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by IronCartographer
Sun Sep 10, 2023 3:10 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 338687

Re: Friday Facts #375 - Quality

pointa2b wrote: Sun Sep 10, 2023 2:47 pm avoid the optional feature if they don't like it.
Coal liquefaction is optional. I'll leave the rest of this thought process up to you.
by IronCartographer
Sun Sep 10, 2023 2:27 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 338687

Re: Friday Facts #375 - Quality

Optional or not, many people will feel compelled to use the quality system by virtue of the fear of missing out. This whole debate is pitting one irrationality against another: The "excitement" of introducing a slot machine into a deterministic factory game vs. the frustration of dealing with so ...
by IronCartographer
Sat Sep 09, 2023 9:34 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 338687

Re: Friday Facts #375 - Quality

The expansion absolutely is "vanilla". It is not a mod, or a custom game mode, but the big content update and overhaul that we have been expecting for years. If the sentiment behind devlopment is that it's not vanilla, then that is a monumental red-flag for me personally.


As kovarex posted ...
by IronCartographer
Sat Sep 09, 2023 8:57 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 338687

Re: Friday Facts #375 - Quality



Still, please consider multiplayer interaction in light of the polarizing nature of this system. Making quality not just optional per-map but actually per-player (allowing each player to choose when to engage with it individually and also leave it behind as desired) in terms of UI would help a ...
by IronCartographer
Sat Sep 09, 2023 6:53 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 338687

Re: Friday Facts #375 - Quality


People aren't really going to freak out and view quality as "contamination". They are overreacting. It isn't going to happen. Even in the worst case, it would be better to destroy one community than have developers pay the opportunity cost of supporting people who are that difficult, but again, I ...
by IronCartographer
Sat Sep 09, 2023 5:22 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 338687

Re: Friday Facts #375 - Quality

Thinking about this some more I wonder if it would have been better received if it only affected a few items in the official game, with potential future additions via mods and the modding API.

Toward the end of this video they go through the bonuses per-entity and discount the benefit in so many ...
by IronCartographer
Fri Sep 08, 2023 9:03 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 338687

Re: Friday Facts #375 - Quality

Xenophore wrote: Fri Sep 08, 2023 8:57 pm This... must be a late April Fools.
Perhaps not, but this was an early one!

Image
by IronCartographer
Fri Sep 08, 2023 8:52 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 338687

Re: Friday Facts #375 - Quality


Also, humongous cringe at the fact, that there are dev replies on reddit, but 0 dev replies on the forum.
I look forward to the next time corporate overlords/reddit mods decide to lock it down.


You could phrase this positively by wishing for more engagement on these forums and support for the ...
by IronCartographer
Fri Sep 08, 2023 8:16 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 338687

Re: Friday Facts #375 - Quality


Kovarex had added kovarex process to every item in the game :( .


While this may promote mastery of recirculation by those who built a kovarex enrichment loop without fully considering the implications, I share your concern that it is basically the same thing on a larger scale in terms of the ...
by IronCartographer
Fri Jun 16, 2023 6:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
Replies: 9
Views: 6217

Re: [1.1.84] Single drop coal into furnaces/drills dont work with double binds


In the next version after that, I am considering applying the fix to the "pick up items" action only, which should fix the first issue also and keep speed-runners happy, who only need this behavior for the "drop items" action, right?


To confirm, this change would mean that for my control ...
by IronCartographer
Fri Nov 25, 2022 7:19 pm
Forum: Ideas and Suggestions
Topic: Factorio command line to start a certain modlist
Replies: 7
Views: 19571

Re: Factorio command line to start a certain modlist

Bumping this thread as I had the same realization recently; avoiding a duplicate post.

tl;dr: Add --mod-list command line parameter to use a different .json file than the default mod-list.json!
Edit: And a --mod-settings parameter too...whoops!

factorio.exe --mod-list PATH\alternate-mod-list.json ...
by IronCartographer
Tue Jul 26, 2022 1:28 pm
Forum: Releases
Topic: Version 1.1.62
Replies: 18
Views: 21254

Re: Version 1.1.62

The audio seems much improved in clarity, especially evident in a test save I created a long time ago with a Warptorio platform and huge attack waves against a dense turret array.

