Search found 59 matches

by ytsejam
Fri Aug 05, 2016 12:52 am
Forum: Resolved Problems and Bugs
Topic: Mod Portal: Mod name character limitation necessary
Replies: 11
Views: 4105

Re: Mod Portal: Mod name character limitation necessary

It fits about 30-40 characters, I'm not exactly sure. In 0.14, the mod name, title and description will be hard limited (probably 50/50/500 characters), such mod won't be loadable and uploadable to the mod portal. That's great. Mod description is there for a reason, there's no reason to add what th...
by ytsejam
Tue Aug 02, 2016 2:10 pm
Forum: General discussion
Topic: Bitter Wars
Replies: 4
Views: 1851

Re: Bitter Wars

Didn't they fixed that in one of the latest experimental releases? Bitters and spitters attacking each other I mean...
by ytsejam
Mon Aug 01, 2016 4:40 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80036

Re: Bob's Mod Graphics Update Discussion

Hey everyone, So i really enjoy bob's mod, but i could not stand the bob's electronic component textures, so I made my own before seeing this thread, here i wanted to make them look just like the vanilla component but keeping the bob's spirit, so if anyone want them i have packaged them and here is...
by ytsejam
Thu Jul 28, 2016 8:53 pm
Forum: Releases
Topic: Version 0.13.11
Replies: 26
Views: 24492

Re: Version 0.13.11

Am i the only one who can not download or update any mods? :( https://forums.factorio.com/viewtopic.php?f=11&t=29673 That is a 0.13.10 bug, i am using 0.13.11, and the bug was suggested to have been fixed for this update. As no-one else mentioned this in this post (or responded to that thread s...
by ytsejam
Thu Jul 28, 2016 12:02 pm
Forum: Releases
Topic: Version 0.13.11
Replies: 26
Views: 24492

Re: Version 0.13.11

MrDrummer wrote:Am i the only one who can not download or update any mods? :(
viewtopic.php?f=11&t=29673
by ytsejam
Tue Jul 26, 2016 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.10] [HanziQ] Mod update Download fails first time.
Replies: 11
Views: 4667

Re: [0.13.10] [HanziQ] Mod update Download fails first time.

I don't know if it's related, but sometimes the "check for updates" option doesn't work. As in it doesn't even show there's an update available. I experienced this with a couple of mods so far. Today I noticed I had "Misanthrope" 0.6.5, even though the most recent version is 0.6.8.
by ytsejam
Sat Jul 23, 2016 6:19 pm
Forum: Releases
Topic: Version 0.13.10
Replies: 56
Views: 39926

Re: Version 0.13.10

Am I the only one having "download failed" problems when trying to install or update a mod ? No. Most mods I tried to install after .13.10 took me more than one try to work. I assumed is was a problem with the mod portal itself, not with the update. I also had this weird problem where 2 m...
by ytsejam
Fri Jul 22, 2016 10:32 pm
Forum: Releases
Topic: Version 0.13.10
Replies: 56
Views: 39926

Re: Version 0.13.10

Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
Yes! Can't wait to test this :mrgreen:
by ytsejam
Mon Jul 18, 2016 11:53 pm
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 34999

Re: Version 0.13.9

Finally got the time to read the release note.... Mods are now sorted alphabetically in the mods list. huh!? Isn't sorted by last update a better solution? https://forums.factorio.com/viewtopic.php?f=189&t=28680&start=10#p182796 Personally I think alphabetical sorting way better. Last updat...
by ytsejam
Sun Jul 17, 2016 11:46 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145375

Re: Bugs and problems

Most inserters can't be connected to the circuit network. Is there any reason for that?
by ytsejam
Fri Jul 15, 2016 10:25 pm
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 34999

Re: Version 0.13.9

Terrain generation is being worked on, but is a deeper issue than these bug fixes, we mentioned this in a previous friday facts Thanks! That's all I wanted to hear, I figured it would have to be something complicated to take so long! The thread about the bugged terrain was moved to the "confir...
by ytsejam
Thu Jul 14, 2016 8:21 pm
Forum: General discussion
Topic: 5 Must Have Mods!!!
Replies: 15
Views: 11321

Re: 5 Must Have Mods!!!

