Search found 584 matches

by BenSeidel
Wed Mar 23, 2022 3:18 am
Forum: Ideas and Suggestions
Topic: Remove item selection from the item request slot editor
Replies: 6
Views: 1663

Remove item selection from the item request slot editor

Hi, TRTRLT; Don't show items when changing already set item requests amounts (Not if it's a new, blank request slot). When changing the amount of items being requested of a currently selected item request slot, the popup screen contains the item selection screen. after click.png This moves the slide...
by BenSeidel
Wed Mar 23, 2022 2:49 am
Forum: Ideas and Suggestions
Topic: Add a paste button on the import blueprint dialogue
Replies: 3
Views: 1234

Add a paste button on the import blueprint dialogue

Hi, The Import Blueprint String dialogue box should have a paste button to mirror the Export Blueprint String dialogue box. No paste button.png But a copy button.png It would help is symmetry and prevent me from having to take my hand off the mouse to press ctrl+V (Dvorak keyboard, and not re-bindab...
by BenSeidel
Wed Mar 23, 2022 2:35 am
Forum: Duplicates
Topic: Incorrect labels in 1 hour production graph
Replies: 2
Views: 1031

Incorrect labels in 1 hour production graph

Issue: The labels it the 1 hour production graph is incorrect for the 9 minute label. Steps to reproduce: 1) Start a new game. 2) Produce something 3) Open the production stats 4) Click on the 1 hour button 5) See that the 9 minute mark is labeled as 9.1 minutes. not nine minutes.png I realise that ...
by BenSeidel
Fri Mar 18, 2022 12:08 am
Forum: Won't implement
Topic: option for LuaForce.clear_chart to not remove tags
Replies: 8
Views: 2375

Re: option for LuaForce.clear_chart to not remove tags

could always work around it. Use find_chart_tags to find all the tags in the area you want to clear and remember them, and after you cleared the chart you add_chart_tag them all back in. This would work if you store the tags when the chunk is cleared, but restore them in the on_chunk_charted event
by BenSeidel
Fri Mar 18, 2022 12:02 am
Forum: Implemented mod requests
Topic: [Request] Expose Radar Scan Progress to Lua
Replies: 2
Views: 4216

Re: [Request] Expose Radar Scan Progress to Lua

Any reason why it has to be read-only? It might be interesting to see random events that push your radar's progress back a bit, or maybe keep them synchronised across arrays?
by BenSeidel
Tue Mar 08, 2022 3:21 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 200744

Re: Parrallel processing in games & applications

ssilk wrote:
Sat Mar 05, 2022 8:38 am
I don’t think it’s a synonym
Yes, that's correct. I misspoke. I have corrected my previous post to reflect that.
by BenSeidel
Sat Mar 05, 2022 6:21 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 200744

Re: Parrallel processing in games & applications

Your misunderstanding is extremely common. Many people are taught that multithreading and asynchrony are the same thing, but they are not. I disagree. Asynchronous means non-sequential programming, of which multithreading is one type. Or to be more specific, multithreading is a sub-set, or implemen...
by BenSeidel
Sun Oct 03, 2021 2:41 am
Forum: Resolved Problems and Bugs
Topic: [Lou] [1.1.41] Rocket silo consumes power for non-existent lights
Replies: 2
Views: 4640

Re: [Klonan] [1.1.41] Rocket silo consumes power for non-existent lights

Here's hoping the fix is to put the lights back in. They were a really nice detail that the new silo is missing.
by BenSeidel
Wed Jul 14, 2021 1:20 am
Forum: Multiplayer
Topic: Looking for players for casual play
Replies: 4
Views: 4170

Re: Looking for players for casual play

BST is UTC+1:00.
So that everyone doesn't have to look it up.
by BenSeidel
Wed Jul 14, 2021 1:08 am
Forum: Duplicates
Topic: [1.1.36] Running out of items when ghost drag placing removes it from cursor
Replies: 5
Views: 1753

Re: [1.1.36] Running out of items when ghost drag placing removes it from cursor

Hi, I doubt this will be considered a bug - it's been like this for a while. But if it gets moved to ideas and suggestions then I'll put a +1 against it. please please please just put the ghost item into our hands when we run out (when the setting is set in the options menu. It would be quite confus...
by BenSeidel
Mon Jun 21, 2021 2:35 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 68234

Re: Friday Facts #366 - The only way to go fast, is to go well!

