Search found 105 matches

by Durentis
Fri Mar 15, 2019 5:41 am
Forum: Ideas and Suggestions
Topic: Request/Idea: Train toggle to don't skip disabled stations
Replies: 18
Views: 2235

Re: Request/Idea: Train toggle to don't skip disabled stations

I think this won't help as you think it will and will instead cause other problems. Also, a universal central stacker isn't as good of an idea as it sounds if you mean for it to let all trains of different types out through a single choke point. If C(iron), C(copper), and C(coal) enable at the same ...
by Durentis
Fri Mar 15, 2019 4:04 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Blue belt beaconed electric furnace setup
Replies: 2
Views: 12413

Re: Blue belt beaconed electric furnace setup

You've got the right idea with the modules and putting the furnaces between rows of beacons, you just need to iterate on it to compress the design. Some tips: Show a screenshot when you post a design so people don't have to load Factorio and import a blueprint to see it. Overlap beacon rows whenever...
by Durentis
Wed Mar 13, 2019 10:58 pm
Forum: General discussion
Topic: [Poll] Battery graphics in 0.17
Replies: 19
Views: 2428

Re: [Poll] Battery graphics in 0.17

Even if it's true that Duracell sparked a change in the battery design, there's nothing wrong with Factorio sticking with the same simple stripe design but changing the colours. Look at Duracell and Energizer batteries side by side.. roughly the same proportions of the stripes but different colours....
by Durentis
Tue Mar 12, 2019 9:32 pm
Forum: General discussion
Topic: Copy-Paste in 0.17
Replies: 7
Views: 2156

Re: Copy-Paste in 0.17

The Foreman mod does mirroring, though it may need to be updated for 0.17. I'd prefer it to be in Vanilla though. I don't think that the edge cases justify not implementing mirroring. Have you ever tried manually mirroring a large belt balancer? Ugh. Having to fix a few signals, structures, or pipe ...
by Durentis
Sat Mar 09, 2019 12:02 am
Forum: General discussion
Topic: Private trains?
Replies: 13
Views: 1864

Re: Private trains?

I take my train with me so I don't have to run back to it.

And with the new ctrl-click temporary stations introduced in 0.17 that let you stop anywhere, there's really no need for shuttle stations in my opinion.
by Durentis
Fri Mar 08, 2019 5:54 am
Forum: General discussion
Topic: Copy-Paste in 0.17
Replies: 7
Views: 2156

Re: Copy-Paste in 0.17

Would love this feature.
by Durentis
Sat Mar 02, 2019 6:55 am
Forum: General discussion
Topic: I'm such a lazy bastard
Replies: 7
Views: 1191

Re: I'm such a lazy bastard

Congrats! And just in time too.. looks like you're dangerously close to running out of resource patches. ;)

I haven't launched a rocket in .17 yet, but I did just power up a 2x3 nuclear plant.
by Durentis
Thu Feb 28, 2019 11:54 pm
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 4660

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

Light wrote: ↑
Thu Feb 28, 2019 10:22 pm
Durentis wrote: ↑
Thu Feb 28, 2019 9:24 pm
If you don't want to blow up a chest, what about putting obsolete items in the trunk of a car and launching it into space?
Launching all your problems into space... Someone has been watching the Wall-E movie lately.
Haven't seen it, actually.
by Durentis
Thu Feb 28, 2019 9:24 pm
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 4660

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

If you don't want to blow up a chest, what about putting obsolete items in the trunk of a car and launching it into space? If you can launch yourself in a car, or even a fish, why not other stuff? You have a lot of trunk space that is essentially out of sight until you get a rocket ready.
by Durentis
Thu Feb 28, 2019 8:18 pm
Forum: General discussion
Topic: .17 opinions?
Replies: 13
Views: 2216

Re: .17 opinions?

Overall .17 is fantastic! Finally got a couple of portable fusion reactors, so base construction is becoming easier. The map generator is so much more intuitive. Nice to have the large lakes back. The GUI and overall graphical enhancements are great. Factorio looks so much more polished now. Yes, th...
by Durentis
Wed Feb 06, 2019 5:56 am
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 18989

Re: Lategame mining options are lacking

Perhaps I just see it from another perspective. Frankly, even if you can upgrade through a complicated tech path to the supremely expensive "Uber Miner >9000" that crits for 42 over a wide area, that end game in terms of outpost creation is exactly the same as dropping a blueprint full of ...
by Durentis
Tue Feb 05, 2019 11:03 pm
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 18989

Re: Lategame mining options are lacking

I see mining as a solved problem. It is simple and just needs to be encapsulated for use in more complex systems. Any upgrades or "reskins" within a resource patch are irrelevant when you zoom out from the patch in the late game so I see no benefit of having such in Vanilla. If you think y...
by Durentis
Sun Oct 14, 2018 6:27 am
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 55948

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

gg wp :)

(But awesome as that is, I still don't like tanks being usable in this fashion.. -.-)
by Durentis
Sat Oct 13, 2018 2:22 am
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 55948

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

I dropped the latest tank design into a closed loop with 3-6 trains hauling raw ore to test it out (the same loop that sustains compressed belts with the last build I posted here). Unfortunately, despite the extra unloading inserter it still unloads too slowly to allow for the train cycle time. Addi...
by Durentis
Thu Oct 11, 2018 10:08 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 55948

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

That's really compact and energy efficient. It doesn't allow enough time to cycle trains even if they're filled with 200-item stacks though, which means that the compression isn't sustainable. Because you only have enough surface area on the tank to unload the wagon with three inserters, the the wag...
by Durentis
Sun Oct 07, 2018 9:10 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 55948

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

All designs slow unloading to the compressed belt output speed if the supply is constant - it's the output belts, not the buffer chests, that are the ultimate limiters. Not all designs, there's several in this topic that unload the buffer chests faster than it's possible to load them from a train. ...
by Durentis
Sat Oct 06, 2018 4:52 am
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 55948

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

What would happen if I drove many wagon unload cycles through those things? Would unbalanced wagon unload start to slowdown whole cycle because 1-3 chests were full too soon? All designs slow unloading to the compressed belt output speed if the supply is constant - it's the output belts, not the bu...
by Durentis
Tue Sep 04, 2018 7:47 pm
Forum: General discussion
Topic: Splitting belt lanes and blueprints
Replies: 9
Views: 2630

Re: Splitting belt lanes and blueprints

I'm surprised to see this thread. My expectation would be that the entrance and exit points of an underground belt would each be stored and placed as a separate entity with a fixed direction and that the game would sort out the connection naturally as it does when we place/remove a single exit in be...
by Durentis
Fri Aug 24, 2018 10:23 am
Forum: General discussion
Topic: Inserters Belt Placement location
Replies: 6
Views: 1691

Re: Inserters Belt Placement location

As JimBarracus mentioned, you typically can't mirror inserter designs but have to rotate them instead. They output to their right, which below your train means outputting to what you're calling the left side of the belt. Curve in from the other side and it'll work fine. I also noticed that you're tr...
by Durentis
Mon Aug 06, 2018 11:17 pm
Forum: General discussion
Topic: Spiral Train station: benefits, problems, ideas
Replies: 2
Views: 1270

Re: Spiral Train station: benefits, problems, ideas

A problem though is that this only works if the way is clear. If there happens to be another train then a signal turns red, one of the trains breaks and you have a slow train on the main tracks again. Sounds like something chain signals or some wired signals should be able to optimize. E.g. only le...

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