Sometimes people try to implement a technical solution to what is a social problem.jorgenRe wrote:Hmmm a good manual idea i guess![]()
I see they do it on some forums so i guess it could be done here.
Search found 178 matches
- Sat Jul 05, 2014 4:22 pm
- Forum: General discussion
- Topic: Ideas and suggestion bot (robotical ssilk)
- Replies: 17
- Views: 5364
Re: Ideas and suggestion bot (robotical ssilk)
- Sat Jul 05, 2014 3:59 pm
- Forum: General discussion
- Topic: Ideas and suggestion bot (robotical ssilk)
- Replies: 17
- Views: 5364
Re: Ideas and suggestion bot (robotical ssilk)
Yeah, I see your point. However I would be inclined to trust your judgement, ssilk. There's also the fact that such an index would be a compendium, not a replacement for the ideas & suggestions forum. Nothing to stop the developers doing what they already do and trawling through all the posts to...
- Fri Jul 04, 2014 2:33 pm
- Forum: Balancing
- Topic: Balancing of Existing Weapons
- Replies: 20
- Views: 20225
Re: Balancing of Existing Weapons
...What are your thoughts? I guess my first thought is to consider the stage of development Factorio is currently at. I'm relatively new to Factorio but from my memory of reading the changelog I don't think there has been a holistic review of the combat balance to date. It's alpha, so that's entire...
- Sat Jun 28, 2014 1:58 am
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 41731
Re: Friday Facts #40
About the character model... it's not what I expected. It seems very mundane. Much more like a guy who's visited the hardware store to play dressups than a space colonist who survived a crash landing. I get that you've worked on the player model extensively but... it needs more work. I agree with th...
- Fri Jun 27, 2014 12:09 pm
- Forum: General discussion
- Topic: What's your request?
- Replies: 2
- Views: 977
Re: What's your request?
Iron, copper, steel, bricks, advanced circuits
Belts, inserters, med elec pole, straight rail, curved rail
walls, best combat drone, laser turrets, ammo (shotgun or rocket, depending)
modules, solar & accumulators
Belts, inserters, med elec pole, straight rail, curved rail
walls, best combat drone, laser turrets, ammo (shotgun or rocket, depending)
modules, solar & accumulators
- Fri Jun 27, 2014 12:00 pm
- Forum: General discussion
- Topic: Ideas and suggestion bot (robotical ssilk)
- Replies: 17
- Views: 5364
Re: Ideas and suggestion bot (robotical ssilk)
The topic made me :lol: but this subject is sort of on a topic I've been thinking about for this forum.. Pushing forum search and trying to control 'new topic spam' is like pushing shit up hill. It runs counter to human behaviour, and the behaviour has been reinforced on other (poorly managed) forum...
- Wed Jun 25, 2014 2:06 pm
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 19364
Re: Consumption/Production / Electric Network Info / Power M
I'd suggest we try and define some key words for simplicity. These words don't necessarily have to be labels in the game, it's just for discussion in this thread. The game currently has "Production" and "Consumption". Production is capped at your Consumption because of how the ga...
- Tue Jun 24, 2014 8:21 pm
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 19364
Re: Consumption/Production / Electric Network Info / Power M
I think there is a case for changing the current system. The reason is very simple. There are two use cases: You have enough energy production or you don't. Regardless of which state you're in, one of the bars is redundant. If I have enough energy production, the consumption bar is redundant. If I d...
- Mon Jun 23, 2014 4:41 am
- Forum: Ideas and Suggestions
- Topic: Steam engine pollution
- Replies: 5
- Views: 2008
Re: Steam engine pollution
I think he's talking about the water vapour clouds.
- Sun Jun 22, 2014 6:36 am
- Forum: Implemented Suggestions
- Topic: Iron sticks and wooden planks
- Replies: 2
- Views: 1188
Re: Iron sticks and wooden planks
And the iron stick is probably from making stacks of five lights. I am now in the habit of making even number of lights, batches of 6 or 10, right + left click or double right click.
