Search found 97 matches
- Sat Nov 22, 2014 8:45 am
- Forum: General discussion
- Topic: Long distance transport
- Replies: 31
- Views: 17723
Re: Long distance transport
Considering how much more effective belts are, it might make sense to give them a power requirement once they reach above a certain length. Even possibly requiring 'belt engines' at regular intervals. One could also add easy to produce fuel-based belt engines for the early game, thus not having any ...
- Thu Nov 20, 2014 2:33 pm
- Forum: General discussion
- Topic: Long distance transport
- Replies: 31
- Views: 17723
Re: Long distance transport
Use transport belts.
Once the mining resource is used up, the belt can be repurposed for the next resource you find in that direction.
Once the mining resource is used up, the belt can be repurposed for the next resource you find in that direction.
- Thu Nov 20, 2014 8:52 am
- Forum: Multiplayer
- Topic: Multiplayer Market?
- Replies: 6
- Views: 11629
Re: Multiplayer Market?
Those coins are obviously for bypassing blown fuses.TheNarwhal wrote:If you use map editor, it's in the "Production" subtab under "Entities". There are also Coins are in "Intermediates".cpy wrote:I have never heard of market in factorio, until now.
- Sun Nov 02, 2014 12:27 pm
- Forum: Multiplayer
- Topic: MP map upload speed
- Replies: 6
- Views: 12113
Re: MP map upload speed
Consider using Iperf to test both TCP and UDP transfer rates for that player, might be an issue with UDP packets being throttled or running into buffer issues (UDP and TCP buffers and packet handling on many home routers are separate). Also the widespread use of BitTorrent udp protocol might cause i...
- Sat Nov 01, 2014 6:08 am
- Forum: Releases
- Topic: Version 0.11.0
- Replies: 81
- Views: 98079
Re: Version 0.11.0
Funny cause factorio is the kind of deterministic game engine where TCP is exactly what you want.PalllaX wrote:you are right. That was a miss info that i learned. This article cleared me up.
http://gafferongames.com/networking-for ... dp-vs-tcp/
Use only UDP!
- Sat Nov 01, 2014 6:00 am
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 94311
Re: Version 0.11.1
Code: Select all
...s/Games/factorio_0.11.app/Contents/data/trailer|data.lua:151: attempt to index field 'created_effect' (a nil value)
Edit: Worked around this by deleting the trailer mod.
- Sat Oct 25, 2014 1:05 am
- Forum: Ideas and Suggestions
- Topic: Eclipses
- Replies: 27
- Views: 29352
Re: Eclipses
Good to know that, so the whole equator thing is not that far fetched as I thought. I luckily have 32GB of RAm where around 6 to 7 GB get used by other things like the OS etc. Thing is you don't actually need to store anything in memory for each and every tile, just what objects exists, the boundar...
- Wed Oct 22, 2014 4:08 am
- Forum: Ideas and Suggestions
- Topic: Eclipses
- Replies: 27
- Views: 29352
Re: Eclipses
How about instead implementing weather.
- Sat Oct 11, 2014 6:08 am
- Forum: News
- Topic: Friday Facts #55 - MP Preview
- Replies: 36
- Views: 27777
Re: Friday Facts #55 - MP Preview
The MP would be so awesome if there was no chat or voice communication, imagine the fun.
- Sat Sep 20, 2014 5:55 am
- Forum: News
- Topic: Friday Facts #52 - Ups and Downs
- Replies: 32
- Views: 26525
Re: Friday Facts #52 - Ups and Downs
std::stable_sort to the rescue?
- Mon Sep 15, 2014 10:27 am
- Forum: News
- Topic: Friday Facts #51 - First MP Game
- Replies: 46
- Views: 31097
Re: Friday Facts #51 - First MP Game
Just remember, I'm voicing an opinion, this is your game, not mine, at the end of the day, you have the final say, and I understand that, but also keep in mind that I'm not just some nobody, I do have some experience, so please listen to what I have to say before deciding not to use it. :P No I'm n...
- Wed Jul 23, 2014 7:18 pm
- Forum: News
- Topic: Friday Facts #43
- Replies: 34
- Views: 28272
Re: Friday Facts #43
There's no token ring involved in P2P.
The latency would, assuming proper implementation, be limited to that between the pair with the largest delay in transmission.
The latency would, assuming proper implementation, be limited to that between the pair with the largest delay in transmission.
- Tue Jul 22, 2014 4:45 pm
- Forum: News
- Topic: Friday Facts #43
- Replies: 34
- Views: 28272
Re: Friday Facts #43
Is latency a (possibly dynamic) value, or does it rely on confirmation from all clients that they've completed every tick?
- Tue Jul 22, 2014 6:00 am
- Forum: News
- Topic: Friday Facts #43
- Replies: 34
- Views: 28272
Re: Friday Facts #43
I'm a developer that also has quite some experience in network programming. From my experience the guy I quoted is right. Some really strange things will start happening when you keep sending everything p2p if everyone is at different latencies (since there is not one true state in the game). Just ...
- Thu Jul 10, 2014 8:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0 MAC] Constant crashes on a save
- Replies: 3
- Views: 1099
Re: [0.10.0 MAC] Constant crashes on a save
http://rakshasa.no/downloads/rak_120.zip
On this latest save it happens within a few minutes of doing normal stuff. I'll check out 0.10.2.
Edit: 0.10.2 hasn't crashed within the first 10 minutes I had time for now.
On this latest save it happens within a few minutes of doing normal stuff. I'll check out 0.10.2.
Edit: 0.10.2 hasn't crashed within the first 10 minutes I had time for now.
- Wed Jul 09, 2014 5:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0 MAC] Constant crashes on a save
- Replies: 3
- Views: 1099
[0.10.0 MAC] Constant crashes on a save
Version: 0.10.0 Date: 6.6. 2014 --- Process: factorio [2059] Path: /Applications/factorio.app/Contents/MacOS/factorio Identifier: com.factorio.factorio Version: 0.9.8 x86_64 (2012071800) Code Type: X86-64 (Native) Parent Process: launchd [182] Responsible: factorio [2059] User ID: 501 Date/Time: 20...
- Sat May 31, 2014 7:37 pm
- Forum: News
- Topic: Friday Facts #36
- Replies: 39
- Views: 30102
Re: Friday Facts #36
That you'd get different results for the trigonometric functions should not be a reason to implement them by hand... They are available in current x86 instruction sets and afaicr should have consistent behavior across models. Looking at the assembler should show the potential inconsistencies in call...