Search found 6811 matches

by Koub
Thu Aug 04, 2022 3:29 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 430
Views: 172965

Re: Parrallel processing in games & applications

For people thinking Factorio doesn't make use of multicore/multithread, I guess one could use this method (or anything similar) and compare the performance on their own CPU if it does make a difference. I have never felt the urge to do it myself, so I can't tell if it works, never been able to stres...
by Koub
Thu Aug 04, 2022 5:40 am
Forum: Questions, reviews and ratings
Topic: Help, Iron and Copper Plate crafting time changed to 48s
Replies: 4
Views: 625

Re: Help, Iron and Copper Plate crafting time changed to 48s

Don't you have something written in blue at the bottom of the tooltip when you mouse over the iron plates ? If you do, it should be the mod that changes the default iron plates. There is a way to "forget" and "re-research" a research that adds a specific recipe, but I don't know ...
by Koub
Wed Aug 03, 2022 1:20 pm
Forum: Ideas and Suggestions
Topic: Research Prerequisites include Use Cases
Replies: 12
Views: 1668

Re: Research Prerequisites include Use Cases

I think that overall the problem you describe amounts to that, that the tech tree need a very careful, delicate rebalancing and regrouping of techs, so that each time you research a tech, you don't HAVE to go and use it, but rather WANT to. I like this philosophy very much. This is exactly the way ...
by Koub
Tue Aug 02, 2022 11:08 am
Forum: Ideas and Suggestions
Topic: Research Prerequisites include Use Cases
Replies: 12
Views: 1668

Re: Research Prerequisites include Use Cases

Try deathworld marathon Deathworld, unless I'm mistaken, is just aimed at making the natives more of a threat, not making the game slower. It only should have a marginal effect on the game pace (in that more efforts are to be aimed at surviving the biters). Most of the deathworld marathon slower pr...
by Koub
Mon Aug 01, 2022 7:20 pm
Forum: Ideas and Suggestions
Topic: Research Prerequisites include Use Cases
Replies: 12
Views: 1668

Re: Research Prerequisites include Use Cases

I'm not fond of gating things behind artificial limitations solely designed to force the player in doing things a certain way before moving on. The issue is that early game is designed to be blazing fast. Provided enough science capacity, I'm also spending most of the time running after the techs I ...
by Koub
Mon Aug 01, 2022 7:46 am
Forum: Ideas and Suggestions
Topic: Add black frame insertion
Replies: 5
Views: 1902

Re: Add black frame insertion

kogasa wrote:
Sun Jul 31, 2022 4:09 am
See here or here for a demonstration/explanation of this kind of blur.
Hi, not sure if it's on purpose, but both are the same links.
by Koub
Sat Jul 30, 2022 3:34 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.61] Train not snapping to station on curved rail
Replies: 4
Views: 2277

Re: [1.1.61] Train not snapping to station on curved rail

[Koub] I'll move this to won't fix, because I' sure it won't be. The stations are supposed to be on straight rails, almost nothing works well on curved rail stations.
by Koub
Fri Jul 29, 2022 10:01 pm
Forum: Ideas and Suggestions
Topic: Save my new game settings as default
Replies: 8
Views: 1113

Re: Save my new game settings as default

enchant wrote:
Fri Jul 29, 2022 7:30 pm
HansMeiser wrote:
Tue Jul 26, 2022 9:46 pm
Map exchange string.
Won't that save everything about that specific world? I don't want an exact world duplication. Just the settings.
Indeed, but then, it's a mere "random seed" click to get a whole new one with the same settings.
by Koub
Thu Jul 28, 2022 5:43 am
Forum: Ideas and Suggestions
Topic: Fast Pipe Bending
Replies: 5
Views: 899

Re: Fast Pipe Bending

I like this :)
Would probably break some mods though.
by Koub
Wed Jul 27, 2022 12:44 pm
Forum: Gameplay Help
Topic: Does the map have an edge?
Replies: 7
Views: 1486

Re: Does the map have an edge?

Q : Does the map have an edge ?
THE MAP
by Koub
Wed Jul 27, 2022 9:50 am
Forum: Ideas and Suggestions
Topic: Save my new game settings as default
Replies: 8
Views: 1113

Re: Save my new game settings as default

enchant wrote:
Mon Jul 25, 2022 4:09 pm
Hmm... Well, since that was suggested 7.5 years ago, I sense that it won't be happening.
I've seen suggestions take more than 8 years to be implemented, so I never loose hope (even when the devs say no, they sometimes change their mind).
by Koub
Tue Jul 26, 2022 3:24 pm
Forum: General discussion
Topic: Should "Wire Shortcuts" be in the Base game ?
Replies: 16
Views: 3579

Re: Should "Wire Shortcuts" be in the Base game ?

[...] There is an entire section of the forums that shows that is wrong: https://forums.factorio.com/viewforum.php?f=66 . 1100 threads of things people suggested that got into the game. Just because your suggestion didn't make it into the game doesn't mean they don't listen to them. If I may add : ...
by Koub
Mon Jul 25, 2022 2:40 pm
Forum: Ideas and Suggestions
Topic: Save my new game settings as default
Replies: 8
Views: 1113

Re: Save my new game settings as default

I'd also like to point you to this thread : viewtopic.php?f=6&t=45083.
Very related, just a bit more flexible, at the cost of slightly reduced simplicity.
by Koub
Mon Jul 25, 2022 7:35 am
Forum: Ideas and Suggestions
Topic: Logistics chest filter alt-mode visibility
Replies: 5
Views: 1421

Re: Logistics chest filter alt-mode visibility

[Koub] Merged into older thread with same suggestion.
by Koub
Mon Jul 25, 2022 7:29 am
Forum: Modding interface requests
Topic: List setting
Replies: 2
Views: 539

Re: List setting

[Koub] Moving this to modding interface requests.
ssilk wrote:
Sat Jul 23, 2022 8:54 am
Isn’t that much more a modding-suggestion than a game suggestion, because my first reflex was to move it to modding suggestions board.
It seems we're on the same boat :).
by Koub
Mon Jul 25, 2022 7:27 am
Forum: Multiplayer
Topic: where my nerodivergent/trans/queer people at?
Replies: 1
Views: 1258

Re: where my nerodivergent/trans/queer people at?

Hi Jasmine, this subforum is for finding servers/people to play Factorio with.
Overall, Factorio forums are not the place to just find people with special interests/mindsets.
[Koub] Locking the thread : off topic.
by Koub
Mon Jul 25, 2022 7:21 am
Forum: This Forum
Topic: Forum name change
Replies: 21
Views: 7177

Re: Forum name change

Send a pm (personal message, board internal mail system) to one of the devs (preferably Klonan) or info@factorio.com or in doubt to one of the webmasters (for example me or Koub or Löwchen) Actually Ssilk, with just my global moderator profile, I don't have the privileges to rename users on the for...
by Koub
Thu Jul 21, 2022 5:35 pm
Forum: Technical Help
Topic: robots line are visible
Replies: 3
Views: 475

Re: robots line are visible

F4 > Ctrl-F > robot
You're looking for show logistic robot target or something close. Uncheck the option.
by Koub
Thu Jul 21, 2022 9:45 am
Forum: Technical Help
Topic: how many cores support factorio?
Replies: 12
Views: 1410

Re: how many cores support factorio?

More than you may think, but less than you may wish. The real question is what do you expect to achieve with this information, whether it is 1, 278, or whatever in between ? huh? I just asked simple question. I dont know why you answer like that. Sorry, I was not toying with you. Factorio supports ...

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