Search found 7058 matches
- Fri May 15, 2015 6:14 pm
- Forum: Show your Creations
- Topic: Welcome
- Replies: 15
- Views: 30229
Re: Welcome
The easiest way is by taking a screenshot of your Factorio Window and upload it on the forum with Upload Attachement (right under where you type when posting), and adding an inline after that.
- Fri May 15, 2015 5:44 am
- Forum: Technical Help
- Topic: [Multiplayer Help]
- Replies: 2
- Views: 1870
Re: [Multiplayer Help]
https://forums.factorio.com/forum/vie ... 4&start=20
Works at least with evolve. And more globally, is not limited to LAN .
Works at least with evolve. And more globally, is not limited to LAN .
- Fri May 15, 2015 5:37 am
- Forum: Ideas and Suggestions
- Topic: Train "reserver slots" for chests.
- Replies: 4
- Views: 2075
Re: Train "reserver slots" for chests.
Hi,
This has already been discusses several times :
https://forums.factorio.com/forum/vie ... ilter+slot
https://forums.factorio.com/forum/vie ... ilter+slot
https://forums.factorio.com/forum/vie ... =6&t=10205
This has already been discusses several times :
https://forums.factorio.com/forum/vie ... ilter+slot
https://forums.factorio.com/forum/vie ... ilter+slot
https://forums.factorio.com/forum/vie ... =6&t=10205
- Thu May 14, 2015 3:18 pm
- Forum: General discussion
- Topic: Belt Physics - Density
- Replies: 9
- Views: 5461
Re: Belt Physics - Density
If you want slow curves, you can put a yellow conveyor belt on an otherwise fast conveyor, to remind you of good old times
- Thu May 14, 2015 11:47 am
- Forum: Outdated/Not implemented
- Topic: Idea: C-belt lane blocker
- Replies: 15
- Views: 8866
Re: Idea: C-belt lane blocker
How about moving it here ?
https://forums.factorio.com/forum/viewforum.php?f=71
https://forums.factorio.com/forum/viewforum.php?f=71
- Thu May 14, 2015 9:34 am
- Forum: Gameplay Help
- Topic: looking for ways to make factorio fun again
- Replies: 12
- Views: 7587
Re: looking for ways to make factorio fun again
I'm not bored after my 12 first games, averaging 30-40 hours each.
When I'll start being bored, I'll try big mods that add new content like Dytech, Yuoki, ... The replay value of Factorio is tremendous
When I'll start being bored, I'll try big mods that add new content like Dytech, Yuoki, ... The replay value of Factorio is tremendous
- Thu May 14, 2015 6:55 am
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 39762
Re: lay repeating underground pipes like power lines
Topics merged because obviously related
- Thu May 14, 2015 6:12 am
- Forum: Outdated/Not implemented
- Topic: Idea: C-belt lane blocker
- Replies: 15
- Views: 8866
Re: Idea: C-belt lane blocker
Well technically, suggestion was not implemented, but modded ^^
- Wed May 13, 2015 9:31 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio website's css is not loading
- Replies: 2
- Views: 1397
Re: Factorio website's css is not loading
Well just tested http://eu1.factorio.com/assets/css/factorio.min.css and http://eu2.factorio.com/assets/css/factorio.min.css (and the website by itself), and got no 404.
Must have been temporary unavailabilities...
Must have been temporary unavailabilities...
- Wed May 13, 2015 7:48 pm
- Forum: Mods
- Topic: [0.11.*+] Alien Science
- Replies: 29
- Views: 41673
Re: [0.11.*+] Alien Science
Updated original post, moved in "non obsolete mods"
- Wed May 13, 2015 7:28 pm
- Forum: Videos
- Topic: New Factorio with Mods series
- Replies: 6
- Views: 19466
Re: New Factorio with Mods series
Hi,
Took the liberty to move your topic to our Videos section, and replace it by a link in spread the world. Have a nice time with Factorio
Took the liberty to move your topic to our Videos section, and replace it by a link in spread the world. Have a nice time with Factorio
- Wed May 13, 2015 6:53 am
- Forum: Mods
- Topic: [MOD 0.9.x] Anti-Pollution-Mod v0.2.0
- Replies: 33
- Views: 28248
Re: [MOD 0.9.x] Anti-Pollution-Mod v0.2.0
Indirectly : you could use treefarm for that : trees absorb a little pollution iirc. but they won't be as efficient, and I guess you'll need a sh*iload of them if you're highly polluted.
