Search found 206 matches
- Tue Oct 10, 2017 6:23 am
- Forum: Ideas and Suggestions
- Topic: Solar Power Incremental Increase
- Replies: 6
- Views: 2077
Re: Solar Power Incremental Increase
You have to remember though that Solar Energy production involves both Solar and Accumulators (unless you use basic steam or nuclear for nighttime power). The effect of an increase in solar panel productivity to save space would be partially countered by the fact that you still need to use accumula...
- Fri Sep 29, 2017 7:20 pm
- Forum: Gameplay Help
- Topic: What's wrong with the water supply for my Nuclear setup?
- Replies: 8
- Views: 10210
Re: What's wrong with the water supply for my Nuclear setup?
Fluid dynamics. Every single pipe results in slightly less fluid going through the entire pipe. So even though you're producing enough to maintain the system, you're not getting it to the points in the system that need the water. Too little pipe throughput at the points that you want it is all. More...
- Wed Sep 27, 2017 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Heat Exchanger Sprites
- Replies: 13
- Views: 4698
Re: Heat Exchanger Sprites
to be fair the heat exchanger IS just a boiler which get's its energy from heat pipes rather than combustibles and is red to represent the 500C+ heats it gets to rather than the 165 of regular boilers, I don't really see what you're asking for, if you were asking for art without the chimney that wo...
- Wed Sep 27, 2017 5:03 pm
- Forum: General discussion
- Topic: Maybe idiot question?
- Replies: 3
- Views: 1505
Re: Maybe idiot question?
It'd be quite difficult to make a past version work with a current version, as the game isn't sure which bits you want to keep and which need to be thrown away. However, it should be very simple to mod in the changes that you do want if that's the case. The design work is mostly done afterall, so yo...
- Tue Sep 26, 2017 11:33 pm
- Forum: Ideas and Suggestions
- Topic: Heat Exchanger Sprites
- Replies: 13
- Views: 4698
Re: Heat Exchanger Sprites
They do seem a little...off? Would like them green of sorts, as their only use is with nuclear, which has a clear green trend. I know that heat = red, but as is doesn't really fit. Don't care much either way though.
- Sun Sep 24, 2017 8:01 pm
- Forum: General discussion
- Topic: Trains are even more lethal than you thought!
- Replies: 19
- Views: 8184
Re: Trains are even more lethal than you thought!
Oh quite. I think even looking with a naked eye one can tell that those trains going around corners are moving too fast. At least, I know I think that when I see them.
For some reason, this topic reminded me of: https://what-if.xkcd.com/43/
For some reason, this topic reminded me of: https://what-if.xkcd.com/43/
- Fri Sep 22, 2017 9:01 pm
- Forum: Balancing
- Topic: Blue science is too hard to get
- Replies: 42
- Views: 25031
Re: Blue science is too hard to get
Alternatively, having a pure "oil pack" that uses primarily oil products in relatively smallish quantities might work well as a blue science. That's mostly where it's been before anyway, and how I tend to think of it in my head. Really good though to have a science pack that's heavy into o...
- Fri Sep 22, 2017 8:55 pm
- Forum: General discussion
- Topic: Tech tree: struggle of hidden technologies
- Replies: 7
- Views: 4885
Re: Tech tree: struggle of hidden technologies
Seems like it might need a revisiting if that's the case. From what I remember they've stated that part of the goal of the technology system in general is to help teach the game. By unlocking things tech by tech they can more easily guide the player on what they need to do and don't get cases like t...
- Tue Sep 19, 2017 7:51 pm
- Forum: Balancing
- Topic: Blue science is too hard to get
- Replies: 42
- Views: 25031
Re: Blue science is too hard to get
The only bit of blue science I might like to see changed is giving it 2 per recipe to maybe look at recipe costs. As is the recipe is great, as it has you build things you should certainly be automating. Red circuits will be needed in bulk, and engines should be getting mass produced by then with a ...
- Thu Sep 14, 2017 3:22 am
- Forum: Ideas and Suggestions
- Topic: More Uses For Copper Early On
- Replies: 5
- Views: 2321
Re: More Uses For Copper Early On
Ammo being copper dependent would help a lot.
