Search found 45 matches

by Cutemine
Thu May 24, 2018 4:28 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] Fast underground replace of belt changes wrong belt
Replies: 4
Views: 5087

[Dominik] Fast underground replace of belt changes wrong belt

Hi! When you add a longer underground belt on over a existing line and the end of the new one happens to align with the old one, the old input gets fast-replaced as output of the new one; effectively shortening the path and not leading to the correct exit point. This might be the intended behavior, ...
by Cutemine
Sat May 05, 2018 12:49 am
Forum: Resolved Problems and Bugs
Topic: [0.16.39] Crash: "Initialization failed. Error Code: 01"
Replies: 5
Views: 3887

Re: [0.16.39] Crash: "Initialization failed. Error Code: 01"

Aaand the error is back again. This time just minutes after I played without issues. Also now there's no more driverupdate left to do since i'm already on the latest version.
factorio-current.log
Crash
(27.82 KiB) Downloaded 150 times
factorio-previous.log
Normal game just before
(6.7 KiB) Downloaded 152 times
by Cutemine
Wed May 02, 2018 2:24 am
Forum: Resolved Problems and Bugs
Topic: [0.16.39] Crash: "Initialization failed. Error Code: 01"
Replies: 5
Views: 3887

Re: [0.16.39] Crash: "Initialization failed. Error Code: 01"

Well I'm now on 397.31 (25/04/2018) and it seems to be working again. Still very odd that it failed out of nothing.
by Cutemine
Tue May 01, 2018 9:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.39] Crash: "Initialization failed. Error Code: 01"
Replies: 5
Views: 3887

[0.16.39] Crash: "Initialization failed. Error Code: 01"

Hi! I just tried to launch Factorio and the screen flashed repeatedly for a few seconds and then it crashed with the Error "Initialization failed. Error Code: 01". I guess this won't automatically upload a crash dump since it fails on startup therefore here's my bugreport. Searching reveal...
by Cutemine
Wed Jan 03, 2018 9:55 pm
Forum: Releases
Topic: Version 0.16.13
Replies: 27
Views: 16853

Re: Version 0.16.13

You guys are awesome!
by Cutemine
Wed Dec 20, 2017 9:55 pm
Forum: Not a bug
Topic: [0.16.6] Can't place rails over rail blueprint
Replies: 12
Views: 3048

Re: [0.16.6] Can't place rails over rail blueprint

The single rail is only the extreme example. The general case is still "broken". Imagine the situation like this (which is by the way what happened to me): Place one rail as your start. Plan the way somewhere far away while walking there using the rail planner. Having reached your end, not...
by Cutemine
Wed Dec 20, 2017 7:25 pm
Forum: Technical Help
Topic: [0.16.6] Server does not show up in Serverbrowser
Replies: 0
Views: 509

[0.16.6] Server does not show up in Serverbrowser

hi, I'm trying to setup a server which is listed in factorios official server-browser. However despite numerous attempts I can't get it to work. The server itself is functioning as expected and can be connected to via it's IP address(or domain). I'm wondering if the problem is just a configuration e...
by Cutemine
Wed Dec 20, 2017 7:05 pm
Forum: Not a bug
Topic: [0.16.6] Can't place rails over rail blueprint
Replies: 12
Views: 3048

Re: [0.16.6] Can't place rails over rail blueprint

well, the fact if a single rail is usefull or nessesary or whatever has nothing to do with the underlying problem that it cannot be placed under the described circumstances. However there is an easy enough workaround so I don't really mind.
by Cutemine
Wed Dec 20, 2017 2:51 pm
Forum: Not a bug
Topic: [0.16.6] Can't place rails over rail blueprint
Replies: 12
Views: 3048

Re: [0.16.6] Can't place rails over rail blueprint

Yea, I agree. Except that there is no reason to ever have a single rail section.
Well except one gets destroyed by biters or something like that...
by Cutemine
Wed Dec 20, 2017 2:21 pm
Forum: Not a bug
Topic: [0.16.6] Can't place rails over rail blueprint
Replies: 12
Views: 3048

