Thanks Helfima, this mod is great.
For anyone using a mod pack that enables productivity modules in places where they normally wouldn't go, you can do the following to this mod to get it to not disable productivity modules.
Edit plannerAbstractEdition.lua
Go to line 542
change the false to true ...
Search found 202 matches
- Thu Apr 06, 2017 1:00 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 225943
- Wed Mar 29, 2017 3:44 pm
- Forum: Modding help
- Topic: Cheking if a file/sprite exists.
- Replies: 5
- Views: 2341
Re: Cheking if a file/sprite exists.
you can use pcall to escape error
see https://github.com/Helfima/helmod/blob/ ... i.lua#L217
if sprite doesn't exist i put a text button
see https://github.com/Helfima/helmod/blob/ ... i.lua#L217
if sprite doesn't exist i put a text button
- Wed Mar 29, 2017 12:11 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 225943
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
Hello
It is complicated to balance the productions but I have a method of approach.
step0.png
Place all recipes.
We note that the second line produces all the blocks of fuels and we do not consume the other petroleum products.
step1.png
We do not touch line 3 because we want to produce 100% of ...
It is complicated to balance the productions but I have a method of approach.
step0.png
Place all recipes.
We note that the second line produces all the blocks of fuels and we do not consume the other petroleum products.
step1.png
We do not touch line 3 because we want to produce 100% of ...
- Fri Mar 24, 2017 12:58 pm
- Forum: Angels Mods
- Topic: Spreadsheeting with Angel's mods
- Replies: 2
- Views: 1980
- Wed Mar 22, 2017 12:38 pm
- Forum: Modding help
- Topic: client only with gui?
- Replies: 2
- Views: 1050
Re: client only with gui?
i have create a mod for thatSilverB1rd wrote:I'm trying to create a ratio cheat sheet / calculator mod
- Wed Mar 15, 2017 2:04 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 225943
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
it s addedNexela wrote:Currently using this mod in multiplayer and it is possible for others to change the game speed.
Suggested change:
On line 32 of function SpeedController.methods:bindController(player) in helmod/speed/speedController.lua you should add "and player.admin" to the if statement
- Mon Mar 13, 2017 12:40 pm
- Forum: Gameplay Help
- Topic: What exactly is the formula for productivity modules?
- Replies: 12
- Views: 11577
Re: What exactly is the formula for productivity modules?
it s better to use productivity modules in machine and speed modules in beacon where it is possible.
i have try with speed modules and effectivity module and the base is 30% more bigger
Calculation 1 rocket per minute (with my mod in signature)
Some setup
i have try with speed modules and effectivity module and the base is 30% more bigger
Calculation 1 rocket per minute (with my mod in signature)
Some setup
- Wed Mar 08, 2017 2:46 am
- Forum: Gameplay Help
- Topic: boilers
- Replies: 9
- Views: 4400
Re: boilers
You can use my mod and go energy tab https://mods.factorio.com/mods/Helfima/helmod
You can check your power solution
I have validated with bob and angel mod
You can check your power solution
I have validated with bob and angel mod
- Mon Jan 16, 2017 2:41 am
- Forum: Angels Mods
- Topic: bug no bio processing plant after update
- Replies: 0
- Views: 1153
bug no bio processing plant after update
I can't build bio processing plant after update angelbioprocessing 0.1.1 to 0.2.0
I have research but no plant
see attachment
I have research but no plant
see attachment
- Sat Dec 31, 2016 3:14 pm
- Forum: Angels Mods
- Topic: Finding that perfect smelting ratio spread sheet
- Replies: 3
- Views: 4042
Re: Finding that perfect smelting ratio spread sheet
Try my mod
see it in my signature
- Wed Dec 28, 2016 11:45 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 225943
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
I have updated the first post
i have added a block pinned panel to bluid (in game) your block with a litle info
i have added a block pinned panel to bluid (in game) your block with a litle info
- Mon Dec 12, 2016 11:53 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 225943
Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.
