies: 6
Views: 4621

Re: 0.15 no electricity with steam engine???

Boilers changed. They now output steam at right angles to the flow of water. Steam engines only work with that steam.
by arbarbonif
Tue May 23, 2017 5:30 pm
Forum: Bob's mods
Topic: What should I do with science packs?
Replies: 68
Views: 21411

Re: What should I do with science packs?

to be fair, Bronze IS used for other things too, just rarely. It felt right to have it as a research sink item. Brass gear wheels are a valid option though. Until I needed it for science I don't believe I ever created bronze. I must have never made the one or two buildings that required bronze pipe...
by arbarbonif
Mon May 22, 2017 5:57 pm
Forum: General discussion
Topic: Average Gameplay Session Length
Replies: 8
Views: 3884

Re: Average Gameplay Session Length

The biggest difference between Dwarf Fortress and Factorio for me is that in DF you play the game paused (and only watch it while it is running), in Factorio you play the game while it is running (and can't do anything paused). I describe Factorio as a catastrophic game for me. It has pretty much ta...
by arbarbonif
Mon May 22, 2017 5:41 pm
Forum: General discussion
Topic: Ore gen, there's no middle ground
Replies: 14
Views: 6522

Re: Ore gen, there's no middle ground

RSO's spawner placement is especially regimented... bases adhere strictly to the chunk-grid, and because placement per-chunk is entirely non-dependent on other chunks, nothing I did could make enemy base distributions that were clumped together to any significant degree. You can turn off RSO's cont...
by arbarbonif
Mon May 22, 2017 3:32 pm
Forum: Bob's mods
Topic: What should I do with science packs?
Replies: 68
Views: 21411

Re: What should I do with science packs?

Feedback on the changes to science: batteries are annoying and bronze is only used for science. I wonder if it would be interesting to make blue science require brass gear wheels instead, since those would be useful to automate. So advanced circuit, engine and brass gear wheel. Still needs sulfuric ...

Go to advanced search