Search found 7055 matches
- Thu May 28, 2015 8:10 pm
- Forum: Implemented Suggestions
- Topic: more lua functionality for mods
- Replies: 3
- Views: 5527
Re: more lua functionality for mods
All right then, moved to implemented.
- Thu May 28, 2015 5:48 am
- Forum: General discussion
- Topic: So I wanted this game on steam so bad... Now I feel sick.
- Replies: 15
- Views: 11299
Re: So I wanted this game on steam so bad... Now I feel sick.
Merged topics, because obviously same topic.
- Thu May 28, 2015 5:41 am
- Forum: Technical Help
- Topic: Consistent Crash During Launch (All versions)
- Replies: 12
- Views: 7460
Re: Consistent Crash During Launch (All versions)
You're welcome :). Despite Factorio is "a small indie game" (which is not explicitely false, buy somehow inaccurate imho), it does need some hardware to run. Now that it runs, you may want to fiddle with graphical options to make things more appealing when you play, you're probably not obl...
- Thu May 28, 2015 5:34 am
- Forum: Modding discussion
- Topic: Large guide to modding Factorio
- Replies: 21
- Views: 48810
Re: Large guide to modding Factorio
Stickied by Koub : I think this post deserves to be stickied. There is already a guide, but it is pretty old, and outdated. Moreover, I did find this guide helpful. @Ssilk : If you think it should be merged with the old modding guide, it's ok for me too. [Edit] : @Ssilk : You're right, hadn't though...
- Wed May 27, 2015 9:58 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: All in one 5/6/12 science for assembling machine 3
- Replies: 35
- Views: 50074
Re: All in one 5/6/12 science for assembling macine 3
Really sweet setup, exept red and green don't seem to have been taken into consideration of beeing expandable. Mabye stretch them out west instead of vertical? Just suggesting. :) It's far better than i could ever come up with. So awesome work. You don't expand red or green, you just duplicate the ...
- Wed May 27, 2015 9:52 pm
- Forum: Technical Help
- Topic: Consistent Crash During Launch (All versions)
- Replies: 12
- Views: 7460
Re: Consistent Crash During Launch (All versions)
Hi, My first guess is your laptop lacks graphical memory. First thing, remove all mods from the mods folder, and give a try to vanilla. If it loads, then you know you can run the game, but the addition of all your mods is just too much. If the game still crashes at launch, try to edit config.ini, an...
- Wed May 27, 2015 6:14 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: All in one 5/6/12 science for assembling machine 3
- Replies: 35
- Views: 50074
Re: All in one 5/6/12 science for assembling macine 3
Very elegant design indeed. The only thing I don't like about it is the use of interleaved underground belts, which I consider like some kind of cheating. However, I feel that all the top part between the blue science packs and the oil sector could be shifted one tile right with minor arrangements t...
- Tue May 26, 2015 9:39 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Configurable cost multipliers (Marathon Inspired)
- Replies: 2
- Views: 3386
Re: [Request] Configurable cost multipliers (Marathon Inspired)
Hi, The problem with that is it's very difficult to achieve a definite balancing. Adding a too big multiplicator at some place, and your scaling problems skyrocket. The Marathon mod changes somes things, but while some things are upscaled, some others are downscaled. And even with that, I find it's ...
- Tue May 26, 2015 5:38 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Recipe Configuration Mod
- Replies: 27
- Views: 20926
Re: [Request] Recipe Configuration Mod
File input/output ? Create file, write in it, read from it, ...
- Mon May 25, 2015 8:18 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172056
Re: MoMods: CoreMod Downloads
Hi, Disabling and removing ennemies from game is more of a general thing, not a mod related thing,so I took the liberty to move this topic in Gameplay help.
- Mon May 25, 2015 8:08 am
- Forum: General discussion
- Topic: Question about chest size
- Replies: 2
- Views: 3233
Re: Question about chest size
Looking for something like that ?
https://forums.factorio.com/forum/vie ... ion#p36922
https://forums.factorio.com/forum/vie ... ion#p36922
- Mon May 25, 2015 7:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Stuck belts in special cases of belt junctions
- Replies: 27
- Views: 18345
Re: [0.9.8] Stuck belts in special cases of belt junctions
If you remove the iron stuck in the corner (default 'F' key), does it flow correctly afterwards, or does it get stuck again ?
Btw, there is a major change on the way items are conveyed on belts coming within weeks with 0.12. I bet this won't be an issue anymore then.
Btw, there is a major change on the way items are conveyed on belts coming within weeks with 0.12. I bet this won't be an issue anymore then.
- Sun May 24, 2015 7:49 am
- Forum: Minor issues
- Topic: [0.11 stable] [kovarex] Unexpected error upon Exit
- Replies: 8
- Views: 11674
Re: [0.11 stable] Unexpected error upon Exit
Yeah I still have the exact same problem almost every time I play.
- Sat May 23, 2015 10:25 am
- Forum: Gameplay Help
- Topic: Optimal Train Load/Unload design?
- Replies: 4
- Views: 14279
Re: Optimal Train Load/Unload design?
afaik the quickest way to do what you're trying to is via massive robotery. 1k robots can take 5kitems in no time, and if distances are short, they can load/unload a train in no time.
- Sat May 23, 2015 8:17 am
- Forum: Outdated/Not implemented
- Topic: Idea: Side Inserter
- Replies: 11
- Views: 15058
Re: Idea: Side Inserter
Was not Kovarex, but slpwnd
https://forums.factorio.com/forum/vie ... p=177#p177
https://forums.factorio.com/forum/vie ... p=177#p177
- Fri May 22, 2015 8:11 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164069
Re: [MOD 0.11.22] Supreme Warfare - 1.0.0
b) Please make the footprint of your buildings quadratic, otherwise they can't be rotated when blueprinting, leading to heaps of pure mess. b) I have no clue what you are talking about, can you explain it a bit more? If your building has a square base, and you make a blueprint with it, you won't ha...
- Fri May 22, 2015 6:32 am
- Forum: Ideas and Suggestions
- Topic: No Crafting Option
- Replies: 2
- Views: 935
Re: No Crafting Option
You should give a try to the 0craft mod here : https://forums.factorio.com/forum/vie ... =14&t=9318
It was designed to give you the ability to play the game without crafting (and to compell you so )
It was designed to give you the ability to play the game without crafting (and to compell you so )
- Thu May 21, 2015 7:02 pm
- Forum: 1 / 0 magic
- Topic: Crash On Startup (win7 with sp1)
- Replies: 4
- Views: 6210
Re: Crash On Startup (win7 with sp1)
This is seriously limited. You might want to give a try to these options in \AppData\Roaming\Factorio\config\config.ini :
low-graphics=true
graphics-quality=very-low
fullscreen=false
If this doesn't work (and there's high chance it won't) I have no other solution than updraging your hardware.
low-graphics=true
graphics-quality=very-low
fullscreen=false
If this doesn't work (and there's high chance it won't) I have no other solution than updraging your hardware.
- Thu May 21, 2015 10:55 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75090
Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]
Silly !SillyBits wrote:Call me silly
Sorry, was just too tempting, apologies for the disturbance, please ignore this useless intervention
- Thu May 21, 2015 10:52 am
- Forum: Balancing
- Topic: Inserter Stretch Retract Timing.
- Replies: 10
- Views: 17107
Re: Inserter Stretch Retract Timing.
It is logic to take more time for an inserter to make a longer movement. That's physics : at given speed, longer distances take longer time to be traveled through. But the thig that makes it a problem is the fact that the content of a given container is only accessible through a point centered at th...