Search found 199 matches
- Fri Aug 04, 2017 5:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.32] API bad value for beacon.distribution_effectivity
- Replies: 4
- Views: 3168
[0.15.32] API bad value for beacon.distribution_effectivity
API return a bad value for beacon.distribution_effectivity normaly is 0.5 but that return 3 ? command line /c game.player.print(game.entity_prototypes["beacon"].distribution_effectivity) beacon.distribution_effectivity.PNG extract of data.raw { type = "beacon", name = "beaco...
- Wed Jul 26, 2017 12:08 pm
- Forum: Modding help
- Topic: [Solved] Odd return from item.subgroup
- Replies: 4
- Views: 1730
Re: Odd return from item.subgroup
hello,
if you want write any object from Factorio i have create a function to parse all properties https://github.com/Helfima/helmod/blob/ ... b.lua#L133
if you use my mod you can see propeties viewtopic.php?f=92&t=30465&start=60#p280735
if you want write any object from Factorio i have create a function to parse all properties https://github.com/Helfima/helmod/blob/ ... b.lua#L133
if you use my mod you can see propeties viewtopic.php?f=92&t=30465&start=60#p280735
- Mon Jul 24, 2017 12:11 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152268
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Hi, what's the purpose to have multiple production blocks in production line using each other output vs having all things in 1 production block? A block is a small part of the final base is having a simpler structure than all in one block knowing that we could make subblocks to better match the con...
- Tue Jul 11, 2017 5:12 pm
- Forum: General discussion
- Topic: End game production view (Angel's + Bob's)
- Replies: 14
- Views: 7219
Re: End game production view (Angel's + Bob's)
Thanks spitfire_23, I tried helmod and I was able to add some recipes, but it did not appear to calculate anything. I mean, it was apparent that it was supposed to calculate things, but all the results were 0. Does anyone have total consumption information for 0.15 with Angel's/Bob's at the first r...
- Thu Jul 06, 2017 3:42 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152268
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@TheBearKing: The images are not recent but the principle is the same I calculate all the necessary production by decomposing well my blocks, to split a block in sub block use "max per block" field in recipe edit http://imgur.com/a/86QG5 and after I build my sub-block by respecting the rat...
- Wed Jul 05, 2017 6:03 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152268
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@TheBearKing
I am not sure that the search for the perfect ratio on the plants is really useful because in this case the previous plant will produce of the surplus not consumed
Otherwise there is a display option in the Mod menu to see the comma
I am not sure that the search for the perfect ratio on the plants is really useful because in this case the previous plant will produce of the surplus not consumed
Otherwise there is a display option in the Mod menu to see the comma
Mod Options
- Sat Jul 01, 2017 4:17 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152268
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
tutorial en francais: https://youtu.be/zrdLD2QOA0w
- Wed Jun 28, 2017 11:51 am
- Forum: Modding help
- Topic: How do I accept commands with arguments?
- Replies: 3
- Views: 1530
- Wed Jun 28, 2017 9:12 am
- Forum: General discussion
- Topic: Smelters/Plastic need for full belt of blue circuits?
- Replies: 9
- Views: 5951
Re: Smelters/Plastic need for full belt of blue circuits?
it s not updated for 0.15 but is a good estimate
http://imgur.com/a/86QG5 (see my signature for the mod)
http://imgur.com/a/86QG5 (see my signature for the mod)
- Mon Jun 26, 2017 12:04 pm
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 43315
Re: Simple property requests (something that exists but has no way to read/write it)
I don't see solar production value, it's missing?Helfima wrote:....
luaEntityPrototype.production - Solar production
- Tue Jun 20, 2017 4:28 pm
- Forum: Modding help
- Topic: Fluid registration
- Replies: 4
- Views: 1347
Re: Fluid registration
I can't seem to get it right. This code won't load: { --gas hydrogen type="fluid", name = "gas-hydrogen", icon = "__mod-name__/graphics/icons/hydrogen-filled.png", default_temperature="20", max_temperature="20", heat_capacity="0", pressure...
- Sun Jun 11, 2017 1:35 am
- Forum: Modding help
- Topic: How are styles defined for factorio's GUIs?
- Replies: 3
- Views: 2050
- Sun Jun 11, 2017 1:28 am
- Forum: Technical Help
- Topic: Game Crashes on Steam from ShinyBob Mod
- Replies: 3
- Views: 1333
Re: Game Crashes on Steam from ShinyBob Mod
push [win] and tape cmd <= this open command dos
after tape "set app" and [enter] and you can see variable of your environement
normally is c:\users\<user_account>\AppData\Roaming
after tape "set app" and [enter] and you can see variable of your environement
normally is c:\users\<user_account>\AppData\Roaming
cmd appdata
if you tape in explorer url %appdata%\Factorio
folder
- Sat Jun 10, 2017 6:35 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152268
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@all: have updated my mod and added few options Version 0.5.6 Fixed balancing error with multi product Added fluid selector for properties tab Added option default factory Added option for moving faster row Added option to hide the main button Added option to show/hide all sheet for admin Fixed powe...
- Thu Jun 08, 2017 9:52 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152268
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@gecko: I introduced a bug with the multi product
I try to solve it tomorrow night, I work in the day or it will be Saturday
I try to solve it tomorrow night, I work in the day or it will be Saturday
- Fri Jun 02, 2017 7:38 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152268
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
I have push new version 0.5.4
now we can add few same recipe in the production block
now we can add few same recipe in the production block
same recipe
now first line is not locked and we can put few output
multi output
- Tue May 30, 2017 8:29 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152268
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
resolved in 0.5.3Nexela wrote:Set angels ore slag-processing-1 then click computing by factory
- Tue May 30, 2017 6:12 pm
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 43315
Re: Simple property requests (something that exists but has no way to read/write it)
yes it's a hidden tab by default in my mod Helmodsparr wrote:Is that property exploring mod published?
GAME_OPTION
sample
- Tue May 30, 2017 12:38 pm
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 43315
Re: Simple property requests (something that exists but has no way to read/write it)
I don't see solar production, it's missing?Helfima wrote:....
luaEntityPrototype.production - Solar production
See my screen with properties of solar prototype
solar.entity_prototype.electric_energy_source_prototype
- Tue May 30, 2017 11:46 am
- Forum: Modding help
- Topic: list of buildings...
- Replies: 13
- Views: 3150
Re: list of buildings...
this mod already exist viewtopic.php?f=92&t=30465