Search found 582 matches

by BenSeidel
Sun Jun 09, 2019 2:17 pm
Forum: Outdated/Not implemented
Topic: Respect Windows Storage Paths
Replies: 34
Views: 7932

Re: Respect Windows Storage Paths

"How" is described in config-path.cfg No, what you have posted is about the auto-generated config file that is placed in the /config directory. The true and false flag described is a setting that the developers use to create both the installer files (the .msi and steam versions) and the s...
by BenSeidel
Sun Jun 09, 2019 6:20 am
Forum: Not a bug
Topic: [0.17.47] "Killing" Rocks Only Drops Stone
Replies: 5
Views: 1091

Re: [0.17.47] "Killing" Rocks Only Drops Stone

If you don't have a reason why it is one way but you have a reason for it to be another way, why not make it that other way?
by BenSeidel
Sun Jun 09, 2019 5:54 am
Forum: Pending
Topic: [0.17.46] Strange jumping or flashing belt graphics
Replies: 5
Views: 1272

Re: Strange jumping or flashing belt graphics

I see it as well. It's like one of those illusion tests, you don't see it where you are directly looking but you see it everywhere else. Wouldn't say that it's annoying, but it is quite off-putting. Example of one such illusion: https://en.wikipedia.org/wiki/Grid_illusion#/media/File:Grid_illusion.s...
by BenSeidel
Sun Jun 09, 2019 5:45 am
Forum: Outdated/Not implemented
Topic: Respect Windows Storage Paths
Replies: 34
Views: 7932

Re: Respect Windows Storage Paths

You can set this in the config `write-data=C:/users/saves` Hi, I have been trying to do this for such a long time but I can't do it. Can you please show me what the "write-data" path would be so that it uses a users "save game" directory in Windows? Hell, even their "My Doc...
by BenSeidel
Sat Jun 08, 2019 12:19 am
Forum: General discussion
Topic: Manipulating logistics network values not possible?
Replies: 2
Views: 928

Re: Manipulating logistics network values not possible?

Hi, Yes the logistics network is read only. The wireless transmission of the logistics network is only there to allow you to act based on the current content of the network and not the required content of the network. The only way that is possible to achieve what you want to achieve is to hook every...
by BenSeidel
Tue Jun 04, 2019 1:33 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 224450

Re: [0.17+] Space Exploration WIP

Hi, As mentioned on Discord, the condenser turbines in the setup are stuck at 99.9 steam and won't produce power. I have tried lifting up and putting down the turbines by hand when they have stopped and they end up running for a few cycles before stopping. The number of cycles before stalling is ind...
by BenSeidel
Tue Jun 04, 2019 1:19 am
Forum: Ideas and Suggestions
Topic: Always capture trainstop names in blueprints
Replies: 22
Views: 4748

Re: Always capture trainstop names in blueprints

Dunno. If you flip the default then *everyone else* suddenly has to remember to uncheck the box when they're designing a generic load/unload station I agree that it would be slightly more annoying for those that are used to the current behaviour, but keep in mind that those that make the mistake un...
by BenSeidel
Wed Apr 17, 2019 12:21 am
Forum: Resolved Problems and Bugs
Topic: Keybinding issues (when remapping keys in OS)
Replies: 33
Views: 11569

Re: Keybinding issues (when remapping keys in OS)

Thank you!
Factorio has been unplayable without ctrl-caps swapping (literally... I can't bend my wrist in that way to get to the ctrl key without it hurting after 20 minutes). Can't wait to do a new play through!
by BenSeidel
Sat Apr 06, 2019 6:20 am
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 7916

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

Personally I like the change. Allows me to use ctrl+click to refuel buildings as previously it would prefer to put wooden chests in. I find this helps during the early game where I am using wooden chests and manually fueling miners & smelters. I also don't burn wooden chests as they are the easi...
by BenSeidel
Thu Apr 04, 2019 1:33 am
Forum: Not a bug
Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Replies: 17
Views: 3764

Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet

Also for my mall I use constant combinators to set the amount they should produce. If I stamp over it again it resets the combinators to the values in the blueprint. So I have to remember to delete the combinators before placing it down again. When you go to stamp the blueprint again open it up and...
by BenSeidel
Fri Mar 08, 2019 7:29 am
Forum: Ideas and Suggestions
Topic: [17.x] make "autoghostmode" just temporarily
Replies: 5
Views: 1382

