Search found 98 matches
- Wed Jul 13, 2016 7:56 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Factorio RCon V1.0.2 W/Whitelisting
- Replies: 21
- Views: 22620
Re: Factorio RCon V1.0.0 W/Whitelisting
This is a beautiful little tool you made. If you were to make it so it generates and read's out the logs fully where it digests chats, and all that extra tidbit, it would be perfect. I know its a side coding project though, so any more work you do on it is much appreciated!
- Tue Jul 12, 2016 10:52 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281822
Re: [MOD 0.13.8] Robot Army. 0.1.44
So... hows the rally point suppose to work? i've tried variouscenarios like loading droids into it, and then deploying them around it. Still not understanding how they get recalled and return to the rally beacon
- Mon Jul 11, 2016 8:02 pm
- Forum: Technical Help
- Topic: Flamethrower causes lag
- Replies: 4
- Views: 1604
Re: 0.13.x
I figure the game has to feed that data to everyone and if their machine cannot handle it or the server cannot handle it, the bottle neck is the server hardware, or the players hardware, or a mixmatch of the two if its not on your end. Thats what i gathered, and what i also equally suspected, but di...
- Mon Jul 11, 2016 7:46 pm
- Forum: Technical Help
- Topic: Flamethrower causes lag
- Replies: 4
- Views: 1604
Re: 0.13.x
There's nothing in how flamethrowers work that would actually make what you're saying true. If the game lags in multiplayer it's most likely one of the players on the server or the server its self can't keep up. Enable the debug times for multiplayer and watch that when it's slow - it will tell you...
- Mon Jul 11, 2016 7:40 pm
- Forum: Technical Help
- Topic: Flamethrower causes lag
- Replies: 4
- Views: 1604
Flamethrower causes lag
Flamethrower bug, more so when a player uses the portable flamethrower, it generates massive lag, this is after the flamethrower overhaul though. Solo player, the flamethrower doesn't lag as intensely (IE on a solo play through non multiplayer enabled) Multiplayer servers, the flamethrower generates...
- Mon Jul 11, 2016 7:37 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281822
Re: [MOD 0.13.6] Robot Army. 0.1.44
Thats a genius work around, until they patch the existing issue which then just makes it the same either way. lol edit: https://forums.factorio.com/viewtopic.php?f=7&t=28806&p=182954#p182954 response, As i suspected... dev was quick to respond. Its based on a players hardware. If their syste...
- Mon Jul 11, 2016 7:13 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281822
Re: [MOD 0.13.6] Robot Army. 0.1.44
The next update will have the guard station, a rally post used to recall all active and idle squads, artifact collection that includes the ones added by bobs mods, various balance changes, maybe the first version of the flamethrower robot, and GFX updates for icons and most of the droids (like the ...
- Mon Jul 11, 2016 7:08 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281822
Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix
ahh thats why. Also a question, how do We clear out all spawned droid entities? I seem to have run into some serious server lag because theirs far to many of them running around (and i cannot find where they all are) to undeploy them (or more so collect them*) ? Edit: a request for this mod, is to ...
- Mon Jul 11, 2016 6:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.6] Desync when "Unit" in hand touches conveyor entities
- Replies: 3
- Views: 3192
- Mon Jul 11, 2016 8:49 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281822
Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix
ahh thats why. Also a question, how do We clear out all spawned droid entities? I seem to have run into some serious server lag because theirs far to many of them running around (and i cannot find where they all are) to undeploy them (or more so collect them*) ? Edit: a request for this mod, is to m...
- Mon Jul 11, 2016 4:46 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281822
Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix
Yeahhh before on the old version it would expend/terminate those ones, so say i deploy it from hand, it would delete itself out the newer update nolonger does so so... it kinda just chills their
- Mon Jul 11, 2016 3:29 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281822
Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix
Sorry hadn't tweaked my mic. Windows 10 borked it hard, as the noise cancellation is fubared. I fixed the audio gain, but its like down 40% vs what it use to be on win7. Anyway we found our bug killer. On solo nothing will cause it to crash out (it just happens randomly it corrupts the map though), ...
- Sun Jul 10, 2016 10:28 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281822
Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix
0.001 2016-07-10 18:12:10; Factorio 0.13.6 (build 23136, win64, steam) 0.001 Operating system: Windows 10 0.001 Program arguments: "E:\Installed\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: E:/Installed/SteamLibrary/steamapps/common/Factorio/data 0.00...
- Sun Jul 10, 2016 6:53 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281822
Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix
the droids constructed with the yellow borders are the ones i use to beable to deploy, it nolonger works, as it crashes the game immediately creating a desync. Thats what i mean, their were three ways i knew how to deploy droids. From hand (from the yellow border droid item), from the built out droi...
- Sun Jul 10, 2016 3:26 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281822
Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix
How do we deploy the combat droids? For me i always have to use droid assembler now for it to deploy before the update, prior to the update i was able to deploy drones after they were constructed from hand (ie keeping a mini army in my inventory), where as using the blueprint will cause the game to ...
- Fri Jul 08, 2016 8:09 am
- Forum: Implemented Suggestions
- Topic: Overview of items stored in the Logistics Network
- Replies: 9
- Views: 20047
Re: Overview of items stored in the Logistics Network
This is desperately needed in my opinion so hard to figure out whats in my logistic system with out severely resizing the gui just to see whats in my logistics inventory
- Sun Jul 03, 2016 6:58 pm
- Forum: Technical Help
- Topic: Bandwidth upload drops severely when 2x or more connect
- Replies: 2
- Views: 1012
Bandwidth upload drops severely when 2x or more connect
Bandwidth upload drops severely when 2x or more connect to a server at the same time (or during one of the users connections. This causes the server to immediately choke on the upload to the other user and both drop down to half if not 1/10th of their ability to download from the headless server. Ju...
- Fri Jul 01, 2016 12:54 pm
- Forum: Ideas and Suggestions
- Topic: Drill Bore Vehicle suggestion
- Replies: 2
- Views: 1305
Re: Drill Bore Vehicle suggestion
Cool, hope it makes it into the game at some point, but no worries, glad to see the factorio team has so many community ideas, and credits given to the original idea suggestors
- Fri Jul 01, 2016 11:53 am
- Forum: Ideas and Suggestions
- Topic: Mechanized Infantry suggestion
- Replies: 0
- Views: 517
Mechanized Infantry suggestion
A upgraded vehicle that serves as a backup exoskeleton, like the vehicles, it enables the play to mow down enemies with ease, or catch them on fire with its portable flame thrower! Objective: Act as a buffer to player HP, Serve as a light weight tank, pushing out high DPS with lesser armor than tank...
- Fri Jul 01, 2016 11:49 am
- Forum: Ideas and Suggestions
- Topic: New Support companion
- Replies: 1
- Views: 919
New Support companion
Its a android, plain and simple intended to have issueable/programmable commands (like the train) to perform/automate tasks (or assembly). Objective? To have similar features to autonomy and maintenance, when you just cant be in two places at once. We've all heard of the game The Sims, well in the S...