Search found 164 matches

by Helfima
Tue Jan 16, 2018 6:39 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Hi, i just wonder if i`m doing something from. I created a new prodution line (Angel's iron plates from saphirite ore crushing) with all subcomponents. All production steps were displayed and and the calculations were fine and i closed the window. After reopening there was only one line displayed i...
by Helfima
Tue Jan 16, 2018 11:31 am
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

@instant.sc: yes there are a desync error if research is completed and a player join game after
I fix it this day
by Helfima
Tue Jan 09, 2018 4:59 pm
Forum: Technical Help
Topic: Update only certain mods from within the game client?
Replies: 8
Views: 781

Re: Update only certain mods from within the game client?

Personally i have junctions (mklink /j target source) inside the mods folder that have correct version numbers. C:\...\factorio\mods\my-mod-junction-1.2.3 C:\...\working_directory\my-mod-source_WIP So my wip mods always have the same or a higher version than those on the mod portal. Alternatively y...
by Helfima
Mon Dec 25, 2017 9:39 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

@thoreus: it's updated

in next version 0.7.1 I have update the UI, new graphic for the tab and u can use with very lower display size
UI
lower UI
by Helfima
Sat Dec 23, 2017 2:19 am
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

ho, I think it's a name problem when you've been joined a MP game or connected to update mods.
Active "Display all sheets" in Options/Mod settings/Map, I mean the owner of sheet is Admin not our current name but you can modify all
by Helfima
Fri Dec 22, 2017 9:20 am
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them? if you have a backup of the game with the mod you can export the recipes. but normally if you have opened your modded game with...
by Helfima
Mon Dec 18, 2017 9:55 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

v0.7.0 ready for v0.16

my mod since v0.6.10 have a help in game :)
by Helfima
Mon Dec 18, 2017 9:19 am
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

squisher wrote:Can you please update for 0.16 please please? :)
I am working on it
by Helfima
Fri Dec 15, 2017 1:41 pm
Forum: Modding help
Topic: [0.16.x] set custom gui style
Replies: 2
Views: 504

Re: [0.16.x] set custom gui style

osldgoth wrote:....Parent style not found: [foo]"..
your style must have a named property= parent
sample
by Helfima
Thu Dec 14, 2017 1:27 pm
Forum: Modding help
Topic: How to do style-button with Item in it?
Replies: 4
Views: 540

Re: How to do style-button with Item in it?

you must add a style or your picture size is null

Code: Select all

/c game.player.gui.top.add({type = "sprite-button",name = "test",sprite = "item/infinity-chest", style="icon_button"})
by Helfima
Thu Nov 30, 2017 1:05 am
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

@sulian yes I saw, try last version 0.6.9 and if a page send error click icon of page and delete the bad line
by Helfima
Tue Nov 28, 2017 9:31 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

I'm having the same problem kamanu had, the mod menu is not completely displayed. I've tried the free screen size, but it didn't work. I've tried changing other options in the mod option menu but none of them seem to make any difference. Scaling the UI down in the game options to ~80% puts the mod ...
by Helfima
Fri Nov 03, 2017 7:17 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

instant.sc wrote:I and my friends are having issues with desync on 0.15.37.
The desync seems to happen when someone adds a recipe connected with Bob's fluids or when the "Add recipe" button is pressed after the fluids tab was selected.
resolve in Helmod 0.6.7
it was a name conflict in a cache of my mod
by Helfima
Fri Nov 03, 2017 7:15 pm
Forum: Desyncs with mods
Topic: [0.15.35] Desync reports with Helmod (plus others)
Replies: 1
Views: 528

Re: [0.15.35] Desync reports with Helmod (plus others)

resolve in Helmod 0.6.7
it was a name conflict in a cache of my mod
by Helfima
Fri Nov 03, 2017 3:21 am
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll: You must select a technology, for sample "Worker robot speed" (infinit...
by Helfima
Fri Sep 29, 2017 3:08 pm
Forum: Modding help
Topic: GUI guide/references?
Replies: 3
Views: 1028

Re: GUI guide/references?

by Helfima
Sat Sep 23, 2017 3:17 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

@pezzawinkle version 0.6.6 fix technology, u can try it

now we can choose container :)
container info
by Helfima
Sat Sep 23, 2017 12:51 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

@kamanu have you try Options/Mod/Per player? you can put free screen size
free_size.PNG
free_size.PNG (512.85 KiB) Viewed 3192 times
by Helfima
Sun Sep 17, 2017 5:43 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

@pezzawinkle it's a bad formula in the code :) I fix it soon
by Helfima
Wed Sep 13, 2017 1:58 am
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47032

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

is anyone else getting weird calculations when using productivity modules. i just tried calculating how many labs it would take to do a research in a set time (omni-science headache) and using bobs modules i get a productivity of 160%, and with that helmod tells me i need negative science packs to ...

Go to advanced search