Search found 89 matches

by PeteTheLich
Tue Dec 12, 2017 6:17 am
Forum: Ideas and Suggestions
Topic: Changing robot no material icon
Replies: 2
Views: 638

Changing robot no material icon

Ive made a post similar to this before but this little change makes it look much more appealing (IMO) https://i.imgur.com/H5WxtRL.png by changing the file to a small square it makes the missing buildings look lke points on the map instead of a gigantic blob of overlapping triangles https://i.imgur.c...
by PeteTheLich
Wed Sep 13, 2017 9:37 am
Forum: Ideas and Suggestions
Topic: Production Tab filter
Replies: 0
Views: 492

Production Tab filter

Using the production tab is invaluable but navigating the production and consumption can be tedious having to locate them in both tabs. It'd be nice to have a button that would highlight items which are being over produced/over consumed so you can see at a glance what your factory is lacking or over...
by PeteTheLich
Tue May 09, 2017 8:40 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

Hi, Are the two new arrow floors supposed to have walking speeds of 170% & 165% or should they be 175% & 180%? They are more expensive in terms of iron. thanks, jon I thought they were they were supposed to be "bobs mods" versions of arrow grates but they arent the right speed i f...
by PeteTheLich
Mon May 01, 2017 6:41 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

Hi! that is fantastic! The arrows look great - I use 2x2, so it fits perfectly. How does it align with your colored concrete along the edge? Is it smooth / distinct? thanks, jon you can only get the 2x2 by placing it by hand though since robots only carry 1 tile at a time it's sitting on top of my ...
by PeteTheLich
Mon May 01, 2017 5:17 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

hyspeed wrote:Hi,

jon

What do you think of this?

Image


if the tile is 2x2 it will use the large arrow grate but it's a little finicky... ill have to test it in a world

edit:

placing them can be a little funky but itll work

Image
by PeteTheLich
Sat Apr 29, 2017 12:13 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

Yeah I can do that I was thinking about revamping the arrow tile I'll probably include a 2x2 version (meaning if there's 4 similar same direction tiles it'll use the larger version) I enjoy working on the mod and like to get feedback from the users that like the mod. If you have suggestions feel fre...
by PeteTheLich
Fri Apr 28, 2017 10:23 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

So you would want it to be on the same level? Because it looks like the arrow grate tile is below the colored concrete tile layer That's an easy fix I recently removed the edges on the arrow grates since they didn't look right with the new hazard concrete edges It's hard for me to reply on mobile bu...
by PeteTheLich
Fri Apr 28, 2017 10:23 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

So you would want it to be on the same level? Because it looks like the arrow grate tile is below the colored concrete tile layer That's an easy fix I recently removed the edges on the arrow grates since they didn't look right with the new hazard concrete edges It's hard for me to reply on mobile bu...
by PeteTheLich
Fri Apr 28, 2017 5:40 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

I posted this on the mod portal but just in case you don't see it... The bug in version 1.2.1 of the mod regarding missing files is an easy fix. The mod is referencing the hazard concrete files from base and these references have been renamed in 0.15. It simply needs to reference the new filenames ...
by PeteTheLich
Thu Apr 27, 2017 7:02 am
Forum: Resolved Problems and Bugs
Topic: Strange missing file bug
Replies: 4
Views: 760

Re: Strange missing file bug

Hi, thanks for posting the mod. It references hazard concrete sprites in prototypes\tiles_arrowgate.lua, prototypes\tiles_arrowgate-express.lua and prototypes\tiles_arrowgate-fast.lua? That would do it haha. I fixed the problem by renaming the files... I didnt think maybe renaming the files being r...
by PeteTheLich
Thu Apr 27, 2017 6:24 am
Forum: Resolved Problems and Bugs
Topic: Strange missing file bug
Replies: 4
Views: 760

Re: Strange missing file bug

The mod probably uses hazard concrete sprites from base and it uses old 0.14 file names to reference the sprites. I am one of the modders who works on it and I am 99% sure i never touched the hazard concrete or even referenced it in the mod I did a search and no results came up for "hazard&quo...
by PeteTheLich
Thu Apr 27, 2017 1:53 am
Forum: Resolved Problems and Bugs
Topic: Strange missing file bug
Replies: 4
Views: 760

Strange missing file bug

So launching the game normally works just fine but when I tried updating the more floors mod I got this error: http://i.imgur.com/1rCfAlG.png saying there was a limit to the number of tiles (which this is just a recolored vanilla dirt file) the mod was working perfectly fine in .14 with the file siz...
by PeteTheLich
Thu Apr 27, 2017 1:11 am
Forum: Ideas and Suggestions
Topic: Better Robot Notifications
Replies: 17
Views: 4595

Re: Better Robot Notifications

So as a work around all I did was replace the robot sprite with a pixel square (outlined in this reddit post) https://www.reddit.com/r/factorio/comments/67rqsi/easy_change_for_robot_alerts/ Would it be possible to have it use a separate icon for the notification and whats drawn on the screen? https:...
by PeteTheLich
Thu Apr 27, 2017 1:02 am
Forum: Ideas and Suggestions
Topic: Research Menu Suggestions
Replies: 1
Views: 857

Research Menu Suggestions

Was thinking about the research menu which is great but with .15 it started to feel really "cluttered" to me with 6-7 research packs packed on to every single icon which are so small you can hardly see the colors anyway So I came up with a few changes I think would really help: Remove all ...
by PeteTheLich
Wed Apr 26, 2017 11:06 pm
Forum: Implemented Suggestions
Topic: Removing items from blueprints entirely
Replies: 7
Views: 3127

Re: Removing items from blueprints entirely

This made it into the glorious .15 update! Woo
by PeteTheLich
Wed Apr 19, 2017 2:42 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

I would love to turn those Arrow Grate into lighted walkways. Perhaps a different mod or a stretch objective would be to have the object - if connected to power - would light up the arrows or would emit a glow. I can clear up the dark blotches with lights. I was just hoping there would be a cool wa...
by PeteTheLich
Tue Apr 18, 2017 11:34 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

Hi, Here is a clip from my stream. I think it shows what I am dealing with and what I would love to have. Look to the left side after I disable the lights: https://clips.twitch.tv/ManlyPopularWrenDancingBanana What would be great is a floor that - when connected to power - emits a light. Even if it...
by PeteTheLich
Tue Apr 18, 2017 6:41 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

Hi, I use More Floors in my Roboport Grid Layout (rgl-maps.ga/factorio_maps/fW1/) maps and have gotten a lot of compliments on the beauty of your work (https://drive.google.com/file/d/0B1BvkqXERgRia3FnampTd2ZsdkU/view?usp=sharing). I have recently replaced the concrete in the map you see with your ...
by PeteTheLich
Wed Feb 22, 2017 10:03 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

Yeah it should, because your dirt is removable and replace base game's dirt, any mod that base their tile on the vanilla dirt, make their tile removable (they don't set the minable property usually as they expect the dirt to be non removable). Issue = looked into Update should be pushed to the port...
by PeteTheLich
Mon Feb 20, 2017 4:09 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 26786

Re: [MOD 0.14] More Floors 1.0.6

Hi, I come to report a problem with another mod : alien biomes alien biomes mod add a lot of new biomes and ground tile. One of them is "dirt-grey" defined in 'prototypes/tile/tiles.lua' line 169. It take the vanilla dirt as a base tile to populate data. Without your mode everything fine,...

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