Search found 57 matches

by Case
Mon Aug 01, 2016 7:24 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Early Building Store
Replies: 129
Views: 62481

Re: Early Building Store

I took your great idea and this is what I was ending up after a bit. Its just the first try and there is plenty of room to optimise the item groups. I used the second iron patch to "refeed" the iron side of the mainline and so I could put the research at the end of the line. I have not all...
by Case
Sun Jul 31, 2016 9:14 pm
Forum: Videos
Topic: Bobs nano factory - bobs mod / one assembling machine
Replies: 0
Views: 1179

Bobs nano factory - bobs mod / one assembling machine

Hey mates. I started a little series where I'm playing the game with bobs mod and only one assembling machine and no hand crafting. I thought it would be a nice challenge and I wanted to see how it works. If this sort of gameplay is your cup of tea you are very welcome to join me at my little experi...
by Case
Sat Jul 16, 2016 8:02 am
Forum: Modding help
Topic: Replay - scriptable?
Replies: 1
Views: 613

Replay - scriptable?

hey mates...
Is there a way to control the replay with some lua commands? I had a look at the API but could not found it :(

I would like to have the replay stopped at a certain game time if this is possible. Any ideas?
by Case
Sat Jul 16, 2016 7:19 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Laser turrets without spending drain energy
Replies: 31
Views: 34771

Re: Laser turrets without spending drain energy

Not miners :) .. the explosives!
by Case
Fri Jul 15, 2016 10:43 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Laser turrets without spending drain energy
Replies: 31
Views: 34771

Re: Laser turrets without spending drain energy

Could you use mines as detector? If the biters activate a mine the construction bots are replacing it and you can turn on the turrets? Just a thought. I would be interested in a system that delays the construction bots repair time. Most of my defences can hold back the biters without something is de...
by Case
Sat Jul 09, 2016 4:36 pm
Forum: General discussion
Topic: Do Prod+Speed Beacon setups save energy?
Replies: 19
Views: 11355

Re: Do Prod+Speed Beacon setups save energy?

Ah, I see - fair enough.
by Case
Sat Jul 09, 2016 3:35 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: 0.13 Smart supply-train loader + system parts

I tested it a bit further for 0.13.6 and the system works for all tech levels beside "inserter-capacity-bonus-3" The test was with 99 items in the wagon then moving it into the station .. it takes 1-3 iterations to succeed the test so it should be reasonable fast I have not tested it with ...
by Case
Sat Jul 09, 2016 2:11 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: 0.13 Smart supply-train loader + system parts

Hmm .. I have absolutely no idea why it is working with item size 13 I tested all fractions so from 87 to 99 and the system always ends up with 100 items in the wagon and no stacked item. This makes no sense :( if it is common devisor based it should end in a loop for some fractions. If it worked be...
by Case
Sat Jul 09, 2016 1:37 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: 0.13 Smart supply-train loader + system parts

/c game.player.force.technologies['inserter-capacity-bonus-7'].researched=false

You have to change the name to the research you want to disable
by Case
Sat Jul 09, 2016 1:19 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: 0.13 Smart supply-train loader + system parts

Wagon: 100 rails 93 rails 98 iron plates 50 stone 0 robots (filter set) 20 coper plates Only first slot doesn't have filter. Chest: 34 robots 42 iron plates on belts max iron plates possible And I am talking about working all the time, not stucking. While working some items doesn't want to get load...
by Case
Sat Jul 09, 2016 1:05 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: 0.13 Smart supply-train loader + system parts

106 in the chest while loading and 99 in wagon, it just goes loops and is blocking inserting other item types Can you describe your full test setup? So far all tests on my side passed :( .. must be something I oversee .. or it is the 12 items ratios from the 0.13.4 version that tracks the system .....
by Case
Sat Jul 09, 2016 12:52 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: 0.13 Smart supply-train loader + system parts

It is going in loop if you put for example 99 silver plates and got some silvver plates in blue chest yes this is what I meant with the roboport example .. its because the blue chest gets constantly new items but not in a complete full stack so the system toggles its state constantly and can not te...
by Case
Sat Jul 09, 2016 12:46 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: 0.13 Smart supply-train loader + system parts

Will check it now and edit this post after tests :P\ I put in blue chest 100 rails and belt got stuck, when I put more rails (or something, don't remember) inserters were working all the time lemme check if I messed up the blueprint... nevermind! I know what happened. I put single item type and bel...
by Case
Sat Jul 09, 2016 12:36 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: 0.13 Smart supply-train loader + system parts

Will check it now and edit this post after tests :P\ I put in blue chest 100 rails and belt got stuck, when I put more rails (or something, don't remember) inserters were working all the time lemme check if I messed up the blueprint... Edit: hmm blueprint looks fine.. do you have 0.13.6? and max st...
by Case
Sat Jul 09, 2016 12:28 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: 0.13 Smart supply-train loader + system parts

MindChanger wrote:Will check it now and edit this post after tests :P
Cool, thanks mate
by Case
Sat Jul 09, 2016 12:09 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: 0.13 Smart supply-train loader + system parts

hey mate ... Could you check out my solution? I'm not entirely sure why it works but so far it passed all tests. 1) load to full from empty 2) load to full from 1 item for each filter in the cargo 3) load to full from various items for each filter in the cargo It needs no filter in the station conta...
by Case
Sat Jul 09, 2016 10:23 am
Forum: General discussion
Topic: Do Prod+Speed Beacon setups save energy?
Replies: 19
Views: 11355

Re: Do Prod+Speed Beacon setups save energy?

You also should consider that beacons eat energy even when not used - so some sort of "power off" mechanic is needed to take use of this energy save.

Interesting experiment, though.
by Case
Thu Jul 07, 2016 7:19 am
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: Smart supply-train loader

uhh .. yes this is a good example that you should not post when overtired :) (I could barely type at this point) I thought I give it a quick try and it looked like it worked. Unfortunately it was working because I forgot to set all research to max and so I had only stack bonus 2 for the long handed ...
by Case
Thu Jul 07, 2016 4:07 am
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39008

Re: Smart supply-train loader

Ok you got me :) Screen Shot 2016-07-07 at 5.53.23 AM.png Screen Shot 2016-07-07 at 5.53.13 AM.png Screen Shot 2016-07-07 at 5.53.05 AM.png Its not fully finished but it should show the concept. The trick is the long handed inserter takes the "hold item" out of the stack inserter. I will f...
by Case
Thu Jul 07, 2016 3:05 am
Forum: Combinator Creations
Topic: Smart Furnace - load-balanced, demand-based, and tileable
Replies: 48
Views: 23221

Re: Smart Furnace - load-balanced, demand-based, and tileable

Well... I tried fiddling with the Smart Furnaces... again... but this time in 0.13. Seems like except for Iron/Copper the concept is finally dead. It is impossible (at least in a simple manner) to get the weird/stupid Stack Size bonus effects under control anymore. The regular inserters grab 3 item...

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