Search found 45 matches
- Thu May 24, 2018 4:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] Fast underground replace of belt changes wrong belt
- Replies: 4
- Views: 5087
[Dominik] Fast underground replace of belt changes wrong belt
Hi! When you add a longer underground belt on over a existing line and the end of the new one happens to align with the old one, the old input gets fast-replaced as output of the new one; effectively shortening the path and not leading to the correct exit point. This might be the intended behavior, ...
- Mon May 07, 2018 1:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.39] Crash: "Initialization failed. Error Code: 01"
- Replies: 5
- Views: 3887
Re: [0.16.39] Crash: "Initialization failed. Error Code: 01"
jep. That hotfix fixed it.
- Sat May 05, 2018 12:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.39] Crash: "Initialization failed. Error Code: 01"
- Replies: 5
- Views: 3887
Re: [0.16.39] Crash: "Initialization failed. Error Code: 01"
Aaand the error is back again. This time just minutes after I played without issues. Also now there's no more driverupdate left to do since i'm already on the latest version.
- Wed May 02, 2018 2:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.39] Crash: "Initialization failed. Error Code: 01"
- Replies: 5
- Views: 3887
Re: [0.16.39] Crash: "Initialization failed. Error Code: 01"
Well I'm now on 397.31 (25/04/2018) and it seems to be working again. Still very odd that it failed out of nothing.
- Tue May 01, 2018 9:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.39] Crash: "Initialization failed. Error Code: 01"
- Replies: 5
- Views: 3887
[0.16.39] Crash: "Initialization failed. Error Code: 01"
Hi! I just tried to launch Factorio and the screen flashed repeatedly for a few seconds and then it crashed with the Error "Initialization failed. Error Code: 01". I guess this won't automatically upload a crash dump since it fails on startup therefore here's my bugreport. Searching reveal...
- Wed Jan 03, 2018 9:55 pm
- Forum: Releases
- Topic: Version 0.16.13
- Replies: 27
- Views: 16853
Re: Version 0.16.13
You guys are awesome!
- Wed Dec 20, 2017 9:55 pm
- Forum: Not a bug
- Topic: [0.16.6] Can't place rails over rail blueprint
- Replies: 12
- Views: 3048
Re: [0.16.6] Can't place rails over rail blueprint
The single rail is only the extreme example. The general case is still "broken". Imagine the situation like this (which is by the way what happened to me): Place one rail as your start. Plan the way somewhere far away while walking there using the rail planner. Having reached your end, not...
- Wed Dec 20, 2017 7:25 pm
- Forum: Technical Help
- Topic: [0.16.6] Server does not show up in Serverbrowser
- Replies: 0
- Views: 509
[0.16.6] Server does not show up in Serverbrowser
hi, I'm trying to setup a server which is listed in factorios official server-browser. However despite numerous attempts I can't get it to work. The server itself is functioning as expected and can be connected to via it's IP address(or domain). I'm wondering if the problem is just a configuration e...
- Wed Dec 20, 2017 7:05 pm
- Forum: Not a bug
- Topic: [0.16.6] Can't place rails over rail blueprint
- Replies: 12
- Views: 3048
Re: [0.16.6] Can't place rails over rail blueprint
well, the fact if a single rail is usefull or nessesary or whatever has nothing to do with the underlying problem that it cannot be placed under the described circumstances. However there is an easy enough workaround so I don't really mind.
- Wed Dec 20, 2017 2:51 pm
- Forum: Not a bug
- Topic: [0.16.6] Can't place rails over rail blueprint
- Replies: 12
- Views: 3048
Re: [0.16.6] Can't place rails over rail blueprint
Well except one gets destroyed by biters or something like that...Yea, I agree. Except that there is no reason to ever have a single rail section.
