Search found 59 matches
- Fri Aug 05, 2016 12:52 am
- Forum: Resolved Problems and Bugs
- Topic: Mod Portal: Mod name character limitation necessary
- Replies: 11
- Views: 4105
Re: Mod Portal: Mod name character limitation necessary
It fits about 30-40 characters, I'm not exactly sure. In 0.14, the mod name, title and description will be hard limited (probably 50/50/500 characters), such mod won't be loadable and uploadable to the mod portal. That's great. Mod description is there for a reason, there's no reason to add what th...
- Tue Aug 02, 2016 2:10 pm
- Forum: General discussion
- Topic: Bitter Wars
- Replies: 4
- Views: 1851
Re: Bitter Wars
Didn't they fixed that in one of the latest experimental releases? Bitters and spitters attacking each other I mean...
- Mon Aug 01, 2016 4:40 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 80036
Re: Bob's Mod Graphics Update Discussion
Hey everyone, So i really enjoy bob's mod, but i could not stand the bob's electronic component textures, so I made my own before seeing this thread, here i wanted to make them look just like the vanilla component but keeping the bob's spirit, so if anyone want them i have packaged them and here is...
- Thu Jul 28, 2016 8:53 pm
- Forum: Releases
- Topic: Version 0.13.11
- Replies: 26
- Views: 24492
Re: Version 0.13.11
Am i the only one who can not download or update any mods? :( https://forums.factorio.com/viewtopic.php?f=11&t=29673 That is a 0.13.10 bug, i am using 0.13.11, and the bug was suggested to have been fixed for this update. As no-one else mentioned this in this post (or responded to that thread s...
- Thu Jul 28, 2016 12:02 pm
- Forum: Releases
- Topic: Version 0.13.11
- Replies: 26
- Views: 24492
Re: Version 0.13.11
viewtopic.php?f=11&t=29673MrDrummer wrote:Am i the only one who can not download or update any mods?
- Tue Jul 26, 2016 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.10] [HanziQ] Mod update Download fails first time.
- Replies: 11
- Views: 4667
Re: [0.13.10] [HanziQ] Mod update Download fails first time.
I don't know if it's related, but sometimes the "check for updates" option doesn't work. As in it doesn't even show there's an update available. I experienced this with a couple of mods so far. Today I noticed I had "Misanthrope" 0.6.5, even though the most recent version is 0.6.8.
- Sat Jul 23, 2016 6:19 pm
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 39926
Re: Version 0.13.10
Am I the only one having "download failed" problems when trying to install or update a mod ? No. Most mods I tried to install after .13.10 took me more than one try to work. I assumed is was a problem with the mod portal itself, not with the update. I also had this weird problem where 2 m...
- Fri Jul 22, 2016 10:32 pm
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 39926
Re: Version 0.13.10
Yes! Can't wait to test thisMap generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
- Mon Jul 18, 2016 11:53 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 34999
Re: Version 0.13.9
Finally got the time to read the release note.... Mods are now sorted alphabetically in the mods list. huh!? Isn't sorted by last update a better solution? https://forums.factorio.com/viewtopic.php?f=189&t=28680&start=10#p182796 Personally I think alphabetical sorting way better. Last updat...
- Sun Jul 17, 2016 11:46 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 145375
Re: Bugs and problems
Most inserters can't be connected to the circuit network. Is there any reason for that?
- Fri Jul 15, 2016 10:25 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 34999
Re: Version 0.13.9
Terrain generation is being worked on, but is a deeper issue than these bug fixes, we mentioned this in a previous friday facts Thanks! That's all I wanted to hear, I figured it would have to be something complicated to take so long! The thread about the bugged terrain was moved to the "confir...
- Thu Jul 14, 2016 8:21 pm
- Forum: General discussion
- Topic: 5 Must Have Mods!!!
- Replies: 15
- Views: 11321
Re: 5 Must Have Mods!!!
1.Big Bags A must have 2.Fast Running Super fast from the start...Yea 3.Long Reach Another must have 4.Mining Tools This one is a gem. Got it all 5.Warehousing (myfav) Hoarder I am. Why this is not in the base game is crazy. make a factory put everything in a chest NO! HM.. 5dim transport ....Long ...
- Thu Jul 14, 2016 12:27 am
- Forum: Mods
- Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
- Replies: 54
- Views: 73339
Re: [MOD 0.13.x] No Hand Crafting (0.13.0)
I reported this in the mod portal. New map, no other mods enabled but this one. No burner assembly in the inventory when a new map is generated.
Without using the console command, I can only use it by disabling the mod, create a new map, save, quit, enable it and then load the new map.
Without using the console command, I can only use it by disabling the mod, create a new map, save, quit, enable it and then load the new map.
- Tue Jul 12, 2016 9:49 pm
- Forum: 5dim's mod
- Topic: Ideas and suggestions
- Replies: 39
- Views: 33416
Re: Ideas and suggestions
The problem with a large mod pack that have 5dims in is there a large number of tabs for items with the baser items being moved to the 5dims tabs which can be a pain to find items as some gets moved from there base tab when some other mods add to the base tabs. Is it possible to add a config settin...
- Tue Jul 12, 2016 12:24 am
- Forum: Mods
- Topic: [MOD 0.12.x] Burners Only - no electricity mod!
- Replies: 8
- Views: 4785
Re: [MOD 0.12.x] Burners Only - no electricity mod!
Finally found it. I'm looking for a no electricity challenge mod for a while now. My idea of a electricity free playthrough is a little bit more hardcore, I don't want to use anything that is not absolutely essential for late game and doesn't make much sense without electricity. So, no circuit/logis...
- Mon Jul 11, 2016 4:42 pm
- Forum: Mods
- Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
- Replies: 54
- Views: 73339
Re: [MOD 0.12.x] No Hand Crafting (0.12.2)
https://mods.factorio.com/mods/Y.Petrem ... d-craftingDOSorDIE wrote:Weekend is over and no 0.13 Update here
It needs some workaround to get it to work though. Check the "discussions" tab
- Sat Jul 09, 2016 11:38 pm
- Forum: Not a bug
- Topic: [0.13.0] Spawners spawn far too close
- Replies: 25
- Views: 14734
Re: [0.13.0] Spawners spawn far too close
I think I'm misunderstanding migrating. For you, does "migrating" and "spawn a new base somewhere near another base" mean exactly the same thing? I don't actually know how it used to work. I'm fairly new (I don't even have triple digit hours into the game yet!) and currently my ...
- Sat Jul 09, 2016 7:39 pm
- Forum: Releases
- Topic: Version 0.13.6
- Replies: 55
- Views: 40328
Re: Version 0.13.6
The bugged terrain generation may not be gaming breaking, but it's really annoying. For now it's just impossible for those who like low/medium segmentation to get a proper biome. The small ponds everywhere are also pretty annoying, and I don't think landfill was designed to fix broken terrain. Resou...
- Thu Jul 07, 2016 8:21 am
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 79290
Re: [0.13.x] Boblocale: German/Russian/Polish localizations
Yeah, that stuff is just too complicated for me. Anyway, here's the Brazilian Portuguese localization (pt-BR). Need to make some revisions later, but other than that It's 100% complete. https://www.dropbox.com/sh/bboyq9poscad0i6/AABDgpjR_qngIm_RDalIf-P1a?dl=0 btw, I found a typo in the english versi...
- Wed Jul 06, 2016 8:58 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 79290
Re: [0.13.x] Boblocale: German/Russian/Polish localizations
So, is there any way to add new localization to the github project or should I just post a dropbox link here or something?