Search found 89 matches
- Wed Jul 13, 2016 9:25 pm
- Forum: Ideas and Suggestions
- Topic: Idea for Loading Screen
- Replies: 6
- Views: 2734
Re: Idea for Loading Screen
... and inserters pick the items from the belts into chests and some construction bots come and built a factory with it.... every time a different one (generated) ... Even better! The rather blank loading screen is crisp but feels bland maybe could have the loading screen (and the title screen mayb...
- Wed Jul 13, 2016 8:58 pm
- Forum: Ideas and Suggestions
- Topic: Idea for Loading Screen
- Replies: 6
- Views: 2734
Idea for Loading Screen
I was watching the bar slowly move across the screen and it hit me this would look great with a conveyor belt example: http://i.imgur.com/3XfyeQF.jpg Could have it so that it sends a randomly chosen stream of items across the belt for example oil refineries move across the screen as the game loads. ...
- Sat Jul 09, 2016 9:02 am
- Forum: Frequently Suggested / Link Collections
- Topic: Add a transport belt ghost Arrow / Belt placement cursor clarity
- Replies: 15
- Views: 8025
Add a transport belt ghost Arrow / Belt placement cursor clarity
I often find myself having to squint or stop and focus to see which way my belt is facing by seeing it move when im connecting or moving belts (especially on turning belts) but adding arrows to belt ghosts would completely eliminate that problem! http://i.imgur.com/85Pg7HF.jpg If belts had pointers ...
- Sat Jul 09, 2016 8:46 am
- Forum: Modding help
- Topic: Where to begin creating a mod that adds a GUI-arrow
- Replies: 2
- Views: 923
Re: Where to begin creating a mod that adds a GUI-arrow
The building preview is not moddable. The best you could do is could do is add arrows to the normal transport belt graphics, and replace them with custom items with normal graphics after they are built. Then handle conversion of non-arrow belts back to arrow belts when they are deconstructed. Inter...
- Sat Jul 09, 2016 8:21 am
- Forum: Modding help
- Topic: Where to begin creating a mod that adds a GUI-arrow
- Replies: 2
- Views: 923
Where to begin creating a mod that adds a GUI-arrow
So I have had this idea for a while now and finally wanted to dive in creating my first mod. I have little to no programming knowledge (I did a little Visual basic/Java years ago) but I am not unfamiliar with the process. I want to create a mod that would give belts a pointer like this http://i.imgu...
- Tue Jun 28, 2016 9:31 pm
- Forum: Duplicates
- Topic: Unable to Rename Train Stations
- Replies: 2
- Views: 845
Re: Unable to Rename Train Stations
Thank you I did a control+F and didnt find anything. My search wasnt exhaustiveLoewchen wrote:Duplicate of: viewtopic.php?f=30&t=27129
- Tue Jun 28, 2016 7:25 pm
- Forum: Not a bug
- Topic: Train Track Spline Placement
- Replies: 3
- Views: 1137
Re: Train Track Spline Placement
But isnt Q change weapons?Zeblote wrote:You can just press Q once to cancel it?
- Tue Jun 28, 2016 5:06 pm
- Forum: Not a bug
- Topic: Train Track Spline Placement
- Replies: 3
- Views: 1137
Train Track Spline Placement
When building rails with the automatic the only way to disengage the spline editor is to set the tracks down in your inventory (or toolbelt). Shouldnt right click stop the spline editor? It's rather obnoxious to have to set the tracks down to start the spilne on a different set of tracks (Otherwise ...
- Tue Jun 28, 2016 5:02 pm
- Forum: Duplicates
- Topic: Unable to Rename Train Stations
- Replies: 2
- Views: 845
Unable to Rename Train Stations
As the title would suggest I am unable to rename stations If i click on the text box to type it just instantly closes In this example it station: Mark "Smash0r" Muller a notice pops up and says "" cannot be part of the trainstop name http://i.imgur.com/Q2sJrG8.jpg when i click he...