Search found 463 matches
- Fri Nov 01, 2024 9:00 pm
- Forum: Ideas and Suggestions
- Topic: Increased visibility of differences in spoilage times
- Replies: 2
- Views: 171
Re: Increased visibility of differences in spoilage times
Log scale would just be confusing, I think. The icon shifting over time could be cool, but it would have to be subtle. It wouldn't convey the same clarity of a belt heatmap like "these belts are full of items with red freshness bars, it's a critical section to optimize!" but it might look ...
- Fri Nov 01, 2024 8:15 pm
- Forum: Ideas and Suggestions
- Topic: Option to hide technology behind an unresearched essential technology
- Replies: 1
- Views: 78
Re: Option to hide technology behind an unresearched essential technology
Great idea. Maybe on the API side a tech could have a "keystone tech" flag, and if that flag is set then the checkbox would consider if that tech is researched. Even more flexible than making it specifically for planets/packs, for any funky branching the modders might come up with. If it ...
- Fri Nov 01, 2024 7:32 pm
- Forum: Ideas and Suggestions
- Topic: Increased visibility of differences in spoilage times
- Replies: 2
- Views: 171
Increased visibility of differences in spoilage times
TL;DR Color-coding the spoilage bar to indicate how fast something will spoil, in addition to showing the % progression. What? Make it obvious that some of these things will spoil in a matter of seconds while others have far longer remaining: spoiled progress.png spoiled progress 2.png This could b...
- Thu Oct 31, 2024 9:20 am
- Forum: Bug Reports
- Topic: [2.0.11] Smart belt dragging places only input underground if obstacle has gap (MR)
- Replies: 4
- Views: 330
Re: [2.0.11] Smart belts may place only input ghost underground
Same thing happens still in 2.0.13, running across two tiles of side-by-side north-/south-facing underground hoods, from the west/east side.
- Thu Oct 24, 2024 7:51 pm
- Forum: Ideas and Suggestions
- Topic: Make higher quality nightvision goggles have less yellow tint
- Replies: 3
- Views: 196
Re: Make higher quality nightvision goggles have less yellow tint
The nightvision could use either an option to select other filters (1.1 style as an option please!) or something like you're suggesting with quality interaction. The old nightvision made better use of contrast, preserving visibility and allowing lights to clarify color rather than getting washed out...
- Fri Oct 18, 2024 12:07 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 26856
Re: Friday Facts #433 - Liftoff Initiated
I'm not against the idea of having a talky trailer, but I feel like it misses the mark here. The narration retreads what the visuals are already doing - that Fulgora has lightning, Vulcanus has lava, and Gleba has pentapods. Instead it should tell us what isn't so obvious - that Fulgora has an inve...
- Tue Sep 03, 2024 2:26 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 30914
Re: Friday Facts #401 - New terrain, new planet
Starting in deserts has been a common problem. I added an additional slider so that you can customise the starting area moisture without affecting the rest of the world. A forest start is significantly easier. Will there be a positive bias for the moisture in the starting area on the Default and ma...
- Fri May 03, 2024 3:51 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 35341
Re: Friday Facts #409 - Diminishing beacons
Beautifully done. Meaningful tradeoffs bounded by carefully considered utility curves. Excellent!
- Fri Apr 19, 2024 11:27 am
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 60
- Views: 12399
Re: Friday Facts #407 - Automating a soundtrack
That first (and third) WIP track sounded... really bad. Distractingly bad. I hope that's "just started" WIP not "final touches" WIP. It definitely gave me the impression of it being a same-y stream of randomly selected bits (sort of like No Man's Sky planets) rather than having ...
- Fri Mar 15, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 34681
Re: Friday Facts #402 - Lightspeed circuits
Nice additions! Seeing the radar hooked up to a circuit reminds me of discussions on how modules could have additional effects. Speed increasing radar scan rate, prod increasing radar radius. For roboports, speed could increase the charging power/rate, and prod could give them more charging slots. J...
- Sat Mar 09, 2024 4:46 am
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 30914
Re: Friday Facts #401 - New terrain, new planet
RSO is so popular for a reason. It's largely inertia at this point. Originally it was the only way to get a reliably viable starting area with the frequency set to low (for a rail world style experience) because there were no special rules in the base game for spawning resources you needed at the s...
- Fri Mar 08, 2024 6:23 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 30914
Re: Friday Facts #401 - New terrain, new planet
Write me down as cheering the whole way though. There's some weirdness with the 'marbling' effect on extreme settings (looking simultaneously too small-scale and large-scale at the same time in a way I'm not sure how to put into words properly), but this is very impressive. Leaving the old terrain a...
- Fri Feb 02, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 19226
Re: Friday Facts #396 - Sound improvements in 2.0
Also how dare you try to make us feel immoral for our ruthless exploitation of the planets and the mass genocide of it's inhabitants! FWIW, until biters demonstrate some sort of cultural awareness, extermination is probably a better word. Genocide doesn't even necessarily mean use of lethal force--...
- Fri Jan 26, 2024 2:08 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 28384
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I like the "no path" / "destination full" icons, they look great on trains, could you just add a "manual mode" indicator? Sometimes I accidentally switch a train to manual and then it's not obvious why iron isn't coming in :D A steering wheel icon for manual mode + sto...
- Sat Nov 04, 2023 8:34 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 41408
Re: Friday Facts #383 - Super force building
This is great but changes like this should not take this long, and im a dev. Teams roughly the same size are doing far more complex things in the span for 3-4 month cycles. What is it about Factorio that adds months to something like this? The development time of the expansion has likely been more ...
- Fri Nov 03, 2023 1:29 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 41408
Re: Friday Facts #383 - Super force building
I never imagined auto-repairing undergrounds!
This looks amazing...thank you!
(Two FFFs in a row no less! )
This looks amazing...thank you!
(Two FFFs in a row no less! )
- Fri Sep 15, 2023 3:25 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 80223
Re: Friday Facts #376 - Research and Technology
When you don't put quality modules somewhere, everything works as before, so you don't have to sort everything everywhere as some people thought. ... I can only design the game around what I enjoy, and I just don't enjoy having to keep track of a huge number of unique recipes, which all work techni...
- Sun Sep 10, 2023 3:55 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 191876
Re: Friday Facts #375 - Quality
Feedback would be much more valuable if we saw the full picture, but obviously thats not going to be the case for a little while longer. And we've seen balancing/changes before on stuff, when switching to new major versions in beta. Wube probably isn't disappearing into the ether on launch day, so ...
- Sun Sep 10, 2023 3:18 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 191876
Re: Friday Facts #375 - Quality
Just chill out and see what else is revealed over the next year. And at that point, feel free to have whatever opinions/feedback/grievance you wish. Are you suggesting waiting for it to be finalized before pointing out unintended consequences and possibilities to address them before time runs out o...
- Sun Sep 10, 2023 3:10 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 191876