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by Koub
Thu Jan 25, 2024 6:48 am
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2413

Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]

Yet coal liquefaction is not mandatory to get arbitrarily far into the fame, so being compelled to set it up just for the sake of getting rid of one's wood feels off.
by Koub
Thu Jan 25, 2024 6:45 am
Forum: Ideas and Suggestions
Topic: Proposal for achievements with mods.
Replies: 5
Views: 499

Re: Proposal for achievements with mods.

And I am aware that it is a recurring request, however I wanted to suggest a solution that's more than just "enable all achievements". Oh yeah, I have zero problems with that, just that you'll hopefully not be the only one seeing your post. For the others, it might be interesting to know ...
by Koub
Wed Jan 24, 2024 10:00 pm
Forum: Ideas and Suggestions
Topic: Proposal for achievements with mods.
Replies: 5
Views: 499

Re: Proposal for achievements with mods.

Recurring request in different forms.
Valkyronix wrote: ↑
Wed Jan 24, 2024 9:38 pm
Currently, using mods of any kind will disable achievements for that save.
Let me quote a dev :
Klonan wrote: ↑
Thu Aug 04, 2016 3:50 pm
Mods don't disabled achievements, mods can even add their own achievements, they are simply separated from vanilla achievements
by Koub
Wed Jan 24, 2024 6:20 am
Forum: Off topic
Topic: Turning your Factorio passion into a job
Replies: 4
Views: 1591

Re: Turning your Factorio passion into a job

[Koub] Missed that thread when it was first posted, moving it to off topic.
by Koub
Tue Jan 23, 2024 1:30 pm
Forum: Ideas and Suggestions
Topic: Reactors lose energy to the air when not powered.
Replies: 8
Views: 1312

Re: Reactors lose energy to the air when not powered.

[Koub] Merged into older thread on the same topic
by Koub
Tue Jan 23, 2024 10:35 am
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2413

Re: Is there a specific reason why wood is so useless?

I would be totally OK with a way to turn unused wood into char coal : there are many uses for coal, including a "mandatory" sink (plastic bars), on top of avoidable uses (coal liquefaction, explosives, grenades for personal use or military science, ...). I can imagine a factory that has a ...
by Koub
Mon Jan 22, 2024 5:54 pm
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2413

Re: Is there a specific reason why wood is so useless?

Tertius wrote: ↑
Mon Jan 22, 2024 5:17 pm
Growing trees has severe gameplay impact, because enemies are blocked by trees. Trees are not attacked by biters.
I'm pretty sure I've seen trees (as well as rocks) attacked by biters when there is a path to where they're running, but pretty much obstructed by the said tress/rocks.
by Koub
Mon Jan 22, 2024 12:58 pm
Forum: Not a bug
Topic: [1.1.98] Blueprints in cursor coming from the library are valid but can't be read
Replies: 3
Views: 544

Re: [1.1.98] Blueprints in cursor coming from the library are valid but can't be read

boskid wrote: ↑
Mon Jan 22, 2024 12:20 pm
[...]
For my understanding, will the "abstract items" announced in the FFF 379 change the duality blueprint item/blueprint not-item we have today ? Or did I understand things wrong ?
by Koub
Mon Jan 22, 2024 7:24 am
Forum: Implemented in 2.0
Topic: Flip using F and G whith in-hand entities
Replies: 7
Views: 771

Re: Flip using F and G whith in-hand entities

FuryoftheStars wrote: ↑
Sun Jan 21, 2024 3:19 pm
Unless I'm misunderstanding something, I think the latest FFF makes this implemented for 2.0?
https://factorio.com/blog/post/fff-394
Yep I understand the same thing here, @Anyone : correct me if I'm wrong.
[Koub] Moved to implemented for 2.0
by Koub
Mon Jan 22, 2024 7:23 am
Forum: Ideas and Suggestions
Topic: Move/Request items by 10 (tens)
Replies: 2
Views: 241

Re: Move/Request items by 10 (tens)

I'm not a dev, so take this with a grain of salt, but I've been around here for quite some time now, and I think I have a rough idea of how the devs think about this : if a suggestion is aimed towards doing more things manually in bulk, the answer will probably be "no". There is no reason ...
by Koub
Mon Jan 22, 2024 7:12 am
Forum: Ideas and Suggestions
Topic: Can we get a function to get the stacksize of an Item?
Replies: 5
Views: 388

Re: Can we get a function to get the stacksize of an Item?

S for stack size isn't mentioned there. Well you're right. I don't have any additional access to anything 2.0 related, I guess my brain just merged someone's assumption it would be 'S' with the part in the FFF saying there would be a way. Also, that doesn't let us do dynamic stuff like wiring a pro...
by Koub
Fri Jan 19, 2024 7:04 pm
Forum: Releases
Topic: Version 1.1.103
Replies: 5
Views: 6945

Re: Version 1.1.103

Bug reported here : viewtopic.php?f=7&t=110826
by Koub
Fri Jan 19, 2024 6:56 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 20951

Re: Friday Facts #394 - Assembler flipping and circuit control

I'm under the impression that Wube team has listed all the "Ideas and suggestions" threads ordered by decreasing number of posts, and implemented one after the other most wanted features :mrgreen: Good post! I waited for mirroring Oil refineries a long time! Now just wait for someone to ma...
by Koub
Fri Jan 19, 2024 6:43 pm
Forum: Ideas and Suggestions
Topic: Can we get a function to get the stacksize of an Item?
Replies: 5
Views: 388

Re: Can we get a function to get the stacksize of an Item?

I don't know if you have seen, but there will be an "S" unit meaning 1 stack. So you'll be able to set your blueprint variable to 40S of whatever item, and the blueprint will translate to 40 stacks of whatever item you've chosen. Source : https://factorio.com/blog/post/fff-388 (search for ...
by Koub
Fri Jan 19, 2024 6:39 pm
Forum: Ideas and Suggestions
Topic: More-Programmable Speaker
Replies: 8
Views: 2390

Re: More-Programmable Speaker

[Koub] Merged into older thread with encompassing suggestion
by Koub
Fri Jan 19, 2024 2:10 pm
Forum: Ideas and Suggestions
Topic: Check map exchange string when overwriting a save
Replies: 4
Views: 323

Re: Check map exchange string when overwriting a save

I will shamelessly self advertise my suggestion on this other thread : viewtopic.php?p=169112#p169112.
I think this would be optimal as a design, and would check all the needs.
by Koub
Fri Jan 19, 2024 1:55 pm
Forum: Off topic
Topic: Cheaters
Replies: 1
Views: 1034

Re: Cheaters

[Koub] I think this is off topic, even for the "Off topic" subforum. I'm locking it.

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