Search found 6811 matches

by Koub
Tue Jun 21, 2022 2:05 pm
Forum: Ideas and Suggestions
Topic: Turrets produce a circuit network signal
Replies: 36
Views: 9340

Re: Turrets produce a circuit network signal

[Koub] Merged into older thread with same or similar suggestion. Also : https://forums.factorio.com/viewtopic.php?f=6&t=82635 more devices with circuit network https://forums.factorio.com/viewtopic.php?f=6&t=87921 Connect laser turrets to circuit network (for activity detection/control) htt...
by Koub
Sun Jun 19, 2022 8:13 am
Forum: News
Topic: [CLOSED] 2022 Mod Portal Survey
Replies: 19
Views: 4690

Re: 2022 Mod Portal Survey

ssilk wrote: ↑
Sat Jun 18, 2022 3:55 am
Vinzenz, do you give us a summary of the results and maybe what follows?
Maybe in an upcoming FFF ? :p
by Koub
Thu Jun 16, 2022 5:45 am
Forum: News
Topic: [CLOSED] 2022 Mod Portal Survey
Replies: 19
Views: 4690

Re: 2022 Mod Portal Survey

Even going by that definition, I'd still not want to select that for something I've never used because I don't consider myself as qualified to make a judgement on it. For all I know it's absolute crap and definitely needs improvement. How do I know? :P That's what surveys are for. They're not there...
by Koub
Wed Jun 15, 2022 9:10 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 29
Views: 14622

Re: Above 60 fps (120 or 144).

[Koub] Merged into older thread with same suggestion.
Also won't happen (viewtopic.php?p=553269#p553269).
by Koub
Mon Jun 13, 2022 6:26 am
Forum: Technical Help
Topic: Can't Login on Website!
Replies: 1
Views: 381

Re: Can't Login on Website!

Just so that you know, the account on Factorio.com is NOT the same as the account on forums.factorio.com. If you used the same login/password on factorio.com as you used to log back into the forum to make this post, it's not an anomaly that it didn't work on the factorio.com website. Have you tried ...
by Koub
Mon Jun 13, 2022 6:17 am
Forum: Modding help
Topic: Electric Network Statistics returning empty Dictionaries
Replies: 14
Views: 2643

Re: Electric Network Statistics returning empty Dictionaries

[Koub] I know this forum is on the Internet, so it's expected somehow that people call each others names and stuff, but that won't be under my watch. I removed all the fighting bits, and tried letting the good stuff. I advise everybody in here not to reactivate the fire.
by Koub
Thu Jun 09, 2022 6:00 am
Forum: Ideas and Suggestions
Topic: Rocket Silo should connect to circuit network
Replies: 50
Views: 12231

Re: Rocket Silo should connect to circuit network

FuryoftheStars wrote: ↑
Wed Jun 08, 2022 11:01 pm
viewtopic.php?f=6&t=30698

A simple search of "rocket silo circuit" would have revealed that.
Searching is for pussies :lol:
[Koub] Merged into older thread with the same suggestion.
by Koub
Tue Jun 07, 2022 6:14 am
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 32
Views: 6532

Re: Should Construction Robots Prioritze Storage Chests ?

But it would assure, storage chests dont run full, if you deconstructing /moving big building blocks like walls or belts multible times. You could also read the logistic network, and enable/disable your infrastructure building assembling machines (or rather the inserters feeding them) if the logist...
by Koub
Tue Jun 07, 2022 6:02 am
Forum: Releases
Topic: Version 1.1.60
Replies: 15
Views: 14387

Re: Version 1.1.60

Experimental 1.1.59 has gone missing, selecting it gives you 1.1.60. and when was 59 latest when there is a 60? Also I'm almost sure I had locked onto 1.1.59, but got 1.1.60 anyway. Also noticed that Steam does not have some versions that factorio.com does. 1.1.51 and 52 for example. Not sure wheth...
by Koub
Mon Jun 06, 2022 6:14 am
Forum: News
Topic: We support Ukraine
Replies: 3338
Views: 301734

