Search found 205 matches

by Xeorm
Sat Feb 25, 2017 10:07 pm
Forum: Gameplay Help
Topic: Feeding Furnace with Iron Ore
Replies: 10
Views: 5312

Re: Feeding Furnace with Iron Ore

Yes I know! hehe How can I solve this, I Have 20 electric miners, do I need even more? How many miners feed 24 Furnaces? Right now I am considering not using a Splitter for the 2 lanes of ore. Instead I could get a separate Iron ore mining facility and feed each line with its own mine. Splitting do...
by Xeorm
Sun Feb 19, 2017 6:02 am
Forum: General discussion
Topic: If we were to make Factorio more realistic...
Replies: 9
Views: 2445

Re: If we were to make Factorio more realistic...

So, thoughts. The first is functionally identical to what happens now, assuming you have no heat loss. If you did, then you'd want to worry about whether the burner was on or not and how quickly it could turn on. Aka, way more effort than is required. Though, realistic and would make burners even mo...
by Xeorm
Sun Feb 05, 2017 6:51 pm
Forum: General discussion
Topic: Idea: Replace "research" with "prototyping"
Replies: 16
Views: 3635

Re: Idea: Replace "research" with "prototyping"

It sounds like a good idea that's terrible to play. Look at how many actual technologies there are. Sure, some of them would have the same input, but most don't. There's a lot of one-off materials and intermediaries once you get a little ways into the game. Getting each automated sounds like a royal...
by Xeorm
Wed Jul 06, 2016 8:35 pm
Forum: General discussion
Topic: Achievements not quite working right
Replies: 30
Views: 10610

Re: Achievements not quite working right

Achievement text for Solaris mentions three conditions: Steam engines are excluded. 10GJ are produced last_hour_only. Given that the wording is similar to other exclusion achievements, you likely need to make sure there are no steam-engines anywhere. Destroy em all, then play for an hour+ and genera...
by Xeorm
Thu Jun 23, 2016 5:39 am
Forum: Gameplay Help
Topic: Wasting sulfuric acid (and maybe other fluids)?
Replies: 5
Views: 1735

Re: Wasting sulfuric acid (and maybe other fluids)?

The factories won't waste fluid. The factories will only produce resources if there's room, up to the storage capacity. You'll see this especially with oil plants, as they won't produce if one output is maxed out, even if all you care about is one of the oils. Possibilities on what you're seeing tha...
by Xeorm
Wed Jun 22, 2016 4:37 pm
Forum: General discussion
Topic: Discovering the obvious
Replies: 8
Views: 2133

Re: Discovering the obvious

It took me a surprising number of startups to really look into coal versus wood. Given that the initial scenario/tutorial has you mining coal by hand in order to fuel burners, I did that each time. Then randomly saw some factorio video to see him mining lots of wood, then looked at actual values. Tw...
by Xeorm
Wed Jun 22, 2016 3:58 pm
Forum: General discussion
Topic: New game in the middle of a copper Australia
Replies: 9
Views: 3054

Re: New game in the middle of a copper Australia

It's even got the right biome for it!
by Xeorm
Wed Jun 01, 2016 7:59 pm
Forum: Gameplay Help
Topic: Offshore Pumps not working at 100%
Replies: 10
Views: 14775

Re: Offshore Pumps not working at 100%

You should be fine doing what you said. I can't see any reason why such a setup wouldn't work out right, given that its' a setup I use all the time myself. Therefore, the most likely problem is that you've done something unintentionally that you aren't telling us (likely because you didn't realize i...
by Xeorm
Wed Jun 01, 2016 7:27 pm
Forum: General discussion
Topic: Replays!
Replies: 6
Views: 5416

Re: Replays!

I actually want to watch a replay of my own games -- both for my own fun and to show others. But every update, we get "replay was recorded with 0.x.y and you have 0.x.z; replay disabled" message. Is there any way to upgrade replays to work in the current build? Especially for dot-releases...
by Xeorm
Sat May 28, 2016 4:04 pm
Forum: General discussion
Topic: Turret comparison
Replies: 25
Views: 11124

Re: Turret comparison

Huh, now that's interesting. I first looked at the two and figured that laser turrets were strictly superior. Maybe I will use a gun turret only defense at some point, given that they are more than competitive against laser turrets. Still a royal pain to keep supplied though compared to the ease of ...
by Xeorm
Fri May 06, 2016 5:32 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 52030

Re: Friday Facts #137 - The release scarecrow

Any chance for an upgraded version of the long inserter too? It's so useful at times for some setups, and seems like it could use the same upgrade that the fast inserter needed. Would also fit the new design just fine to call both rapid.

