Search found 6811 matches
- Thu Aug 04, 2022 3:29 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 430
- Views: 172965
Re: Parrallel processing in games & applications
For people thinking Factorio doesn't make use of multicore/multithread, I guess one could use this method (or anything similar) and compare the performance on their own CPU if it does make a difference. I have never felt the urge to do it myself, so I can't tell if it works, never been able to stres...
- Thu Aug 04, 2022 5:40 am
- Forum: Questions, reviews and ratings
- Topic: Help, Iron and Copper Plate crafting time changed to 48s
- Replies: 4
- Views: 625
Re: Help, Iron and Copper Plate crafting time changed to 48s
Don't you have something written in blue at the bottom of the tooltip when you mouse over the iron plates ? If you do, it should be the mod that changes the default iron plates. There is a way to "forget" and "re-research" a research that adds a specific recipe, but I don't know ...
- Wed Aug 03, 2022 1:20 pm
- Forum: Ideas and Suggestions
- Topic: Research Prerequisites include Use Cases
- Replies: 12
- Views: 1668
Re: Research Prerequisites include Use Cases
I think that overall the problem you describe amounts to that, that the tech tree need a very careful, delicate rebalancing and regrouping of techs, so that each time you research a tech, you don't HAVE to go and use it, but rather WANT to. I like this philosophy very much. This is exactly the way ...
- Wed Aug 03, 2022 8:31 am
- Forum: Modding interface requests
- Topic: Add Lua API feature to find held inputs/keys or listen for on_input_released events
- Replies: 5
- Views: 776
Re: Add Lua API feature to find held inputs/keys or listen for on_input_released events
[Koub] Moved to Modding Inerface Requests.
- Tue Aug 02, 2022 11:08 am
- Forum: Ideas and Suggestions
- Topic: Research Prerequisites include Use Cases
- Replies: 12
- Views: 1668
Re: Research Prerequisites include Use Cases
Try deathworld marathon Deathworld, unless I'm mistaken, is just aimed at making the natives more of a threat, not making the game slower. It only should have a marginal effect on the game pace (in that more efforts are to be aimed at surviving the biters). Most of the deathworld marathon slower pr...
- Mon Aug 01, 2022 7:20 pm
- Forum: Ideas and Suggestions
- Topic: Research Prerequisites include Use Cases
- Replies: 12
- Views: 1668
Re: Research Prerequisites include Use Cases
I'm not fond of gating things behind artificial limitations solely designed to force the player in doing things a certain way before moving on. The issue is that early game is designed to be blazing fast. Provided enough science capacity, I'm also spending most of the time running after the techs I ...
- Mon Aug 01, 2022 7:46 am
- Forum: Ideas and Suggestions
- Topic: Add black frame insertion
- Replies: 5
- Views: 1902
- Sat Jul 30, 2022 3:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.61] Train not snapping to station on curved rail
- Replies: 4
- Views: 2277
Re: [1.1.61] Train not snapping to station on curved rail
[Koub] I'll move this to won't fix, because I' sure it won't be. The stations are supposed to be on straight rails, almost nothing works well on curved rail stations.
- Fri Jul 29, 2022 10:01 pm
- Forum: Ideas and Suggestions
- Topic: Save my new game settings as default
- Replies: 8
- Views: 1113
Re: Save my new game settings as default
- Thu Jul 28, 2022 5:43 am
- Forum: Ideas and Suggestions
- Topic: Fast Pipe Bending
- Replies: 5
- Views: 899
Re: Fast Pipe Bending
I like this 
Would probably break some mods though.
Would probably break some mods though.
- Wed Jul 27, 2022 12:44 pm
- Forum: Gameplay Help
- Topic: Does the map have an edge?
- Replies: 7
- Views: 1486
Re: Does the map have an edge?
Q : Does the map have an edge ?
THE MAP
- Wed Jul 27, 2022 9:50 am
- Forum: Ideas and Suggestions
- Topic: Save my new game settings as default
- Replies: 8
- Views: 1113
- Tue Jul 26, 2022 3:24 pm
- Forum: General discussion
- Topic: Should "Wire Shortcuts" be in the Base game ?
- Replies: 16
- Views: 3579
Re: Should "Wire Shortcuts" be in the Base game ?
[...] There is an entire section of the forums that shows that is wrong: https://forums.factorio.com/viewforum.php?f=66 . 1100 threads of things people suggested that got into the game. Just because your suggestion didn't make it into the game doesn't mean they don't listen to them. If I may add : ...
- Mon Jul 25, 2022 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Save my new game settings as default
- Replies: 8
- Views: 1113
Re: Save my new game settings as default
I'd also like to point you to this thread : viewtopic.php?f=6&t=45083.
Very related, just a bit more flexible, at the cost of slightly reduced simplicity.
Very related, just a bit more flexible, at the cost of slightly reduced simplicity.
- Mon Jul 25, 2022 7:35 am
- Forum: Ideas and Suggestions
- Topic: Logistics chest filter alt-mode visibility
- Replies: 5
- Views: 1421
Re: Logistics chest filter alt-mode visibility
[Koub] Merged into older thread with same suggestion.
- Mon Jul 25, 2022 7:29 am
- Forum: Modding interface requests
- Topic: List setting
- Replies: 2
- Views: 539
- Mon Jul 25, 2022 7:27 am
- Forum: Multiplayer
- Topic: where my nerodivergent/trans/queer people at?
- Replies: 1
- Views: 1258
Re: where my nerodivergent/trans/queer people at?
Hi Jasmine, this subforum is for finding servers/people to play Factorio with.
Overall, Factorio forums are not the place to just find people with special interests/mindsets.
[Koub] Locking the thread : off topic.
Overall, Factorio forums are not the place to just find people with special interests/mindsets.
[Koub] Locking the thread : off topic.
- Mon Jul 25, 2022 7:21 am
- Forum: This Forum
- Topic: Forum name change
- Replies: 21
- Views: 7177
Re: Forum name change
Send a pm (personal message, board internal mail system) to one of the devs (preferably Klonan) or info@factorio.com or in doubt to one of the webmasters (for example me or Koub or Löwchen) Actually Ssilk, with just my global moderator profile, I don't have the privileges to rename users on the for...
- Thu Jul 21, 2022 5:35 pm
- Forum: Technical Help
- Topic: robots line are visible
- Replies: 3
- Views: 475
Re: robots line are visible
F4 > Ctrl-F > robot
You're looking for show logistic robot target or something close. Uncheck the option.
You're looking for show logistic robot target or something close. Uncheck the option.
- Thu Jul 21, 2022 9:45 am
- Forum: Technical Help
- Topic: how many cores support factorio?
- Replies: 12
- Views: 1410
Re: how many cores support factorio?
More than you may think, but less than you may wish. The real question is what do you expect to achieve with this information, whether it is 1, 278, or whatever in between ? huh? I just asked simple question. I dont know why you answer like that. Sorry, I was not toying with you. Factorio supports ...
