Search found 7055 matches

by Koub
Thu May 28, 2015 8:10 pm
Forum: Implemented Suggestions
Topic: more lua functionality for mods
Replies: 3
Views: 5527

Re: more lua functionality for mods

All right then, moved to implemented.
by Koub
Thu May 28, 2015 5:48 am
Forum: General discussion
Topic: So I wanted this game on steam so bad... Now I feel sick.
Replies: 15
Views: 11299

Re: So I wanted this game on steam so bad... Now I feel sick.

Merged topics, because obviously same topic.
by Koub
Thu May 28, 2015 5:41 am
Forum: Technical Help
Topic: Consistent Crash During Launch (All versions)
Replies: 12
Views: 7460

Re: Consistent Crash During Launch (All versions)

You're welcome :). Despite Factorio is "a small indie game" (which is not explicitely false, buy somehow inaccurate imho), it does need some hardware to run. Now that it runs, you may want to fiddle with graphical options to make things more appealing when you play, you're probably not obl...
by Koub
Thu May 28, 2015 5:34 am
Forum: Modding discussion
Topic: Large guide to modding Factorio
Replies: 21
Views: 48810

Re: Large guide to modding Factorio

Stickied by Koub : I think this post deserves to be stickied. There is already a guide, but it is pretty old, and outdated. Moreover, I did find this guide helpful. @Ssilk : If you think it should be merged with the old modding guide, it's ok for me too. [Edit] : @Ssilk : You're right, hadn't though...
by Koub
Wed May 27, 2015 9:58 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: All in one 5/6/12 science for assembling machine 3
Replies: 35
Views: 50074

Re: All in one 5/6/12 science for assembling macine 3

Really sweet setup, exept red and green don't seem to have been taken into consideration of beeing expandable. Mabye stretch them out west instead of vertical? Just suggesting. :) It's far better than i could ever come up with. So awesome work. You don't expand red or green, you just duplicate the ...
by Koub
Wed May 27, 2015 9:52 pm
Forum: Technical Help
Topic: Consistent Crash During Launch (All versions)
Replies: 12
Views: 7460

Re: Consistent Crash During Launch (All versions)

Hi, My first guess is your laptop lacks graphical memory. First thing, remove all mods from the mods folder, and give a try to vanilla. If it loads, then you know you can run the game, but the addition of all your mods is just too much. If the game still crashes at launch, try to edit config.ini, an...
by Koub
Wed May 27, 2015 6:14 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: All in one 5/6/12 science for assembling machine 3
Replies: 35
Views: 50074

Re: All in one 5/6/12 science for assembling macine 3

Very elegant design indeed. The only thing I don't like about it is the use of interleaved underground belts, which I consider like some kind of cheating. However, I feel that all the top part between the blue science packs and the oil sector could be shifted one tile right with minor arrangements t...
by Koub
Tue May 26, 2015 9:39 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Configurable cost multipliers (Marathon Inspired)
Replies: 2
Views: 3386

Re: [Request] Configurable cost multipliers (Marathon Inspired)

Hi, The problem with that is it's very difficult to achieve a definite balancing. Adding a too big multiplicator at some place, and your scaling problems skyrocket. The Marathon mod changes somes things, but while some things are upscaled, some others are downscaled. And even with that, I find it's ...
by Koub
Tue May 26, 2015 5:38 am
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 20926

Re: [Request] Recipe Configuration Mod

File input/output ? Create file, write in it, read from it, ...
by Koub
Mon May 25, 2015 8:18 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172056

Re: MoMods: CoreMod Downloads

Hi, Disabling and removing ennemies from game is more of a general thing, not a mod related thing,so I took the liberty to move this topic in Gameplay help.
by Koub
Mon May 25, 2015 8:08 am
Forum: General discussion
Topic: Question about chest size
Replies: 2
Views: 3233

Re: Question about chest size

by Koub
Mon May 25, 2015 7:54 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Stuck belts in special cases of belt junctions
Replies: 27
Views: 18345

Re: [0.9.8] Stuck belts in special cases of belt junctions

If you remove the iron stuck in the corner (default 'F' key), does it flow correctly afterwards, or does it get stuck again ?
Btw, there is a major change on the way items are conveyed on belts coming within weeks with 0.12. I bet this won't be an issue anymore then.
by Koub
Sun May 24, 2015 7:49 am
Forum: Minor issues
Topic: [0.11 stable] [kovarex] Unexpected error upon Exit
Replies: 8
Views: 11674

Re: [0.11 stable] Unexpected error upon Exit

Yeah I still have the exact same problem almost every time I play.
by Koub
Sat May 23, 2015 10:25 am
Forum: Gameplay Help
Topic: Optimal Train Load/Unload design?
Replies: 4
Views: 14279

Re: Optimal Train Load/Unload design?

afaik the quickest way to do what you're trying to is via massive robotery. 1k robots can take 5kitems in no time, and if distances are short, they can load/unload a train in no time.
by Koub
Sat May 23, 2015 8:17 am
Forum: Outdated/Not implemented
Topic: Idea: Side Inserter
Replies: 11
Views: 15058

Re: Idea: Side Inserter

by Koub
Fri May 22, 2015 8:11 am
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164069

Re: [MOD 0.11.22] Supreme Warfare - 1.0.0

b) Please make the footprint of your buildings quadratic, otherwise they can't be rotated when blueprinting, leading to heaps of pure mess. b) I have no clue what you are talking about, can you explain it a bit more? If your building has a square base, and you make a blueprint with it, you won't ha...
by Koub
Fri May 22, 2015 6:32 am
Forum: Ideas and Suggestions
Topic: No Crafting Option
Replies: 2
Views: 935

Re: No Crafting Option

You should give a try to the 0craft mod here : https://forums.factorio.com/forum/vie ... =14&t=9318
It was designed to give you the ability to play the game without crafting (and to compell you so :))
by Koub
Thu May 21, 2015 7:02 pm
Forum: 1 / 0 magic
Topic: Crash On Startup (win7 with sp1)
Replies: 4
Views: 6210

Re: Crash On Startup (win7 with sp1)

This is seriously limited. You might want to give a try to these options in \AppData\Roaming\Factorio\config\config.ini :
low-graphics=true
graphics-quality=very-low
fullscreen=false

If this doesn't work (and there's high chance it won't) I have no other solution than updraging your hardware.
by Koub
Thu May 21, 2015 10:55 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75090

Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]

SillyBits wrote:Call me silly
Silly ! :lol:
Sorry, was just too tempting, apologies for the disturbance, please ignore this useless intervention :)
by Koub
Thu May 21, 2015 10:52 am
Forum: Balancing
Topic: Inserter Stretch Retract Timing.
Replies: 10
Views: 17107

Re: Inserter Stretch Retract Timing.

It is logic to take more time for an inserter to make a longer movement. That's physics : at given speed, longer distances take longer time to be traveled through. But the thig that makes it a problem is the fact that the content of a given container is only accessible through a point centered at th...

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