Search found 178 matches

by Khyron
Sat Jul 05, 2014 4:22 pm
Forum: General discussion
Topic: Ideas and suggestion bot (robotical ssilk)
Replies: 17
Views: 5364

Re: Ideas and suggestion bot (robotical ssilk)

jorgenRe wrote:Hmmm a good manual idea i guess ;)
I see they do it on some forums so i guess it could be done here.
Sometimes people try to implement a technical solution to what is a social problem. ;)
by Khyron
Sat Jul 05, 2014 3:59 pm
Forum: General discussion
Topic: Ideas and suggestion bot (robotical ssilk)
Replies: 17
Views: 5364

Re: Ideas and suggestion bot (robotical ssilk)

Yeah, I see your point. However I would be inclined to trust your judgement, ssilk. There's also the fact that such an index would be a compendium, not a replacement for the ideas & suggestions forum. Nothing to stop the developers doing what they already do and trawling through all the posts to...
by Khyron
Fri Jul 04, 2014 2:33 pm
Forum: Balancing
Topic: Balancing of Existing Weapons
Replies: 20
Views: 20225

Re: Balancing of Existing Weapons

...What are your thoughts? I guess my first thought is to consider the stage of development Factorio is currently at. I'm relatively new to Factorio but from my memory of reading the changelog I don't think there has been a holistic review of the combat balance to date. It's alpha, so that's entire...
by Khyron
Sat Jun 28, 2014 1:58 am
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 41731

Re: Friday Facts #40

About the character model... it's not what I expected. It seems very mundane. Much more like a guy who's visited the hardware store to play dressups than a space colonist who survived a crash landing. I get that you've worked on the player model extensively but... it needs more work. I agree with th...
by Khyron
Fri Jun 27, 2014 12:09 pm
Forum: General discussion
Topic: What's your request?
Replies: 2
Views: 977

Re: What's your request?

Iron, copper, steel, bricks, advanced circuits
Belts, inserters, med elec pole, straight rail, curved rail
walls, best combat drone, laser turrets, ammo (shotgun or rocket, depending)
modules, solar & accumulators
by Khyron
Fri Jun 27, 2014 12:00 pm
Forum: General discussion
Topic: Ideas and suggestion bot (robotical ssilk)
Replies: 17
Views: 5364

Re: Ideas and suggestion bot (robotical ssilk)

The topic made me :lol: but this subject is sort of on a topic I've been thinking about for this forum.. Pushing forum search and trying to control 'new topic spam' is like pushing shit up hill. It runs counter to human behaviour, and the behaviour has been reinforced on other (poorly managed) forum...
by Khyron
Wed Jun 25, 2014 2:06 pm
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 19364

Re: Consumption/Production / Electric Network Info / Power M

I'd suggest we try and define some key words for simplicity. These words don't necessarily have to be labels in the game, it's just for discussion in this thread. The game currently has "Production" and "Consumption". Production is capped at your Consumption because of how the ga...
by Khyron
Tue Jun 24, 2014 8:21 pm
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 19364

Re: Consumption/Production / Electric Network Info / Power M

I think there is a case for changing the current system. The reason is very simple. There are two use cases: You have enough energy production or you don't. Regardless of which state you're in, one of the bars is redundant. If I have enough energy production, the consumption bar is redundant. If I d...
by Khyron
Mon Jun 23, 2014 4:41 am
Forum: Ideas and Suggestions
Topic: Steam engine pollution
Replies: 5
Views: 2008

Re: Steam engine pollution

I think he's talking about the water vapour clouds.
by Khyron
Sun Jun 22, 2014 6:36 am
Forum: Implemented Suggestions
Topic: Iron sticks and wooden planks
Replies: 2
Views: 1188

Re: Iron sticks and wooden planks

And the iron stick is probably from making stacks of five lights. I am now in the habit of making even number of lights, batches of 6 or 10, right + left click or double right click.
by Khyron
Sat Jun 21, 2014 5:10 am
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 22892

Re: Solar Panel return on investment

We seem to have drifted off topic to a discussion on the ratio of solar panels to accumulators. This has been discussed numerous times elsewhere.

