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by Koub
Thu Jul 21, 2022 7:36 am
Forum: Technical Help
Topic: how many cores support factorio?
Replies: 12
Views: 1414

Re: how many cores support factorio?

More than you may think, but less than you may wish.
The real question is what do you expect to achieve with this information, whether it is 1, 278, or whatever in between ?
by Koub
Tue Jul 19, 2022 10:05 pm
Forum: Ideas and Suggestions
Topic: Add units and axis to the production statistics
Replies: 3
Views: 921

Re: Add units and axis to the production statistics

[Koub] Merged into older thread with same suggestion.
Also very related :
viewtopic.php?f=6&t=62486
by Koub
Fri Jul 15, 2022 5:06 pm
Forum: General discussion
Topic: We need to talk about this, this pricing is absolutely ridiculous
Replies: 15
Views: 8093

Re: We need to talk about this, this pricing is absolutely ridiculous

OK so it was a mistake after all, there was one '0' in excess, it's back to 1000 Rubles, which is in the 17€ price tag. I can't tell if it's expensive or cheap for the average russian player, but it's a somewhat OK-tier price compared to other games I see. [Koub] Also locking the topic before it tur...
by Koub
Thu Jul 14, 2022 6:57 pm
Forum: General discussion
Topic: We need to talk about this, this pricing is absolutely ridiculous
Replies: 15
Views: 8093

Re: We need to talk about this, this pricing is absolutely ridiculous

I'm sure there's an error somewhere. The price went from 500 to 10000 in a single day today : 2022-07-14 20_55_22-Window.jpg The official position here as well as in the EU is literally "it's okay to discriminate based on ethnicity, if you discriminate the right people". It's just the time...
by Koub
Thu Jul 14, 2022 7:47 am
Forum: Modding discussion
Topic: reusable vs consumable
Replies: 1
Views: 518

Re: reusable vs consumable

[Koub] Moved to modding discussions.
by Koub
Thu Jul 14, 2022 7:46 am
Forum: Modding interface requests
Topic: .mp4 cutscenes.
Replies: 2
Views: 568

Re: .mp4 cutscenes.

[Koub] Moving this to Modding interface requests.
by Koub
Wed Jul 13, 2022 7:42 am
Forum: Gameplay Help
Topic: Destroyed buildings remain as ghosts
Replies: 9
Views: 1964

Re: Destroyed buildings remain as ghosts

JimBarracus wrote:
Wed Jul 13, 2022 6:50 am
was it always like that?
No, this has changed over the years of development. This is the current - and likely definitive - state. At some point before 0.17, ghosts from destroyed buildings had far shorter lifespan, like maybe 1 hour.
by Koub
Mon Jul 04, 2022 8:42 am
Forum: Ideas and Suggestions
Topic: [QoL] Add a "Quick stack" button to chest
Replies: 5
Views: 1166

Re: [QoL] Add a "Quick stack" button to chest

For reference, very related to this : viewtopic.php?f=6&t=102715
by Koub
Mon Jul 04, 2022 8:40 am
Forum: Gameplay Help
Topic: Oddity in Belt Efficiency
Replies: 11
Views: 1578

Re: Oddity in Belt Efficiency

What you write is very theoretical. My guess is that the last inserters have to wait for some room on the belt to drop the cables. So they don't swing as often as you would think, and the AM3 that produce cables wait for the inserters to take cables out for too long. I would : - either add a stack i...
by Koub
Mon Jul 04, 2022 6:09 am
Forum: Gameplay Help
Topic: Destroyed buildings remain as ghosts
Replies: 9
Views: 1964

Re: Destroyed buildings remain as ghosts

oyunbagimlisi wrote:
Sun Jul 03, 2022 8:32 pm
I had never come across this information in the tech tree...
If you're looking for the exact place, it's here :
2022-07-04 08_08_55-Factorio 1.1.57.jpg
2022-07-04 08_08_55-Factorio 1.1.57.jpg (32.4 KiB) Viewed 1876 times
[Koub] Also moving this to Gameplay Help.
by Koub
Fri Jul 01, 2022 8:40 pm
Forum: Ideas and Suggestions
Topic: Hot key to access armor grid
Replies: 1
Views: 471

Re: Hot key to access armor grid

Loosely related suggestion thread for reference : viewtopic.php?f=6&t=96364
by Koub
Thu Jun 30, 2022 7:02 pm
Forum: Ideas and Suggestions
Topic: Notifications System
Replies: 37
Views: 10516

Re: Notifications System

The kind of settings I had in mind is something like the UFO : Aftermath options : 2022-06-30 20_55_57-UFO_ Aftermath.jpg First column is "pause game", second is "center on alert", and third is "just inform". And the different lines are "hostile spotted", &quo...
by Koub
Thu Jun 30, 2022 7:54 am
Forum: Ideas and Suggestions
Topic: Expanding pollution and environmentalism
Replies: 9
Views: 1211

Re: Expanding pollution and environmentalism

ssilk wrote:
Thu Jun 30, 2022 6:07 am
Pollution is already spread into the wind direction.
Are you sure ? I'm almost sure wind is only cosmetic in vanilla, there is no word on the influence of the wind on the wiki page about pollution : https://wiki.factorio.com/Pollution#Pollution_spread.
by Koub
Tue Jun 28, 2022 5:29 pm
Forum: Ideas and Suggestions
Topic: Empty Module Slots and Upgrade Planner - Let's Talk
Replies: 21
Views: 5080

Re: Empty Module Slots and Upgrade Planner - Let's Talk

[Koub] Merged into older thread with same suggestion.
by Koub
Mon Jun 27, 2022 6:38 am
Forum: General discussion
Topic: Should "Wire Shortcuts" be in the Base game ?
Replies: 16
Views: 3579

Re: Should "Wire Shortcuts" be in the Base game ?

I so much agree on this. I'm sure I have advocated for this some time in the past too. The way the wires are implemented now is clunky. One needs to craft them to be able to use them. But they can't be harvested back when deconstructing. But they are free if built from a blueprint. And on a special ...
by Koub
Fri Jun 24, 2022 12:39 pm
Forum: Implemented Suggestions
Topic: Reverse in-game mod changelog order
Replies: 6
Views: 1652

Re: Reverse in-game mod changelog order

[Koub] Thanks for your word of notice, thread moved to Implemented.
by Koub
Tue Jun 21, 2022 7:13 pm
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 32
Views: 6532

Re: Should Construction Robots Prioritze Storage Chests ?

Currently, construction bots try to find the chest that is the closest to the ghost they want to rebuild. Idea is, that players want to bluprints to be built fast, so construction robots shouldn't travel over large distances (system that manages this is still pretty simple, though, so it's not that...
by Koub
Tue Jun 21, 2022 7:03 pm
Forum: Ideas and Suggestions
Topic: Sorting savegames: by date / world
Replies: 55
Views: 12023

Re: Sorting savegames: by date / world

[Koub] Merged into older thread with similar suggestion.

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