Otherwise, I find I like the new idea.
by Xeorm
Tue Apr 12, 2016 3:49 am
Forum: Balancing
Topic: Why isn't coal needed to make steel?
Replies: 5
Views: 2454

Re: Why isn't coal needed to make steel?

As others have pointed out, steel only has a little bit of carbon, the entire idea behind steel is to get a proper mix, which involves losing carbon, rather than adding to it. At least that's how it's usually done. Apparently there is a type of steel (Blister Steel) that involved increasing the carb...
by Xeorm
Thu Mar 10, 2016 12:41 am
Forum: General discussion
Topic: Targeting priority
Replies: 8
Views: 2623

Re: Targeting priority

I have read the 3 pages. To sum up: no targeting priority done. Closest enemy gets attacked. That's bad. Not really. Efficiency is key, and there's really only one type of turret up usually. Maybe it'd make sense modding wise if multiple turret types became popular...but best to keep things simple ...
by Xeorm
Wed Mar 09, 2016 4:38 am
Forum: Gameplay Help
Topic: Power Stopped Working
Replies: 7
Views: 5219

Re: Power Stopped Working

Thanks, that fixed it. I must have moved stuff during the rebuild. However that's visually very confusing. It looked connected and there's no indication of an error - nothing like a "no water" error anywhere. If it's not moving/animating, it's not working. That's the visual feedback they ...
by Xeorm
Sun Mar 06, 2016 9:13 pm
Forum: Gameplay Help
Topic: Factorio TidBits - Help for New Players
Replies: 10
Views: 4121

Re: Factorio TidBits - Help for New Players

Trains I'd definitely do videos on. Also, introduction to logistics robots and whatnot are good. Other suggestions: power armor, vehicles, combat drones, and maybe showing what each weapon does and some good practice information on each.
by Xeorm
Sun Mar 06, 2016 9:11 pm
Forum: Gameplay Help
Topic: Been a while, what happened?
Replies: 2
Views: 930

Re: Been a while, what happened?

The first bit is completely expected. Putting them in hammerspace seems odd, but it does mean a lot less checking required to make sure that things happen right. Most people won't notice the difference, really. Doesn't bother me, all things considered. A car and a single battery take up the same spa...
by Xeorm
Sun Mar 06, 2016 1:35 am
Forum: General discussion
Topic: "WTF is..." your marketing guy doing ?
Replies: 10
Views: 4658

Re: "WTF is..." your marketing guy doing ?

Getting the news out would be nice, but I will say I don't think having youtubers play the game would be all that great. Factorio is not one of those games where I think there's a whole lot to be gained from showing off pure gameplay. Most of my fun in this game comes from maintaining my factory and...
by Xeorm
Sun Jun 07, 2015 4:58 pm
Forum: General discussion
Topic: Custom scenario world?
Replies: 10
Views: 7912

Re: Custom scenario world?

The game will keep creating segments as you go along, though I do think it's finite? I've seen edges where they're filled with water, but haven't yet looked around entirely. Most worlds should be more than big enough for you. (Do make sure to check around at the start to make sure you're not on a sm...
by Xeorm
Fri May 29, 2015 5:44 pm
Forum: Ideas and Suggestions
Topic: Character Customization
Replies: 2
Views: 6226

Character Customization

Not sure if this has been suggested before, but hadn't seen anything about it.' But the idea is: give us some ability to customize how we look, along with being able to save looks for different maps. I know right now we can change our coloring by using text commands, but I'm thinking this would work...
by Xeorm
Fri May 29, 2015 5:39 pm
Forum: Balancing
Topic: balancing the tank (and other small things)
Replies: 18
Views: 22642

Re: balancing the tank (and other small things)

I've always wanted some ability to tinker/upgrade the vehicles. Should also help with keeping it out in the world the entire time, rather than my usual strategy of plopping them down, driving, and then picking them up later. I know that right now the only use i've found for the tank is using it as a...

Go to advanced search