Search found 28 matches
- Thu Jul 22, 2021 8:07 am
- Forum: Gameplay Help
- Topic: 16 x 16 balancer?
- Replies: 5
- Views: 14099
Re: 16 x 16 balancer?
Sorry for the bump, but in case anyone's wondering, it's possible to multiply balancers in size while retaining unlimited throughput. For example, a 4x2 merger (not the simple 3 splitter setup but the UTU version) can be scaled up to an 8x4 merger by replacing all splitters in the 4x2 design with ...
- Sun Mar 10, 2019 12:27 am
- Forum: Modding help
- Topic: data.lua and control.lua
- Replies: 2
- Views: 1869
Re: data.lua and control.lua
Okay, so I'm getting this error:
control.lua:131: attempt to index global 'game' (a nil value)
I referred to https://lua-api.factorio.com/latest/ and https://lua-api.factorio.com/latest/LuaGameScript.html , which led me to believe that referencing "game" in control.lua should work. Why doesn't it ...
control.lua:131: attempt to index global 'game' (a nil value)
I referred to https://lua-api.factorio.com/latest/ and https://lua-api.factorio.com/latest/LuaGameScript.html , which led me to believe that referencing "game" in control.lua should work. Why doesn't it ...
- Sat Mar 09, 2019 11:51 pm
- Forum: Modding help
- Topic: data.lua and control.lua
- Replies: 2
- Views: 1869
data.lua and control.lua
I generated a table in data.lua based on recipes of item prototypes. I want to be able to use that table in control.lua. How do I do that?
- Thu Jul 05, 2018 1:48 am
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 62388
Re: [MOD 0.16.x] Whistle Stop Factories
In 0.0.6, I noticed that many recipes had incorrect ratios, but I quickly realized it was because this mod doesn't support mods which alter stack sizes. I removed ReStack (the mod I was using to change stack sizes), and that fixed the issues... until I found out that copper cables still had an ...
- Sun Dec 10, 2017 8:09 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 120320
- Thu Jul 07, 2016 2:39 am
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 250707
Re: Map exchange strings
>>>AAAMACMAAAADBAYAAAAEAAAAY29hbAMEAgoAAABjb3BwZXItb3Jl
AwQCCQAAAGNydWRlLW9pbAMEAgoAAABlbmVteS1iYXNlAwICCAAAAGl
yb24tb3JlAwQCBQAAAHN0b25lAwQCHRVOC1phAAB8FQAAAAAAAAAAAA
ACAHi2CyM=<<<
Works with 0.12.35, I don't know about 0.13
You spawn on a peninsula with no biter bases and all of your necessary ...
AwQCCQAAAGNydWRlLW9pbAMEAgoAAABlbmVteS1iYXNlAwICCAAAAGl
yb24tb3JlAwQCBQAAAHN0b25lAwQCHRVOC1phAAB8FQAAAAAAAAAAAA
ACAHi2CyM=<<<
Works with 0.12.35, I don't know about 0.13
You spawn on a peninsula with no biter bases and all of your necessary ...
- Tue Jun 28, 2016 4:07 pm
- Forum: Multiplayer
- Topic: Looking for Players
- Replies: 10
- Views: 6737
Re: Looking for Players
P.S.
You can contact me on Steam. http://steamcommunity.com/id/sOvr9000
You can contact me on Steam. http://steamcommunity.com/id/sOvr9000
- Mon Jun 27, 2016 5:51 am
- Forum: Multiplayer
- Topic: Looking for Players
- Replies: 10
- Views: 6737
Re: Looking for Players
Hello, Canto!
I am also looking for the Multiplayer Factorio experience. Inexperienced with trains? I can help! I don't usually run with a lot of mods, but I am open to installing the ones you like to use if it needs to happen. I think we can work together to make an awesome, fully-automated ...
I am also looking for the Multiplayer Factorio experience. Inexperienced with trains? I can help! I don't usually run with a lot of mods, but I am open to installing the ones you like to use if it needs to happen. I think we can work together to make an awesome, fully-automated ...