Search found 206 matches

by Xeorm
Tue Oct 10, 2017 6:23 am
Forum: Ideas and Suggestions
Topic: Solar Power Incremental Increase
Replies: 6
Views: 2077

Re: Solar Power Incremental Increase

You have to remember though that Solar Energy production involves both Solar and Accumulators (unless you use basic steam or nuclear for nighttime power). The effect of an increase in solar panel productivity to save space would be partially countered by the fact that you still need to use accumula...
by Xeorm
Fri Sep 29, 2017 7:20 pm
Forum: Gameplay Help
Topic: What's wrong with the water supply for my Nuclear setup?
Replies: 8
Views: 10210

Re: What's wrong with the water supply for my Nuclear setup?

Fluid dynamics. Every single pipe results in slightly less fluid going through the entire pipe. So even though you're producing enough to maintain the system, you're not getting it to the points in the system that need the water. Too little pipe throughput at the points that you want it is all. More...
by Xeorm
Wed Sep 27, 2017 5:13 pm
Forum: Ideas and Suggestions
Topic: Heat Exchanger Sprites
Replies: 13
Views: 4698

Re: Heat Exchanger Sprites

to be fair the heat exchanger IS just a boiler which get's its energy from heat pipes rather than combustibles and is red to represent the 500C+ heats it gets to rather than the 165 of regular boilers, I don't really see what you're asking for, if you were asking for art without the chimney that wo...
by Xeorm
Wed Sep 27, 2017 5:03 pm
Forum: General discussion
Topic: Maybe idiot question?
Replies: 3
Views: 1505

Re: Maybe idiot question?

It'd be quite difficult to make a past version work with a current version, as the game isn't sure which bits you want to keep and which need to be thrown away. However, it should be very simple to mod in the changes that you do want if that's the case. The design work is mostly done afterall, so yo...
by Xeorm
Tue Sep 26, 2017 11:33 pm
Forum: Ideas and Suggestions
Topic: Heat Exchanger Sprites
Replies: 13
Views: 4698

Re: Heat Exchanger Sprites

They do seem a little...off? Would like them green of sorts, as their only use is with nuclear, which has a clear green trend. I know that heat = red, but as is doesn't really fit. Don't care much either way though.
by Xeorm
Sun Sep 24, 2017 8:01 pm
Forum: General discussion
Topic: Trains are even more lethal than you thought!
Replies: 19
Views: 8184

Re: Trains are even more lethal than you thought!

Oh quite. I think even looking with a naked eye one can tell that those trains going around corners are moving too fast. At least, I know I think that when I see them.

For some reason, this topic reminded me of: https://what-if.xkcd.com/43/
by Xeorm
Fri Sep 22, 2017 9:01 pm
Forum: Balancing
Topic: Blue science is too hard to get
Replies: 42
Views: 25031

Re: Blue science is too hard to get

Alternatively, having a pure "oil pack" that uses primarily oil products in relatively smallish quantities might work well as a blue science. That's mostly where it's been before anyway, and how I tend to think of it in my head. Really good though to have a science pack that's heavy into o...
by Xeorm
Fri Sep 22, 2017 8:55 pm
Forum: General discussion
Topic: Tech tree: struggle of hidden technologies
Replies: 7
Views: 4885

Re: Tech tree: struggle of hidden technologies

Seems like it might need a revisiting if that's the case. From what I remember they've stated that part of the goal of the technology system in general is to help teach the game. By unlocking things tech by tech they can more easily guide the player on what they need to do and don't get cases like t...
by Xeorm
Tue Sep 19, 2017 7:51 pm
Forum: Balancing
Topic: Blue science is too hard to get
Replies: 42
Views: 25031

Re: Blue science is too hard to get

The only bit of blue science I might like to see changed is giving it 2 per recipe to maybe look at recipe costs. As is the recipe is great, as it has you build things you should certainly be automating. Red circuits will be needed in bulk, and engines should be getting mass produced by then with a ...
by Xeorm
Thu Sep 14, 2017 3:22 am
Forum: Ideas and Suggestions
Topic: More Uses For Copper Early On
Replies: 5
Views: 2321

