Search found 457 matches
- Fri Sep 08, 2023 8:52 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 826
- Views: 182097
Re: Friday Facts #375 - Quality
Also, humongous cringe at the fact, that there are dev replies on reddit, but 0 dev replies on the forum. I look forward to the next time corporate overlords/reddit mods decide to lock it down. You could phrase this positively by wishing for more engagement on these forums and support for the indep...
- Fri Sep 08, 2023 8:16 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 826
- Views: 182097
Re: Friday Facts #375 - Quality
Kovarex had added kovarex process to every item in the game :( . While this may promote mastery of recirculation by those who built a kovarex enrichment loop without fully considering the implications, I share your concern that it is basically the same thing on a larger scale in terms of the actual...
- Fri Jun 16, 2023 6:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
- Replies: 9
- Views: 4240
Re: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
In the next version after that, I am considering applying the fix to the "pick up items" action only, which should fix the first issue also and keep speed-runners happy, who only need this behavior for the "drop items" action, right? To confirm, this change would mean that for m...
- Fri Nov 25, 2022 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Factorio command line to start a certain modlist
- Replies: 7
- Views: 17887
Re: Factorio command line to start a certain modlist
Bumping this thread as I had the same realization recently; avoiding a duplicate post. tl;dr: Add --mod-list command line parameter to use a different .json file than the default mod-list.json! Edit: And a --mod-settings parameter too...whoops! factorio.exe --mod-list PATH\alternate-mod-list.json Th...
- Tue Jul 26, 2022 1:28 pm
- Forum: Releases
- Topic: Version 1.1.62
- Replies: 18
- Views: 17478
Re: Version 1.1.62
The audio seems much improved in clarity, especially evident in a test save I created a long time ago with a Warptorio platform and huge attack waves against a dense turret array. I noticed some oddities with massive numbers of explosions (chain-detonating explosive nests) being completely silent (a...
- Sun Jul 24, 2022 5:51 pm
- Forum: Ideas and Suggestions
- Topic: Logistics chest filter alt-mode visibility
- Replies: 5
- Views: 2269
Re: Option to show Storage Chest Filters
Edit: I'd like to point out that I added this to an existing thread even though it wasn't the original here. :lol: TL;DR Add an option to view the inventory filters of storage chests in alt mode. What ? Chest inventories are currently displayed with a dark background. Filters could be displayed with...
- Sun Mar 14, 2021 10:08 pm
- Forum: Won't fix.
- Topic: [1.1.27] Game crash while Discord overlay is turned on!
- Replies: 2
- Views: 1842
Re: [1.1.27] Game crash while Discord overlay is turned on!
Is there no way to display an error message giving a hint of the issue, or is the line in the log detecting the overlay the extent of the clues to the cause?
Helping resolve this issue felt like pure luck--but of course it was dependent on that message in the log...
Helping resolve this issue felt like pure luck--but of course it was dependent on that message in the log...
- Wed Feb 24, 2021 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.25] player.cursor_stack.set_stack does not check for bp reference
- Replies: 1
- Views: 2379
[1.1.25] player.cursor_stack.set_stack does not check for bp reference
If the player is holding a blueprint library reference, then set_stack is used on the player's cursor, it takes on undefined state that requires pressing Q twice to clear. Steps to reproduce: 1. Hold blueprint library blueprint in cursor 2. Run /c game.player.cursor_stack.set_stack{name = 'stone-fur...
- Wed Feb 24, 2021 4:01 pm
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 24858
Re: Spidertron speed buff
I like the idea of player armor exoskeletons being able to augment the spidertron's movement, considering PLDs are not obstructed by riding a vehicle. In similar fashion, it would be nice if the spidertron could redirect its built-in reactor power to its grid when idle (not using energy by moving), ...
- Mon Feb 22, 2021 2:53 am
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 20175
Re: Version 1.1.25
this sound distortion Something like this? 96343 Yes, thank you. The odd thing is that it happens both on an entirely different surface and surprisingly far away. But there are indeed flamethrowers on a surface near the origin coordinates (https://mods.factorio.com/mod/warptorio2 platform defenses).
- Sun Feb 21, 2021 9:38 am
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 20175
Re: Version 1.1.25
I don't know if anyone has noticed, but I think there is a little sound error sometimes at certain times ... You hear moments like a small audio distortion ... in previous versions it had nothing, but in this one I noticed it yesterday when I installed it. The PC is not because I try some other gam...
- Mon Feb 15, 2021 9:34 pm
- Forum: Releases
- Topic: Version 1.1.22
- Replies: 9
- Views: 13622
Re: Version 1.1.22
Lowered editor surface changing shortcut to not be in the way if Control + <number> is used for something. (https://forums.factorio.com/96121) Didn't know there was a surface-selection hotkey for the editor. Missed that somehow. Time to take my own frequent advice for new players and read the hotke...
- Sat Jan 30, 2021 6:53 pm
- Forum: Implemented Suggestions
- Topic: Keyboard Shortcut for Train Grid Interface
- Replies: 16
- Views: 6424
- Fri Jan 29, 2021 10:02 pm
- Forum: Implemented Suggestions
- Topic: Keyboard Shortcut for Train Grid Interface
- Replies: 16
- Views: 6424
Re: [1.1.19] Train GUI shortcut
Sounds good. I could see it being useful as Shift-T, or even unbound by default.
- Mon Jan 25, 2021 9:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.17] Placing blueprint on map while in train can add trainstop to schedule instead
- Replies: 4
- Views: 3357
- Thu Jan 14, 2021 11:22 am
- Forum: Releases
- Topic: Version 1.1.9
- Replies: 20
- Views: 16533
Re: Version 1.1.9
"Minor Features" automatic underground belts and rotation ... you call that 'minor' feature? Thanks guys! Major features are entire game systems--collections of mechanics. Much like the no-sales policy, integer pricing, and staying on alpha versions for so long...Factorio keeps things rea...
- Wed Jan 13, 2021 5:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.8] Editor controller GUI infinity filter category selection fails
- Replies: 1
- Views: 1893
[Rseding91] [1.1.8] Editor controller GUI infinity filter category selection fails
With multiple mods adding their own categories for items (resulting in an overflow to a second row), the editor controller's infinity filter selection UI will no longer switch category. Instead of switching, multiple categories become selected with the yellow highlight. Attached save is an example, ...
- Thu Jan 07, 2021 2:27 pm
- Forum: Releases
- Topic: Version 1.1.7
- Replies: 25
- Views: 20744
- Wed Dec 16, 2020 6:06 am
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 44884
Re: Hotkey to replace existing structures with blueprint
this could be improved with a 'deconstruction blueprint' for saving tiles or entities you want removed in an area stamp. This would be amazing for creating 2 stage blueprints. one that includes construction 'scaffolding' like roboports and storage chests, then you just stamp the 'clean up' deconstr...
- Wed Dec 02, 2020 6:30 pm
- Forum: Not a bug
- Topic: [1.1.3] Unexpected behaviour when draging power poles
- Replies: 4
- Views: 2122
Re: [1.1.3] Unexpected behaviour when draging power poles
I've been experiencing this with Inbuilt Lighting mod. Thank you for pointing out it is modded behavior; I will look into solutions with entity flags and such.