Search found 150 matches
- Mon Mar 20, 2017 9:29 am
- Forum: General discussion
- Topic: Best way to play?
- Replies: 7
- Views: 3758
Re: Best way to play?
With a computer and a screen.
- Mon Mar 20, 2017 9:26 am
- Forum: Ideas and Suggestions
- Topic: [SERVER] Protection vs Griefer
- Replies: 29
- Views: 8896
Re: [SERVER] Protection vs Griefer
There are 2 major approach about undo, as this game is a simulation and time (tick) is connect with everye action you do. 1- Keep time while UNDO : This will lead in major failure of the game if the UNDO you do imply drill / furnace / belts / assembly machine / train place by that players. Unless th...
- Fri Mar 17, 2017 1:30 pm
- Forum: Ideas and Suggestions
- Topic: [SERVER] Protection vs Griefer
- Replies: 29
- Views: 8896
Re: [SERVER] Protection vs Griefer
Sorry I take the wrong approach let me rectify it. This game use perfect deterministic lock-step system. Simply said that mean there is no random, if you replay the same map and do the same thing as same time the outcome will be verbatim. ( replay option work like that ). Also you can see that indiv...
- Fri Mar 17, 2017 1:19 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 18524
Re: How to deal with griefers
@torne I agree with you if the validated user use some crypto that kind of tool can be used and offer a layer of security. But I highly doubt when game server talk with factorio server that data use any crypto and mostly use plaintext to do that. -Game server received request login from user torne -...
- Thu Mar 16, 2017 7:25 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 18524
Re: How to deal with griefers
I don't know how the account verification system in Factorio currently works, and it's very likely that it *doesn't* currently work in a way that would permit this, but it's possible in principle to have a system such that one game server can prove to a third party (cryptographically) that a given ...
- Thu Mar 16, 2017 2:07 pm
- Forum: Ideas and Suggestions
- Topic: [SERVER] Protection vs Griefer
- Replies: 29
- Views: 8896
Re: [SERVER] Protection vs Griefer
The catching up action is more a network catching up than a log of action. By that i mean when a client join he start download the gamestate at that point. Then the server "buffer" all action done on the server for that client. When the download end the server send the "buffer" a...
- Thu Mar 16, 2017 4:04 am
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 18524
Re: How to deal with griefers
Change key by itself will be more easily for griefer to use because instead of removing / destroying entity they can now just place entity all over the map. Change key prevent other player to remove your entity. For grenade a simple friendly fire OFF can do the trick. Any system that rely on global ...
- Tue Mar 14, 2017 10:42 am
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 18524
Re: How to deal with griefers
Change key : I love that, griefer will now be able to place item that cannot be remove by other players. /report : Good luck if you join a server own by griefers they will /report you when you enter their server. The griefer can join your server and then wait the required time and /report you. Most ...
- Mon Mar 13, 2017 11:29 am
- Forum: Gameplay Help
- Topic: What exactly is the formula for productivity modules?
- Replies: 12
- Views: 5664
Re: What exactly is the formula for productivity modules?
producing the same Z amount WITHOUT speed modules and beacons, but with a larger amount of assembly machines? This is strictly better, because you have a higher productivity ratio in every assembling machine. It just costs twice as much to set up. Once you have your giant, slow, very productive fac...
- Sun Mar 12, 2017 3:56 pm
- Forum: Ideas and Suggestions
- Topic: New Splitters
- Replies: 2
- Views: 904
Re: New Splitters
You can allready do that in the game.
1 lane to 4 lane : = : belt / > : splitter
Link the 2 belt after the splitter with red wire and you can priotirize the lane.
1 lane to 4 lane : = : belt / > : splitter
Code: Select all
....>==
==>=>==
..>=>==
....>==
- Sun Mar 12, 2017 3:09 am
- Forum: Ideas and Suggestions
- Topic: Maximum capacity production
- Replies: 6
- Views: 1525
Re: Maximum capacity production
The key word here is "possible", there still logistic transportation to take account but this suggestion is not about making easy that part of the game. All also depend of gameplay you choose also. It's a sure bet for those who build on main-station factory style not so clear for people bu...
- Fri Mar 10, 2017 6:59 am
- Forum: Ideas and Suggestions
- Topic: Waste production Mod/Development proposal
- Replies: 41
- Views: 17429
Re: Waste production Mod/Development proposal
>So if you are a game developer I recommend to make a mod instead of discussing this with someone, that cannot change the things. Nah. I'll stick around and see what the next version is like. If I don't think the direction is right, I'll make my own game! A mix of factorio and spacechem. Certainly ...
- Fri Mar 10, 2017 6:37 am
- Forum: General discussion
- Topic: Steam Achievement via "New Game"
- Replies: 2
- Views: 1541
Re: Steam Achievement via "New Game"
You must play in freeplay scenario vanilla game. Mods disable steam achievements.
- Thu Mar 09, 2017 1:05 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 18524
Re: ANTI-GRIEFING System
another idea: when an account will be labeled by the system as griefer, he will see sessions only made by other griefers. the griefers will stand alone with other griefers and legit only with legits. And then you join a "griefer" server that kick/ban you and now you are tag as griefer and...
- Thu Mar 09, 2017 11:29 am
- Forum: Gameplay Help
- Topic: Combinator timer and train signal control help
- Replies: 6
- Views: 3467
Re: Combinator timer and train signal control help
By default train signal will turn red if the block ahead is occupied by train. If you turn it green you have big chance the train will crash into the other train if he didn't leave the block first. Not exactly what you want but you'll understand better the combinator. Take a look at balance train st...
- Wed Mar 08, 2017 12:12 pm
- Forum: Ideas and Suggestions
- Topic: power and blueprints workaround
- Replies: 12
- Views: 4924
Re: power and blueprints workaround
Try placing your blueprints with poles in it. You'll see them connect to every poles near them ( within range ) as soon they are placed by bots. i know, i take that into acount when i am building my blueprints. space the poles the right distance so only those who should connect does connect. it is ...
- Wed Mar 08, 2017 12:02 pm
- Forum: Ideas and Suggestions
- Topic: Waste production Mod/Development proposal
- Replies: 41
- Views: 17429
Re: Waste production Mod/Development proposal
I am a game dev with finished titles. Cool that's nice what the title of the games? But right now it boils down to one single thing : the tendency for nearly all factorio building to have one output, crippling the core logistics part of the game. Take a look into refinery they produce 3 output item...
- Wed Mar 08, 2017 11:41 am
- Forum: Ideas and Suggestions
- Topic: power and blueprints workaround
- Replies: 12
- Views: 4924
Re: power and blueprints workaround
Try placing your blueprints with poles in it. You'll see them connect to every poles near them ( within range ) as soon they are placed by bots.
- Tue Mar 07, 2017 11:24 am
- Forum: Ideas and Suggestions
- Topic: robots/bots which can carry water and fluids
- Replies: 13
- Views: 3237
Re: robots/bots which can carry water and fluids
Airat9000 wrote:Yoyobuae wrote:Only there's also flamethrower spitters which set buildings on fire and bots can use water to extinguish it.
good idea!
- Sun Mar 05, 2017 12:13 pm
- Forum: Ideas and Suggestions
- Topic: Allow miners report resources to circuit network
- Replies: 7
- Views: 2145
Re: Allow miners report resources to cirquit network
You can currently allready do something similar. If you build a perfect ratio setup drill/furnaces or at least your ore didn't clogged between drill and furnace. Based on that you can place 2 splitters ==>=>=== >=> Connect directly the 2 belts "=" between splitters ">" to a decid...