Re: More Uses For Copper Early On

Ammo being copper dependent would help a lot.
by Xeorm
Tue Sep 12, 2017 11:06 pm
Forum: Gameplay Help
Topic: How do I charge Battery mk2 in my suit
Replies: 5
Views: 25846

Re: How do I charge Battery mk2 in my suit

Will echo "Are you sure they're not charging?" At full sunlight you generate 1000kw of energy. Filling 200 MJ of battery will take ~33 minutes. Add on night time not charging, and you're looking at ~45 minutes to fully charge. It'll take awhile.
by Xeorm
Mon Sep 11, 2017 8:18 am
Forum: General discussion
Topic: Best alternative to Allegro
Replies: 6
Views: 3073

Re: Best alternative to Allegro

Best engine choice for a game is always to grab one that's designed for your type of game. I'd be kind of surprised that there were any for games like Factorio, given it's uniqueness. Past a certain point, going homebrew tends towards the best option. Any other option would take too much time and ef...
by Xeorm
Sat Sep 09, 2017 5:50 am
Forum: General discussion
Topic: Does Nuclear Neighgbor Bonus Have Real-World Basis?
Replies: 6
Views: 3274

Re: Does Nuclear Neighgbor Bonus Have Real-World Basis?

Kind of? In regular nuclear reactors the rate of reaction will depend on how much fissionable uranium compared to the amount of neutron absorbers is in place. More absorbers will slow things down, while having more uranium will speed it up. But that's really stretching it.
by Xeorm
Thu Aug 31, 2017 5:49 pm
Forum: Gameplay Help
Topic: Nuclear and me = Problems
Replies: 4
Views: 1707

Re: Nuclear and me = Problems

Nuclear reactors consume fuel at a steady rate and output that as heat. Turbines however only produce enough energy to meet demand, even if there's excess steam available to produce more. Your problem isn't energy generation, the problem is that you're not consuming enough energy to stress test the ...
by Xeorm
Mon Aug 21, 2017 5:30 am
Forum: General discussion
Topic: Resource costs of infrastructure vs research?
Replies: 2
Views: 1345

Re: Resource costs of infrastructure vs research?

Research by a lot. It's not too bad with green + red. It's about the cost of two inserters per each required. Base construction costs should be dominated by mining machines + AM's by this point, and those cost ~8x two inserters. Then go to blue, which requires a mining machine + other fun stuff, + t...
by Xeorm
Sun Aug 06, 2017 4:43 pm
Forum: Gameplay Help
Topic: replacing, swaping.
Replies: 4
Views: 1996

Re: replacing, swaping.

Hey All. So i have been playing Factorio for some time now. I have watched a lot of videos. I am having issue with moving belt and replacing or inserting a splitter. I have to right click to remove the belt, the place the spitter. is ther a better way to do this. Have look at this video. https://yo...
by Xeorm
Sun Aug 06, 2017 4:41 pm
Forum: Gameplay Help
Topic: Power Switch not working right
Replies: 2
Views: 1506

Re: Power Switch not working right

Whenever you're debugging something like this, post a picture. Too many things that can go wrong because the description doesn't tell the whole story.
by Xeorm
Mon Jul 17, 2017 5:20 am
Forum: General discussion
Topic: Charge the character from the base
Replies: 7
Views: 5201

Re: Charge the character from the base

If I had to guess it breaks the illusion? Gameplay terms has the poles provide an area where electric charge is given, but really what happens is that a wire is run down to power the machine. Not shown for graphical reasons.

The player running through and having to plug in seems...silly to me.
by Xeorm
Thu Jul 06, 2017 7:49 am
Forum: Balancing
Topic: Portable fusion reactor [New recipe]
Replies: 11
Views: 4584

Re: Portable fusion reactor [New recipe]

As far as I know, there are only 2 methods to get energy out of radioactive material. And both of them extract it in the way of heat. 1. Heat boils water, creates steam, creates pressure, this is then run through some sort of steam engine or turbine. 2. RTG, this also works via heat. If there is an...
by Xeorm
Thu Jul 06, 2017 4:43 am
Forum: General discussion
Topic: Energy Production Entity on 2 Energy Networks
Replies: 6
Views: 2236

Re: Energy Production Entity on 2 Energy Networks

Sounds like you have some scienceing to do!

Go to advanced search