Search found 97 matches

by Rakshasa
Sat Nov 22, 2014 8:45 am
Forum: General discussion
Topic: Long distance transport
Replies: 31
Views: 17723

Re: Long distance transport

Considering how much more effective belts are, it might make sense to give them a power requirement once they reach above a certain length. Even possibly requiring 'belt engines' at regular intervals. One could also add easy to produce fuel-based belt engines for the early game, thus not having any ...
by Rakshasa
Thu Nov 20, 2014 2:33 pm
Forum: General discussion
Topic: Long distance transport
Replies: 31
Views: 17723

Re: Long distance transport

Use transport belts.

Once the mining resource is used up, the belt can be repurposed for the next resource you find in that direction.
by Rakshasa
Thu Nov 20, 2014 8:52 am
Forum: Multiplayer
Topic: Multiplayer Market?
Replies: 6
Views: 11629

Re: Multiplayer Market?

TheNarwhal wrote:
cpy wrote:I have never heard of market in factorio, until now.
If you use map editor, it's in the "Production" subtab under "Entities". There are also Coins are in "Intermediates".
Those coins are obviously for bypassing blown fuses.
by Rakshasa
Sun Nov 02, 2014 12:27 pm
Forum: Multiplayer
Topic: MP map upload speed
Replies: 6
Views: 12113

Re: MP map upload speed

Consider using Iperf to test both TCP and UDP transfer rates for that player, might be an issue with UDP packets being throttled or running into buffer issues (UDP and TCP buffers and packet handling on many home routers are separate). Also the widespread use of BitTorrent udp protocol might cause i...
by Rakshasa
Sat Nov 01, 2014 6:08 am
Forum: Releases
Topic: Version 0.11.0
Replies: 81
Views: 98079

Re: Version 0.11.0

PalllaX wrote:you are right. That was a miss info that i learned. This article cleared me up.
http://gafferongames.com/networking-for ... dp-vs-tcp/
Use only UDP!
Funny cause factorio is the kind of deterministic game engine where TCP is exactly what you want.
by Rakshasa
Sat Nov 01, 2014 6:00 am
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94311

Re: Version 0.11.1

Code: Select all

...s/Games/factorio_0.11.app/Contents/data/trailer|data.lua:151: attempt to index field 'created_effect' (a nil value)
This happens when trying to start the client on OSX Mavericks.

Edit: Worked around this by deleting the trailer mod.
by Rakshasa
Sat Oct 25, 2014 1:05 am
Forum: Ideas and Suggestions
Topic: Eclipses
Replies: 27
Views: 29352

Re: Eclipses

Good to know that, so the whole equator thing is not that far fetched as I thought. I luckily have 32GB of RAm where around 6 to 7 GB get used by other things like the OS etc. Thing is you don't actually need to store anything in memory for each and every tile, just what objects exists, the boundar...
by Rakshasa
Wed Oct 22, 2014 4:08 am
Forum: Ideas and Suggestions
Topic: Eclipses
Replies: 27
Views: 29352

Re: Eclipses

How about instead implementing weather.
by Rakshasa
Sat Oct 11, 2014 6:08 am
Forum: News
Topic: Friday Facts #55 - MP Preview
Replies: 36
Views: 27777

Re: Friday Facts #55 - MP Preview

The MP would be so awesome if there was no chat or voice communication, imagine the fun.
by Rakshasa
Sat Sep 20, 2014 5:55 am
Forum: News
Topic: Friday Facts #52 - Ups and Downs
Replies: 32
Views: 26525

Re: Friday Facts #52 - Ups and Downs

std::stable_sort to the rescue?
by Rakshasa
Mon Sep 15, 2014 10:27 am
Forum: News
Topic: Friday Facts #51 - First MP Game
Replies: 46
Views: 31097

Re: Friday Facts #51 - First MP Game

Just remember, I'm voicing an opinion, this is your game, not mine, at the end of the day, you have the final say, and I understand that, but also keep in mind that I'm not just some nobody, I do have some experience, so please listen to what I have to say before deciding not to use it. :P No I'm n...
by Rakshasa
Wed Jul 23, 2014 7:18 pm
Forum: News
Topic: Friday Facts #43
Replies: 34
Views: 28272

Re: Friday Facts #43

There's no token ring involved in P2P.

The latency would, assuming proper implementation, be limited to that between the pair with the largest delay in transmission.
by Rakshasa
Tue Jul 22, 2014 4:45 pm
Forum: News
Topic: Friday Facts #43
Replies: 34
Views: 28272

Re: Friday Facts #43

Is latency a (possibly dynamic) value, or does it rely on confirmation from all clients that they've completed every tick?
by Rakshasa
Tue Jul 22, 2014 6:00 am
Forum: News
Topic: Friday Facts #43
Replies: 34
Views: 28272

Re: Friday Facts #43

I'm a developer that also has quite some experience in network programming. From my experience the guy I quoted is right. Some really strange things will start happening when you keep sending everything p2p if everyone is at different latencies (since there is not one true state in the game). Just ...
by Rakshasa
Thu Jul 10, 2014 8:29 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0 MAC] Constant crashes on a save
Replies: 3
Views: 1099

Re: [0.10.0 MAC] Constant crashes on a save

http://rakshasa.no/downloads/rak_120.zip

On this latest save it happens within a few minutes of doing normal stuff. I'll check out 0.10.2.

Edit: 0.10.2 hasn't crashed within the first 10 minutes I had time for now.
by Rakshasa
Wed Jul 09, 2014 5:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0 MAC] Constant crashes on a save
Replies: 3
Views: 1099

[0.10.0 MAC] Constant crashes on a save

Version: 0.10.0 Date: 6.6. 2014 --- Process: factorio [2059] Path: /Applications/factorio.app/Contents/MacOS/factorio Identifier: com.factorio.factorio Version: 0.9.8 x86_64 (2012071800) Code Type: X86-64 (Native) Parent Process: launchd [182] Responsible: factorio [2059] User ID: 501 Date/Time: 20...
by Rakshasa
Sat May 31, 2014 7:37 pm
Forum: News
Topic: Friday Facts #36
Replies: 39
Views: 30102

Re: Friday Facts #36

That you'd get different results for the trigonometric functions should not be a reason to implement them by hand... They are available in current x86 instruction sets and afaicr should have consistent behavior across models. Looking at the assembler should show the potential inconsistencies in call...

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