Search found 6811 matches
- Tue Jun 21, 2022 2:05 pm
- Forum: Ideas and Suggestions
- Topic: Turrets produce a circuit network signal
- Replies: 36
- Views: 9340
Re: Turrets produce a circuit network signal
[Koub] Merged into older thread with same or similar suggestion. Also : https://forums.factorio.com/viewtopic.php?f=6&t=82635 more devices with circuit network https://forums.factorio.com/viewtopic.php?f=6&t=87921 Connect laser turrets to circuit network (for activity detection/control) htt...
- Sun Jun 19, 2022 8:13 am
- Forum: News
- Topic: [CLOSED] 2022 Mod Portal Survey
- Replies: 19
- Views: 4690
- Thu Jun 16, 2022 5:45 am
- Forum: News
- Topic: [CLOSED] 2022 Mod Portal Survey
- Replies: 19
- Views: 4690
Re: 2022 Mod Portal Survey
Even going by that definition, I'd still not want to select that for something I've never used because I don't consider myself as qualified to make a judgement on it. For all I know it's absolute crap and definitely needs improvement. How do I know? :P That's what surveys are for. They're not there...
- Wed Jun 15, 2022 9:10 pm
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 29
- Views: 14622
Re: Above 60 fps (120 or 144).
[Koub] Merged into older thread with same suggestion.
Also won't happen (viewtopic.php?p=553269#p553269).
Also won't happen (viewtopic.php?p=553269#p553269).
- Mon Jun 13, 2022 6:26 am
- Forum: Technical Help
- Topic: Can't Login on Website!
- Replies: 1
- Views: 381
Re: Can't Login on Website!
Just so that you know, the account on Factorio.com is NOT the same as the account on forums.factorio.com. If you used the same login/password on factorio.com as you used to log back into the forum to make this post, it's not an anomaly that it didn't work on the factorio.com website. Have you tried ...
- Mon Jun 13, 2022 6:17 am
- Forum: Modding help
- Topic: Electric Network Statistics returning empty Dictionaries
- Replies: 14
- Views: 2643
Re: Electric Network Statistics returning empty Dictionaries
[Koub] I know this forum is on the Internet, so it's expected somehow that people call each others names and stuff, but that won't be under my watch. I removed all the fighting bits, and tried letting the good stuff. I advise everybody in here not to reactivate the fire.
- Thu Jun 09, 2022 6:00 am
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should connect to circuit network
- Replies: 50
- Views: 12231
Re: Rocket Silo should connect to circuit network
Searching is for pussiesFuryoftheStars wrote: βWed Jun 08, 2022 11:01 pmviewtopic.php?f=6&t=30698
A simple search of "rocket silo circuit" would have revealed that.
[Koub] Merged into older thread with the same suggestion.
- Tue Jun 07, 2022 6:14 am
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 32
- Views: 6532
Re: Should Construction Robots Prioritze Storage Chests ?
But it would assure, storage chests dont run full, if you deconstructing /moving big building blocks like walls or belts multible times. You could also read the logistic network, and enable/disable your infrastructure building assembling machines (or rather the inserters feeding them) if the logist...
- Tue Jun 07, 2022 6:02 am
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 14387
Re: Version 1.1.60
Experimental 1.1.59 has gone missing, selecting it gives you 1.1.60. and when was 59 latest when there is a 60? Also I'm almost sure I had locked onto 1.1.59, but got 1.1.60 anyway. Also noticed that Steam does not have some versions that factorio.com does. 1.1.51 and 52 for example. Not sure wheth...
- Mon Jun 06, 2022 6:14 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3338
- Views: 301734
Re: We support Ukraine
Please do.
I thought you were done with this forum, and out.
- Sat Jun 04, 2022 10:10 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 109706
Re: Friday Facts #367 - Expansion news
[...] First, this is a "concept art of new stuff". Not the actual graphics. Compare this image of concept art with the actuel final tank : https://webcdn.factorio.com/assets/img/artwork/tank-sketches.jpg https://wiki.factorio.com/images/Tank_entity.png Second, a lot of the details will be...
- Sat Jun 04, 2022 9:42 am
- Forum: Ideas and Suggestions
- Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
- Replies: 9
- Views: 1492
Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
The devs have several times said that they didn't wish to make the "handbuilding" part any easier to push the players towards construction bot automated building. So don't expect too much. I am curious if this was before or after the bots were pushed deeper in the tech tree, kinda feels l...
- Fri Jun 03, 2022 7:52 pm
- Forum: Ideas and Suggestions
- Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
- Replies: 9
- Views: 1492
Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
The devs have several times said that they didn't wish to make the "handbuilding" part any easier to push the players towards construction bot automated building. So don't expect too much.
- Fri Jun 03, 2022 6:28 am
- Forum: Ideas and Suggestions
- Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
- Replies: 9
- Views: 1492
Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
It's kind of tedious to place inserters onto ghosts as you have to manually rotate the inserter. It would be nice for the inserter to automatically match the direction of the ghost. This sort of automated behaviour isn't new. For example, when placing an assembler on a ghost with a recipe, the new ...
- Thu Jun 02, 2022 7:02 am
- Forum: Ideas and Suggestions
- Topic: Train Stop Tags
- Replies: 23
- Views: 3981
Re: Train Stop Tags
My proposal has same name, but is different. Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations. Hi, I've re-read both OP and your suggestion carefully. You are right about th...
- Thu Jun 02, 2022 6:12 am
- Forum: Gameplay Help
- Topic: Inconsistency between power and production
- Replies: 6
- Views: 1130
Re: Inconsistency between power and production
Oh wow, never noticed that. Probably because : Well the left one is the one that is most useful for both item production and electric network info and the one most look at. So maybe that's why? Main info to the left, additional less important info to the right. I'm fine with the most useful on the l...
- Wed Jun 01, 2022 7:36 pm
- Forum: Gameplay Help
- Topic: Inconsistency between power and production
- Replies: 6
- Views: 1130
Re: Inconsistency between power and production
Could you please elaborate (and better, provide a screenshot with the offending discrepancy visible) ? With just your post, I can't understand what you're talking about.
- Wed Jun 01, 2022 2:07 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 109706
Re: 'Body Horror' or 'Shock Value' for expansion aliens is a bad direction.
That's purely subjective. I personally don't see boobies everywhere I look (despite the fact I do like them). Also I like the "alienness " of the natives, including this stunning concept art.
- Wed Jun 01, 2022 1:51 pm
- Forum: Mod portal Discussion
- Topic: Add a clear button
- Replies: 2
- Views: 847
Re: Add a clear button
I guess Ssilk is talking about the mod portal , and not the internal mod browser.
If it's the case, clicking on "Mod portal" works.
If it's the case, clicking on "Mod portal" works.
- Thu May 12, 2022 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for Gates to Auto Drag over Rail when placing Wall
- Replies: 6
- Views: 1234
Re: Suggestion for Gates to Auto Drag over Rail when placing Wall
[Koub] Merged into older thread with the same suggestion.