Search found 44 matches

by ytsejam
Thu Jun 30, 2016 6:19 pm
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 10607

Re: [0.13.0] Terrain segmentation

I posted this under general discussion not thinking to check the bug report forum before. I wasn't sure if what i was seeing a bug: https://forums.factorio.com/viewtopic.php?f=5&t=27655 There's a screenshot there showing a 0.12 save with a large area revealed surrounded by new 0.13 charted territor...
by ytsejam
Thu Jun 30, 2016 3:42 pm
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 10607

Re: [0.13.0] Terrain segmentation

I pretty much noticed this right away too, I almost always used low frequency for terrain segmentation in alpha 12. In addition I also tended to use low frequency for most resources. Terrain segmentation is definitely different in alpha 13, if it is not bugged, could the devs explain the changes? S...
by ytsejam
Thu Jun 30, 2016 3:47 am
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 10607

Re: [0.13.0] Terrain segmentation

Yeah, I checked the 0.13.1 changelog. Not fixed. Not that you would need to check the log, just create a world on 0.13.1 using default settings. Same thing. http://images.akamai.steamusercontent.com/ugc/258211138010136045/C12A04C51D5D3E368E092CBE4E583E1E3144AA81/ Resources look weird for a default m...
by ytsejam
Wed Jun 29, 2016 2:36 am
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 10607

Re: [0.13.0] Terrain segmentation

http://images.akamai.steamusercontent.com/ugc/258211138001718902/3332EB3DB3103AF96B43CD261A9C09EA1F78CEDC/ >>>AAANAAAAXQADAwYAAAAEAAAAY29hbAMDAwoAAABjb3BwZXItb3Jl AwMDCQAAAGNydWRlLW9pbAMDAwoAAABlbmVteS1iYXNlAwMDCAAAAGl yb24tb3JlAwMDBQAAAHN0b25lAwMDN1X8iwAAAAAAAAAAAwAaGrxW<< < Every single map setti...

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