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by Koub
Mon Jan 05, 2015 11:14 am
Forum: General discussion
Topic: Automatic mining bases expansion (or eliminating the need)
Replies: 31
Views: 16628

Re: Automatic mining bases expansion (or eliminating the nee

Well there is often the answer : "you want it, mod it" in the forum (but it's the case for every moddable game I have played). For me, a game should feel complete without the use of mods. That's the reason I dont agree with the systematic answer "make a mod" to whatever you feel ...
by Koub
Mon Jan 05, 2015 10:52 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 33242

Re: Binary Logic

A factory able to run factorio ? :ugeek:
/mind blown, inception style :mrgreen:
by Koub
Sun Dec 28, 2014 6:28 pm
Forum: Gameplay Help
Topic: What to do with oil?
Replies: 11
Views: 16115

Re: What to do with oil?

What I do is : research oil processing and right after, as soon as possible, advanced oil processing. In between, I store heavy and light oil in tanks, and once I have advanced oil processing, I crack all the stored lignt and heavy oil into petroleum gas.
by Koub
Mon Dec 22, 2014 10:37 pm
Forum: Balancing
Topic: Poor balance of electric poles/substation costs
Replies: 26
Views: 19344

Re: Poor balance of electric poles/substation costs

Personnaly, the only place where I use the substation is for my solar+accumulator fields, just because it's easier to get a square design with substations (that are 2x2) than with poles (of 1x1). The only thing I don't like with substations is that you can't link substations one to another without t...
by Koub
Sun Dec 21, 2014 9:00 am
Forum: Ideas and Suggestions
Topic: Item Weight
Replies: 54
Views: 14212

Re: Large and Heavy items

I'm not really fond of excessive desire for realism in games, because at some point, you lose all the fun, and just get ... reality. When you speak of large and heavy items needing to be built "on site", do you realize an assembling machine or an electric excavator are just like 3-4 times ...
by Koub
Thu Dec 18, 2014 6:30 am
Forum: Gameplay Help
Topic: Chemplant Confusion
Replies: 8
Views: 3065

Re: Chemplant Confusion

I can ensure you the day you'll start building level 3 modules, your 4 red circuit assemblers will reveal terribly insufficent 8-)
by Koub
Wed Dec 17, 2014 10:17 pm
Forum: Ideas and Suggestions
Topic: Build Action Repeater
Replies: 13
Views: 5485

Re: Build Action Repeater

That's me doing Excel Macros :
Start recording
=> Filter
=> Compute
=> Arrange
=> Stop recording
=> Go into VBA editor, and cleanse/indent/declare vars for the code to be clean
=> Enjoy
:mrgreen:
by Koub
Wed Dec 17, 2014 11:34 am
Forum: Ideas and Suggestions
Topic: Player shouldn't block building placement.
Replies: 5
Views: 1587

Re: Player shouldn't block building placement.

Nope it's also a pain in where light doesn't shine in single player. I have had to move myself out of the the exact place where I wanted to build countless times, because building range is not that great that you have a large area where to build around yourself. I'd rather have something similar to ...
by Koub
Mon Dec 15, 2014 6:56 pm
Forum: Balancing
Topic: Normal Oil Settings
Replies: 22
Views: 18619

Re: Normal Oil Settings

Did you consider mass boosting your oil pumpjacks with extra productivity and/or speed level 3 modules ? That helps a LOT, even once they're depleted, to sustain a decent oil income.
by Koub
Mon Dec 15, 2014 6:50 pm
Forum: Gameplay Help
Topic: Making Power armor?
Replies: 12
Views: 3383

Re: Making Power armor?

I've seeb a facility to produce 1 rocket defense/hour ... Nothing can surprise me anymore :mrgreen:
by Koub
Sat Dec 06, 2014 9:23 am
Forum: Ideas and Suggestions
Topic: Oil Refinery RANT
Replies: 10
Views: 15450

Re: Oil Refinery RANT

Always good to have BIG spare to use as a buffer if you have a consumption peak. And apart from the metal to build sotrage tanks, they cost nothing.
by Koub
Wed Dec 03, 2014 12:08 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 77
Views: 14637

Re: Could Factorio window geometry be saved upon exit ?

Windows' Window Manager does provide basic WM functionality. Some of my software (Skype, Mumble, Steam, Firefox, Chrome, Paint.net, and many others) take advantage from it and remember their size/position when closed and reopened. Some others (Ultra Edit 32 v10, some games, including Factorio) do no...
by Koub
Sat Nov 29, 2014 10:06 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 77
Views: 14637

Re: Could Factorio window geometry be saved upon exit ?

Thanks for the tip, after a grat lot of tries, I managed to put the window exactly at the size and place I wanted to.
However, I still think the game souldn't need a third party tool to redim its window size and pos at every launch.
by Koub
Wed Nov 26, 2014 6:47 pm
Forum: General discussion
Topic: Size of banners in signatures on this forum
Replies: 14
Views: 5633

Re: Size of banners in signatures on this forum

I must admit I hate big signatures. Most of the time, they have no functional purpose apart being somewhat decorative. Most of the time, there is not even need of a signature : every post has the poster on the side. What I consider useful as a signature is a link to a FAQ, hints&tips, ... within...
by Koub
Wed Nov 26, 2014 7:13 am
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 77
Views: 14637

Re: Could Factorio window geometry be saved upon exit ?

I have tried the Windows x86 and Windows x64 zip package, and behaviour is the same : whatever the game window geometry when I exit the game, it's always the same small window when I launch it again.
by Koub
Tue Nov 25, 2014 11:39 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 77
Views: 14637

Re: Could Factorio window geometry be saved upon exit ?

Most of the apps I use do remember their size and positioning, so I don't think it's a general misbehaviour of my computer. Maybe is there something in my config that specifically prevents Factorio storing its windows position and size ? That seems particularly unlikely (but not impossible). I have ...
by Koub
Tue Nov 25, 2014 11:49 am
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 77
Views: 14637

Re: Could Factorio window geometry be saved upon exit ?

I'm sorry I didn't think to specify the OS I'm running on, not used to play on games that can be run on OSX, Linux, and Windows :mrgreen:. I'm on Windows 7 x64 SP1 Integral edition. Hereunder Factorio aspect upon launch. This is the default game window size. I don't like to have it run maximized or ...
by Koub
Mon Nov 24, 2014 11:05 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 77
Views: 14637

Re: Could Factorio window geometry be saved upon exit ?

I do, but Factorio is run with user privilege, not admin. Apps should not be run with admin privileges on regular basis.
However, I have tried to launch Factorio with admin rights to see if it changes anything ; it didn't.
by Koub
Mon Nov 24, 2014 9:05 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 77
Views: 14637

Save window geometry upon exit / Remember window positions / Store window size/location between games

Well title says it all : I'd like Factorio to remember its window geometry (size & position) when I exit the game, so that I don't have to resize and move it the same way every time I launch the game. People who play in full screen probably don't have this need, but I play in windowed mode, with...
by Koub
Mon Jul 07, 2014 5:40 pm
Forum: Ideas and Suggestions
Topic: Extended radar range by placing them together or radar-plane
Replies: 16
Views: 9065

Re: Extended radar range by placing them together or radar-p

I have already made a thread about radars. It turned out that : - They do refresh already discovered chunks, one after the other, the oldest not refreshed chunk first - The rediscovery is soooooooo slow that I decided to deconstruct all my radars, and patrol on foot :mrgreen: I'll rebuild my radars ...

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