Search found 202 matches

by Helfima
Thu Apr 06, 2017 1:00 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225943

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

Thanks Helfima, this mod is great.

For anyone using a mod pack that enables productivity modules in places where they normally wouldn't go, you can do the following to this mod to get it to not disable productivity modules.

Edit plannerAbstractEdition.lua
Go to line 542
change the false to true ...
by Helfima
Wed Mar 29, 2017 3:44 pm
Forum: Modding help
Topic: Cheking if a file/sprite exists.
Replies: 5
Views: 2341

Re: Cheking if a file/sprite exists.

you can use pcall to escape error

see https://github.com/Helfima/helmod/blob/ ... i.lua#L217

if sprite doesn't exist i put a text button
by Helfima
Wed Mar 29, 2017 12:11 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225943

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

Hello
It is complicated to balance the productions but I have a method of approach.
step0.png
Place all recipes.
We note that the second line produces all the blocks of fuels and we do not consume the other petroleum products.
step1.png
We do not touch line 3 because we want to produce 100% of ...
by Helfima
Fri Mar 24, 2017 12:58 pm
Forum: Angels Mods
Topic: Spreadsheeting with Angel's mods
Replies: 2
Views: 1980

Re: Spreadsheeting with Angel's mods

you can use my mod, no need spreadsheets :)
helmod
by Helfima
Wed Mar 22, 2017 12:38 pm
Forum: Modding help
Topic: client only with gui?
Replies: 2
Views: 1050

Re: client only with gui?

SilverB1rd wrote:I'm trying to create a ratio cheat sheet / calculator mod
i have create a mod for that :P Helmod
by Helfima
Wed Mar 15, 2017 2:04 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225943

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

Nexela wrote:Currently using this mod in multiplayer and it is possible for others to change the game speed.

Suggested change:
On line 32 of function SpeedController.methods:bindController(player) in helmod/speed/speedController.lua you should add "and player.admin" to the if statement
it s added
by Helfima
Mon Mar 13, 2017 12:40 pm
Forum: Gameplay Help
Topic: What exactly is the formula for productivity modules?
Replies: 12
Views: 11577

Re: What exactly is the formula for productivity modules?

it s better to use productivity modules in machine and speed modules in beacon where it is possible.
i have try with speed modules and effectivity module and the base is 30% more bigger

Calculation 1 rocket per minute (with my mod in signature)

Some setup
by Helfima
Wed Mar 08, 2017 2:46 am
Forum: Gameplay Help
Topic: boilers
Replies: 9
Views: 4400

Re: boilers

You can use my mod and go energy tab https://mods.factorio.com/mods/Helfima/helmod
You can check your power solution
I have validated with bob and angel mod
by Helfima
Mon Jan 16, 2017 2:41 am
Forum: Angels Mods
Topic: bug no bio processing plant after update
Replies: 0
Views: 1153

bug no bio processing plant after update

I can't build bio processing plant after update angelbioprocessing 0.1.1 to 0.2.0
I have research but no plant
see attachment
by Helfima
Sat Dec 31, 2016 3:14 pm
Forum: Angels Mods
Topic: Finding that perfect smelting ratio spread sheet
Replies: 3
Views: 4042

Re: Finding that perfect smelting ratio spread sheet

Try my mod :D see it in my signature
by Helfima
Wed Dec 28, 2016 11:45 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225943

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

I have updated the first post
i have added a block pinned panel to bluid (in game) your block with a litle info
by Helfima
Mon Dec 12, 2016 11:53 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225943

Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.

Hello gecko
See the number in the screen
1) you must use Product field in recipe edition and set production ratio
-ligth oil = 0.4
-Heavy oil = 0.17
-Refined = 1
2) the light oil recipe produce 40% of required gas
the Heavy oil recipe produce 17% of required ligth oil
the refine recipe produce 100 ...
by Helfima
Tue Nov 01, 2016 4:51 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225943

Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.

I have a problem. The newest version is borked. The window is 'moved' to the side so much that I cannot move the mouse to close it by clicking on its close button.
normaly the top button close window
could you give me your display size? if it's under 1600*900 u can i have a problem, with screen ...
by Helfima
Wed Oct 26, 2016 7:06 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225943

Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.

I have push new version

Add 1s base time
Add scroll on recipe selector panel
Moved main panel in center gui

I'm currently using version 0.2.13 of Helmod with version 0.14.10 of Factorio.

What does the number for product represent?

When I want to input an amount for a final product, for ...
by Helfima
Thu Sep 29, 2016 12:45 am
Forum: Duplicates
Topic: [0.14.10] Bug with robot
Replies: 1
Views: 799

[0.14.10] Bug with robot

I have a duplicate of beacon,one real and one shadow
I think that's when I canceled the deconstruction then rested a blue print over
see in the middle, we can see double modules and my robot wait to place beacon!
image
by Helfima
Sat Sep 17, 2016 5:52 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225943

Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.

i have put a new version for 0.13 and 0.14

I have change the number of element, now is before icon
I have change the recipe edition
I have added the rest of products
and other
now we can see percent production in the list
by Helfima
Sat Sep 17, 2016 5:45 pm
Forum: Mod portal Discussion
Topic: Bug on FactorioMods Site
Replies: 7
Views: 4050

Re: Bug on FactorioMods Site

for the mod question is here viewforum.php?f=25

use the Code balise to put our code

y can't call game.player in script
by Helfima
Fri Sep 16, 2016 5:19 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225943

Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.

@Jupiter

1) Transport by belt, robot, train, we have lot of container, perhaps is better to add a new tab for that

2) For the ratio factory/beacon is important for the power calculation and the combo is even more important, it's for ingredients calculation
for me i have factory/beacon = [1.1,1.3 ...
by Helfima
Sun Sep 11, 2016 1:30 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 225943

Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.

It is not false :D
but now I do not think adding more translation, you made me a base and the last few I made by myself and another personne on github i have help me
thank

i have update the first message

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