Search found 202 matches

by Helfima
Sun Sep 11, 2016 1:15 pm
Forum: Modding help
Topic: Mod Error
Replies: 5
Views: 1867

Re: Mod Error

or eclipse with lua plugin, i like
viewtopic.php?f=34&t=29919&p=204969#p204969
by Helfima
Sun Sep 11, 2016 1:14 pm
Forum: Modding discussion
Topic: [Guide] Linting lua and json files to spot missed errors
Replies: 4
Views: 3882

Re: [Guide] Linting lua and json files to spot missed errors

I prefere Eclipse IDE

1) download eclipse
https://eclipse.org/downloads/eclipse-packages/ choose "Eclipse IDE for Java EE Developers"

2) install plugin lua
launch eclipse
open Help/Install new software
add Work with http://download.eclipse.org/ldt/releases/milestones/
select lua developement tools ...
by Helfima
Thu Sep 08, 2016 12:14 pm
Forum: Modding help
Topic: defines.lua - where is it?
Replies: 6
Views: 3729

Re: defines.lua - where is it?

build defines.lua variable file and put in ur path
http://lua-api.factorio.com/latest/defines.html
by Helfima
Wed Sep 07, 2016 1:51 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [2.0 Space Age & Vanilla]
Replies: 55
Views: 81772

Re: Production Calculator Google Sheet [0.13 & 0.14]

i have made i MOD for that :) without cost but u can use with other MOD
https://mods.factorio.com/mods/Helfima/helmod
Rocket number
Production block
by Helfima
Tue Sep 06, 2016 12:28 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225852

Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.

@apriori: locale added for v0.14 i mean our source file is not full and check the file https://github.com/Helfima/helmod
by Helfima
Sat Sep 03, 2016 12:11 pm
Forum: Modding help
Topic: GUI frame vertical lengh too long
Replies: 4
Views: 1758

Re: GUI frame vertical lengh too long

Maximal value is juste for frame display. If u have more child is displayed out of the frame
by Helfima
Sat Sep 03, 2016 2:02 am
Forum: General discussion
Topic: Productivity module examination
Replies: 14
Views: 8120

Re: Productivity module examination

I have made MOD for these calculation
https://mods.factorio.com/mods/Helfima/helmod
Check my wiki to use
by Helfima
Fri Sep 02, 2016 9:54 pm
Forum: Modding help
Topic: GUI frame vertical lengh too long
Replies: 4
Views: 1758

Re: GUI frame vertical lengh too long

If u use a vertical frame, it try put all children in vertical before
2 way for ur problem
Use a table type guielement with 2 column
Or use a horizontal flow for label and button by row
by Helfima
Mon Aug 29, 2016 12:12 pm
Forum: Duplicates
Topic: [0.14.1] Logistic robots doesn't work
Replies: 4
Views: 1609

Re: [0.14.1] Logistic robots doesn't work

oh I had not seen it and I'll try to be more accurate next time :)
thanks
by Helfima
Mon Aug 29, 2016 12:06 pm
Forum: General discussion
Topic: Production rate calculations..
Replies: 7
Views: 3801

Re: Production rate calculations..

try my MOD https://mods.factorio.com/mods/Helfima/helmod
and u can build a perfect production line
by Helfima
Mon Aug 29, 2016 11:53 am
Forum: Modding help
Topic: [solved] GUI elements - how to determine type?
Replies: 4
Views: 1750

Re: GUI elements - how to determine type?

i use string.find AND regex pattern on the GuiElement name, my MOD have a big dynamic UI

https://github.com/Helfima/helmod/blob/master/planner/plannerDialog.lua

function PlannerDialog.methods:on_gui_click(event)
if event.element.valid and string.find(event.element.name, self:classname()) then ...
by Helfima
Sun Aug 28, 2016 9:54 pm
Forum: Duplicates
Topic: [0.14.1] Logistic robots doesn't work
Replies: 4
Views: 1609

Re: [0.14.1] Logistic robots doesn't work

my logistic robots should replenish items in me but when I'm in their area it nothing happens unless there's an event
When press F i create a event and it work after!
by Helfima
Sun Aug 28, 2016 3:52 am
Forum: Duplicates
Topic: [0.14.1] Logistic robots doesn't work
Replies: 4
Views: 1609

[0.14.1] Logistic robots doesn't work

My Logistic robots doesn't work?
if i press [F] to pick something it's ok

load my game en press [F] to see the bug
Live Fusee 19.zip
(31.52 MiB) Downloaded 115 times
by Helfima
Wed Aug 10, 2016 11:13 am
Forum: Ideas and Requests For Mods
Topic: [Request] power properties on LuaItemPrototype
Replies: 5
Views: 2722

Re: [Request] power properties on LuaItemPrototype

the nominal values could are on luaitemprototype?
by Helfima
Thu Aug 04, 2016 10:11 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225852

Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.

arf i had removed icon file
i have commited quick fix version 0.2.1
by Helfima
Thu Aug 04, 2016 8:24 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225852

Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.

Version 0.2.0 commited and wiki updated with the change
by Helfima
Thu Aug 04, 2016 11:38 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225852

[MOD 0.14-1.0]Helmod: Assistant to plan its base.

Helmod: Assistant to plan its base.
Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power.

tutorial en francais: https://youtu.be/zrdLD2QOA0w

@see MOD and description: https://mods.factorio.com/mods/Helfima/helmod
@see for help: click on help icon ...
by Helfima
Wed Aug 03, 2016 9:20 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: high-speed producting: Stack inserter speed and input limits
Replies: 21
Views: 34027

Re: high-speed producting: Stack inserter speed and input limits

my incredible template to produce more without bots (Factorio v0.13.8+) :lol:

2016-08-03_102449.png

2016-08-03_103459.png

in theorical, this can produce more than 4k EC/m
2016-08-03_103528.png

in theorical, this can produce 4 "Module of production 3" per minute
2016-08-03_103556.png

my ...
by Helfima
Tue Aug 02, 2016 1:16 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: high-speed producting: Stack inserter speed and input limits
Replies: 21
Views: 34027

Re: high-speed producting: Stack inserter speed and input limits

when the inserter takes on the belt, it waits a few tenth of a second if the stack is not complete or if it can not be taken.
When he takes a factory or a safety he does not expect the next item on the belt and takes all he can in one shot, it is more stable

I put a screen again later, but I use ...
by Helfima
Mon Aug 01, 2016 3:44 pm
Forum: Ideas and Requests For Mods
Topic: [Request] power properties on LuaItemPrototype
Replies: 5
Views: 2722

[Request] power properties on LuaItemPrototype

We have no information on the maximal power emission or power consumption on LuaItemPrototype
I make a MOD to plan the production line and i can't calcul the electrical power

if u add some properties for power, sample:
power_production
power_usage

EDIT:
i mean other properties can add

speed_usage ...

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