Search found 582 matches
- Wed Mar 23, 2022 2:35 am
- Forum: Duplicates
- Topic: Incorrect labels in 1 hour production graph
- Replies: 2
- Views: 581
Incorrect labels in 1 hour production graph
Issue: The labels it the 1 hour production graph is incorrect for the 9 minute label. Steps to reproduce: 1) Start a new game. 2) Produce something 3) Open the production stats 4) Click on the 1 hour button 5) See that the 9 minute mark is labeled as 9.1 minutes. not nine minutes.png I realise that ...
- Fri Mar 18, 2022 12:08 am
- Forum: Won't implement
- Topic: option for LuaForce.clear_chart to not remove tags
- Replies: 8
- Views: 1382
Re: option for LuaForce.clear_chart to not remove tags
could always work around it. Use find_chart_tags to find all the tags in the area you want to clear and remember them, and after you cleared the chart you add_chart_tag them all back in. This would work if you store the tags when the chunk is cleared, but restore them in the on_chunk_charted event
- Fri Mar 18, 2022 12:02 am
- Forum: Implemented mod requests
- Topic: [Request] Expose Radar Scan Progress to Lua
- Replies: 2
- Views: 3782
Re: [Request] Expose Radar Scan Progress to Lua
Any reason why it has to be read-only? It might be interesting to see random events that push your radar's progress back a bit, or maybe keep them synchronised across arrays?
- Tue Mar 08, 2022 3:21 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 429
- Views: 157935
- Sat Mar 05, 2022 6:21 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 429
- Views: 157935
Re: Parrallel processing in games & applications
Your misunderstanding is extremely common. Many people are taught that multithreading and asynchrony are the same thing, but they are not. I disagree. Asynchronous means non-sequential programming, of which multithreading is one type. Or to be more specific, multithreading is a sub-set, or implemen...
- Sun Oct 03, 2021 2:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [1.1.41] Rocket silo consumes power for non-existent lights
- Replies: 2
- Views: 3955
Re: [Klonan] [1.1.41] Rocket silo consumes power for non-existent lights
Here's hoping the fix is to put the lights back in. They were a really nice detail that the new silo is missing.
- Wed Jul 14, 2021 1:20 am
- Forum: Multiplayer
- Topic: Looking for players for casual play
- Replies: 6
- Views: 2862
Re: Looking for players for casual play
BST is UTC+1:00.
So that everyone doesn't have to look it up.
So that everyone doesn't have to look it up.
- Wed Jul 14, 2021 1:08 am
- Forum: Duplicates
- Topic: [1.1.36] Running out of items when ghost drag placing removes it from cursor
- Replies: 5
- Views: 1183
Re: [1.1.36] Running out of items when ghost drag placing removes it from cursor
Hi, I doubt this will be considered a bug - it's been like this for a while. But if it gets moved to ideas and suggestions then I'll put a +1 against it. please please please just put the ghost item into our hands when we run out (when the setting is set in the options menu. It would be quite confus...
- Mon Jun 21, 2021 2:35 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 54758
Re: Friday Facts #366 - The only way to go fast, is to go well!
Hi, Kovarex, you said that you're having difficulty with Mocks (paraphrasing). I understand the frustration as they are about as hard or probably harder than TDD. But, once you get your "AHA" moment they become a really good tool to have in your toolbox (and one that you should be using as...
- Sun Jul 19, 2020 12:37 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 42720
Re: Friday Facts #356 - Blueprint library for real
Hi Kovarex, Thank you for sharing your story with all of us. It means a great deal, especially to myself and everyone else dealing with burnout. I can testify that it's especially hard while also trying to keep a business running and on track. Having to be self-motivated is extremely difficult. You ...
- Sun Jul 05, 2020 11:50 am
- Forum: General discussion
- Topic: Factorio Paper Cuts
- Replies: 29
- Views: 6716
Re: Factorio Paper Cuts
Your name shows up in the mini-map when "show player names" is selected.
- Wed Jun 17, 2020 11:18 am
- Forum: Ideas and Suggestions
- Topic: New wait condition to train shedule
- Replies: 3
- Views: 796
Re: New wait condition to train shedule
Just make sure you have one that is always enabled, but unreachable with the same name. Then the train will sit there until one of the other ones turns on.
