Search found 6811 matches
- Wed Mar 25, 2015 6:38 am
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 47495
Re: Friday Facts #76 - MP inside out
Just a quick comment. We have stated multiple times that we don't intend to change the Peer2Peer model because of good reasons (transferring map state is too big). However that doesn't mean there won't be a "Matching server" in the (not so far) future. Something like Battle.net for Starcr...
- Tue Mar 24, 2015 6:24 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 449
- Views: 234148
Re: Just bought the game; What were Your first impressions?
Hoooooo the button I accidentally noticed on my third map, after 120-ish hours of total Factorio gameplay (and only noticed it because I saw someone use it during a let's play video on Youtube). Ok I see which one
(true story)
- Tue Mar 24, 2015 6:28 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 449
- Views: 234148
Re: Just bought the game; What were Your first impressions?
You're pretty numerous in your head, you and your inner voices. 
Just by curiosity, what big red "X" are you talking about ?
Just by curiosity, what big red "X" are you talking about ?
- Mon Mar 23, 2015 9:10 pm
- Forum: General discussion
- Topic: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
- Replies: 14
- Views: 11162
Re: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
They are mostly attracted by pollution, and neither power poles nor transport belts pollute. I have never had any power pole or transport belt between my outposts and my main base attacked so far (after a few hundred hours of gameplay).
- Mon Mar 23, 2015 8:49 pm
- Forum: General discussion
- Topic: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
- Replies: 14
- Views: 11162
Re: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
As you advance, you'll come to the conclusion that only the first is really viable. As the distance of the next ressource patch grows over time, you won't be able to endlessly defend the huge portions of territory between your main factory and the ressource patches.
- Sun Mar 22, 2015 6:53 pm
- Forum: General discussion
- Topic: How long is an average playthrough?
- Replies: 12
- Views: 12500
Re: How long is an average playthrough?
Usually, it arrives at the moment when There is no more ressource closeby, and I arrive at the point I have to think about trains. These things just seem too complicated to set-up for me, so if I feel the need for having trains because it would be too tedious to convey new things from distant mining...
- Sun Mar 22, 2015 5:30 pm
- Forum: General discussion
- Topic: Illegal copies and youtube
- Replies: 55
- Views: 19482
Re: Illegal copies and youtube
No you're right, both have been removed, and the corresponding account closed 
- Sat Mar 21, 2015 5:56 pm
- Forum: General discussion
- Topic: How long is an average playthrough?
- Replies: 12
- Views: 12500
Re: How long is an average playthrough?
Mine typically is between 50 and 70h if I go to the end. But right now, the endgame is just another way to tell you "It's time to start a new game you know ?". So if I'm too unpleased with what I did, I start over earlier 
- Fri Mar 20, 2015 8:55 am
- Forum: Technical Help
- Topic: Window size
- Replies: 5
- Views: 3329
Re: Window size
With the information of your OS, the version of Factorio you're playing with, and eventually if you're under linux, the Window/desktop manager you use could be of some help ? I've always been able to resize when in windowed mode ( what I don't like is that the window geometry is not saved from one s...
- Thu Mar 12, 2015 11:15 pm
- Forum: Implemented Suggestions
- Topic: Requ. chests/PowerArmor should default to zero or one
- Replies: 27
- Views: 27666
Re: Requester chests should default to zero or one
Well I see these : 1) With immediate order : Leave things as-is (as soon as you choose an item in requester, a full stack of that item is immediatly ordered, except for some items the devs agree shouldn't be ordered by stack). Revert back to previous behaviour : selecting a new item to be requested ...
- Thu Mar 12, 2015 6:51 pm
- Forum: Implemented Suggestions
- Topic: Requ. chests/PowerArmor should default to zero or one
- Replies: 27
- Views: 27666
Re: Requester chests should default to zero or one
Well ... both debate and poll are important and complementary. I feel debate is vital to have different perspectives, to see how others see things. And poll, at the end, is good to see what people who have debated think after all. Some people will change their minds during the debate, some won't. Th...
- Thu Mar 12, 2015 6:04 pm
- Forum: General discussion
- Topic: So...why do people build on top of ore deposits so often?
- Replies: 11
- Views: 6260
Re: So...why do people build on top of ore deposits so often?
I even troll myself by building on top of ore deposits by pure act of willpower, and I end-up moving everything when my OCD compells me to mine that ore because I can't stand it anymore 
- Wed Mar 11, 2015 11:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.11] Default logistic value shouldn't be one stack
- Replies: 23
- Views: 8804
Re: [0.11.11] Default logistic value shouldn't be one stack
I must say this design choice is to me one of the most illogical and counterintuitive possible. It's like you want to add some salt on your food, and the default quantity is one kilo, and then you have to take off the 999.95 grams in excess. Then same thing with everything. There are to kinds of nee...
- Wed Mar 11, 2015 6:36 am
- Forum: Gameplay Help
- Topic: Number of accumulators required to power factory?
- Replies: 4
- Views: 1752
Re: Number of accumulators required to power factory?
One solar panel is able to output 42 kW overall when you consider the day and night cycle (60 kW during day, 0 during night, and linear ptogression from 0 to 60kW and 60kW to 0 during dawn and dusk). The correct ratio if your factory uses around the same power whether it's day or night is 0.84 accum...
- Tue Mar 10, 2015 7:19 am
- Forum: Show your Creations
- Topic: Red circuit factory
- Replies: 14
- Views: 25852
Re: Red circuit factory
Those red circuits blocks are seriously sexy
Love the aesthetic part of it, not to say the efficiency.
- Mon Mar 02, 2015 7:09 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Maximum express belt steel furnace throughput
- Replies: 36
- Views: 45086
Re: Maximum express belt steel furnace throughput
http://en.wikipedia.org/wiki/Decimal_mark#Countries_using_Arabic_numerals_with_decimal_comma : welcome to a big world :) Nonetheless we should try to write decimal numbers with dot, when we write in English! :) Totally, and we also should use imperial system. Metric is so much ... not English :roll...
- Sun Mar 01, 2015 11:03 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Maximum express belt steel furnace throughput
- Replies: 36
- Views: 45086
Re: Maximum express belt steel furnace throughput
Oh and cerb, how come when you type decimals like 12.34, you always type it with a comma like 12,34? Just a bit hard to read :) http://en.wikipedia.org/wiki/Decimal_mark#Countries_using_Arabic_numerals_with_decimal_comma : welcome to a big world :) [Edit] : Doh ! Hadn't seen there were answers :mrg...
- Thu Feb 26, 2015 7:09 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 449
- Views: 234148
Re: Just bought the game; What were Your first impressions?
FTFY_cyro_ wrote:then i played for about 40 or 50 hours strait.
- Thu Feb 26, 2015 7:07 am
- Forum: General discussion
- Topic: So the time has finally come
- Replies: 11
- Views: 4553
Re: So the time has finally come
Yeah like talking them about your brand new factory that can produce almost 1 Rocket defense per 3 hours, and how you're planning to improve your main bus system to double throughput of copper, because your blue circuits department sucks copper hungry green circuits like no one 
- Wed Feb 25, 2015 6:59 am
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 60527
Re: Version 0.11.16
Better graphic quality. It's a form of anti aliasing, the name behind which are gathered all techniques preventing the "stair effect" you encounter when you have to display diagonal lines on a screen. Multisampling is a form of oversampling. Over sampling is basically calculating the displ...