However, there are chances a modder sees this thread and corrects this mod for current version ^^
However, there are chances a modder sees this thread and corrects this mod for current version ^^
- Wed May 13, 2015 5:49 am
- Forum: Mods
- Topic: [0.11.*+] Alien Science
- Replies: 29
- Views: 41673
Re: [0.9.*+] Alien Science
There have been changes in the mod API since then. The mod will need some adaptation to work with 0.11.22.Last edited by darkrising on Tue 28 Oct 2014
- Wed May 13, 2015 5:30 am
- Forum: Mods
- Topic: [MOD 0.9.x] Anti-Pollution-Mod v0.2.0
- Replies: 33
- Views: 28248
Re: [MOD 0.9.x] Anti-Pollution-Mod v0.2.0
There have been changes in the mod API since then. The mod will need some adaptation to work with 0.11.22.Last edited by drs9999 on Wed 05 Mar 2014, 20:30
- Tue May 12, 2015 9:54 pm
- Forum: Gameplay Help
- Topic: End Game
- Replies: 10
- Views: 5308
Re: End Game
I've read that in MP, player is an array. maybe you could try that ?
[Edit] Doh Fish :p
Code: Select all
/c game.players[1].selected.amount=7500
- Tue May 12, 2015 8:10 pm
- Forum: Gameplay Help
- Topic: End Game
- Replies: 10
- Views: 5308
Re: End Game
Another quick answer :
Hold you cursor (hand) over the resource you want to refill and type:
Source : https://forums.factorio.com/wiki/inde ... ds#Editing
Hold you cursor (hand) over the resource you want to refill and type:
Code: Select all
/c game.player.selected.amount=7500
- Tue May 12, 2015 8:04 pm
- Forum: Ideas and Suggestions
- Topic: [Request] Inverted Smart Inserter
- Replies: 7
- Views: 7907
Re: [Request] Inverted Smart Inserter
For that, you don't need anything :
Only iron is straightforward with a smart inserter
Only copper too
Only not iron neither copper, just add a red condition "only work when no iron left", a green condition "only work when no copper left", and move everything
Only iron is straightforward with a smart inserter
Only copper too
Only not iron neither copper, just add a red condition "only work when no iron left", a green condition "only work when no copper left", and move everything
- Tue May 12, 2015 7:42 pm
- Forum: Show your Creations
- Topic: Water capacitor
- Replies: 22
- Views: 43916
Re: Water capacitor
This is true - for now. Easier way we all hope to see added with 0.12 is detector that can activate or deactivate your steam engines depending on the main power grid power level.
All these beautiful - but complicated designs would become obsolete (but remain beautifully clever ^^)
All these beautiful - but complicated designs would become obsolete (but remain beautifully clever ^^)
- Tue May 12, 2015 10:43 am
- Forum: Ideas and Suggestions
- Topic: An early-game way to easily remove Trees is needed
- Replies: 16
- Views: 21625
Re: An early-game way to easily remove Trees is needed
Trees lack when you need them, and overburden when you have some ...
- Tue May 12, 2015 10:41 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Easier Biters
- Replies: 2
- Views: 3218
Re: [Idea] Easier Biters
To alter the HP of all biters, jou just have to search for : max_health = in demo-entities.lua and entities.lua (which you can find in \data\base\prototypes\entity folder in your Factorio install directory) and replace the values by smaller values. I don't know how to make a mod to alter these thing...