- Sun Feb 02, 2020 3:54 am
- Forum: Ideas and Suggestions
- Topic: Revert rail planner initial direction to previous behaviour
- Replies: 1
- Views: 603
Revert rail planner initial direction to previous behaviour
TL;DR Revert the changes to the initial rotation angle for a user-rotated rail planner to be the current "auto direction" of the rail planner instead of always being north. What ? Sometime between 0.17.4 and 0.17.79 the behaviour of rotating the rail ghost planner changed. I can't be more...
- Fri Jan 24, 2020 1:05 am
- Forum: Pending
- Topic: [0.17.79] Crash: (AssemblingMachine::canInsert)
- Replies: 5
- Views: 1390
Re: [0.17.79] Crash: (AssemblingMachine::canInsert)
Unfortunately, no I don't have a way to reproduce it. I am beginning to think that it is this one computer as I have had a bunch of crashes in various places but only while playing on this machine. It's happened both in singleplayer and multiplayer. The other people on the multiplayer server haven't...
- Thu Jan 09, 2020 3:32 am
- Forum: Pending
- Topic: [0.17.79] Crash: (AssemblingMachine::canInsert)
- Replies: 5
- Views: 1390
[0.17.79] Crash: (AssemblingMachine::canInsert)
What I was doing: I was walking from one side of my base to another.
Installed mods: Oarc & squeak through.
Don't have a save as I was connected to a server.
Sorry for the limited information - but I have no idea why it would crash so it's probably a hardware issue.
Installed mods: Oarc & squeak through.
Don't have a save as I was connected to a server.
Sorry for the limited information - but I have no idea why it would crash so it's probably a hardware issue.
- Mon Jan 06, 2020 12:29 am
- Forum: Ideas and Suggestions
- Topic: Train schedule: Need way to fast replace stop and/or copy+paste criteria
- Replies: 13
- Views: 2693
Re: Train schedule: Need way to fast replace stop and/or copy+paste criteria
I came here to up-vote this idea because changing trains from Iron 30 to Iron 35 etc is becoming annoying. So don't take the below as "It's not needed" - because it really is! For a short-term solution use blueprints. For the example I'll use an iron mining operation. Blueprint a "tem...
- Thu Aug 22, 2019 9:06 am
- Forum: Technical Help
- Topic: [0.17.64]Updating config files
- Replies: 0
- Views: 463
[0.17.64]Updating config files
Hi, Factorio has saying that my config file(s) aren't valid. Recreating them isn't really an option, but editing or deleting one or two lines would be. There also doesn't appear to be any information as to what the error is with the file. The error message basically says "Your files are wrong, ...
- Wed Aug 21, 2019 11:13 pm
- Forum: Technical Help
- Topic: Can't move mouse while moving
- Replies: 3
- Views: 937
Re: Can't move mouse while moving
Hi, I have a Lenovo that does this. It's there to stop your palm from touching the trackpad and clicking somewhere when typing. Unfortunately, it's poorly implemented and acts on the cursor and not the mouse. It also disables the mouse when a modifier key is pressed so you can't ctrl-click, etc. If ...
- Thu Jul 25, 2019 3:36 am
- Forum: Balancing
- Topic: Balance of Marathon Death world
- Replies: 32
- Views: 8948
Re: Balance of Marathon Death world
Koub has it right: Build Slowly! You need to keep your pollution from hitting the biter nests as much as possible. Once you have some damage & shooting speed upgrades under your belt then attack the nests. Don't attack them yourself as turrets do more damage. Don't let your turrets die, repair t...
- Sat Jun 22, 2019 7:44 am
- Forum: Outdated/Not implemented
- Topic: Respect Windows Storage Paths
- Replies: 34
- Views: 7976
Re: Respect Windows Storage Paths
As for why: I don't consider it worth breaking every single piece of documentation, every single persons remembered location, every single script, and possibly more for what is an extreme edge case issue. The *massive* majority of players do not care or even know where Factorio stores save files/co...