Search found 503 matches

by DerivePi
Mon Mar 28, 2016 9:00 pm
Forum: Show your Creations
Topic: A simple sensor for keeping belts moving
Replies: 12
Views: 7965

Re: A simple sensor for keeping belts moving

Have you considered an ->>>>underground belt | slow inserter | smart chest | fast inserter | Underground belt return >>>>>? If the smart chest has more than say 100 items, you know the belt is jammed. Also has the advantage of providing a small buffer.
by DerivePi
Wed Mar 23, 2016 8:17 pm
Forum: Off topic
Topic: What's the first game you played with crafting?
Replies: 11
Views: 4426

Re: What's the first game you played with crafting?

"System Shock" was the first that I distinctly remember for me but "Arcanum of Steamworks and Magick Obscura" was my favorite crafting game until Factorio.
by DerivePi
Wed Mar 23, 2016 8:12 pm
Forum: Energy Production
Topic: Minimal Steam Power
Replies: 27
Views: 52305

Re: Minimal Steam Power

90 accumulators are using up their stored energy (hopefully at a rate well less than the max). No hope for that, since we are talking about a case when accumulators became fully discharged. At max rate discharge, your accumulators will last less than 17 seconds at night time. That will give you ano...
by DerivePi
Wed Mar 23, 2016 3:54 pm
Forum: Energy Production
Topic: Minimal Steam Power
Replies: 27
Views: 52305

Re: Minimal Steam Power

90 accumulators are using up their stored energy (hopefully at a rate well less than the max). The 10 accumulators are just transferring energy from the steam gens at their max rate (300 kW). Brings up a good point though. You should have a ratio of about 1 out of 6 accumulators backed up with steam...
by DerivePi
Tue Mar 22, 2016 9:07 pm
Forum: Ideas and Suggestions
Topic: Concept: Engine/Generator Modules for Machines
Replies: 19
Views: 7788

Re: Concept: Engine/Generator Modules for Machines

Don't forget the Tesla Fuelless Generator - Operates without any fuel input, but works very slowly - The current water pump and transport belts utilize this technology.
by DerivePi
Tue Mar 22, 2016 8:56 pm
Forum: Gameplay Help
Topic: Lubricant
Replies: 7
Views: 4158

Re: Lubricant

Heavy Oil goes in the one end and lubricant comes out the other - You use pipes to transport both of these liquids. Hit [alt] in the game so you can see the connection points labeled.
by DerivePi
Tue Mar 22, 2016 8:46 pm
Forum: Energy Production
Topic: Minimal Steam Power
Replies: 27
Views: 52305

Re: Minimal Steam Power

The "main factory" grid that powers the entire factory consists of solar panels and accumulators - no steam generators. It covers all items, including coal mining and defenses. Now, off to the side you have your steam gens that are completely cut off from the main power grid. The only job ...
by DerivePi
Wed Mar 09, 2016 7:19 pm
Forum: General discussion
Topic: How does the Dev team achieve such amazing things?
Replies: 4
Views: 2816

Re: How does the Dev team achieve such amazing things?

P.S. When can we play the prototype of the game? I want more games as Factorio, so I have more things to play :) Oh no you don't. This Factorio obsession can only last for another 2 or 3 years and then we'll need another Factorio game out of you. Besides, think of all the improvements that can be m...
by DerivePi
Sat Mar 05, 2016 4:56 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 201345

Re: Friday Facts #128 - Back down to earth

For the technology tree - I'd like to see the connecting lines be color coded to what science beakers are needed. Maybe even apply a thickness scale so that the science requirement can be seen at a glance.
by DerivePi
Fri Feb 12, 2016 8:39 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 88383

Re: Friday Facts #125 - Achievements

Don't panic

Mostly Harmless

[player name] you are a jerk. A complete kneebiter.
by DerivePi
Tue Jan 26, 2016 2:02 pm
Forum: Show your Creations
Topic: Buffer optimization and compression
Replies: 9
Views: 22652

Re: Buffer optimization and compression

I asked for 4 belts and Buffer not storage :P Medusalem's mass storage can be equally considered a buffer. The input and output into storage is maximized for an express belt. If you want a 4 belt input/output system here is what I came up with: https://forums.factorio.com/forum/download/file.php?id...
by DerivePi
Mon Dec 07, 2015 1:22 pm
Forum: Show your Creations
Topic: Automated Red/Green Science
Replies: 6
Views: 20129

Re: Automated Red/Green Science

For the layout, we have: ----------- Gears----- Trn Belt-- Green Science FE Plate-- Cu Cable-- Inserters- Science Research CU Plate-- Circuits-- Red Science General Comments - Design is limited with inputs of only 1 line of FE Plates and 1 line of CU Plates - No need for 4 inserter/transport belt as...
by DerivePi
Tue Oct 27, 2015 12:16 pm
Forum: Show your Creations
Topic: Item storage?
Replies: 2
Views: 7005

Re: Item storage?

This thread here -

https://forums.factorio.com/forum/vie ... f=8&t=8238

specifically, Medusalem's.
by DerivePi
Thu Oct 08, 2015 4:25 pm
Forum: General discussion
Topic: So who are we?
Replies: 18
Views: 15862

Re: So who are we?

by DerivePi
Mon Oct 05, 2015 12:47 pm
Forum: Off topic
Topic: I keep hearing fast inserters all the time!
Replies: 3
Views: 10207

Re: I keep hearing fast inserters all the time!

ssilk wrote:(I had the same with the logistic-bot sound. That was really annoying.
Treeeee-Dudldudldüdludl-Dudldldlüdlduuududldlduu-TReeeeeeeeuuuuuuuuu!
- You had me at the umlaut! :D
by DerivePi
Mon Oct 05, 2015 12:44 pm
Forum: Gameplay Help
Topic: Does Sharing Belts Limit Production?
Replies: 4
Views: 9990

Re: Does Sharing Belts Limit Production?

For the future, I'd recommend keeping coal and ore separate:
- The rate of coal consumption is much lower than the rate of ore consumption
- Coal can be removed if you replace the furnaces with electric
by DerivePi
Mon Oct 05, 2015 12:18 pm
Forum: Show your Creations
Topic: The farthest I've gotten so far...
Replies: 7
Views: 18651

Re: The farthest I've gotten so far...

My strategy starting from blue science: - Advanced Oil Refining - Military - advanced ammo (normally shotgun these days), distractor bots and poison - Defense - Lasers and Walls - Medium and large electric poles - solar panels and accumulators - Railroad (although your map doesn't need it) - Robots ...
by DerivePi
Mon Sep 21, 2015 12:01 pm
Forum: News
Topic: Friday Facts #104 - Deadlines ahead
Replies: 63
Views: 47011

Re: Friday Facts #104 - Deadlines ahead

ratchetfreak wrote:releasing in the past? that'll be a fun adventure
Yes, but first you have to produce 10 satellites, and 100 level 3 speed modules and then insert them into a locomotive, which then needs a straight run of rail to get up to 88 miles per hour :D
by DerivePi
Fri Sep 18, 2015 8:01 pm
Forum: News
Topic: Friday Facts #104 - Deadlines ahead
Replies: 63
Views: 47011

Re: Friday Facts #104 - Deadlines ahead

Sell it for a new release sale of 50% off of $49.99. Christmas is a great time to build up buzz on a new game. Think of the ordinary kids talking about Fallout 10 when they go back to school and then the smart kid starts telling his friends about this new fresh game that has a different take on gami...

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