Search found 199 matches

by Helfima
Wed Sep 07, 2016 1:51 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59618

Re: Production Calculator Google Sheet [0.13 & 0.14]

i have made i MOD for that :) without cost but u can use with other MOD
https://mods.factorio.com/mods/Helfima/helmod
Rocket number
Production block
by Helfima
Tue Sep 06, 2016 12:28 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152113

Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.

@apriori: locale added for v0.14 i mean our source file is not full and check the file https://github.com/Helfima/helmod
by Helfima
Sat Sep 03, 2016 12:11 pm
Forum: Modding help
Topic: GUI frame vertical lengh too long
Replies: 4
Views: 1244

Re: GUI frame vertical lengh too long

Maximal value is juste for frame display. If u have more child is displayed out of the frame
by Helfima
Sat Sep 03, 2016 2:02 am
Forum: General discussion
Topic: Productivity module examination
Replies: 14
Views: 6059

Re: Productivity module examination

I have made MOD for these calculation
https://mods.factorio.com/mods/Helfima/helmod
Check my wiki to use
by Helfima
Fri Sep 02, 2016 9:54 pm
Forum: Modding help
Topic: GUI frame vertical lengh too long
Replies: 4
Views: 1244

Re: GUI frame vertical lengh too long

If u use a vertical frame, it try put all children in vertical before
2 way for ur problem
Use a table type guielement with 2 column
Or use a horizontal flow for label and button by row
by Helfima
Mon Aug 29, 2016 12:12 pm
Forum: Duplicates
Topic: [0.14.1] Logistic robots doesn't work
Replies: 4
Views: 1116

Re: [0.14.1] Logistic robots doesn't work

oh I had not seen it and I'll try to be more accurate next time :)
thanks
by Helfima
Mon Aug 29, 2016 12:06 pm
Forum: General discussion
Topic: Production rate calculations..
Replies: 7
Views: 3073

Re: Production rate calculations..

try my MOD https://mods.factorio.com/mods/Helfima/helmod
and u can build a perfect production line
by Helfima
Mon Aug 29, 2016 11:53 am
Forum: Modding help
Topic: [solved] GUI elements - how to determine type?
Replies: 4
Views: 1166

Re: GUI elements - how to determine type?

i use string.find AND regex pattern on the GuiElement name, my MOD have a big dynamic UI https://github.com/Helfima/helmod/blob/master/planner/plannerDialog.lua function PlannerDialog.methods:on_gui_click(event) if event.element.valid and string.find(event.element.name, self:classname()) then local ...
by Helfima
Sun Aug 28, 2016 9:54 pm
Forum: Duplicates
Topic: [0.14.1] Logistic robots doesn't work
Replies: 4
Views: 1116

Re: [0.14.1] Logistic robots doesn't work

my logistic robots should replenish items in me but when I'm in their area it nothing happens unless there's an event
When press F i create a event and it work after!
by Helfima
Sun Aug 28, 2016 3:52 am
Forum: Duplicates
Topic: [0.14.1] Logistic robots doesn't work
Replies: 4
Views: 1116

[0.14.1] Logistic robots doesn't work

My Logistic robots doesn't work?
if i press [F] to pick something it's ok

load my game en press [F] to see the bug
Live Fusee 19.zip
(31.52 MiB) Downloaded 75 times
by Helfima
Wed Aug 10, 2016 11:13 am
Forum: Ideas and Requests For Mods
Topic: [Request] power properties on LuaItemPrototype
Replies: 5
Views: 2001

Re: [Request] power properties on LuaItemPrototype

the nominal values could are on luaitemprototype?
by Helfima
Thu Aug 04, 2016 10:11 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152113

Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.

arf i had removed icon file
i have commited quick fix version 0.2.1
by Helfima
Thu Aug 04, 2016 8:24 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152113

Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.

Version 0.2.0 commited and wiki updated with the change
by Helfima
Thu Aug 04, 2016 11:38 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152113

[MOD 0.14-1.0]Helmod: Assistant to plan its base.

Helmod: Assistant to plan its base. Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power. tutorial en francais: https://youtu.be/zrdLD2QOA0w @see MOD and description: https://mods.factorio.com/mods/Helfima/helmod @see for help: click on help icon @issues: ...
by Helfima
Wed Aug 03, 2016 9:20 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: high-speed producting: Stack inserter speed and input limits
Replies: 21
Views: 28784

Re: high-speed producting: Stack inserter speed and input limits

my incredible template to produce more without bots (Factorio v0.13.8+) :lol: 2016-08-03_102449.png 2016-08-03_103459.png in theorical, this can produce more than 4k EC/m 2016-08-03_103528.png in theorical, this can produce 4 "Module of production 3" per minute 2016-08-03_103556.png my cal...
by Helfima
Tue Aug 02, 2016 1:16 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: high-speed producting: Stack inserter speed and input limits
Replies: 21
Views: 28784

Re: high-speed producting: Stack inserter speed and input limits

when the inserter takes on the belt, it waits a few tenth of a second if the stack is not complete or if it can not be taken. When he takes a factory or a safety he does not expect the next item on the belt and takes all he can in one shot, it is more stable I put a screen again later, but I use che...
by Helfima
Mon Aug 01, 2016 3:44 pm
Forum: Ideas and Requests For Mods
Topic: [Request] power properties on LuaItemPrototype
Replies: 5
Views: 2001

[Request] power properties on LuaItemPrototype

We have no information on the maximal power emission or power consumption on LuaItemPrototype I make a MOD to plan the production line and i can't calcul the electrical power if u add some properties for power, sample: power_production power_usage EDIT: i mean other properties can add speed_usage fo...
by Helfima
Fri Jul 29, 2016 12:51 pm
Forum: Modding help
Topic: Create a data.raw modifying function
Replies: 7
Views: 2265

Re: Create a data.raw modifying function

you must initialize the table before set properties. modify = function(dataType, name, subgroup, order) if data.raw[dataType] == nil then data.raw[dataType] = {} end if data.raw[dataType][name] == nil then data.raw[dataType][name] = {} end data.raw[dataType][name].subgroup = subgroup data.raw[dataTy...
by Helfima
Thu Jul 28, 2016 12:05 pm
Forum: Modding help
Topic: control.lua for vanilla entities
Replies: 3
Views: 1143

Re: control.lua for vanilla entities

it's not in lua code, i mean is in c++
by Helfima
Wed Jul 27, 2016 3:07 pm
Forum: Modding help
Topic: Bug in mods!
Replies: 2
Views: 850

Re: Bug in mods!

you search in area of 0 size

replace line 12 in heavy-oil_0.9.5\control.lua

Code: Select all

local radius = 1
				local other_ents = entity.surface.find_entities{{entity.position.x - radius, entity.position.y - radius}, {entity.position.x + radius, entity.position.y + radius}}

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