Search found 45 matches
- Mon Jun 26, 2017 7:33 pm
- Forum: General discussion
- Topic: Steam/diesel locomotives
- Replies: 20
- Views: 8118
Re: Steam/diesel locomotives
Oh and one more thing we should have: https://en.wikipedia.org/wiki/Draisine I assume player must click left and right mouse buttons in sequence to move? :-) If trains can be hand powered... maybe assemblers also? And we end with something like this ;) http://blog.mcmodguides.com/wp-content/uploads...
- Sat Jun 17, 2017 6:02 pm
- Forum: General discussion
- Topic: Any ideas 3 items on one Belt?
- Replies: 10
- Views: 13179
Re: Any ideas 3 items on one Belt?
Problem of multiple items on belts without closed loop is solvable. Ladies and Gents i present You a Inserterizer (first prototype) Advantages: Allows backing up output, Will simply halt and wait for space to put items Allows of not fully compressed input, even empty input. Will simply wait for ingr...
- Sat Jun 10, 2017 1:03 pm
- Forum: Railway Setups
- Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
- Replies: 26
- Views: 23996
Re: Unload 2 solid blue belts /wagon, balanced, compact, simple
Maybe using average? Get total number of item in station Divide by negate number of chests Enable inserter if own chest bigger or equal average Four red belts of profit Screenshot_20170610_144402.png 0eNrdXV1u40YMvspCz3ar+Z/JMYr2qVgEiqPdCJVlQ5YXXSx8gB6kF+tJKtlI7IzEMcnYQNWXXTi2qS/8OEPykzj5kT3V+3LbVk2...
- Thu May 25, 2017 4:44 pm
- Forum: General discussion
- Topic: what are you doing when you finished rocket ?
- Replies: 13
- Views: 3623
Re: what are you doing when you finished rocket ?
Do one rocket per 15 minutes? Do one rocket per minute? Do few rockets per minute? Do all above and stay with TPS above 40? Do all achievements? Do a rocket on ultra-poor resources? ... do a rocket within 15h on rail world preset? ... or with marathon? Master cirquit networks? Invent most compact 7 ...
- Fri May 19, 2017 3:09 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 121950
Re: Mylon's Multiple Mods
8963.152 Error MainLoop.cpp:850: Exception at tick 4573574: Error while running event Bluebuild::on_tick (ID 0) __Bluebuild__/control.lua:181: attempt to perform arithmetic on field 'miningtime' (a nil value) Bug introduced by 0.15.11. From changelog: Changed LuaEntityPrototype::mineable_properties...
- Thu May 18, 2017 5:06 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 86292
Re: Anyone Ryzen Benchmarks?
It looks like Ryzen suffers from two issues: 1) It has relatively poor single core performance. It's OK, but not great. 2) At the cache level it acts like a NUMA machine. This is fine for software that is optimized for NUMA machines, but can cause cache misses in other software. Maybe Factorio woul...
- Thu May 18, 2017 4:23 pm
- Forum: General discussion
- Topic: Has anybody tried playing the game with resources set to "very poor"?
- Replies: 5
- Views: 2610
Re: Has anybody tried playing the game with resources set to "very poor"?
I played once but with Angels's infini ores and no biters. Challenge was to distribute resources without starving some parts of factory.
If You brave enough go with full Bob's+Angel's+Building Platform
If You brave enough go with full Bob's+Angel's+Building Platform
- Tue May 09, 2017 7:34 pm
- Forum: General discussion
- Topic: [Technical] Save Format Questions
- Replies: 16
- Views: 9376
Re: [Technical] Save Format Questions
Maybe "known content" attack? There is a mod that generates all water world https://mods.factorio.com/mods/FuzzCat927/waterworld . I can't find 0.15 version of it, but i think it exists (i saw it once inside a game mod list). Maybe scenario editor and prepare some maps and analyze it after...