Hi, Kovarex, you said that you're having difficulty with Mocks (paraphrasing). I understand the frustration as they are about as hard or probably harder than TDD. But, once you get your "AHA" moment they become a really good tool to have in your toolbox (and one that you should be using as...
by BenSeidel
Sun Jul 19, 2020 12:37 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 55689

Re: Friday Facts #356 - Blueprint library for real

Hi Kovarex, Thank you for sharing your story with all of us. It means a great deal, especially to myself and everyone else dealing with burnout. I can testify that it's especially hard while also trying to keep a business running and on track. Having to be self-motivated is extremely difficult. You ...
by BenSeidel
Sun Jul 05, 2020 11:50 am
Forum: General discussion
Topic: Factorio Paper Cuts
Replies: 29
Views: 9452

Re: Factorio Paper Cuts

Your name shows up in the mini-map when "show player names" is selected.
by BenSeidel
Wed Jun 17, 2020 11:18 am
Forum: Ideas and Suggestions
Topic: New wait condition to train shedule
Replies: 3
Views: 1125

Re: New wait condition to train shedule

Just make sure you have one that is always enabled, but unreachable with the same name. Then the train will sit there until one of the other ones turns on.
by BenSeidel
Sun Feb 02, 2020 3:54 am
Forum: Ideas and Suggestions
Topic: Revert rail planner initial direction to previous behaviour
Replies: 1
Views: 797

Revert rail planner initial direction to previous behaviour

TL;DR Revert the changes to the initial rotation angle for a user-rotated rail planner to be the current "auto direction" of the rail planner instead of always being north. What ? Sometime between 0.17.4 and 0.17.79 the behaviour of rotating the rail ghost planner changed. I can't be more...
by BenSeidel
Fri Jan 24, 2020 1:05 am
Forum: Pending
Topic: [0.17.79] Crash: (AssemblingMachine::canInsert)
Replies: 5
Views: 1867

Re: [0.17.79] Crash: (AssemblingMachine::canInsert)

Unfortunately, no I don't have a way to reproduce it. I am beginning to think that it is this one computer as I have had a bunch of crashes in various places but only while playing on this machine. It's happened both in singleplayer and multiplayer. The other people on the multiplayer server haven't...
by BenSeidel
Thu Jan 09, 2020 3:32 am
Forum: Pending
Topic: [0.17.79] Crash: (AssemblingMachine::canInsert)
Replies: 5
Views: 1867

[0.17.79] Crash: (AssemblingMachine::canInsert)

What I was doing: I was walking from one side of my base to another.

Installed mods: Oarc & squeak through.

Don't have a save as I was connected to a server.

Sorry for the limited information - but I have no idea why it would crash so it's probably a hardware issue.
by BenSeidel
Mon Jan 06, 2020 12:29 am
Forum: Ideas and Suggestions
Topic: Train schedule: Need way to fast replace stop and/or copy+paste criteria
Replies: 13
Views: 3820

Re: Train schedule: Need way to fast replace stop and/or copy+paste criteria

I came here to up-vote this idea because changing trains from Iron 30 to Iron 35 etc is becoming annoying. So don't take the below as "It's not needed" - because it really is! For a short-term solution use blueprints. For the example I'll use an iron mining operation. Blueprint a "tem...
by BenSeidel
Thu Aug 22, 2019 9:06 am
Forum: Technical Help
Topic: [0.17.64]Updating config files
Replies: 0
Views: 619

[0.17.64]Updating config files

Hi, Factorio has saying that my config file(s) aren't valid. Recreating them isn't really an option, but editing or deleting one or two lines would be. There also doesn't appear to be any information as to what the error is with the file. The error message basically says "Your files are wrong, ...
by BenSeidel
Wed Aug 21, 2019 11:13 pm
Forum: Technical Help
Topic: Can't move mouse while moving
Replies: 3
Views: 1299

Re: Can't move mouse while moving

Hi, I have a Lenovo that does this. It's there to stop your palm from touching the trackpad and clicking somewhere when typing. Unfortunately, it's poorly implemented and acts on the cursor and not the mouse. It also disables the mouse when a modifier key is pressed so you can't ctrl-click, etc. If ...

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