More than you may think, but less than you may wish.
The real question is what do you expect to achieve with this information, whether it is 1, 278, or whatever in between ?
Search found 6811 matches
- Thu Jul 21, 2022 7:36 am
- Forum: Technical Help
- Topic: how many cores support factorio?
- Replies: 12
- Views: 1414
- Tue Jul 19, 2022 10:05 pm
- Forum: Ideas and Suggestions
- Topic: Add units and axis to the production statistics
- Replies: 3
- Views: 921
- Fri Jul 15, 2022 5:06 pm
- Forum: General discussion
- Topic: We need to talk about this, this pricing is absolutely ridiculous
- Replies: 15
- Views: 8093
Re: We need to talk about this, this pricing is absolutely ridiculous
OK so it was a mistake after all, there was one '0' in excess, it's back to 1000 Rubles, which is in the 17€ price tag. I can't tell if it's expensive or cheap for the average russian player, but it's a somewhat OK-tier price compared to other games I see. [Koub] Also locking the topic before it tur...
- Thu Jul 14, 2022 6:57 pm
- Forum: General discussion
- Topic: We need to talk about this, this pricing is absolutely ridiculous
- Replies: 15
- Views: 8093
Re: We need to talk about this, this pricing is absolutely ridiculous
I'm sure there's an error somewhere. The price went from 500 to 10000 in a single day today : 2022-07-14 20_55_22-Window.jpg The official position here as well as in the EU is literally "it's okay to discriminate based on ethnicity, if you discriminate the right people". It's just the time...
- Thu Jul 14, 2022 7:47 am
- Forum: Modding discussion
- Topic: reusable vs consumable
- Replies: 1
- Views: 518
Re: reusable vs consumable
[Koub] Moved to modding discussions.
- Thu Jul 14, 2022 7:46 am
- Forum: Modding interface requests
- Topic: .mp4 cutscenes.
- Replies: 2
- Views: 568
Re: .mp4 cutscenes.
[Koub] Moving this to Modding interface requests.
- Wed Jul 13, 2022 7:42 am
- Forum: Gameplay Help
- Topic: Destroyed buildings remain as ghosts
- Replies: 9
- Views: 1964
Re: Destroyed buildings remain as ghosts
No, this has changed over the years of development. This is the current - and likely definitive - state. At some point before 0.17, ghosts from destroyed buildings had far shorter lifespan, like maybe 1 hour.
- Mon Jul 04, 2022 8:42 am
- Forum: Ideas and Suggestions
- Topic: [QoL] Add a "Quick stack" button to chest
- Replies: 5
- Views: 1166
Re: [QoL] Add a "Quick stack" button to chest
For reference, very related to this : viewtopic.php?f=6&t=102715
- Mon Jul 04, 2022 8:40 am
- Forum: Gameplay Help
- Topic: Oddity in Belt Efficiency
- Replies: 11
- Views: 1578
Re: Oddity in Belt Efficiency
What you write is very theoretical. My guess is that the last inserters have to wait for some room on the belt to drop the cables. So they don't swing as often as you would think, and the AM3 that produce cables wait for the inserters to take cables out for too long. I would : - either add a stack i...
- Mon Jul 04, 2022 6:09 am
- Forum: Gameplay Help
- Topic: Destroyed buildings remain as ghosts
- Replies: 9
- Views: 1964
Re: Destroyed buildings remain as ghosts
If you're looking for the exact place, it's here : [Koub] Also moving this to Gameplay Help.oyunbagimlisi wrote: ↑Sun Jul 03, 2022 8:32 pmI had never come across this information in the tech tree...
- Fri Jul 01, 2022 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Save/Load (import/export) everything (Persistent Logistic requests, hotbar, inventory filters, equipment grid...)
- Replies: 7
- Views: 1845
Re: Save/Load (import/export) everything (Persistent Logistic requests, hotbar, inventory filters, equipment grid...)
[Koub] Merged into older thread with a collection of links with same and similar suggestions.
- Fri Jul 01, 2022 8:40 pm
- Forum: Ideas and Suggestions
- Topic: Hot key to access armor grid
- Replies: 1
- Views: 471
Re: Hot key to access armor grid
Loosely related suggestion thread for reference : viewtopic.php?f=6&t=96364
- Thu Jun 30, 2022 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Notifications System
- Replies: 37
- Views: 10516
Re: Notifications System
The kind of settings I had in mind is something like the UFO : Aftermath options : 2022-06-30 20_55_57-UFO_ Aftermath.jpg First column is "pause game", second is "center on alert", and third is "just inform". And the different lines are "hostile spotted", &quo...
- Thu Jun 30, 2022 7:54 am
- Forum: Ideas and Suggestions
- Topic: Expanding pollution and environmentalism
- Replies: 9
- Views: 1211
Re: Expanding pollution and environmentalism
Are you sure ? I'm almost sure wind is only cosmetic in vanilla, there is no word on the influence of the wind on the wiki page about pollution : https://wiki.factorio.com/Pollution#Pollution_spread.
- Tue Jun 28, 2022 7:03 pm
- Forum: Ideas and Suggestions
- Topic: Allow placement of water well pumps onto tiles that were previously landfilled
- Replies: 13
- Views: 2638
Re: Allow placement of water well pumps onto tiles that were previously landfilled
[Koub] Merged into older thread with same suggestion.
- Tue Jun 28, 2022 5:29 pm
- Forum: Ideas and Suggestions
- Topic: Empty Module Slots and Upgrade Planner - Let's Talk
- Replies: 21
- Views: 5080
Re: Empty Module Slots and Upgrade Planner - Let's Talk
[Koub] Merged into older thread with same suggestion.
- Mon Jun 27, 2022 6:38 am
- Forum: General discussion
- Topic: Should "Wire Shortcuts" be in the Base game ?
- Replies: 16
- Views: 3579
Re: Should "Wire Shortcuts" be in the Base game ?
I so much agree on this. I'm sure I have advocated for this some time in the past too. The way the wires are implemented now is clunky. One needs to craft them to be able to use them. But they can't be harvested back when deconstructing. But they are free if built from a blueprint. And on a special ...
- Fri Jun 24, 2022 12:39 pm
- Forum: Implemented Suggestions
- Topic: Reverse in-game mod changelog order
- Replies: 6
- Views: 1652
Re: Reverse in-game mod changelog order
[Koub] Thanks for your word of notice, thread moved to Implemented.
- Tue Jun 21, 2022 7:13 pm
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 32
- Views: 6532
Re: Should Construction Robots Prioritze Storage Chests ?
Currently, construction bots try to find the chest that is the closest to the ghost they want to rebuild. Idea is, that players want to bluprints to be built fast, so construction robots shouldn't travel over large distances (system that manages this is still pretty simple, though, so it's not that...
- Tue Jun 21, 2022 7:03 pm
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 12023
Re: Sorting savegames: by date / world
[Koub] Merged into older thread with similar suggestion.