Search found 90 matches
- Sat Oct 22, 2016 12:28 am
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 50039
Re: Friday Facts #161 - Infinite Research and Blueprint Library
well. i don't mean the process to get to Infinite, but rather what it would need to actually have it. just Displaying a Infinitly Long Number or Infinite amount of Follower Robots would be Impossible in a Limited Universe. and i'm just gonna assume the Universe is a Closed object, with Limited Matt...
- Mon Oct 17, 2016 3:32 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379747
Re: Development and Discussion
i had started using check valve, then i though out, it would be nice if it has also enable/disable mode. atm. i'm using pumps, connected to tank, to stop/start production of certain facilities (pump disables "flow" at certain tank level). The idea and the integration for the valve comes s...
- Sun Oct 09, 2016 5:48 am
- Forum: Gameplay Help
- Topic: Factorio: a quantitative guide
- Replies: 9
- Views: 13144
Re: Factorio: a quantitative guide
I made some quantitative updates for steady-state pipe flows, backed by experiments. Preliminary investigations (solving multivariate equations for minima and maxima aren't fun, especially when the formula of interest is actually a function with a discontinuous derivative) suggest that the baseArea ...
- Mon Oct 03, 2016 2:01 am
- Forum: Gameplay Help
- Topic: Factorio: a quantitative guide
- Replies: 9
- Views: 13144
Re: Factorio: a quantitative guide
Would it not be easier if the devs publish the data? Yes and no. Some of my notes on fluid mechanics literally come from snippets of code a dev gave me, and if you know how to listen, you can glean a lot of internal details--and these are undoubtedly helpful when you get them. On the other hand, th...
- Sun Oct 02, 2016 9:16 pm
- Forum: Gameplay Help
- Topic: Factorio: a quantitative guide
- Replies: 9
- Views: 13144
Factorio: a quantitative guide
This is meant to cover quantitative calculations on various throughputs of different Factorio logistics, reduced to the terms of data values as specified in the Lua data files directly so that you can do the math yourself if some of your mods adds different variants with different numbers (most nota...
- Tue Sep 27, 2016 9:45 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379747
Re: Development and Discussion
and now to something completely different... Dear Mr Angel. Please add barreling functions for all your chemicals. My base is a mess because I am trying to store all the various chemical compounds I run across in large containers and the piping between them is getting rather absurd as well :) Just ...
- Tue Sep 27, 2016 12:48 am
- Forum: Bob's mods
- Topic: Request for better recepie production information
- Replies: 15
- Views: 5128
Re: Request for better recepie production information
I just threw together this, maybe it helps: http://daid.eu/~daid/factorio/ It's rough and unfinished, and currently uses all of bob's mods enabled. The data used is generated directly from the game files. So it is quite easy to update. You can click on any object to see what is used to create that ...
- Mon Sep 26, 2016 2:03 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379747
Re: Development and Discussion
So I was poking about, it turns out that you can make any recipe with one input (or one item and one fluid input) into a furnace as opposed to an assembling machine, i.e., it lets those recipes be chosen on demand, even if you have multiple outputs. I just did a cheatmode test the ore crushers, floa...
- Sun Sep 25, 2016 4:30 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379747
Re: Development and Discussion
Grab the latest updates for refining and petro from the portal, otherwise it will crash because of the dependencies There you go: https://github.com/Arch666Angel/angelsores/releases/download/0.1.0pre/angelssmelting_0.1.0.zip I looked at the code really quickly, and I noticed it doesn't have the ali...
- Fri Sep 23, 2016 4:32 pm
- Forum: Angels Mods
- Topic: Bus or not to Bus
- Replies: 34
- Views: 18922
Re: Bus or not to Bus
I've got a local script that lets me ingest the lua data into simple data formats. The complete list of 86 fluids (all angel's + all bob's) is: gas-benzene, nitroglycerin, nitrogen, liquid-nitric-acid, gas-carbon-monoxide, hydrogen-chloride, heavy-oil, water-floatation-waste, liquid-multi-phase-oil,...
