Search found 150 matches

by vtx
Sun Mar 05, 2017 3:31 am
Forum: General discussion
Topic: Which turrets are best?
Replies: 37
Views: 10640

Re: Which turrets are best?

What about flamethrower turrets?
by vtx
Sun Mar 05, 2017 3:21 am
Forum: Ideas and Suggestions
Topic: Maximum capacity production
Replies: 6
Views: 593

Maximum capacity production

Be able to see maximum possible production of items. Right now we only see the production related to the consumption and there is no way to know "quickly and easily" how much we can expand production of an item without starving, before we reach that point.
by vtx
Sun Mar 05, 2017 3:20 am
Forum: Implemented Suggestions
Topic: Production panel for liquid
Replies: 1
Views: 277

Production panel for liquid

I would like to see in detail the production of oil / heavy oil / light oil / petroleum / sulfuric acid.

It can have it's own panel.
by vtx
Sun Mar 05, 2017 1:11 am
Forum: Pending
Topic: [0.14.22] Inconsistent rounding
Replies: 2
Views: 481

Re: [0.14.22] Inconsistent rounding

Strange because I just test it and it's allways round-down either I take from a chest or placing into a chest. From text when placing into a chest with 5 items : -2 robotports (3) When taking item from chest with 5 items inside : +2 robotport (2) What's between "()" are what is left in your inventory.
by vtx
Sat Mar 04, 2017 11:37 pm
Forum: Ideas and Suggestions
Topic: Droids Pathfinding
Replies: 14
Views: 1968

Re: Droids Pathfinding

Current state of discussion: This is only needed, if the game would need us to build U-shaped robot-areas. But that is not the case. :) If you have a large lake/ocean, it would be nice if the robots followed the base instead of taking the most direct path and running out of power over the ocean. I ...
by vtx
Sat Mar 04, 2017 5:55 am
Forum: Ideas and Suggestions
Topic: Charge Pad
Replies: 1
Views: 338

Re: Charge Pad

You should definately try wireless charging mod

https://mods.factorio.com/mods/mknejp/wireless-charging
by vtx
Fri Mar 03, 2017 7:02 pm
Forum: General discussion
Topic: Prevent Factorio from retrieving Steam achievements
Replies: 6
Views: 1052

Re: Prevent Factorio from retrieving Steam achievements

Install a mod that doesn't really do anything, maybe Loot Chest or EvoGUI. Factorio will then disconnect its achievements from Steam and start a new "modded" set of achievements in a separate file which can be deleted to reset them. Thanks! I have never used mods before, so I thought achievements w...
by vtx
Fri Mar 03, 2017 11:06 am
Forum: Gameplay Help
Topic: Need help for 40/28 balancer design
Replies: 5
Views: 1134

Re: Need help for 40/28 balancer design

First, from the image your 4 lane balancer don't need the first or last 2 splitters A > AB --------- > ABCD > ABCD B > AB > ABCD ----------> ABCD C > CD > ABCD ----------> ABCD D > CD --------- > ABCD > ABCD If your train allways arrive at depot station full I think the balancing of each 4 lane asso...
by vtx
Fri Mar 03, 2017 6:35 am
Forum: Ideas and Suggestions
Topic: Add option to turn off syncing of autosave to Steam Cloud
Replies: 7
Views: 1243

Re: Add option to turn off syncing of autosave to Steam Cloud

When the cloud is enabled it tends to compare the cloud to your hard drive to see which is newer.

It's how cloud sync work. I think my point is still valid because how it'll be different to disable in-game instead on steam directly?

Locale folder unziped only take 156 KB.
by vtx
Thu Mar 02, 2017 6:52 pm
Forum: Ideas and Suggestions
Topic: Add option to turn off syncing of autosave to Steam Cloud
Replies: 7
Views: 1243

Re: Add option to turn off syncing of autosave to Steam Cloud

Check proprieties of factorio in steam, second panel you can deactivate steam cloud for factorio.
by vtx
Thu Mar 02, 2017 11:23 am
Forum: General discussion
Topic: Pollution Problems
Replies: 14
Views: 2324

Re: Pollution Problems

You should try hardcore survival https://mods.factorio.com/mods/Mylon/Hardcore_Survival . It do exactly what you wish for being attacked at regular interval.

There are a few others mods about ennemies https://mods.factorio.com/?tags=enemies
by vtx
Thu Mar 02, 2017 5:38 am
Forum: General discussion
Topic: Pollution Problems
Replies: 14
Views: 2324

Re: Pollution Problems

There are 3 ways that alter the evolution of ennemies :
-time
-pollution
-number of ennemies you killed ( or spawns ) not sure on that.

Actually what most people do in early/mid game to prevent pollution to affect ennemies is to destroy a large area of spawns ennemies around the base.
by vtx
Wed Mar 01, 2017 9:55 am
Forum: Ideas and Suggestions
Topic: Escape small island
Replies: 33
Views: 4403

Re: Escape island

Fun fact I discover while trying to work on that mod. There allready a system in place that adjust your position if the position (0,0) normal starting place are water. Then it will search the nearest land. The nearest land was a small island when I discover that as my new position ( 3.19921875,1.199...
by vtx
Wed Mar 01, 2017 5:41 am
Forum: Ideas and Suggestions
Topic: Mod Item Creation Tool
Replies: 2
Views: 556

Re: Mod Item Creation Tool

by vtx
Wed Mar 01, 2017 5:40 am
Forum: Ideas and Suggestions
Topic: UI suggestion for Assembling Machines
Replies: 5
Views: 609

Re: UI suggestion for Assembling Machines

When assembly are active and work at 100% check the number and divide it by 2 or you can check in your handcraft panel. :D
by vtx
Wed Mar 01, 2017 5:36 am
Forum: Modding help
Topic: Set tiles
Replies: 10
Views: 1201

Re: Set tiles

local tiles = {} for x = 1,10 do for y = 1,10 do table.insert(tiles, {"grass",{x,y}} end end set_tiles(tiles) That still won't work without "name" and "position" as keys. Are you sure about that ? There are 2 different type of function in lua api. can_place_entity{name=…, position=…, direction=…, f...
by vtx
Tue Feb 28, 2017 7:03 pm
Forum: Balancing
Topic: Factorio Design Issues
Replies: 25
Views: 3880

Re: Factorio Design Issues

I can point out the problems and ways to solve them though, which can help the devs develop a solution. I think that is more helpful. I understand the problem you try to expose : you don't like "build more when need more" Still the solution missing. What for you should they do that will improve for...
by vtx
Tue Feb 28, 2017 11:39 am
Forum: Balancing
Topic: Factorio Design Issues
Replies: 25
Views: 3880

Re: The grand collection of improvements

https://forums.factorio.com/viewtopic.php?f=6&t=3394 You should keep one suggestion per thread as multiple suggestions it's hard to keep discussion about multiple subject in same thread without loosing focus on some suggestion. Also if dev decided to implement one of your suggestion all other sugges...
by vtx
Tue Feb 28, 2017 10:42 am
Forum: Modding help
Topic: Set tiles
Replies: 10
Views: 1201

Re: Set tiles

I check the lua api I was thinking it's working same as position.

Both are valid : {1,1} or {x = 1, y = 1}

Explicit specification are required and no shorthand allowed for that function.

Thanks for clarification.
by vtx
Tue Feb 28, 2017 10:26 am
Forum: Modding help
Topic: Set tiles
Replies: 10
Views: 1201

Set tiles

It's said to use this function as a batch. How the right way to do it ?

Code: Select all

set_tiles({"grass",{1,1}},{"grass",{2,2}},{"grass",{3,3}})

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