Personally i have junctions (mklink /j target source) inside the mods folder that have correct version numbers.
C:\...\factorio\mods\my-mod-junction-1.2.3
C:\...\working_directory\my-mod-source_WIP
So my wip mods always have the same or a higher version than those on the mod portal.
Alternatively ...
Search found 202 matches
- Tue Jan 09, 2018 4:59 pm
- Forum: Technical Help
- Topic: Update only certain mods from within the game client?
- Replies: 8
- Views: 4152
- Mon Dec 25, 2017 9:39 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
@thoreus: it's updated
in next version 0.7.1 I have update the UI, new graphic for the tab and u can use with very lower display size
in next version 0.7.1 I have update the UI, new graphic for the tab and u can use with very lower display size
UI
lower UI
- Sat Dec 23, 2017 2:19 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
ho, I think it's a name problem when you've been joined a MP game or connected to update mods.
Active "Display all sheets" in Options/Mod settings/Map, I mean the owner of sheet is Admin not our current name but you can modify all
Active "Display all sheets" in Options/Mod settings/Map, I mean the owner of sheet is Admin not our current name but you can modify all
- Fri Dec 22, 2017 9:20 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them?
if you have a backup of the game with the mod you can export the recipes. but normally if you have opened your modded game ...
if you have a backup of the game with the mod you can export the recipes. but normally if you have opened your modded game ...
- Mon Dec 18, 2017 9:55 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
v0.7.0 ready for v0.16
my mod since v0.6.10 have a help in game
my mod since v0.6.10 have a help in game
- Mon Dec 18, 2017 9:19 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
I am working on itsquisher wrote:Can you please update for 0.16 please please?
- Fri Dec 15, 2017 1:41 pm
- Forum: Modding help
- Topic: [0.16.x] set custom gui style
- Replies: 2
- Views: 2031
Re: [0.16.x] set custom gui style
....Parent style not found: [foo]"..
your style must have a named property= parent
local default_gui = data.raw["gui-style"].default
default_gui["helmod_textfield"] = {
type = "textfield_style",
parent = "textfield_style",
minimal_width = 70,
maximal_width = 70
}
your style must have a named property= parent
local default_gui = data.raw["gui-style"].default
default_gui["helmod_textfield"] = {
type = "textfield_style",
parent = "textfield_style",
minimal_width = 70,
maximal_width = 70
}
- Thu Dec 14, 2017 1:27 pm
- Forum: Modding help
- Topic: How to do style-button with Item in it?
- Replies: 4
- Views: 2306
Re: How to do style-button with Item in it?
you must add a style or your picture size is null
Code: Select all
/c game.player.gui.top.add({type = "sprite-button",name = "test",sprite = "item/infinity-chest", style="icon_button"})- Thu Nov 30, 2017 1:05 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@sulian yes I saw, try last version 0.6.9 and if a page send error click icon of page and delete the bad line
- Tue Nov 28, 2017 9:31 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
I'm having the same problem kamanu had, the mod menu is not completely displayed. I've tried the free screen size, but it didn't work. I've tried changing other options in the mod option menu but none of them seem to make any difference. Scaling the UI down in the game options to ~80% puts the mod ...
- Fri Nov 03, 2017 7:17 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
resolve in Helmod 0.6.7instant.sc wrote:I and my friends are having issues with desync on 0.15.37.
The desync seems to happen when someone adds a recipe connected with Bob's fluids or when the "Add recipe" button is pressed after the fluids tab was selected.
it was a name conflict in a cache of my mod
- Fri Nov 03, 2017 7:15 pm
- Forum: Desyncs with mods
- Topic: [0.15.35] Desync reports with Helmod (plus others)
- Replies: 1
- Views: 2182
Re: [0.15.35] Desync reports with Helmod (plus others)
resolve in Helmod 0.6.7
it was a name conflict in a cache of my mod
it was a name conflict in a cache of my mod
- Fri Nov 03, 2017 3:21 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll:
You must select a technology, for sample "Worker robot speed ...
You must select a technology, for sample "Worker robot speed ...
- Fri Sep 29, 2017 3:08 pm
- Forum: Modding help
- Topic: GUI guide/references?
- Replies: 3
- Views: 4184
- Sat Sep 23, 2017 3:17 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@pezzawinkle version 0.6.6 fix technology, u can try it
now we can choose container
now we can choose container
container info
- Sat Sep 23, 2017 12:51 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@kamanu have you try Options/Mod/Per player? you can put free screen size
- Sun Sep 17, 2017 5:43 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@pezzawinkle it's a bad formula in the code
I fix it soon
- Wed Sep 13, 2017 1:58 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
is anyone else getting weird calculations when using productivity modules. i just tried calculating how many labs it would take to do a research in a set time (omni-science headache) and using bobs modules i get a productivity of 160%, and with that helmod tells me i need negative science packs to ...
- Wed Sep 13, 2017 1:47 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
error on on_configuration-changed is fixed in v0.6.5
- Mon Aug 28, 2017 5:57 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 247049
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
ok i was a bug I have corrected in v0.6.2jmickle_ wrote:There are no longer any checkboxes in the recipe selector: http://imgur.com/a/s2Yfu
you must see filter options