- Fri Sep 23, 2016 1:22 am
- Forum: Desyncs with mods
- Topic: [0.14.8] Desync with mods.
- Replies: 4
- Views: 2289
Re: [0.14] Desync w/ mp
FWIW, if it's important and not clear, I'm running on x86-64 Linux out of /tmp.
- Fri Sep 23, 2016 1:06 am
- Forum: Desyncs with mods
- Topic: [0.14.8] Desync with mods.
- Replies: 4
- Views: 2289
[0.14.8] Desync with mods.
I tried to join Arumba's modded MP game, and apparently caused a desync loop (I never saw the map actually load).
- Thu Sep 22, 2016 5:55 am
- Forum: Angels Mods
- Topic: (0.3.1) Angel's Ores - Bobs Ores Flowcharts
- Replies: 10
- Views: 16284
Re: (0.3.1) Angel's Ores - Bobs Ores Flowcharts
Man, that's a nice flowchart. I started doing my own work on making sense of the processing but got caught up on linear algebra (I never realized just how much I'd forgotten of that). I've convinced myself that the underlying problem would be equivalent to ILP in the field of integers, which means i...
- Wed Sep 21, 2016 5:32 am
- Forum: Bob's mods
- Topic: Request for better recepie production information
- Replies: 15
- Views: 5128
Re: Request for better recepie production information
I did build a large document for the production steps and how to segment into different areas, but it's already out of date. Building a main bus with these mods is insanity. All the metal products alone come out to around 40-ish items on the bus, plus you have 5 kinds of electronic boards and both g...
- Wed Sep 21, 2016 5:20 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209233
Re: Bugs & FAQ
I don't know which thread to put this in, but something I noticed: With the processing thread, it's not possible to make ferric chloride from processed iron ore/iron ingots. I assumed it was intended that the processed/ingot forms could replace all the ore in recipes, especially since there is a rec...
- Tue Sep 20, 2016 3:43 pm
- Forum: Modding discussion
- Topic: Lua prototype definitions schema
- Replies: 7
- Views: 6639
Re: Lua prototype definitions schema
@jcranmer did you make any progress on this? I'm currently wading through the prototypes to try and identify all the properties and what they do. https://github.com/jcranmer/factorio-tools/blob/master/schema.json is the up-to-date version of the schema, as often as I update it, although a few compl...
- Sun Sep 11, 2016 1:42 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio python tooling
- Replies: 2
- Views: 5616
Factorio python tooling
So I've started a python library to read Factorio's data, complete with any installed and enabled mods. The library may be found here: https://github.com/jcranmer/factorio-tools . The library also comes with a Flask-based webserver that shows some statistics pages. The webserver itself does almost n...
- Sat Sep 10, 2016 3:39 am
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 31907
Re: Friday Facts #155 - Settling into fall
Second thing was a simple optimization of the internal structure. Signals in a circuit network were stored as a std::map<SignalID, int32_t>. I sometimes heard opinions about how C++'s std::map is ridiculously slow and unoptimized, but I never really believed it. In my specific case, boost::containe...
- Fri Sep 09, 2016 8:34 pm
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 31907
Re: Friday Facts #155 - Settling into fall
... replacing a centrifugal pump graphic with a piston pump? But centrifugal pumps give so much better flow rates!
- Mon Sep 05, 2016 10:47 pm
- Forum: Gameplay Help
- Topic: Infinite resource (e.g., oil) calculations
- Replies: 2
- Views: 3241
Re: Infinite resource (e.g., oil) calculations
You might find the thread I did on windfall oil useful, the additional income beyond windfall is a constant rate (before speed modifiers from modules are applied), so the only variable is how much windfall you get before it reaches depletion (I recently updated the numbers for 0.13 too; check last ...