I noticed some oddities with massive numbers of explosions (chain-detonating explosive nests) being completely silent ...
by IronCartographer
Sun Jul 24, 2022 5:51 pm
Forum: Ideas and Suggestions
Topic: Logistics chest filter alt-mode visibility
Replies: 5
Views: 3250

Re: Option to show Storage Chest Filters

Edit: I'd like to point out that I added this to an existing thread even though it wasn't the original here. :lol:


TL;DR
Add an option to view the inventory filters of storage chests in alt mode.


What ?
Chest inventories are currently displayed with a dark background. Filters could be ...
by IronCartographer
Sun Mar 14, 2021 10:08 pm
Forum: Won't fix.
Topic: [1.1.27] Game crash while Discord overlay is turned on!
Replies: 2
Views: 2602

Re: [1.1.27] Game crash while Discord overlay is turned on!

Is there no way to display an error message giving a hint of the issue, or is the line in the log detecting the overlay the extent of the clues to the cause?

Helping resolve this issue felt like pure luck--but of course it was dependent on that message in the log...
by IronCartographer
Wed Feb 24, 2021 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.25] player.cursor_stack.set_stack does not check for bp reference
Replies: 1
Views: 2959

[1.1.25] player.cursor_stack.set_stack does not check for bp reference

If the player is holding a blueprint library reference, then set_stack is used on the player's cursor, it takes on undefined state that requires pressing Q twice to clear.

Steps to reproduce:

1. Hold blueprint library blueprint in cursor
2. Run /c game.player.cursor_stack.set_stack{name = 'stone ...
by IronCartographer
Wed Feb 24, 2021 4:01 pm
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 32210

Re: Spidertron speed buff

I like the idea of player armor exoskeletons being able to augment the spidertron's movement, considering PLDs are not obstructed by riding a vehicle. In similar fashion, it would be nice if the spidertron could redirect its built-in reactor power to its grid when idle (not using energy by moving ...
by IronCartographer
Mon Feb 22, 2021 2:53 am
Forum: Releases
Topic: Version 1.1.25
Replies: 14
Views: 22711

Re: Version 1.1.25



this sound distortion


Something like this? 96343


Yes, thank you. The odd thing is that it happens both on an entirely different surface and surprisingly far away. But there are indeed flamethrowers on a surface near the origin coordinates (https://mods.factorio.com/mod/warptorio2 platform ...
by IronCartographer
Sun Feb 21, 2021 9:38 am
Forum: Releases
Topic: Version 1.1.25
Replies: 14
Views: 22711

Re: Version 1.1.25


I don't know if anyone has noticed, but I think there is a little sound error sometimes at certain times ...
You hear moments like a small audio distortion ... in previous versions it had nothing, but in this one I noticed it yesterday when I installed it.
The PC is not because I try some other ...
by IronCartographer
Mon Feb 15, 2021 9:34 pm
Forum: Releases
Topic: Version 1.1.22
Replies: 9
Views: 15680

Re: Version 1.1.22


Lowered editor surface changing shortcut to not be in the way if Control + <number> is used for something. (https://forums.factorio.com/96121)


Didn't know there was a surface-selection hotkey for the editor. Missed that somehow. Time to take my own frequent advice for new players and read the ...
by IronCartographer
Sat Jan 30, 2021 6:53 pm
Forum: Implemented Suggestions
Topic: Keyboard Shortcut for Train Grid Interface
Replies: 16
Views: 9989

Re: [1.1.19] Train GUI shortcut

Older thread here: viewtopic.php?f=6&t=94231

I’ve merged that with this topic — ssilk

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