That did it! Thanks for finding the solution! Also thanks SoShootMe for finding that the cause was the game's max tick value.ickputzdirwech wrote: ↑Sat Feb 19, 2022 9:12 amMaybe this thread helps you solve the problem: 101341
Search found 240 matches
- Sun Feb 20, 2022 4:00 am
- Forum: Gameplay Help
- Topic: [1.1.53] Mark for deconstruction not working
- Replies: 8
- Views: 3945
Re: [1.1.53] Mark for deconstruction not working
- Sat Feb 19, 2022 2:56 am
- Forum: Gameplay Help
- Topic: [1.1.53] Mark for deconstruction not working
- Replies: 8
- Views: 3945
Re: [1.1.53] Mark for deconstruction not working
So I just found /c game.reset_time_played() and reset my game time, saved, reloaded game and confirmed /time was 17 seconds. Tried to deconstruct and same thing, the Xs just disappear.
- Sat Feb 19, 2022 2:51 am
- Forum: Gameplay Help
- Topic: [1.1.53] Mark for deconstruction not working
- Replies: 8
- Views: 3945
Re: [1.1.53] Mark for deconstruction not working
Thanks for the info! I guess I can't just leave the game running forever. Is it possible to reset the time?
- Fri Feb 18, 2022 12:56 am
- Forum: Gameplay Help
- Topic: [1.1.53] Mark for deconstruction not working
- Replies: 8
- Views: 3945
Re: [1.1.53] Mark for deconstruction not working
Can someone confirm the deconstruction isn't working on this save? Just load it, mark stuff for deconstruction and watch the red X's start disappearing.
- Fri Feb 18, 2022 12:50 am
- Forum: Gameplay Help
- Topic: [1.1.53] Mark for deconstruction not working
- Replies: 8
- Views: 3945
Re: [1.1.53] Mark for deconstruction not working
Why was this moved to Gameplay help? This is a technical issue, not a gameplay issue.
- Fri Feb 18, 2022 12:26 am
- Forum: Gameplay Help
- Topic: [1.1.53] Mark for deconstruction not working
- Replies: 8
- Views: 3945
[1.1.53] Mark for deconstruction not working
Whenever I mark something for deconstruction, the red x marks disappear. It's not instant, if I do a large area some of it gets deconstructed. It's as if there is something scanning and undoing the marks. I've turned off all mods and loaded the game and it still does it.
- Sat Sep 04, 2021 7:24 am
- Forum: Gameplay Help
- Topic: Spidertron bounce
- Replies: 1
- Views: 1240
Spidertron bounce
Anyone know if there's a way to stop the spidertron from bouncing after it stops? I've searched the mods and couldn't find anything. It's soooooooo frustrating to run to a chest and try to click on it...
- Fri Dec 11, 2020 7:11 pm
- Forum: Releases
- Topic: Version 1.1.5
- Replies: 8
- Views: 17887
Re: Version 1.1.5
Can't pick up items with blueprint in hand. Was this change by design or a bug? I used to do this all the time.
- Thu Nov 26, 2020 9:51 pm
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 53378
Re: Version 1.1.1
Never mind! I had my Flip Blueprint key sharing with another key... Blueprints are rotating when I don't even rotate anything. Example: 1. Place blueprint 2. Destroy/place items nearby - or do other stuff not rotating anything 3. Try to place blueprint and it's rotated I can't pinpoint if it's destr...
- Thu Nov 26, 2020 6:25 pm
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 53378
Re: Version 1.1.1
Blueprints are rotating when I don't even rotate anything. Example: 1. Place blueprint 2. Destroy/place items nearby - or do other stuff not rotating anything 3. Try to place blueprint and it's rotated I can't pinpoint if it's destroying or placing items or specific items... but something is doing it.
- Thu Aug 29, 2019 1:18 am
- Forum: Ideas and Suggestions
- Topic: Wheel Scrolling on Blueprint Book
- Replies: 13
- Views: 4436
Re: Wheel Scrolling on Blueprint Book
Part of the confusion comes from the book being rows and not a pure vertical list. So there is no "natural" scroll direction to select "next in row" or "previous in row". That's where I strongly disagree, next in row is to the right and if it reaches the end of a row, ...
