Search found 177 matches

by therapist
Fri Jul 10, 2015 4:00 am
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 78940

Re: Version 0.11.22

IT IS NOW OFFICIALLY FRIDAY IN THE UNITED STATES, THE AMBASSADOR OF THE UNITED STATES DEMANDS THAT 0.12 BE RELEASED IMMEDIATELY TO THE UNITED STATES OF AMERICA
by therapist
Thu Apr 09, 2015 9:21 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75083

Re: Suggestions

If you are focusing on realism, I would like if someone could remove vehicles existing as items. I picture having to build a special "Vehicle Assembly Machine" to create or even possibly to disassemble vehicles. The vehicle assembly machine would take ingredients just like a regular assemb...
by therapist
Mon Nov 10, 2014 6:28 am
Forum: Implemented Suggestions
Topic: disable replaysaving for MP
Replies: 11
Views: 4607

Re: disable replaysaving for MP

I've suggested disabling replays before, people were far too concerned that someone will try to fake a timerun in a savefile with no replay. (Easily fixed by not believing any savefile without a replay) IMO Turning off replays needs to be a feature for multiplayer AND singleplayer and it would be ni...
by therapist
Sat Nov 01, 2014 12:37 am
Forum: Ideas and Suggestions
Topic: Allow non-owners to play with owner over lan
Replies: 13
Views: 8605

Re: Allow non-owners to play with owner over lan

Dayem, Slovenia sounds rough. In the US in the area I live, it would be embarrassing to have a LAN party, especially one that charged people money, without an internet connection. We don't use the internet to pirate at LANs though, we just pass around the games people already have between different ...
by therapist
Thu Oct 30, 2014 2:37 am
Forum: Ideas and Suggestions
Topic: Allow non-owners to play with owner over lan
Replies: 13
Views: 8605

Re: Allow non-owners to play with owner over lan

Piracy or legit, you should just update your games to the newest version, pirating rather than applying a patch would be kind of time consuming.
by therapist
Wed Oct 29, 2014 6:20 am
Forum: Ideas and Suggestions
Topic: Allow non-owners to play with owner over lan
Replies: 13
Views: 8605

Re: Allow non-owners to play with owner over lan

Never been to a "professionally organized" lan party, just weekly rented basements and the national guard armory would be the largest and even those were pirate fests that didn't charge attendants anything (except exorbitant pizza costs). Just curious, when you bring your own PC how does t...
by therapist
Tue Oct 28, 2014 11:39 pm
Forum: Ideas and Suggestions
Topic: Allow non-owners to play with owner over lan
Replies: 13
Views: 8605

Re: Allow non-owners to play with owner over lan

I've personally been to 50+ lan parties and piracy is the norm, if not near mandatory. Getting a group of between 10-30 people to all buy any 1 game is nigh impossible, especially considering most lan parties I've been to are not 1 game affairs but instead a few hours of this game then that and then...
by therapist
Mon Oct 20, 2014 1:40 am
Forum: General discussion
Topic: 0.11/0.12 Multiplayer
Replies: 11
Views: 4508

Re: 0.11/0.12 Multiplayer

I feel like maybe you've misconstrued some things.

https://www.youtube.com/watch?v=NHxW4lztFTg

"I feel like I should arrest you."
by therapist
Sat Oct 18, 2014 11:11 pm
Forum: General discussion
Topic: 0.11/0.12 Multiplayer
Replies: 11
Views: 4508

Re: 0.11/0.12 Multiplayer

I hope we get a robust multiplayer package (mods etc.) system some time down the line or at least in time for 1.0. Many games already use a system sort of like this: Imagine you fire up the "Multiplayer Server Browser" or whatever you want to call the system of menus that allow you to pick...
by therapist
Mon Oct 13, 2014 11:38 pm
Forum: Show your Creations
Topic: splitting the lets plays into another board
Replies: 26
Views: 12686

Re: splitting the lets plays into another board

I'm not sure if the LP's need their own subforum because the general forum seems to pick up any discussion that got pushed out of the "Show your Creations" forum. But if you do make it a subforum, you need to make it a subforum under the "Show your Creations" forum. The "Sho...
by therapist
Mon Oct 06, 2014 12:02 am
Forum: General discussion
Topic: Request to switch News and Update Name on Forum Page
Replies: 14
Views: 3294

Re: Request to switch News and Update Name on Forum Page

The English language is hard I guess. The only upsetting part is that some people just can't admit that they made a mistake in their English. It's backwards, just change it already.

I find it a bit of hilarious "Engrish" but if it were my site I'd be worried about professionalism.
by therapist
Fri Sep 19, 2014 5:17 am
Forum: Wiki Talk
Topic: (Re)Naming 2
Replies: 7
Views: 15099

Re: (Re)Naming 2

Yeah... No.
by therapist
Thu Sep 04, 2014 3:24 am
Forum: Ideas and Suggestions
Topic: learning AI
Replies: 9
Views: 4894

Re: learning AI

"Brain Bugs?! Frankly, I find the idea of a Bug that thinks offensive!"
by therapist
Thu Sep 04, 2014 2:33 am
Forum: General discussion
Topic: My starting position
Replies: 11
Views: 3853

Re: My starting position

Don't worry, this is NOT a bug. Completely intentional map generation behavior. Don't bother filing a bug report, the devs have their heads in the sand on this one at least for the foreseeable future.
by therapist
Tue Sep 02, 2014 5:14 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Item Sorter
Replies: 6
Views: 14143

Re: Item Sorter

Hey OPrime, I've been using your sorter design in my latest game, I'm doing a playthrough right now focusing on trying out other people's designs. http://i.imgur.com/F2ojwOt.jpg This setup uses DaveMcW's train unloader which doesn't seem to work as well upside down, and uses the OPrime sorting syste...
by therapist
Mon Sep 01, 2014 8:45 pm
Forum: Wiki Talk
Topic: (Re)Naming
Replies: 14
Views: 22134

Re: (Re)Naming

Renaming of "Robotic Network" to "Robot Working Area" I think this is unnecessary. A storage chest or, for example, either exists within the robotics network or not. Calling it "Robot working area" would be kind of like calling the inserters "Robot Arm Object Move...
by therapist
Fri Aug 29, 2014 9:35 pm
Forum: General discussion
Topic: Take down pirates
Replies: 14
Views: 6322

Re: Take down pirates

GewaltSam wrote: That said, I may or may not have shared my own original with some friends who never heard anything about the game.
You and your friends are killing the gaming industry, your friends are terrible terrible thieves. Your basically indie Hitler. Shame. SHAME.
by therapist
Fri Aug 29, 2014 3:01 am
Forum: General discussion
Topic: Take down pirates
Replies: 14
Views: 6322

Re: Take down pirates

Some people think that pirated copies help to actually sell indie games because one of the major hurdles that indie games have to face is no one wanting to spend money on such an unknown title from an uncertain developer in the beta phase. A pirated copy can give people a chance to try a game before...
by therapist
Wed Aug 27, 2014 1:20 am
Forum: Outdated/Not implemented
Topic: Pollution cleaner
Replies: 11
Views: 5999

Re: A/Or machine/machine chain to control/reduce pollution

I'm not sure how I feel about this, it takes away all of the danger and makes the whole game sort of over-with difficulty wise. Practically turns the game into sandbox mode. The key to pollution control is securing, walling off, and protecting a chunk of land so large that it dissipates any and all ...

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