Search found 129 matches

by staviq
Sun Dec 31, 2017 6:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4537

Re: [0.16.4] Items not moving on belts REOPENED

Same problem, using cut and paste, on stone walls:

Image

Note the wall segment next to the player, it was copied before and placed by bots, it's not connected to the rest of the wall when it should be.
by staviq
Sun Dec 31, 2017 3:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4537

Re: [0.16.4] Items not moving on belts REOPENED

Confirmed to also be reproducible in 0.16.12 on OSX resulting in SIGSEGV.

You got a rogue pointer on the run, boys :)
by staviq
Sun Dec 31, 2017 3:22 am
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4537

Re: [0.16.4] Items not moving on belts

I have done some testing and have noticed as follows: 1. With this save, i can crash the game every time. 2. It does not matter which belt i do this with, it does seem hovewer, like the belt must be full at the end. 3. Fresh game, sandbox, enabled cheat mode, spawned player and recreated the situati...
by staviq
Sun Dec 31, 2017 2:32 am
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4537

Re: [0.16.4] Items not moving on belts

Similar context, diffrent crash,

The exact moment bot tried to place splitter over the ghost made by cut and paste mod blueprint.

Image

At this point im almost certain the problem is triggered by the blueprints the cut and paste mod makes.
by staviq
Sun Dec 31, 2017 1:48 am
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4537

Re: [0.16.4] Items not moving on belts

Steps to reproduce using attached save file:

https://youtu.be/cLLHYxdHw6c ( just uploaded, give youtube a couple of hours to unfuck the resolution, it's recorded in 1080p )
by staviq
Sun Dec 31, 2017 1:29 am
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4537

Re: [0.16.4] Items not moving on belts

Thanks for the reports. I tried to reproduce the crash using your instructions in 0.16.4, but didn't managed to make it crash for me. Given there were no reports of this crash in 0.16.5 or 0.16.6, I suspect it was related to bug in force-building ghosts Fixed that forced ghost building (shift + cli...
by staviq
Fri Dec 29, 2017 8:09 pm
Forum: Duplicates
Topic: [0.16.8] Save not loading, id not in the dictionary: 16256
Replies: 2
Views: 797

Re: [0.16.8] Save not loading, id not in the dictionary: 16256

Bilka wrote:Duplicate: 55838
Didn't notice that one.

Yes, it's definitely related or a duplicate.
by staviq
Fri Dec 29, 2017 8:02 pm
Forum: Duplicates
Topic: [0.16.8] Save not loading, id not in the dictionary: 16256
Replies: 2
Views: 797

[0.16.8] Save not loading, id not in the dictionary: 16256

Save won't load after update to 0.16.8 with a message in the game menu saying "id not in the dictionary: 16256"

Judging by the reddit comments, there are at least 3 other people with this problem.
by staviq
Tue Dec 26, 2017 1:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.7] Crash starting tha game, fresh install OSX
Replies: 6
Views: 1981

Re: [0.16.7] Crash starting tha game, fresh install OSX

I have basically done the same by changing settings on my second pc and checking what changes in the config, then manually changed config on the mac. This helped, but in my opinion this is still a bug, you should not have to modify config files manually on the first ever start of the game. If i may ...
by staviq
Sun Dec 24, 2017 12:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.7] Crash starting tha game, fresh install OSX
Replies: 6
Views: 1981

[0.16.7] Crash starting tha game, fresh install OSX

Freshly installed trough steam, first start of the game, OSX 10.13.2
by staviq
Fri Dec 22, 2017 6:13 pm
Forum: Not a bug
Topic: [0.16.7] Copy Pasting from assembler to requester overwrites
Replies: 2
Views: 847

[0.16.7] Copy Pasting from assembler to requester overwrites

I might be mistaken, but i remember in 0.15 copy pasting from multiple assemblers to requester chest added the requests together ? But now if i copy paste from assembler to a requester chest it now overwrites whatever the chest requested. Example for clarification: One requester chest, two inserter ...
by staviq
Tue Dec 19, 2017 11:07 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [16.6] Frozen Biters
Replies: 9
Views: 6678

[Oxyd] [16.6] Frozen Biters

I have noticed some biters are frozen and not moving, even though they are in radar range, and there is quite a pollution source next to them: https://i.imgur.com/JQK1cps.jpg Top left. They are completly sill and not moving, and not animating. I have disabled all mods and tried again, but they are s...
by staviq
Sun Dec 17, 2017 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4537

Re: [0.16.4] Items not moving on belts

Stuck belts appear to be fixed in 0.16.5. Also game saves that previously resulted in belt being stuck after loading the save, now immadietly show correct state of the belts. I do not know about the crash issue itself, but i'm not able to reproduce condidtions leading to the crash like before, so th...
by staviq
Sun Dec 17, 2017 11:34 am
Forum: Duplicates
Topic: [0.16.4] Factorio crashed. (TransportBeltConnectable::disconnectGroundConnections)
Replies: 2
Views: 930

Re: [0.16.4] Factorio crashed. (TransportBeltConnectable::disconnectGroundConnections)

Now that i think about it, this is definately related and a possible duplicate of viewtopic.php?f=7&t=55085
by staviq
Sun Dec 17, 2017 3:32 am
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4537

Re: [0.16.4] Items not moving on belts

Another crash trying to remove shown piece of belt:

Image
by staviq
Sun Dec 17, 2017 3:24 am
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4537

Re: [0.16.4] Items not moving on belts

I have tried to find a way to reproduce and not only i got to reproduce, but i crashed the game. Generally it goes like this: 1. have a belt fully compressed, with nothing at the end. 2. at the end, using copy tool from "cut and paste tools" mod, copy a belt lane coupe peices long, paste i...
by staviq
Sun Dec 17, 2017 3:03 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.16.2] Lamps no longer stagger
Replies: 27
Views: 12081

Re: [0.16.2] Lamps no longer stagger

I'd like to see the old behaviour back too. I really liked it, it was a nice pleasant detail.
by staviq
Sun Dec 17, 2017 2:50 am
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4537

Re: [0.16.4] Items not moving on belts

I have restarted the game, and after a coupe of seconds the copper portion of the belt started moving, but the coal side stayed still for good 30 seconds: Only one side of belt moving: https://i.imgur.com/uQjNeBM.jpg EDIT: This state seems reproducible, after i load the game save, it takes a bit of ...
by staviq
Sun Dec 17, 2017 2:47 am
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4537

[0.16.4] Items not moving on belts REOPENED

I have just noticed there is a point in my factory where items are not moving on a single belt past this one point. I can hop on the belt and it will carry me past this point so the segments are for sure in the correct direction, items hovewer are standing still. I does not show well on screenshot, ...

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