Search found 90 matches

by jcranmer
Sat Oct 22, 2016 12:28 am
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50039

Re: Friday Facts #161 - Infinite Research and Blueprint Library

well. i don't mean the process to get to Infinite, but rather what it would need to actually have it. just Displaying a Infinitly Long Number or Infinite amount of Follower Robots would be Impossible in a Limited Universe. and i'm just gonna assume the Universe is a Closed object, with Limited Matt...
by jcranmer
Mon Oct 17, 2016 3:32 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379747

Re: Development and Discussion

i had started using check valve, then i though out, it would be nice if it has also enable/disable mode. atm. i'm using pumps, connected to tank, to stop/start production of certain facilities (pump disables "flow" at certain tank level). The idea and the integration for the valve comes s...
by jcranmer
Sun Oct 09, 2016 5:48 am
Forum: Gameplay Help
Topic: Factorio: a quantitative guide
Replies: 9
Views: 13144

Re: Factorio: a quantitative guide

I made some quantitative updates for steady-state pipe flows, backed by experiments. Preliminary investigations (solving multivariate equations for minima and maxima aren't fun, especially when the formula of interest is actually a function with a discontinuous derivative) suggest that the baseArea ...
by jcranmer
Mon Oct 03, 2016 2:01 am
Forum: Gameplay Help
Topic: Factorio: a quantitative guide
Replies: 9
Views: 13144

Re: Factorio: a quantitative guide

Would it not be easier if the devs publish the data? Yes and no. Some of my notes on fluid mechanics literally come from snippets of code a dev gave me, and if you know how to listen, you can glean a lot of internal details--and these are undoubtedly helpful when you get them. On the other hand, th...
by jcranmer
Sun Oct 02, 2016 9:16 pm
Forum: Gameplay Help
Topic: Factorio: a quantitative guide
Replies: 9
Views: 13144

Factorio: a quantitative guide

This is meant to cover quantitative calculations on various throughputs of different Factorio logistics, reduced to the terms of data values as specified in the Lua data files directly so that you can do the math yourself if some of your mods adds different variants with different numbers (most nota...
by jcranmer
Tue Sep 27, 2016 9:45 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379747

Re: Development and Discussion

and now to something completely different... Dear Mr Angel. Please add barreling functions for all your chemicals. My base is a mess because I am trying to store all the various chemical compounds I run across in large containers and the piping between them is getting rather absurd as well :) Just ...
by jcranmer
Tue Sep 27, 2016 12:48 am
Forum: Bob's mods
Topic: Request for better recepie production information
Replies: 15
Views: 5128

Re: Request for better recepie production information

I just threw together this, maybe it helps: http://daid.eu/~daid/factorio/ It's rough and unfinished, and currently uses all of bob's mods enabled. The data used is generated directly from the game files. So it is quite easy to update. You can click on any object to see what is used to create that ...
by jcranmer
Mon Sep 26, 2016 2:03 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379747

Re: Development and Discussion

So I was poking about, it turns out that you can make any recipe with one input (or one item and one fluid input) into a furnace as opposed to an assembling machine, i.e., it lets those recipes be chosen on demand, even if you have multiple outputs. I just did a cheatmode test the ore crushers, floa...
by jcranmer
Sun Sep 25, 2016 4:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379747

Re: Development and Discussion

Grab the latest updates for refining and petro from the portal, otherwise it will crash because of the dependencies There you go: https://github.com/Arch666Angel/angelsores/releases/download/0.1.0pre/angelssmelting_0.1.0.zip I looked at the code really quickly, and I noticed it doesn't have the ali...
by jcranmer
Fri Sep 23, 2016 4:32 pm
Forum: Angels Mods
Topic: Bus or not to Bus
Replies: 34
Views: 18922

