Search found 28 matches

by sOvr9000
Thu Jul 22, 2021 8:07 am
Forum: Gameplay Help
Topic: 16 x 16 balancer?
Replies: 5
Views: 14099

Re: 16 x 16 balancer?

Sorry for the bump, but in case anyone's wondering, it's possible to multiply balancers in size while retaining unlimited throughput. For example, a 4x2 merger (not the simple 3 splitter setup but the UTU version) can be scaled up to an 8x4 merger by replacing all splitters in the 4x2 design with ...
by sOvr9000
Sun Mar 10, 2019 12:27 am
Forum: Modding help
Topic: data.lua and control.lua
Replies: 2
Views: 1869

Re: data.lua and control.lua

Okay, so I'm getting this error:
control.lua:131: attempt to index global 'game' (a nil value)
I referred to https://lua-api.factorio.com/latest/ and https://lua-api.factorio.com/latest/LuaGameScript.html , which led me to believe that referencing "game" in control.lua should work. Why doesn't it ...
by sOvr9000
Sat Mar 09, 2019 11:51 pm
Forum: Modding help
Topic: data.lua and control.lua
Replies: 2
Views: 1869

data.lua and control.lua

I generated a table in data.lua based on recipes of item prototypes. I want to be able to use that table in control.lua. How do I do that?
by sOvr9000
Thu Jul 05, 2018 1:48 am
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 62388

Re: [MOD 0.16.x] Whistle Stop Factories

In 0.0.6, I noticed that many recipes had incorrect ratios, but I quickly realized it was because this mod doesn't support mods which alter stack sizes. I removed ReStack (the mod I was using to change stack sizes), and that fixed the issues... until I found out that copper cables still had an ...
by sOvr9000
Thu Jul 07, 2016 2:39 am
Forum: Maps and Scenarios
Topic: Map exchange strings
Replies: 81
Views: 250707

Re: Map exchange strings

>>>AAAMACMAAAADBAYAAAAEAAAAY29hbAMEAgoAAABjb3BwZXItb3Jl
AwQCCQAAAGNydWRlLW9pbAMEAgoAAABlbmVteS1iYXNlAwICCAAAAGl
yb24tb3JlAwQCBQAAAHN0b25lAwQCHRVOC1phAAB8FQAAAAAAAAAAAA
ACAHi2CyM=<<<

Works with 0.12.35, I don't know about 0.13

You spawn on a peninsula with no biter bases and all of your necessary ...
by sOvr9000
Tue Jun 28, 2016 4:07 pm
Forum: Multiplayer
Topic: Looking for Players
Replies: 10
Views: 6737

Re: Looking for Players

P.S.
You can contact me on Steam. http://steamcommunity.com/id/sOvr9000
by sOvr9000
Mon Jun 27, 2016 5:51 am
Forum: Multiplayer
Topic: Looking for Players
Replies: 10
Views: 6737

Re: Looking for Players

Hello, Canto!

I am also looking for the Multiplayer Factorio experience. Inexperienced with trains? I can help! I don't usually run with a lot of mods, but I am open to installing the ones you like to use if it needs to happen. I think we can work together to make an awesome, fully-automated ...

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