Search found 97 matches

by Rakshasa
Sun Dec 25, 2016 1:16 am
Forum: Ideas and Suggestions
Topic: Got a nice idea for electric tracks (With examples)
Replies: 12
Views: 5558

Re: Got a nice idea for electric tracks (With examples)

what's exactly your point? there is no con using diesel locomotive (well except if it splats bitter on rails), this will be the same. what's your reasoning to adding such thing? also "transformer" will not produce pollution, so it will not attract bitters. unless you made it to be intenti...
by Rakshasa
Fri Dec 23, 2016 3:06 pm
Forum: Ideas and Suggestions
Topic: Got a nice idea for electric tracks (With examples)
Replies: 12
Views: 5558

Re: Got a nice idea for electric tracks (With examples)

Seems like all-pro, no cons suggestion.

Would need something to make it balanced, like perhaps requiring transformers at regular intervals that need to be hooked up to power, thus making them vulnerable to biter attacks.
by Rakshasa
Wed Dec 21, 2016 9:50 am
Forum: Implemented Suggestions
Topic: Rename the diesel locomotive to burner locomotive.
Replies: 19
Views: 6839

Re: Rename the diesel locomotive to burner locomotive.

It could be an idea to have several types of locomotives; from a highly inefficient burner locomotive that uses something like a stirling engine, a somewhat inefficient steam locomotive, and more efficient diesel and electric locomotives.
by Rakshasa
Sat Dec 17, 2016 6:39 pm
Forum: General discussion
Topic: Are the developers geniuses?
Replies: 15
Views: 5074

Re: Are the developers geniuses?

As someone who was bad at school yet have done pretty damn well, ask yourself a simple question; are you spending most of your free, and not so free, time coding (or whatever you're interested in)?

If yes, then good, if no, then meh.
by Rakshasa
Fri Dec 16, 2016 4:36 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 63951

Re: Friday Facts #169 - Combat revisit 2

So near the end game, a rocket launcher will be better than the machine gun.
What is the definition of 'better'?

If you have plenty of oil then a rocket launcher is better, if you have very little oil then anything that is effective yet does not consume petroleum products is better.
by Rakshasa
Sun Nov 06, 2016 8:13 am
Forum: Ideas and Suggestions
Topic: Lakes get smaller if overworked
Replies: 9
Views: 2719

Re: Lakes get smaller if overworked

bobingabout wrote:Perhaps they could be like oil.

the more you use them, the flow goes down, untill it's just a trickle.
And to avoid messing with the landscape the dried out lakebed could be set as muddy tiles that do not allow crossing.
by Rakshasa
Sat May 07, 2016 2:46 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71433

Re: Friday Facts #137 - The release scarecrow

I dislike the inserter nerf 1. I often use a lot of trains on a same station that supply different resources. So I need to unload them with smart inserters (to filter items). Now - very slow. 2. I often make "manufactures" where I produce complex component from simple input by transfering...
by Rakshasa
Fri Apr 29, 2016 8:30 pm
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 41969

Re: Friday Facts #136 - Map Transfers

Do you do a checksum of the final map data?

<- BT client coder, helped a lot with obscure bugs.
by Rakshasa
Fri Feb 05, 2016 7:54 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107730

Re: Friday Facts #124 - Steam Status I

Ahh, it was the slant of the eyes of the smiles.
by Rakshasa
Fri Feb 05, 2016 7:52 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107730

Re: Friday Facts #124 - Steam Status I

Damn...

Quite drunk when I read this, however I had a complaint about something involving the antonym of lateral... yet all I could find on the web was medial.
by Rakshasa
Fri Nov 20, 2015 6:19 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60258

Re: Friday Facts #113 - Better rail building

Time to start creating train theme-park rides?
by Rakshasa
Mon Nov 16, 2015 10:22 pm
Forum: Ideas and Suggestions
Topic: Oil Tank Explosion!
Replies: 8
Views: 14461

Re: Oil Tank Explosion!

I'm not saying it's a bad idea, but that is probably a lot of work. Don't forget you can also store non-volatile fluids in there too, such as Water, so there'll probably need tags adding to the fluids to say how they're handled. And then you would probably see smaller explosions on pipes too. The v...
by Rakshasa
Wed Oct 21, 2015 11:41 am
Forum: General discussion
Topic: Diesel loco, which uses coal
Replies: 18
Views: 18065

Re: Diesel loco, which uses coal

I'm more interested in how those belts keep moving with no power.
by Rakshasa
Thu Sep 24, 2015 9:14 am
Forum: General discussion
Topic: Illumibitey confirmed -day/night cycle: artificial construct
Replies: 24
Views: 19320

Re: Illumibitey confirmed -day/night cycle: artificial construct

Obviously the universe is a holographic projection on an infinite 2d plane.
by Rakshasa
Sat Sep 12, 2015 11:09 am
Forum: News
Topic: Friday Facts #103 - Prototyping ahead
Replies: 42
Views: 38863

Re: Friday Facts #103 - Prototyping ahead

Drury wrote:Here's hope he takes a look at the stone furnace also, it quite literally looks ancient. As in, it's like something egyptians would use :lol:
Well, considering it's build from stone what would you else expect?
by Rakshasa
Thu May 21, 2015 8:07 pm
Forum: Ideas and Suggestions
Topic: Energy Loss Over Distance
Replies: 28
Views: 14929

Re: Energy Loss Over Distance

Instead of going to all the trouble of actually measuring the distance over which electrical power is transmitted, you could simply give each Power Pole a drain. I suggest the same drain for all Power Poles, regardless of size, thus simulating that Big Power Poles are more efficient at long-distanc...
by Rakshasa
Fri Mar 06, 2015 8:54 pm
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 50840

Re: Friday Facts #76 - MP inside out

I always wondered why you chose such difficult algorithm. Go on with the Friday facts as usual. Because not going for a deterministic state engine with only delta's passed around would mean we would never have MP in this game. It isn't original, EVE Online does the same thing to enable 3000+ player...
by Rakshasa
Tue Jan 20, 2015 10:39 am
Forum: Spread the Word
Topic: Good way to spread the game
Replies: 10
Views: 17803

Re: Good way to spread the game

Xterminator wrote:I must ask... Just how epic is it playing Factorio on a 60" TV? :D
I can confirm that it is awesome.
by Rakshasa
Sun Jan 11, 2015 7:05 am
Forum: Implemented Suggestions
Topic: More precise map generation options
Replies: 9
Views: 11315

Re: More precise map generation options

Another issue is that the same map generator settings get used no matter how far you go, so the map itself feels like an endless expanse of sameness.

There needs to be more macro-level differences to the map.
by Rakshasa
Sat Dec 06, 2014 2:02 pm
Forum: Show your Creations
Topic: I may have a problem
Replies: 13
Views: 10538

Re: I may have a problem

And sea dragons.

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