Search found 199 matches
- Sat Apr 04, 2020 2:24 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 319
- Views: 151408
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
@GluAp I am French so to reassure you, English is not my native language. the concept of "sub-blocks" is basically a simple way to know how many times I will put my blueprint (sub-blocks) after it is true that all these figures are a bit confusing. I already had the idea to simplify that a...
- Wed Mar 18, 2020 1:24 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 319
- Views: 151408
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
oh sure it's a bug
- Tue Mar 17, 2020 8:08 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 319
- Views: 151408
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
select computing by factory and set the value at 2-3
the first recipe use 2-3 factory
the first recipe use 2-3 factory
- Mon Mar 16, 2020 10:50 am
- Forum: Modding discussion
- Topic: Limit percent by short integer max
- Replies: 3
- Views: 1098
Re: Limit percent by short integer max
I searched! it's not a problem with productivity there are 0% of productivity it's not a problem with 1 cycle per tick information on recipe: energy recipe=80 crafting speed=0.02 crafting speed modified=0.02*405=8.13 crafting speed limit per tick=80x60=4800 coincidence short interger max=32 767 and ...
- Mon Mar 16, 2020 1:52 am
- Forum: Implemented mod requests
- Topic: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale
- Replies: 42
- Views: 14921
Re: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale
Me i push all values by step of 100 on few tick before display the result
https://github.com/Helfima/helmod/blob/ ... r.lua#L399
if you see the next function you can see the waiting
https://github.com/Helfima/helmod/blob/ ... r.lua#L399
if you see the next function you can see the waiting
- Mon Mar 16, 2020 1:38 am
- Forum: Modding discussion
- Topic: Limit percent by short integer max
- Replies: 3
- Views: 1098
Limit percent by short integer max
I want to know if it is a limitation when percent of crafting speed modifier exced 32767 because the value stored in a short integer
in Pyanodons AlienLife we can put 27 modules with speed bonus of 1500% that do 40500% but the factory limited at +32767%
in Pyanodons AlienLife we can put 27 modules with speed bonus of 1500% that do 40500% but the factory limited at +32767%
- Wed Feb 19, 2020 2:14 am
- Forum: Technical Help
- Topic: Test tranlate request (disconnect in MP)
- Replies: 1
- Views: 535
Test tranlate request (disconnect in MP)
I have do a test if a mod tranlate request for item and fluid in a one tick (Bob & Angel pack) that can explain disconnect in MP? 9ms only for requests if we add UI and another runtime >16ms log: 751.568 Script @__test__/control.lua:7: ------------------------ 751.568 Script @__test__/control.lu...
- Tue Feb 18, 2020 2:37 pm
- Forum: Modding interface requests
- Topic: Filtering on_string_translated
- Replies: 6
- Views: 1259
Re: Filtering on_string_translated
well, if 1700x100 against 1700x3 stored in global data does not create a problem in MP I trust you. in short, let's say that if we can reduce the execution of mods on big mod packs it's always good to win, especially when someone have slow machines. but the filter to know what mod sent request is be...
- Tue Feb 18, 2020 11:48 am
- Forum: Modding interface requests
- Topic: Filtering on_string_translated
- Replies: 6
- Views: 1259
Re: Filtering on_string_translated
yes it's a problem, we need a filter on mod or uuid to reduce the mod execution when is not necessary, that can reduce desync/disconnect problem in multi-player when we have a lot of translate string request. if you can get local tag (en,fr ect..) that can save space in global table. for example wit...
- Mon Feb 17, 2020 11:54 am
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50739
Re: [0.14] What is it used for?
hello coppermine I mean you must add more control on the response of tranlation request some time the key is nil (it was the last bug of TwentyEighty) local key = event.localised_string[1] or event.localised_string translations[key] = event.result https://github.com/Helfima/helmod/blob/master/data/U...
- Mon Feb 17, 2020 11:31 am
- Forum: Modding interface requests
- Topic: Second argument to log (and maybe print): options
- Replies: 12
- Views: 2018
Re: Second argument to log (and maybe print): options
I made a debugger which writes only if it is active it accepts a list of parameters you can get inspired https://github.com/Helfima/helmod/blob/master/core/logging.lua Sample: Logging:debug(ModelCompute.classname, "lua_ingredient.name", lua_ingredient.name, "nextCount=", nextCoun...
- Wed Feb 12, 2020 8:11 pm
- Forum: Implemented mod requests
- Topic: LuaEntityPrototype.burns_fluid ?
- Replies: 2
- Views: 897
Re: LuaEntityPrototype.burns_fluid ?
oooh ok, it's good
- Wed Feb 12, 2020 2:04 pm
- Forum: Implemented mod requests
- Topic: LuaEntityPrototype.burns_fluid ?
- Replies: 2
- Views: 897
LuaEntityPrototype.burns_fluid ?
Hello I try to find the fluid consumption on a boiler using fluid for energy (mod Pyanodon) but I see nothing for "burns_fluid = true" in EntityPrototype of the api probably need some information on energy_consumption when burns_fluid = true could we at least have this property: [R] LuaEnt...
- Wed Jan 29, 2020 1:22 pm
- Forum: Implemented mod requests
- Topic: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale
- Replies: 42
- Views: 14921
Re: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale
my mod has been using the function for several months and no one reported a problem on this feature for each player 1) I build a set of all localised string 2) I request translate for all localised string in a loop (https://github.com/Helfima/helmod/blob/master/selector/AbstractSelector.lua#L422) 3)...
- Wed Jan 22, 2020 6:59 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 319
- Views: 151408
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
@BlueTemplar: yes it's outdated, not enough time
@nosports: what are you want to do with stack information?
@nosports: what are you want to do with stack information?
- Mon Dec 30, 2019 7:44 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 319
- Views: 151408
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
100% corresponds to 100% of production for the previous lines and some time you don't want produce all in a line
for example, to produce petrolium gas you want produce with 2 lines, that's what it is for- Mon Dec 30, 2019 1:47 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 319
- Views: 151408
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
@ RickJS: It was a bug, we couldn't edit this technology Version: 0.9.18 Date: 30. 12. 2019 Features: - Added module selection unit (selector or priority) - Added remove button on preference priority - Added summary for block (icon near icon for pin panel) Changes: - Changed caches use global data -...
- Mon Dec 09, 2019 4:17 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 319
- Views: 151408
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
@frugal10191 for me it's ok, you can't do better. after you have used matrix solver you can disable it, it set the production % for the better ratio. py1.png I drew the constraints. perhaps you want that the solver ignore some product ? in your case if all production % are equals at 100% you not nee...
- Mon Dec 02, 2019 4:18 pm
- Forum: Off topic
- Topic: How old are the players of Factorio
- Replies: 62
- Views: 64373
Re: How old are the players of Factorio
my first pc, well not really
https://en.wikipedia.org/wiki/Minitel
NB: 3615 ULA pour les connaisseurs
https://en.wikipedia.org/wiki/Minitel
NB: 3615 ULA pour les connaisseurs
- Tue Nov 26, 2019 5:18 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 319
- Views: 151408
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
As it is now, the mod takes desired production rate as input and provides number of required machines as output. Is there a way to flip it around? I want to design a chain, manipulate the number of machines/modules and receive input/output production rates of materials. Is there a way to do this, o...