- Sat Jun 21, 2014 5:10 am
- Forum: General discussion
- Topic: Solar Panel return on investment
- Replies: 56
- Views: 22892
- Thu Jun 19, 2014 2:06 pm
- Forum: Show your Creations
- Topic: I found the Motherload.
- Replies: 8
- Views: 7314
Re: I found the Motherload.
I should be the last person to talk about bad spelling, but did you know it's actually spelt "lode"?
http://en.wikipedia.org/wiki/Mother_lode
http://en.wikipedia.org/wiki/Mother_lode
- Thu Jun 19, 2014 1:26 pm
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 52261
Re: New forum skin
The new skin is a great step forward for the brand, well done. However... Usability suffers quite a lot with the new skin. Contrasts are too low in a lot of places, hover effects are too strong (i.e. distracting) and so on. It feels unpleasant to use. This. You simply can't use grey backgrounds for ...
- Thu Jun 19, 2014 2:48 am
- Forum: General discussion
- Topic: Solar Panel return on investment
- Replies: 56
- Views: 22892
Re: Solar Panel return on investment
I find it kind of interesting to see this type of analysis. I'm a bit surprised about the 42kW average though. From looking at the day/night cycle on the energy graph I would have assumed it was much better than 70/30. Of course, the important thing about switching to solar and electric furnaces is ...
- Mon Jun 16, 2014 2:48 am
- Forum: Balancing
- Topic: Locomotive fuel usage
- Replies: 14
- Views: 20856
Re: Locomotive fuel usage
Expected behavior would be having the lowest fuel usage when driving (almost) at the lowest speed, since rolling friction is a constant, but drag should scale in square with the current speed. Regular friction can be mostly ignored since it is superseded by drag at higher speeds and by rolling fric...
- Sun Jun 15, 2014 12:48 am
- Forum: Implemented Suggestions
- Topic: Sort items from inventory into toolbar
- Replies: 7
- Views: 3002
Re: Sort items from inventory into toolbar
@ssilk D: Really? I didn't think it was that bad. When your inventory is full you have problems, but I can't imagine what the game should do differently. Do you have some ideas? I haven't had problems with belt reservation. How do you mean it doesn't work as expected? I'm also not sure what you mean...
- Fri Jun 13, 2014 12:43 pm
- Forum: Balancing
- Topic: Possible balance issue: Electric energy / Effectivity
- Replies: 18
- Views: 16951
Re: Possible balance issue: Electric energy / Effectivity
@Khyron: Thanks for the clarification. My personal opinion is still that the step stone->steel is way larger than steel->electric, but I should trust the developers, rather than question them :oops: I guess, I'll just keep my ore processing chain the way it is (steel furnaces all the way), and swit...
- Fri Jun 13, 2014 11:47 am
- Forum: Balancing
- Topic: Possible balance issue: Electric energy / Effectivity
- Replies: 18
- Views: 16951
Re: Possible balance issue: Electric energy / Effectivity
As a person with affinity for engineering, I would like to see a power consumption and efficiency value. From this, the smelting speed can be derived. For example a power consumption of 180kW and an efficiency of 55% would give an effective power of ~100kW. This would mean that ore, which would nee...
- Fri Jun 13, 2014 11:32 am
- Forum: Balancing
- Topic: Possible balance issue: Electric energy / Effectivity
- Replies: 18
- Views: 16951
Re: Possible balance issue: Electric energy / Effectivity
@EDI Absolutely no offense intended. I don't know anything about you or any of the other players, especially age, so I try to avoid making assumptions about what they know or don't know. I don't think it's naive to test things like how much ore per coal etc. To me that means you're critically thinki...
- Fri Jun 13, 2014 1:26 am
- Forum: Balancing
- Topic: Possible balance issue: Electric energy / Effectivity
- Replies: 18
- Views: 16951
Re: Possible balance issue: Electric energy / Effectivity
I want to preface this with a comment that this was the most difficult post I've responded to so far on the forums... It took me many edits and rethinks to try and sort through and understand EDI's post. I nearly gave up twice. :| Whoa a lot of strange conclusions there. Let's start with divorcing t...