- Wed Dec 20, 2017 2:21 pm
- Forum: Not a bug
- Topic: [0.16.6] Can't place rails over rail blueprint
- Replies: 12
- Views: 3048
Re: [0.16.6] Can't place rails over rail blueprint
I do know how to place rails and I'm fairly used to it ;) Normally my bots place them for me anyways. But I still find it odd that I can't manually replace a ghost with the real rail without going to the adjacent one and using its "arrow mode" there. Update: I just went back to 0.15.40 and...
- Wed Dec 20, 2017 2:07 pm
- Forum: Not a bug
- Topic: [0.16.6] Can't place rails over rail blueprint
- Replies: 12
- Views: 3048
Re: [0.16.6] Can't place rails over rail blueprint
Well I did some more testing: As mentioned, there are workarounds and I can place rails 1 block away from the original one in the direction the arrow appears. But this still requires two actions instead of one. The normal user experience is something like "see ghost, pick item in question, plac...
- Wed Dec 20, 2017 12:06 pm
- Forum: Not a bug
- Topic: [0.16.6] Can't place rails over rail blueprint
- Replies: 12
- Views: 3048
[0.16.6] Can't place rails over rail blueprint
Hey! after adding some rail blueprints using the rail planner, I was unable to place an actual rail piece on the blueprint and I instead got a red cross cursor like I was using the deconstruction planner. Placing rails right next to the blueprint worked fine, as did starting them somewhere else and ...
- Fri Aug 25, 2017 5:36 pm
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 47124
Re: Friday Facts #205 - Teaching the things that everybody knows
Here are some more ideas for mini tutorials: how to place inverters and their interaction with belts (e.g. long-handed vs normal; belt sides) quick replacement of machines / furnaces etc with better ones rotating already built stuff detailed info view pollution (production, absorption, biter evoluti...
- Sat Jun 10, 2017 11:44 pm
- Forum: Not a bug
- Topic: [0.15.9] missing materials count is fluctuating
- Replies: 2
- Views: 1503
Re: [0.15.9] missing materials count is fluctuating
Does this mean no more than 600 missing items can be shown at once? Because I could swear I've seen bigger numbers.
- Sat Jun 10, 2017 8:38 pm
- Forum: Not a bug
- Topic: [0.15.9] missing materials count is fluctuating
- Replies: 2
- Views: 1503
[0.15.9] missing materials count is fluctuating
Hi! I just noticed the alert for missing materials is fluctuating rapidly. At first I was pleased as I was guessing my robots must be putting items down quickly, but the displayed number actually increased and decreased more or less randomly. This was not caused by my personal roboport as I was stan...
- Wed Jun 07, 2017 9:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.3] Can't load base scenarios with headless
- Replies: 6
- Views: 3220
Re: [Oxyd] [0.15.3] Can't load base scenarios with headless
nice! thank you!
- Tue Jun 06, 2017 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] Wall sections don't render on the minimap
- Replies: 7
- Views: 2365
Re: [0.15.3] Wall sections don't render on the minimap
While I understand the issue at it's core and agree that you certainly can't show everything 100% correct or in a meaningful way on the minimap, I don't get why it is sometimes inconsistens in it self. See for example the attached Screenshot: Unbenannt.png The wall Marked with a blue arrow on the le...
- Sat Apr 29, 2017 6:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.3] Can't load base scenarios with headless
- Replies: 6
- Views: 3220
Re: [0.15.3] Can't load base scenarios with headless
As far as I can tell, it only works if you copy it to the above mentioned location, putting them anywhere else will generate or load a "wave-defense"-named normal map even if you specify the exact absolute path to the scenario.
- Tue Apr 25, 2017 12:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] Entity sound not restored when leaving tutorial
- Replies: 3
- Views: 2428
[0.15.1] Sound stops after completing first Tutorial
merged --daniel34 [Win 10 64bit, Factorio 0.15.1] Hi! I'm really enjoying the new version so far, great job! After starting a completely new game and playing towards the first railroad, I started the first rail tutorial as soon as I was prompted to do so. The tutorial worked fine, but after complet...