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by IronCartographer
Thu Jun 30, 2016 6:03 am
Forum: Duplicates
Topic: Free Electricity
Replies: 1
Views: 1101

Re: Free Electricity

They're working on this. You're not getting free power; it's a virtual connection or "wireless electricity hack" as Klonan put it. :lol:

https://forums.factorio.com/viewtopic.php?f=7&t=27354

Deconstructing then rebuilding one of the two grids will restore sanity. I'm not sure if there's another ...
by IronCartographer
Thu Jun 30, 2016 3:23 am
Forum: Resolved Problems and Bugs
Topic: [0.13.1][Oxyd] Items from destroyed belts are lost to ghosts
Replies: 1
Views: 2238

[0.13.1][Oxyd] Items from destroyed belts are lost to ghosts

In a fresh 0.13 game (or in 0.12) items are persisted on the ground when a belt is destroyed.

In 0.13.1, once construction planning is researched (/c game.player.force.technologies['automated-construction'].researched = true) and ghost images appear after belts are destroyed, these items are lost.
by IronCartographer
Thu Jun 30, 2016 1:24 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Power Switch Hack [reopened]
Replies: 15
Views: 11632

Re: [0.13.0] Power Switch Hack [reopened]

Graph theory with entire subgraphs becoming nodes and allowing arbitrary connectivity gets complicated. Good luck ironing this out guys!
by IronCartographer
Tue Jun 28, 2016 2:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Power Switch Hack [reopened]
Replies: 15
Views: 11632

[0.13.0] Power Switch Hack [reopened]

Replay is enabled in the attached save file to show exact steps.

Power switch is placed between two connected poles, wired to each, then the poles are disconnected manually. At this point there is an invisible connection bypassing the power switch, which may be removed along with intermediate power ...

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