Search found 150 matches

by vtx
Mon Feb 27, 2017 12:40 am
Forum: Ideas and Suggestions
Topic: energy numbers??
Replies: 6
Views: 2908

Re: energy numbers??

images folder????....i took screen shot...made the edit in paint program and saved as PNG....whats wrong with that??? i dont think so....if we are producing 3.9MW of power and only using 1.2MW....why do both lines say 3.9MW.....the second number should reflect the bar with an accurate representatio...
by vtx
Sun Feb 26, 2017 11:45 pm
Forum: Gameplay Help
Topic: Feeding Furnace with Iron Ore
Replies: 10
Views: 6747

Re: Feeding Furnace with Iron Ore

My ore Screenshot is tiny, but I definitely have a even number of miners on both sides of the track. :) Thanks though Because you merge the lane to the Right into the middle lane all items are placed to the right side of the middle lane. From the image we can see that the ore are blocking 3 or 4 la...
by vtx
Sun Feb 26, 2017 2:10 pm
Forum: Gameplay Help
Topic: Feeding Furnace with Iron Ore
Replies: 10
Views: 6747

Re: Feeding Furnace with Iron Ore

You place too many drills on the same side of the belts. 7 on left side. 15 on right side. Yellow belt have a throughtput of 13.33 items/sec. So 13.33 i/s divide by 0.525 production ore = 25.39 drill max So no more than 12.69 drill per side. You jammed 4 drills on right side doing nothing. Try inste...
by vtx
Sun Feb 26, 2017 1:25 pm
Forum: Resolved Problems and Bugs
Topic: [All Versions] Closing while Loading
Replies: 6
Views: 2526

Re: [All Versions] Closing while Loading

Funny even alt+F4 didn't work.
by vtx
Sun Feb 26, 2017 1:21 pm
Forum: Not a bug
Topic: 0.14.22 unexpected error
Replies: 3
Views: 1298

Re: 0.14.22 unexpected error

28.294 Loading mod bobvehicleequipment 0.14.2 (data-updates.lua) 28.303 Script technology-functions.lua:152: Technology vehicle-big-turret-4 does not exist. ... 34.154 Script technology-functions.lua:152: Technology water-miner-2 does not exist. 34.154 Script technology-functions.lua:152: Technolog...
by vtx
Sun Feb 26, 2017 7:37 am
Forum: Modding help
Topic: Starting position
Replies: 2
Views: 855

Re: Starting position

Thanks.
by vtx
Sun Feb 26, 2017 3:39 am
Forum: Modding help
Topic: Starting position
Replies: 2
Views: 855

Starting position

At the start of the game the position of player is allways 0,0 on the map or is there some case it's different ? Also performant wise question : Did it require the same time to access player.position.x than set it as variable at start of the function x = player.position.x when I need to check multip...
by vtx
Sun Feb 26, 2017 3:31 am
Forum: Ideas and Suggestions
Topic: Make the water usefull?
Replies: 13
Views: 5762

Re: Make the water usefull?

Boat could also be use for transportation and could work on same level as train.

Train station --> Dock
Signal --> Buoy

Buoy will be a 2-way system. Boat will ALLWAYS have buoy starboard.
Buoy entity 2x1 with 2 lights on it.
by vtx
Sun Feb 26, 2017 3:03 am
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 91
Views: 23204

Re: ANTI-GRIEFING System

Actually you can have more than one admin. So if you play with friends and your server is public, you should /promote all your friends and thrusted players. https://www.reddit.com/r/factorio/comments/5hmtef/factorio_multiplayer_commands/ Only /config /toggle-heavy-mode and /demote can be harmfull if...
by vtx
Fri Feb 24, 2017 7:39 pm
Forum: Ideas and Suggestions
Topic: Make the water usefull?
Replies: 13
Views: 5762

Re: Make the water usefull?

You are lucky there's a mod with ship https://mods.factorio.com/mods/icedevml/Ships Have fun !! I saw this one, but it's version 0.13 ... i think it won't work. EDIT: okay, with a simple change of the info.json i made work. However, this thread is for ideas to implement in the game and answers like...
by vtx
Fri Feb 24, 2017 6:23 am
Forum: General discussion
Topic: Resource Depletion
Replies: 1
Views: 1313

Re: Resource Depletion

by vtx
Fri Feb 24, 2017 6:02 am
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 91
Views: 23204

Re: ANTI-GRIEFING System

Sure it's a good tool but it have loopholes.

What happens if the griefer have friends with them?

What happens when griefers kick/ban you instead?

I think it'll be better to have "super-user" aka moderator been promoted by admin who will have the power to kick/ban players.
by vtx
Thu Feb 23, 2017 7:43 pm
Forum: Ideas and Suggestions
Topic: Make the water usefull?
Replies: 13
Views: 5762

Re: Make the water usefull?

You are lucky there's a mod with ship https://mods.factorio.com/mods/icedevml/Ships

Have fun !!
by vtx
Thu Feb 23, 2017 10:53 am
Forum: Ideas and Suggestions
Topic: Special consturction bots for personal roboport
Replies: 8
Views: 1802

Re: Special consturction bots for personal roboport

When I use construction bot to build new section I generally do so by making sure to use only one roboport disconnected from all other roboport.

It's the fastest way to use construction bot.
by vtx
Thu Feb 23, 2017 9:12 am
Forum: Ideas and Suggestions
Topic: Underground
Replies: 2
Views: 1332

Re: Underground

by vtx
Thu Feb 23, 2017 6:25 am
Forum: Modding help
Topic: technical questions
Replies: 1
Views: 711

technical questions

AND Did it work like all other programming language ? if not a AND not b AND not c then hello world! end Hello world will only be display when all value are not false ? Function I need to access player within myfunction did I have to place it in argument ? myfunction(player,max) or myfunction(max) ...
by vtx
Wed Feb 22, 2017 8:08 am
Forum: Ideas and Suggestions
Topic: Escape small island
Replies: 33
Views: 11625

Re: Escape island

I decide to make this mod as I like the challenge of it. Thanks to Deadly-Bagel it help me alot to find the best approach for this. I allready code the detection of small island only 2 step left. Also there a distinction between small island ( not viable at all ) easier to do and medium/big island t...
by vtx
Tue Feb 21, 2017 7:51 pm
Forum: Ideas and Suggestions
Topic: Quick toggling of power switcher
Replies: 19
Views: 4241

Re: Power Switch QoL

You are right, manual utilisation of this is a bit hard.

Their true purpose in my opinion is to use it automatically within circuit network.
by vtx
Tue Feb 21, 2017 10:54 am
Forum: Ideas and Suggestions
Topic: Cars are dangerous
Replies: 1
Views: 1025

Re: Cars are dangerous

Actually the safest way to place a car into a garage is to automate it. Place a long basic belt path ( horizontaly ) at the end of garage place door each side of the belt (top and down ). Make sure to place the car sideway on the belt ( as the top of the car is outside of the belt ) You can place in...
by vtx
Tue Feb 21, 2017 8:49 am
Forum: Modding help
Topic: Search tile around player position
Replies: 6
Views: 2311

Re: Search tile around player position

Thanks a lot for the help!

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