Re: [17.x] make "autoghostmode" just temporarily

+1
Always consume inventory items when possible (unless shift is involved).
by BenSeidel
Fri Mar 08, 2019 7:26 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] --generate-tile-properties-csv not working
Replies: 6
Views: 1328

Re: [0.17.2] --generate-tile-properties-csv not working

Yeah, I'm fluent in python and not lua lua is pretty simple, especially as you already have one language under your belt. I would agree that running the binary for your scripts would be a pain, but you can get a mod to generate any sort of data you want from the map - no need to use images. Just ou...
by BenSeidel
Wed Mar 06, 2019 10:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] --generate-tile-properties-csv not working
Replies: 6
Views: 1328

Re: [0.17.2] --generate-tile-properties-csv not working

Is there any reason why you can't write your logic in LUA and make it a mod?
by BenSeidel
Wed Mar 06, 2019 12:55 am
Forum: Ideas and Suggestions
Topic: Don't show toolbelt filter menu when empty slot is clicked
Replies: 1
Views: 492

Don't show toolbelt filter menu when empty slot is clicked

Hi, There does not seem to be a way to disable the item selection menu appearing when you click an empty toobelt slot: Toolbelt Menu.jpg Having this menu pop up when you miss click can be disastrous when you are battling biters and a minor annoyance when building. We already have multiple ways of cr...
by BenSeidel
Wed Mar 06, 2019 12:34 am
Forum: Won't fix.
Topic: [0.17.6] Items not moving on belt
Replies: 4
Views: 1990

Re: [0.17.6] Items not moving on belt

Hi,
Is there a console command that we can run that would touch all the belts for us? for example, does disabling then enabling the entities fix the issue?
by BenSeidel
Wed Mar 06, 2019 12:13 am
Forum: Ideas and Suggestions
Topic: Wires on belt don't stop the belt
Replies: 10
Views: 2057

Re: Wires on belt don't stop the belt

Koub wrote:
Tue Mar 05, 2019 10:35 pm
To be honest, I wouldn't even default to read mode, just "the belt/inserter/device works as if it hadn't been connected to circuit network, until explicit request for change".
Perfect. What more is there to say?
by BenSeidel
Tue Mar 05, 2019 5:27 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.4] Inconsistent window title bar textures
Replies: 4
Views: 2203

Re: Inconsistent window title bar textures

Here is the revival notification window
DeadNotice.jpg
DeadNotice.jpg (283.64 KiB) Viewed 2178 times
I haven't played through the campaign again to get a screen shot of the "Research Complete" window, but I did notice that the Objective window has the drag able texture implying that it should be drag able.
Objective.jpg
Objective.jpg (294.5 KiB) Viewed 2178 times
by BenSeidel
Tue Mar 05, 2019 4:55 am
Forum: Not a bug
Topic: [0.17.5] Blueprinted Trains do not remember Automatic mode
Replies: 4
Views: 1017

Re: [0.17.5] Blueprinted Trains do not remember Automatic mode

Agreed. It would be a nice feature, but I doubt it is a bug as it would require additional logic to keep the train stationary while it's being built.
by BenSeidel
Sat Mar 02, 2019 7:08 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.4] Inconsistent window title bar textures
Replies: 4
Views: 2203

[abregado][0.17.4] Inconsistent window title bar textures

Hi, In the "arrival" campaign, after you complete the first lot of science the "Research complete!" window appears. This window has the vertical line texture that all other drag-able windows have, yet it is not movable. The same goes for the "notification" window that a...
by BenSeidel
Thu Feb 28, 2019 11:35 am
Forum: Ideas and Suggestions
Topic: Shortcut for Set Filter
Replies: 6
Views: 1128

Re: Shortcut for Set Filter

FitzFitz wrote:
Thu Feb 28, 2019 11:16 am
The game prevents me from using anything that isn't mouse related.
There are a few that require this, basically because there is no keyboard focus in the game - except to say that the game world always has focus. Clicks go to the control under the cursor, key presses go to whatever has focus.

Go to advanced search