Re: Bus or not to Bus

I've got a local script that lets me ingest the lua data into simple data formats. The complete list of 86 fluids (all angel's + all bob's) is: gas-benzene, nitroglycerin, nitrogen, liquid-nitric-acid, gas-carbon-monoxide, hydrogen-chloride, heavy-oil, water-floatation-waste, liquid-multi-phase-oil,...
by jcranmer
Fri Sep 23, 2016 1:22 am
Forum: Desyncs with mods
Topic: [0.14.8] Desync with mods.
Replies: 4
Views: 2289

Re: [0.14] Desync w/ mp

FWIW, if it's important and not clear, I'm running on x86-64 Linux out of /tmp.
by jcranmer
Fri Sep 23, 2016 1:06 am
Forum: Desyncs with mods
Topic: [0.14.8] Desync with mods.
Replies: 4
Views: 2289

[0.14.8] Desync with mods.

I tried to join Arumba's modded MP game, and apparently caused a desync loop (I never saw the map actually load).
by jcranmer
Thu Sep 22, 2016 5:55 am
Forum: Angels Mods
Topic: (0.3.1) Angel's Ores - Bobs Ores Flowcharts
Replies: 10
Views: 16284

Re: (0.3.1) Angel's Ores - Bobs Ores Flowcharts

Man, that's a nice flowchart. I started doing my own work on making sense of the processing but got caught up on linear algebra (I never realized just how much I'd forgotten of that). I've convinced myself that the underlying problem would be equivalent to ILP in the field of integers, which means i...
by jcranmer
Wed Sep 21, 2016 5:32 am
Forum: Bob's mods
Topic: Request for better recepie production information
Replies: 15
Views: 5128

Re: Request for better recepie production information

I did build a large document for the production steps and how to segment into different areas, but it's already out of date. Building a main bus with these mods is insanity. All the metal products alone come out to around 40-ish items on the bus, plus you have 5 kinds of electronic boards and both g...
by jcranmer
Wed Sep 21, 2016 5:20 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209233

Re: Bugs & FAQ

I don't know which thread to put this in, but something I noticed: With the processing thread, it's not possible to make ferric chloride from processed iron ore/iron ingots. I assumed it was intended that the processed/ingot forms could replace all the ore in recipes, especially since there is a rec...
by jcranmer
Tue Sep 20, 2016 3:43 pm
Forum: Modding discussion
Topic: Lua prototype definitions schema
Replies: 7
Views: 6639

Re: Lua prototype definitions schema

@jcranmer did you make any progress on this? I'm currently wading through the prototypes to try and identify all the properties and what they do. https://github.com/jcranmer/factorio-tools/blob/master/schema.json is the up-to-date version of the schema, as often as I update it, although a few compl...
by jcranmer
Sun Sep 11, 2016 1:42 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio python tooling
Replies: 2
Views: 5616

Factorio python tooling

So I've started a python library to read Factorio's data, complete with any installed and enabled mods. The library may be found here: https://github.com/jcranmer/factorio-tools . The library also comes with a Flask-based webserver that shows some statistics pages. The webserver itself does almost n...
by jcranmer
Sat Sep 10, 2016 3:39 am
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 31907

Re: Friday Facts #155 - Settling into fall

Second thing was a simple optimization of the internal structure. Signals in a circuit network were stored as a std::map<SignalID, int32_t>. I sometimes heard opinions about how C++'s std::map is ridiculously slow and unoptimized, but I never really believed it. In my specific case, boost::containe...
by jcranmer
Fri Sep 09, 2016 8:34 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 31907

Re: Friday Facts #155 - Settling into fall

... replacing a centrifugal pump graphic with a piston pump? But centrifugal pumps give so much better flow rates!
by jcranmer
Mon Sep 05, 2016 10:47 pm
Forum: Gameplay Help
Topic: Infinite resource (e.g., oil) calculations
Replies: 2
Views: 3241

Re: Infinite resource (e.g., oil) calculations

You might find the thread I did on windfall oil useful, the additional income beyond windfall is a constant rate (before speed modifiers from modules are applied), so the only variable is how much windfall you get before it reaches depletion (I recently updated the numbers for 0.13 too; check last ...

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