- Wed Aug 28, 2019 8:35 pm
- Forum: Ideas and Suggestions
- Topic: Wheel Scrolling on Blueprint Book
- Replies: 13
- Views: 4436
Re: Wheel Scrolling on Blueprint Book
Be aware that this is what "natural scrolling" is all about, and thanks to macOS making the switch, and Android/iOS, we have plenty of evidence that about half of people will find this is entirely natural and intuitive, and half will not. There is no "natural" direction that peo...
- Wed Aug 28, 2019 6:44 pm
- Forum: Ideas and Suggestions
- Topic: Wheel Scrolling on Blueprint Book
- Replies: 13
- Views: 4436
Wheel Scrolling on Blueprint Book
Right click to open your blueprint book. Now, Shift + scroll up, and you will move down through your blueprints. Shift + scroll down, and you will move up through your blueprints. It's very counter-intuitive and it should be switched.
- Sun May 21, 2017 3:54 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 166670
Re: Friday Facts #191 - Gui improvements
While I really like the changes proposed, I'd really rather see a customizable UI. That, in itself, is almost a game within a game. :) I too played WoW and spent A LOT of time on my UI. My UI in WoW adjusted depending on what class I was playing thanks to kgPanels and a lot of lua scripting I put in...
- Mon May 01, 2017 7:32 am
- Forum: Not a bug
- Topic: [0.15.5] Advanced oil processing [Never mind!]
- Replies: 2
- Views: 3057
Re: [0.15.5] Advanced oil processing
Sorry, forgot to put in the version.
I totally forgot about checking mods! Found the mod and fixed it.
I totally forgot about checking mods! Found the mod and fixed it.
- Mon May 01, 2017 7:03 am
- Forum: Not a bug
- Topic: [0.15.5] Advanced oil processing [Never mind!]
- Replies: 2
- Views: 3057
[0.15.5] Advanced oil processing [Never mind!]
I believe this is a bug: Advanced oil processing produces h: 3.5 l: 2 p: 5.5 vs Basic oil processing produces h: 30 l: 30 p: 40.
- Sun Jul 17, 2016 5:04 pm
- Forum: General discussion
- Topic: Is loop based train design totally broken?
- Replies: 21
- Views: 25477
Re: Is loop based train design totally broken?
I don't understand why you're using double-headed trains in a loop design. I think you're mixing Loop-based rail networks with single-rail networks. In a loop-based network, you should only have one direction in and one direction out for every station. Are you using single track or double track? Per...
- Sat May 14, 2016 12:55 am
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 30101
Re: Friday Facts #138 - Better Circuit Network III
Congrats on your awards! They are well deserved.
- Sun Apr 24, 2016 5:46 pm
- Forum: Multiplayer
- Topic: [Whitelist|0.12.35|US] Whitelist Dedicated Server (OFFLINE)
- Replies: 111
- Views: 39626
Re: [Whitelist|0.12.30|US] Whitelist Dedicated Server
1. Factorio IGN:
Turtle
2. How long have you been playing factorio:
about a year
3. Have you read and agree to our rules (yes/no):
yes
4. Your IP address you can find it here:
172.250.218.85
5. Screenshot showing your ping to the server.
Turtle
2. How long have you been playing factorio:
about a year
3. Have you read and agree to our rules (yes/no):
yes
4. Your IP address you can find it here:
172.250.218.85
5. Screenshot showing your ping to the server.
- Sat Apr 16, 2016 4:53 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 41353
Re: Come and Guess #2: Stable Version of 0.13
So in 0.12.x I guessed 0.12.9 and I believe it was declared stable at 0.12.20, but here we are at 0.12.30.
For 0.13.x I will increase my guess by A LOT:
0.13.57
For 0.13.x I will increase my guess by A LOT:
0.13.57