Re: We support Ukraine

Rubeus wrote: ↑
Sun Jun 05, 2022 10:35 pm
[...] But, after that level of dopiness, I'm done with this forum and probably Wube as well. [...]
Rubeus wrote: ↑
Sun Jun 05, 2022 10:35 pm
I'm out.
Please do.
Rubeus wrote: ↑
Mon Jun 06, 2022 12:21 am
[...]
I thought you were done with this forum, and out.
by Koub
Sat Jun 04, 2022 10:10 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 109706

Re: Friday Facts #367 - Expansion news

[...] First, this is a "concept art of new stuff". Not the actual graphics. Compare this image of concept art with the actuel final tank : https://webcdn.factorio.com/assets/img/artwork/tank-sketches.jpg https://wiki.factorio.com/images/Tank_entity.png Second, a lot of the details will be...
by Koub
Sat Jun 04, 2022 9:42 am
Forum: Ideas and Suggestions
Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
Replies: 9
Views: 1492

Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost

The devs have several times said that they didn't wish to make the "handbuilding" part any easier to push the players towards construction bot automated building. So don't expect too much. I am curious if this was before or after the bots were pushed deeper in the tech tree, kinda feels l...
by Koub
Fri Jun 03, 2022 7:52 pm
Forum: Ideas and Suggestions
Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
Replies: 9
Views: 1492

Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost

The devs have several times said that they didn't wish to make the "handbuilding" part any easier to push the players towards construction bot automated building. So don't expect too much.
by Koub
Fri Jun 03, 2022 6:28 am
Forum: Ideas and Suggestions
Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
Replies: 9
Views: 1492

Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost

It's kind of tedious to place inserters onto ghosts as you have to manually rotate the inserter. It would be nice for the inserter to automatically match the direction of the ghost. This sort of automated behaviour isn't new. For example, when placing an assembler on a ghost with a recipe, the new ...
by Koub
Thu Jun 02, 2022 7:02 am
Forum: Ideas and Suggestions
Topic: Train Stop Tags
Replies: 23
Views: 3981

Re: Train Stop Tags

My proposal has same name, but is different. Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations. Hi, I've re-read both OP and your suggestion carefully. You are right about th...
by Koub
Thu Jun 02, 2022 6:12 am
Forum: Gameplay Help
Topic: Inconsistency between power and production
Replies: 6
Views: 1130

Re: Inconsistency between power and production

Oh wow, never noticed that. Probably because : Well the left one is the one that is most useful for both item production and electric network info and the one most look at. So maybe that's why? Main info to the left, additional less important info to the right. I'm fine with the most useful on the l...
by Koub
Wed Jun 01, 2022 7:36 pm
Forum: Gameplay Help
Topic: Inconsistency between power and production
Replies: 6
Views: 1130

Re: Inconsistency between power and production

Could you please elaborate (and better, provide a screenshot with the offending discrepancy visible) ? With just your post, I can't understand what you're talking about.
by Koub
Wed Jun 01, 2022 2:07 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 109706

Re: 'Body Horror' or 'Shock Value' for expansion aliens is a bad direction.

lovewyrm wrote: ↑
Fri May 27, 2022 1:00 pm
Looks like it has mammaries, too. Maybe that's just me, though, but, it does.
That's purely subjective. I personally don't see boobies everywhere I look (despite the fact I do like them). Also I like the "alienness " of the natives, including this stunning concept art.
by Koub
Wed Jun 01, 2022 1:51 pm
Forum: Mod portal Discussion
Topic: Add a clear button
Replies: 2
Views: 847

Re: Add a clear button

I guess Ssilk is talking about the mod portal , and not the internal mod browser.
If it's the case, clicking on "Mod portal" works.
by Koub
Thu May 12, 2022 4:14 pm
Forum: Ideas and Suggestions
Topic: Suggestion for Gates to Auto Drag over Rail when placing Wall
Replies: 6
Views: 1234

Re: Suggestion for Gates to Auto Drag over Rail when placing Wall

[Koub] Merged into older thread with the same suggestion.

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