Hello gecko
See the number in the screen
1) you must use Product field in recipe edition and set production ratio
-ligth oil = 0.4
-Heavy oil = 0.17
-Refined = 1
2) the light oil recipe produce 40% of required gas
the Heavy oil recipe produce 17% of required ligth oil
the refine recipe produce 100 ...
See the number in the screen
1) you must use Product field in recipe edition and set production ratio
-ligth oil = 0.4
-Heavy oil = 0.17
-Refined = 1
2) the light oil recipe produce 40% of required gas
the Heavy oil recipe produce 17% of required ligth oil
the refine recipe produce 100 ...
- Tue Nov 01, 2016 4:51 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 225943
Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.
I have a problem. The newest version is borked. The window is 'moved' to the side so much that I cannot move the mouse to close it by clicking on its close button.
normaly the top button close window
could you give me your display size? if it's under 1600*900 u can i have a problem, with screen ...
normaly the top button close window
could you give me your display size? if it's under 1600*900 u can i have a problem, with screen ...
- Wed Oct 26, 2016 7:06 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 225943
Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.
I have push new version
Add 1s base time
Add scroll on recipe selector panel
Moved main panel in center gui
I'm currently using version 0.2.13 of Helmod with version 0.14.10 of Factorio.
What does the number for product represent?
When I want to input an amount for a final product, for ...
Add 1s base time
Add scroll on recipe selector panel
Moved main panel in center gui
I'm currently using version 0.2.13 of Helmod with version 0.14.10 of Factorio.
What does the number for product represent?
When I want to input an amount for a final product, for ...
- Thu Sep 29, 2016 12:45 am
- Forum: Duplicates
- Topic: [0.14.10] Bug with robot
- Replies: 1
- Views: 799
[0.14.10] Bug with robot
I have a duplicate of beacon,one real and one shadow
I think that's when I canceled the deconstruction then rested a blue print over
see in the middle, we can see double modules and my robot wait to place beacon!
I think that's when I canceled the deconstruction then rested a blue print over
see in the middle, we can see double modules and my robot wait to place beacon!
image
- Mon Sep 19, 2016 12:35 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
- Replies: 19
- Views: 12131
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
i confirm it crash every time i can't play more than 1h
- Sat Sep 17, 2016 5:52 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 225943
Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.
i have put a new version for 0.13 and 0.14
I have change the number of element, now is before icon
I have change the recipe edition
I have added the rest of products
and other
I have change the number of element, now is before icon
I have change the recipe edition
I have added the rest of products
and other
now we can see percent production in the list
- Sat Sep 17, 2016 5:45 pm
- Forum: Mod portal Discussion
- Topic: Bug on FactorioMods Site
- Replies: 7
- Views: 4050
Re: Bug on FactorioMods Site
for the mod question is here viewforum.php?f=25
use the Code balise to put our code
y can't call game.player in script
use the Code balise to put our code
y can't call game.player in script
- Fri Sep 16, 2016 5:19 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 225943
Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.
@Jupiter
1) Transport by belt, robot, train, we have lot of container, perhaps is better to add a new tab for that
2) For the ratio factory/beacon is important for the power calculation and the combo is even more important, it's for ingredients calculation
for me i have factory/beacon = [1.1,1.3 ...
1) Transport by belt, robot, train, we have lot of container, perhaps is better to add a new tab for that
2) For the ratio factory/beacon is important for the power calculation and the combo is even more important, it's for ingredients calculation
for me i have factory/beacon = [1.1,1.3 ...
- Sun Sep 11, 2016 1:30 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 225943
Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.
It is not false
but now I do not think adding more translation, you made me a base and the last few I made by myself and another personne on github i have help me
thank
i have update the first message
but now I do not think adding more translation, you made me a base and the last few I made by myself and another personne on github i have help me
thank
i have update the first message