Search found 7054 matches

by Koub
Fri May 08, 2015 12:59 pm
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 38624

Re: Friday Facts #85 - Sales Stats

Two things got me : the new trailer and an "ad" from a Gnomoria player on Gnomoria forums who basically said "if you like this game, you might like Factorio too". I did indeed :)
by Koub
Fri May 08, 2015 12:00 pm
Forum: Gameplay Help
Topic: Is there an available Evolution timeline?
Replies: 12
Views: 5651

Re: Is there an available Evolution timeline?

How evolution evolves is described in the wiki, link provided 3 posts above.
by Koub
Fri May 08, 2015 7:25 am
Forum: Ideas and Requests For Mods
Topic: [Request] Zeppelins!
Replies: 13
Views: 10890

Re: [Request] Zeppelins!

But do you think a dense atmosphere would let through enough energy from the sun to provide 60 kW per solar panel ? :)
(see https://forums.factorio.com/forum/vie ... f=5&t=9182 for more fun)
by Koub
Fri May 08, 2015 7:18 am
Forum: Ideas and Requests For Mods
Topic: Metal Alloys
Replies: 4
Views: 4666

Re: Metal Alloys

As suggested, moved the topic in the Ideas/requests for mods.
by Koub
Thu May 07, 2015 8:07 pm
Forum: Gameplay Help
Topic: Is there an available Evolution timeline?
Replies: 12
Views: 5651

Re: Is there an available Evolution timeline?

As of 0.9.1 the biter spawning is done probabilistically based on the current evolution. Lets imagine a wheel - the "spawning wheel". We will be slicing that wheel as a cake. Small biters take the first 0.3 part of the wheel, medium ones the middle 0.3 part and big biters take the last 0....
by Koub
Thu May 07, 2015 10:49 am
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 51908

Re: Some items becoming "useless" in lategame & changing recipes

I'd love to see this implemented : right now, I just skip on purpose basic modular and Mk1 armor to directly get to MK2, just because I feel to be a waste the tiers in between.
Upgraded armor could be of same percentage durability as the component armor used to craft it.
by Koub
Thu May 07, 2015 10:41 am
Forum: Ideas and Requests For Mods
Topic: Storage Bunker [Dedicated Storage]
Replies: 5
Views: 5334

Re: Storage Bunker [Dedicated Storage]

I must admit I like UberWaffe's storage bunker concept way (way way) better that the infinite amount.I feel it suits better to the feel of the game (even if Compression chests mod is really good, I just find it a little "too good" (OP)). [Edit] Must have been drunk when I confused OP's nam...
by Koub
Thu May 07, 2015 5:45 am
Forum: Ideas and Suggestions
Topic: Placing pipes next to each other
Replies: 13
Views: 12908

Re: Placing pipes next to each other

The use of underground pipes really helps compacting that oil system design. I personnally kind of like the way pipes connect to each other.
If you want, here's a quite compact layout for your oil processing :
http://imgur.com/a/ERVhg?gallery#9BucJzY
by Koub
Thu May 07, 2015 5:35 am
Forum: Implemented Suggestions
Topic: Brush size option in editor
Replies: 3
Views: 5765

Re: Brush size option in editor

Topic moved to implemented suggestions.
by Koub
Thu May 07, 2015 5:33 am
Forum: Implemented Suggestions
Topic: Electric Furnace.
Replies: 4
Views: 6682

Re: Electric Furnace.

Suggestion implemented indeed
by Koub
Wed May 06, 2015 7:49 pm
Forum: Ideas and Suggestions
Topic: More types of module for Modular/Power Armor
Replies: 6
Views: 2995

Re: More types of module for Modular/Power Armor

How about a silenced sniper rifle that doesn't attract other biters of you kill one with it? Certainly would add to the stealth modules... Even if you OS one biter every second (which is pretty OP imho), a full base of 50-100 biters respawn in maybe 10 seconds. The biters respawn way too fast for a...
by Koub
Wed May 06, 2015 11:21 am
Forum: Mods
Topic: [0.12.0] static game difficulty
Replies: 15
Views: 18787

Re: [0.11.1] static game difficulty

Evolutionfactor is calculated with :
- time passed
- pollution
- number of biter nests killed.

If a mod removes the time factor, and pollution factor there is still the "biter nest killing" source.
by Koub
Wed May 06, 2015 11:13 am
Forum: Ideas and Suggestions
Topic: Conveyor Belt Auto-Direction
Replies: 10
Views: 8268

Re: Conveyor Belt Auto-Direction

- Only build connected pieces of railroad and insert curves when appropriate. Already many suggestions for that, I think it's more or less int the devs' to-do list - Build connected underground pipes with max distance. Already many suggestions for that - Build drills, so that their catchment areas ...
by Koub
Wed May 06, 2015 6:11 am
Forum: This Forum
Topic: SEO issue
Replies: 26
Views: 18546

Re: SEO issue

Have you thought of using Google Analytics to have a look at what Google has in its records about this forum ?
by Koub
Wed May 06, 2015 5:54 am
Forum: Modding help
Topic: Artillery Cannon help required
Replies: 12
Views: 4085

Re: Artillery Cannon help required

Hi,

Dunno if it can help, but what's the following line in entity\turrets.lua doing :

Code: Select all

      projectile_creation_distance = 0.6,
I mean if you raise the distance where the projectile is created, won't it work ?
by Koub
Tue May 05, 2015 10:09 pm
Forum: This Forum
Topic: SEO issue
Replies: 26
Views: 18546

Re: SEO issue

Hi, The forum IS indexed by Google. The point is its ranking is abysmal (I think). Try this search : Treefarm site:www.factorioforums.com For me, 4th link points towards this : https://forums.factorio.com/forum/viewtopic.php?p=69230 The thing is the forum has been closed to bot crawling for long, so...
by Koub
Tue May 05, 2015 9:10 pm
Forum: 1 / 0 magic
Topic: Lauching Program
Replies: 2
Views: 4173

Re: Lauching Program

Your hardware is extremely limited. Integrated chopset on a 8 year old laptop, I'm not sure you'll be able to run Factorio on that.
by Koub
Tue May 05, 2015 8:20 pm
Forum: Modding discussion
Topic: Bridge Mod?
Replies: 4
Views: 9044

Re: Bridge Mod?

Hi, You might want to have a look to these treads : https://forums.factorio.com/forum/viewtopic.php?p=77865 https://forums.factorio.com/forum/viewtopic.php?f=6&t=9276 https://forums.factorio.com/forum/viewtopic.php?f=6&t=7977&hilit=bridge https://forums.factorio.com/forum/viewtopic.php?f...
by Koub
Tue May 05, 2015 8:06 pm
Forum: Balancing
Topic: Armor Batteries are underpowered, give them a boost
Replies: 14
Views: 29281

Re: Armor Batteries are underpowered, give them a boost

Image
Yeah portable fusion reactor seems so unimaginable :ugeek:
by Koub
Tue May 05, 2015 8:01 pm
Forum: Ideas and Suggestions
Topic: More types of module for Modular/Power Armor
Replies: 6
Views: 2995

Re: More types of module for Modular/Power Armor

I love the idea of stealth module, with the bonus suggestion of the sniper rifle. However, with the WTFesque respawn rate of the biters, a sniper rifle would be totally useless.

Go to advanced search