- Tue Sep 12, 2017 11:06 pm
- Forum: Gameplay Help
- Topic: How do I charge Battery mk2 in my suit
- Replies: 5
- Views: 25846
Re: How do I charge Battery mk2 in my suit
Will echo "Are you sure they're not charging?" At full sunlight you generate 1000kw of energy. Filling 200 MJ of battery will take ~33 minutes. Add on night time not charging, and you're looking at ~45 minutes to fully charge. It'll take awhile.
- Mon Sep 11, 2017 8:18 am
- Forum: General discussion
- Topic: Best alternative to Allegro
- Replies: 6
- Views: 3073
Re: Best alternative to Allegro
Best engine choice for a game is always to grab one that's designed for your type of game. I'd be kind of surprised that there were any for games like Factorio, given it's uniqueness. Past a certain point, going homebrew tends towards the best option. Any other option would take too much time and ef...
- Sat Sep 09, 2017 5:50 am
- Forum: General discussion
- Topic: Does Nuclear Neighgbor Bonus Have Real-World Basis?
- Replies: 6
- Views: 3274
Re: Does Nuclear Neighgbor Bonus Have Real-World Basis?
Kind of? In regular nuclear reactors the rate of reaction will depend on how much fissionable uranium compared to the amount of neutron absorbers is in place. More absorbers will slow things down, while having more uranium will speed it up. But that's really stretching it.
- Thu Aug 31, 2017 5:49 pm
- Forum: Gameplay Help
- Topic: Nuclear and me = Problems
- Replies: 4
- Views: 1707
Re: Nuclear and me = Problems
Nuclear reactors consume fuel at a steady rate and output that as heat. Turbines however only produce enough energy to meet demand, even if there's excess steam available to produce more. Your problem isn't energy generation, the problem is that you're not consuming enough energy to stress test the ...
- Mon Aug 21, 2017 5:30 am
- Forum: General discussion
- Topic: Resource costs of infrastructure vs research?
- Replies: 2
- Views: 1345
Re: Resource costs of infrastructure vs research?
Research by a lot. It's not too bad with green + red. It's about the cost of two inserters per each required. Base construction costs should be dominated by mining machines + AM's by this point, and those cost ~8x two inserters. Then go to blue, which requires a mining machine + other fun stuff, + t...
- Sun Aug 06, 2017 4:43 pm
- Forum: Gameplay Help
- Topic: replacing, swaping.
- Replies: 4
- Views: 1996
Re: replacing, swaping.
Hey All. So i have been playing Factorio for some time now. I have watched a lot of videos. I am having issue with moving belt and replacing or inserting a splitter. I have to right click to remove the belt, the place the spitter. is ther a better way to do this. Have look at this video. https://yo...
- Sun Aug 06, 2017 4:41 pm
- Forum: Gameplay Help
- Topic: Power Switch not working right
- Replies: 2
- Views: 1506
Re: Power Switch not working right
Whenever you're debugging something like this, post a picture. Too many things that can go wrong because the description doesn't tell the whole story.
- Mon Jul 17, 2017 5:20 am
- Forum: General discussion
- Topic: Charge the character from the base
- Replies: 7
- Views: 5201
Re: Charge the character from the base
If I had to guess it breaks the illusion? Gameplay terms has the poles provide an area where electric charge is given, but really what happens is that a wire is run down to power the machine. Not shown for graphical reasons.
The player running through and having to plug in seems...silly to me.
The player running through and having to plug in seems...silly to me.
- Thu Jul 06, 2017 7:49 am
- Forum: Balancing
- Topic: Portable fusion reactor [New recipe]
- Replies: 11
- Views: 4584
Re: Portable fusion reactor [New recipe]
As far as I know, there are only 2 methods to get energy out of radioactive material. And both of them extract it in the way of heat. 1. Heat boils water, creates steam, creates pressure, this is then run through some sort of steam engine or turbine. 2. RTG, this also works via heat. If there is an...
- Thu Jul 06, 2017 4:43 am
- Forum: General discussion
- Topic: Energy Production Entity on 2 Energy Networks
- Replies: 6
- Views: 2236
Re: Energy Production Entity on 2 Energy Networks
Sounds like you have some scienceing to do!