- Thu Apr 27, 2017 12:49 pm
- Forum: Not a bug
- Topic: [0.15.2] High CPU use on Linux
- Replies: 6
- Views: 1763
Re: [0.15.2] High CPU use on Linux
Seems like I/O waiting state. How much free ram You have? Can You capture result of "top -bn 1" when misbehavior occur?
- Wed Apr 26, 2017 3:49 pm
- Forum: Not a bug
- Topic: [15.2-0] Offshore Pump & Boiler Collision
- Replies: 3
- Views: 1221
Re: [15.2-0] Offshore Pump & Boiler Collision
Confirmed. Boiler have slightly smaller collision box.
- Tue Apr 25, 2017 9:17 pm
- Forum: This Forum
- Topic: Shouldn't the dev icon change?
- Replies: 1
- Views: 1052
Re: Shouldn't the dev icon change?
Maybe fish or satelite
- Tue Apr 25, 2017 9:14 pm
- Forum: General discussion
- Topic: 0.15 Mega Feedback Thread
- Replies: 14
- Views: 5597
Re: 0.15 Mega Feedback Thread
Circuit wires clicks when placed. Speeds up play with wires and gives indication that wire "snapped". In my eyes very helpful feature of .15
- Tue Apr 25, 2017 6:17 pm
- Forum: General discussion
- Topic: A Hidden 0.15 Feature?
- Replies: 9
- Views: 5512
Re: A Hidden 0.15 Feature?
I wish this was crafteable
- Fri Feb 03, 2017 10:37 pm
- Forum: Multiplayer
- Topic: Hosting vanillia game this weekend (maybe longer)
- Replies: 3
- Views: 1079
Re: Hosting vanillia game this weekend (maybe longer)
I'm interested but i'm also never played Factorio on multi so i have few maybe obvious questions:
- Multiple bases or single shared one?
- How much players cooperate in one force?
- Do You plan multi force play?
- How do You look about afk players?
- Fri Dec 23, 2016 12:34 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 995144
Re: Factorio Roadmap for 0.15 + 0.16
Sooo Factorio isn't multi threaded already :shock: It is multithreaded but for whatever reason, the main thread keeps jumping around your cores. If it was kept on a single core, you'd see that one core under 100% load and others much lower. I got false impression that Factorio one thread gets distr...
- Fri Dec 23, 2016 12:07 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 995144
Re: Factorio Roadmap for 0.15 + 0.16
Sooo Factorio isn't multi threaded already
CPU usage captured in nest clearing situation.
Tested on FX-6350 Linux Debian 4.7.6-1- Sat Dec 17, 2016 7:24 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 63700
Re: Friday Facts #169 - Combat revisit 2
Spitters have infinite ammo so they would be able to shoot a defenseless base apart with impunity. If they had limited ammo they would be forced into melee or retreat, thus ending an unchecked spitter attack. Spawners also have infinite ammo of bitters/spliters that can spawn out of thin air. Maybe...
- Sat Dec 17, 2016 5:16 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 63700
Re: Friday Facts #169 - Combat revisit 2
20161217175052_1.jpg In my opinion the real problem with overpowered turrets is that other options sucks. Bitters will swarm you, block you and works will kill you in like two-four shots. Armors: Modular armor works only for having first construction bots. If you account batteries and shields then ...
- Sat Dec 17, 2016 4:18 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 63700
Re: Friday Facts #169 - Combat revisit 2
Turret creeping... but what other options i have? What with turrets as a support but not main fire power? For example, i got new base near my train line, and i want take it down. 20161217165110_1.jpg Seems small. I have ca 20 follower bots, military shotgun with damage 6, speed 4. As for bots, in ma...
- Sat Jul 09, 2016 7:41 pm
- Forum: Show your Creations
- Topic: Self regulating factory - low tech
- Replies: 0
- Views: 1485
Self regulating factory - low tech
Because it is far easier to make factory when You have factory. At the beginning we all do simple belt-bus-factory and it works. We get electricity and get some science packs. Many of us stick to it until logistics arrives. Many of us experiment with circular factories to get factory-build-essential...