1.Big Bags A must have 2.Fast Running Super fast from the start...Yea 3.Long Reach Another must have 4.Mining Tools This one is a gem. Got it all 5.Warehousing (myfav) Hoarder I am. Why this is not in the base game is crazy. make a factory put everything in a chest NO! HM.. 5dim transport ....Long ...
by ytsejam
Thu Jul 14, 2016 12:27 am
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 73339

Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

I reported this in the mod portal. New map, no other mods enabled but this one. No burner assembly in the inventory when a new map is generated.

Without using the console command, I can only use it by disabling the mod, create a new map, save, quit, enable it and then load the new map.
by ytsejam
Tue Jul 12, 2016 9:49 pm
Forum: 5dim's mod
Topic: Ideas and suggestions
Replies: 39
Views: 33416

Re: Ideas and suggestions

The problem with a large mod pack that have 5dims in is there a large number of tabs for items with the baser items being moved to the 5dims tabs which can be a pain to find items as some gets moved from there base tab when some other mods add to the base tabs. Is it possible to add a config settin...
by ytsejam
Tue Jul 12, 2016 12:24 am
Forum: Mods
Topic: [MOD 0.12.x] Burners Only - no electricity mod!
Replies: 8
Views: 4785

Re: [MOD 0.12.x] Burners Only - no electricity mod!

Finally found it. I'm looking for a no electricity challenge mod for a while now. My idea of a electricity free playthrough is a little bit more hardcore, I don't want to use anything that is not absolutely essential for late game and doesn't make much sense without electricity. So, no circuit/logis...
by ytsejam
Mon Jul 11, 2016 4:42 pm
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 73339

Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

DOSorDIE wrote:Weekend is over and no 0.13 Update here :(
https://mods.factorio.com/mods/Y.Petrem ... d-crafting

It needs some workaround to get it to work though. Check the "discussions" tab
by ytsejam
Sat Jul 09, 2016 11:38 pm
Forum: Not a bug
Topic: [0.13.0] Spawners spawn far too close
Replies: 25
Views: 14734

Re: [0.13.0] Spawners spawn far too close

I think I'm misunderstanding migrating. For you, does "migrating" and "spawn a new base somewhere near another base" mean exactly the same thing? I don't actually know how it used to work. I'm fairly new (I don't even have triple digit hours into the game yet!) and currently my ...
by ytsejam
Sat Jul 09, 2016 7:39 pm
Forum: Releases
Topic: Version 0.13.6
Replies: 55
Views: 40328

Re: Version 0.13.6

The bugged terrain generation may not be gaming breaking, but it's really annoying. For now it's just impossible for those who like low/medium segmentation to get a proper biome. The small ponds everywhere are also pretty annoying, and I don't think landfill was designed to fix broken terrain. Resou...
by ytsejam
Thu Jul 07, 2016 8:21 am
Forum: Bob's mods
Topic: [1.1.x] Boblocale: Non-english localizations
Replies: 113
Views: 79290

Re: [0.13.x] Boblocale: German/Russian/Polish localizations

Yeah, that stuff is just too complicated for me. Anyway, here's the Brazilian Portuguese localization (pt-BR). Need to make some revisions later, but other than that It's 100% complete. https://www.dropbox.com/sh/bboyq9poscad0i6/AABDgpjR_qngIm_RDalIf-P1a?dl=0 btw, I found a typo in the english versi...
by ytsejam
Wed Jul 06, 2016 8:58 pm
Forum: Bob's mods
Topic: [1.1.x] Boblocale: Non-english localizations
Replies: 113
Views: 79290

Re: [0.13.x] Boblocale: German/Russian/Polish localizations

So, is there any way to add new localization to the github project or should I just post a dropbox link here or something?

Go to advanced search