This thread is about the energy cost of making solar panels and the return on investment.
by Khyron
Thu Jun 19, 2014 2:06 pm
Forum: Show your Creations
Topic: I found the Motherload.
Replies: 8
Views: 7314

Re: I found the Motherload.

I should be the last person to talk about bad spelling, but did you know it's actually spelt "lode"?

http://en.wikipedia.org/wiki/Mother_lode
by Khyron
Thu Jun 19, 2014 1:26 pm
Forum: This Forum
Topic: New forum skin
Replies: 80
Views: 52261

Re: New forum skin

The new skin is a great step forward for the brand, well done. However... Usability suffers quite a lot with the new skin. Contrasts are too low in a lot of places, hover effects are too strong (i.e. distracting) and so on. It feels unpleasant to use. This. You simply can't use grey backgrounds for ...
by Khyron
Thu Jun 19, 2014 2:48 am
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 22892

Re: Solar Panel return on investment

I find it kind of interesting to see this type of analysis. I'm a bit surprised about the 42kW average though. From looking at the day/night cycle on the energy graph I would have assumed it was much better than 70/30. Of course, the important thing about switching to solar and electric furnaces is ...
by Khyron
Mon Jun 16, 2014 2:48 am
Forum: Balancing
Topic: Locomotive fuel usage
Replies: 14
Views: 20856

Re: Locomotive fuel usage

Expected behavior would be having the lowest fuel usage when driving (almost) at the lowest speed, since rolling friction is a constant, but drag should scale in square with the current speed. Regular friction can be mostly ignored since it is superseded by drag at higher speeds and by rolling fric...
by Khyron
Sun Jun 15, 2014 12:48 am
Forum: Implemented Suggestions
Topic: Sort items from inventory into toolbar
Replies: 7
Views: 3002

Re: Sort items from inventory into toolbar

@ssilk D: Really? I didn't think it was that bad. When your inventory is full you have problems, but I can't imagine what the game should do differently. Do you have some ideas? I haven't had problems with belt reservation. How do you mean it doesn't work as expected? I'm also not sure what you mean...
by Khyron
Fri Jun 13, 2014 12:43 pm
Forum: Balancing
Topic: Possible balance issue: Electric energy / Effectivity
Replies: 18
Views: 16951

Re: Possible balance issue: Electric energy / Effectivity

@Khyron: Thanks for the clarification. My personal opinion is still that the step stone->steel is way larger than steel->electric, but I should trust the developers, rather than question them :oops: I guess, I'll just keep my ore processing chain the way it is (steel furnaces all the way), and swit...
by Khyron
Fri Jun 13, 2014 11:47 am
Forum: Balancing
Topic: Possible balance issue: Electric energy / Effectivity
Replies: 18
Views: 16951

Re: Possible balance issue: Electric energy / Effectivity

As a person with affinity for engineering, I would like to see a power consumption and efficiency value. From this, the smelting speed can be derived. For example a power consumption of 180kW and an efficiency of 55% would give an effective power of ~100kW. This would mean that ore, which would nee...
by Khyron
Fri Jun 13, 2014 11:32 am
Forum: Balancing
Topic: Possible balance issue: Electric energy / Effectivity
Replies: 18
Views: 16951

Re: Possible balance issue: Electric energy / Effectivity

@EDI Absolutely no offense intended. I don't know anything about you or any of the other players, especially age, so I try to avoid making assumptions about what they know or don't know. I don't think it's naive to test things like how much ore per coal etc. To me that means you're critically thinki...
by Khyron
Fri Jun 13, 2014 1:26 am
Forum: Balancing
Topic: Possible balance issue: Electric energy / Effectivity
Replies: 18
Views: 16951

Re: Possible balance issue: Electric energy / Effectivity

I want to preface this with a comment that this was the most difficult post I've responded to so far on the forums... It took me many edits and rethinks to try and sort through and understand EDI's post. I nearly gave up twice. :| Whoa a lot of strange conclusions there. Let's start with divorcing t...

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