Search found 45 matches

by SQLek
Mon Jun 26, 2017 7:33 pm
Forum: General discussion
Topic: Steam/diesel locomotives
Replies: 20
Views: 8118

Re: Steam/diesel locomotives

Oh and one more thing we should have: https://en.wikipedia.org/wiki/Draisine I assume player must click left and right mouse buttons in sequence to move? :-) If trains can be hand powered... maybe assemblers also? And we end with something like this ;) http://blog.mcmodguides.com/wp-content/uploads...
by SQLek
Sat Jun 17, 2017 6:02 pm
Forum: General discussion
Topic: Any ideas 3 items on one Belt?
Replies: 10
Views: 13179

Re: Any ideas 3 items on one Belt?

Problem of multiple items on belts without closed loop is solvable. Ladies and Gents i present You a Inserterizer (first prototype) Advantages: Allows backing up output, Will simply halt and wait for space to put items Allows of not fully compressed input, even empty input. Will simply wait for ingr...
by SQLek
Sat Jun 10, 2017 1:03 pm
Forum: Railway Setups
Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
Replies: 26
Views: 23996

Re: Unload 2 solid blue belts /wagon, balanced, compact, simple

Maybe using average? Get total number of item in station Divide by negate number of chests Enable inserter if own chest bigger or equal average Four red belts of profit Screenshot_20170610_144402.png 0eNrdXV1u40YMvspCz3ar+Z/JMYr2qVgEiqPdCJVlQ5YXXSx8gB6kF+tJKtlI7IzEMcnYQNWXXTi2qS/8OEPykzj5kT3V+3LbVk2...
by SQLek
Thu May 25, 2017 4:44 pm
Forum: General discussion
Topic: what are you doing when you finished rocket ?
Replies: 13
Views: 3623

Re: what are you doing when you finished rocket ?

Do one rocket per 15 minutes? Do one rocket per minute? Do few rockets per minute? Do all above and stay with TPS above 40? Do all achievements? Do a rocket on ultra-poor resources? ... do a rocket within 15h on rail world preset? ... or with marathon? Master cirquit networks? Invent most compact 7 ...
by SQLek
Fri May 19, 2017 3:09 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 121950

Re: Mylon's Multiple Mods

8963.152 Error MainLoop.cpp:850: Exception at tick 4573574: Error while running event Bluebuild::on_tick (ID 0) __Bluebuild__/control.lua:181: attempt to perform arithmetic on field 'miningtime' (a nil value) Bug introduced by 0.15.11. From changelog: Changed LuaEntityPrototype::mineable_properties...
by SQLek
Thu May 18, 2017 5:06 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 86292

Re: Anyone Ryzen Benchmarks?

It looks like Ryzen suffers from two issues: 1) It has relatively poor single core performance. It's OK, but not great. 2) At the cache level it acts like a NUMA machine. This is fine for software that is optimized for NUMA machines, but can cause cache misses in other software. Maybe Factorio woul...
by SQLek
Thu May 18, 2017 4:23 pm
Forum: General discussion
Topic: Has anybody tried playing the game with resources set to "very poor"?
Replies: 5
Views: 2610

Re: Has anybody tried playing the game with resources set to "very poor"?

I played once but with Angels's infini ores and no biters. Challenge was to distribute resources without starving some parts of factory.

If You brave enough go with full Bob's+Angel's+Building Platform ;)
by SQLek
Tue May 09, 2017 7:34 pm
Forum: General discussion
Topic: [Technical] Save Format Questions
Replies: 16
Views: 9376

Re: [Technical] Save Format Questions

Maybe "known content" attack? There is a mod that generates all water world https://mods.factorio.com/mods/FuzzCat927/waterworld . I can't find 0.15 version of it, but i think it exists (i saw it once inside a game mod list). Maybe scenario editor and prepare some maps and analyze it after...
by SQLek
Thu Apr 27, 2017 12:49 pm
Forum: Not a bug
Topic: [0.15.2] High CPU use on Linux
Replies: 6
Views: 1763