Re: [0.16.6] Can't place rails over rail blueprint

I do know how to place rails and I'm fairly used to it ;) Normally my bots place them for me anyways. But I still find it odd that I can't manually replace a ghost with the real rail without going to the adjacent one and using its "arrow mode" there. Update: I just went back to 0.15.40 and...
by Cutemine
Wed Dec 20, 2017 2:07 pm
Forum: Not a bug
Topic: [0.16.6] Can't place rails over rail blueprint
Replies: 12
Views: 3048

Re: [0.16.6] Can't place rails over rail blueprint

Well I did some more testing: As mentioned, there are workarounds and I can place rails 1 block away from the original one in the direction the arrow appears. But this still requires two actions instead of one. The normal user experience is something like "see ghost, pick item in question, plac...
by Cutemine
Wed Dec 20, 2017 12:06 pm
Forum: Not a bug
Topic: [0.16.6] Can't place rails over rail blueprint
Replies: 12
Views: 3048

[0.16.6] Can't place rails over rail blueprint

Hey! after adding some rail blueprints using the rail planner, I was unable to place an actual rail piece on the blueprint and I instead got a red cross cursor like I was using the deconstruction planner. Placing rails right next to the blueprint worked fine, as did starting them somewhere else and ...
by Cutemine
Fri Aug 25, 2017 5:36 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 47124

Re: Friday Facts #205 - Teaching the things that everybody knows

Here are some more ideas for mini tutorials: how to place inverters and their interaction with belts (e.g. long-handed vs normal; belt sides) quick replacement of machines / furnaces etc with better ones rotating already built stuff detailed info view pollution (production, absorption, biter evoluti...
by Cutemine
Sat Jun 10, 2017 11:44 pm
Forum: Not a bug
Topic: [0.15.9] missing materials count is fluctuating
Replies: 2
Views: 1503

Re: [0.15.9] missing materials count is fluctuating

Does this mean no more than 600 missing items can be shown at once? Because I could swear I've seen bigger numbers.
by Cutemine
Sat Jun 10, 2017 8:38 pm
Forum: Not a bug
Topic: [0.15.9] missing materials count is fluctuating
Replies: 2
Views: 1503

[0.15.9] missing materials count is fluctuating

Hi! I just noticed the alert for missing materials is fluctuating rapidly. At first I was pleased as I was guessing my robots must be putting items down quickly, but the displayed number actually increased and decreased more or less randomly. This was not caused by my personal roboport as I was stan...
by Cutemine
Tue Jun 06, 2017 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.3] Wall sections don't render on the minimap
Replies: 7
Views: 2365

Re: [0.15.3] Wall sections don't render on the minimap

While I understand the issue at it's core and agree that you certainly can't show everything 100% correct or in a meaningful way on the minimap, I don't get why it is sometimes inconsistens in it self. See for example the attached Screenshot: Unbenannt.png The wall Marked with a blue arrow on the le...
by Cutemine
Sat Apr 29, 2017 6:12 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.3] Can't load base scenarios with headless
Replies: 6
Views: 3220

Re: [0.15.3] Can't load base scenarios with headless

As far as I can tell, it only works if you copy it to the above mentioned location, putting them anywhere else will generate or load a "wave-defense"-named normal map even if you specify the exact absolute path to the scenario.
by Cutemine
Tue Apr 25, 2017 12:15 am
Forum: Resolved Problems and Bugs
Topic: [0.15.0] Entity sound not restored when leaving tutorial
Replies: 3
Views: 2428

[0.15.1] Sound stops after completing first Tutorial

merged --daniel34 [Win 10 64bit, Factorio 0.15.1] Hi! I'm really enjoying the new version so far, great job! After starting a completely new game and playing towards the first railroad, I started the first rail tutorial as soon as I was prompted to do so. The tutorial worked fine, but after complet...

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