Re: [0.15.2] High CPU use on Linux

Seems like I/O waiting state. How much free ram You have? Can You capture result of "top -bn 1" when misbehavior occur?
by SQLek
Wed Apr 26, 2017 3:49 pm
Forum: Not a bug
Topic: [15.2-0] Offshore Pump & Boiler Collision
Replies: 3
Views: 1221

Re: [15.2-0] Offshore Pump & Boiler Collision

Confirmed. Boiler have slightly smaller collision box.
Screenshot_20170426_174808.png
Screenshot_20170426_174808.png (1.3 MiB) Viewed 1208 times
by SQLek
Tue Apr 25, 2017 9:17 pm
Forum: This Forum
Topic: Shouldn't the dev icon change?
Replies: 1
Views: 1052

Re: Shouldn't the dev icon change?

Maybe fish :?: or satelite :?:
by SQLek
Tue Apr 25, 2017 9:14 pm
Forum: General discussion
Topic: 0.15 Mega Feedback Thread
Replies: 14
Views: 5597

Re: 0.15 Mega Feedback Thread

Circuit wires clicks when placed. Speeds up play with wires and gives indication that wire "snapped". In my eyes very helpful feature of .15 :mrgreen:
by SQLek
Tue Apr 25, 2017 6:17 pm
Forum: General discussion
Topic: A Hidden 0.15 Feature?
Replies: 9
Views: 5512

Re: A Hidden 0.15 Feature?

I wish this was crafteable :mrgreen:
by SQLek
Fri Feb 03, 2017 10:37 pm
Forum: Multiplayer
Topic: Hosting vanillia game this weekend (maybe longer)
Replies: 3
Views: 1079

Re: Hosting vanillia game this weekend (maybe longer)

I'm interested but i'm also never played Factorio on multi so i have few maybe obvious questions:
  • Multiple bases or single shared one?
  • How much players cooperate in one force?
  • Do You plan multi force play?
  • How do You look about afk players?
by SQLek
Fri Dec 23, 2016 12:34 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 995144

Re: Factorio Roadmap for 0.15 + 0.16

Sooo Factorio isn't multi threaded already :shock: It is multithreaded but for whatever reason, the main thread keeps jumping around your cores. If it was kept on a single core, you'd see that one core under 100% load and others much lower. I got false impression that Factorio one thread gets distr...
by SQLek
Fri Dec 23, 2016 12:07 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 995144

Re: Factorio Roadmap for 0.15 + 0.16

Sooo Factorio isn't multi threaded already :shock:
CPU usage captured in nest clearing situation.
Tested on FX-6350 Linux Debian 4.7.6-1
by SQLek
Sat Dec 17, 2016 7:24 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 63700

Re: Friday Facts #169 - Combat revisit 2

Spitters have infinite ammo so they would be able to shoot a defenseless base apart with impunity. If they had limited ammo they would be forced into melee or retreat, thus ending an unchecked spitter attack. Spawners also have infinite ammo of bitters/spliters that can spawn out of thin air. Maybe...
by SQLek
Sat Dec 17, 2016 5:16 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 63700

Re: Friday Facts #169 - Combat revisit 2

20161217175052_1.jpg In my opinion the real problem with overpowered turrets is that other options sucks. Bitters will swarm you, block you and works will kill you in like two-four shots. Armors: Modular armor works only for having first construction bots. If you account batteries and shields then ...
by SQLek
Sat Dec 17, 2016 4:18 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 63700

Re: Friday Facts #169 - Combat revisit 2

Turret creeping... but what other options i have? What with turrets as a support but not main fire power? For example, i got new base near my train line, and i want take it down. 20161217165110_1.jpg Seems small. I have ca 20 follower bots, military shotgun with damage 6, speed 4. As for bots, in ma...
by SQLek
Sat Jul 09, 2016 7:41 pm
Forum: Show your Creations
Topic: Self regulating factory - low tech
Replies: 0
Views: 1485

Self regulating factory - low tech

Because it is far easier to make factory when You have factory. At the beginning we all do simple belt-bus-factory and it works. We get electricity and get some science packs. Many of us stick to it until logistics arrives. Many of us experiment with circular factories to get factory-build-essential...

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