Search found 177 matches
- Tue Jun 03, 2014 1:53 am
- Forum: General discussion
- Topic: Optimizing Oil industry
- Replies: 15
- Views: 7135
Re: Optimizing Oil industry
I've been wondering, is it more efficient (oil cost wise not time wise) to make solid fuel out of light oil, or crack that light oil into petrol and make the solid fuel out of petrol?
- Mon Jun 02, 2014 7:46 pm
- Forum: Show your Creations
- Topic: Simple module factory
- Replies: 6
- Views: 10992
- Mon Jun 02, 2014 7:43 pm
- Forum: Balancing
- Topic: Trains vs conveyors?
- Replies: 108
- Views: 79321
Re: Trains vs conveyors?
I've already banned myself from logistics bots and logistics chests in lou of permanent train and belt spagetti so I sort of understand, but to go without solar power? BLASPHEMY I SAY! I might try it if we were forced to use liquid petrol to power the cars, trains, and boilers and all that. Too bad ...
- Mon Jun 02, 2014 7:36 pm
- Forum: Show your Creations
- Topic: My first completed free play
- Replies: 7
- Views: 7958
Re: My first completed free play
I refuse to use logistic bots, it just isn't the same game with bots. Repair bots are fine for a nice self-repairing perimeter, but placing logistics chests and the like just seems cheatsy doodles. It really takes away all the challenge of designing this ecosystem of interacting machines when you ha...
- Mon Jun 02, 2014 6:57 pm
- Forum: General discussion
- Topic: So i have an issue with the alien things
- Replies: 23
- Views: 9305
Re: So i have an issue with the alien things
Power armor 2 is def end game tech, but I cant recommend enough using laser turrets instead of investing in gun turrets, AP rounds, Shooting Speed, Damage upgrades, and all that mess. Solar panels (plus boilers not night time), Laser Turrets, and Shotgun let you skip alot of research that you can sp...
- Mon Jun 02, 2014 5:59 pm
- Forum: General discussion
- Topic: So i have an issue with the alien things
- Replies: 23
- Views: 9305
Re: So i have an issue with the alien things
This thread contains 100% pure feedback for developers and I hope they're taking note! The player should be coerced in to learning the basics of combat before evolution gets out of hand. This should be a consideration for the map generator and for the spawner-settler logic. Learning how to be good ...
- Mon Jun 02, 2014 5:52 pm
- Forum: Show your Creations
- Topic: My first completed free play
- Replies: 7
- Views: 7958
Re: My first completed free play
I always place circuits assemblers between wire cutters like in this picture, about to add processor and module assemblers on top of what is in the screenshot. Putting wires onto a belt is ALWAYS a bad idea. The logistically efficient method is to bring the copper plates to wherever you are wanting ...
- Mon Jun 02, 2014 5:22 pm
- Forum: General discussion
- Topic: Pirating as a 'demo'. Your opinions?
- Replies: 140
- Views: 40535
Re: Pirating as a 'demo'. Your opinions?
#1. Don't ever admit to pirating a game, on the developer's own forum. Jeezus you're stupid. This isn't 1998, grow up, accept how digital goods and digital distribution have always, and will always work, or prepare for the uphill battle of a flipping lifetime. If the devs want to damage their reput...
- Mon Jun 02, 2014 5:11 pm
- Forum: General discussion
- Topic: Pirating as a 'demo'. Your opinions?
- Replies: 140
- Views: 40535
Re: Pirating as a 'demo'. Your opinions?
lets put it this way I walk into your store, steal some food from your store, eat it all, then if I liked what I just ate, i'll come back and pay twice as much for it. no matter what, you just stole the product, also your saying your only going to buy it if you like it. which is not how the world w...
- Mon Jun 02, 2014 4:13 pm
- Forum: General discussion
- Topic: So i have an issue with the alien things
- Replies: 23
- Views: 9305
Re: So i have an issue with the alien things
you need to skip producing ammunition for gun turrets. rushing your research to solar panels and laser turrets means youll have a cost efficient way of dealing with the biters. let the biters wash up against your laser turret defense until you can get some powered armor 2, load up 6 exoskeletons, 2 ...
- Sun Jun 01, 2014 8:11 pm
- Forum: News
- Topic: Friday Facts #36
- Replies: 39
- Views: 30141
Re: Friday Facts #36
Therapist: There will be bugs with 0.10, no doubt about that. They decided to postpone it because a bug was so big that was unplayable. Also, multiplayer it is not expected for this version, thats a few months away. Yeah I hadn't checked the roadmap and the friday facts got me excited talking about...
- Sat May 31, 2014 3:00 pm
- Forum: News
- Topic: Friday Facts #36
- Replies: 39
- Views: 30141
Re: Friday Facts #36
Oh, the press release got my hopes up talking about multiplayer and the OS specific lobbies. Guess we'll just have to waitssilk wrote:Well, multiplayer will be ready with v0.12. Not v0.10. For now they try to make the replay work.
- Sat May 31, 2014 8:03 am
- Forum: News
- Topic: Friday Facts #36
- Replies: 39
- Views: 30141
Re: Friday Facts #36
I am really hoping you release it friday afternoon, so I can play it in the evening. Friday morning would be fine too, considering they're taking an extra week and all. I think the devs have gotten vain about 0.10.0, they were ready to release 0.9.0 with plenty of bugs but want 0.10.0 to be very bu...
- Sat May 31, 2014 3:33 am
- Forum: News
- Topic: Friday Facts #35 The lighthouse keeper
- Replies: 43
- Views: 32057
Re: Friday Facts #35 The lighthouse keeper
Still Nothing.
Devs, I am disappoint. At least let us know when the deadline is blown, we would understand. We can handle it. Probably.
Devs, I am disappoint. At least let us know when the deadline is blown, we would understand. We can handle it. Probably.
- Sat May 31, 2014 12:41 am
- Forum: News
- Topic: Friday Facts #35 The lighthouse keeper
- Replies: 43
- Views: 32057
Re: Friday Facts #35 The lighthouse keeper
I have given up, I have to go practice my swedish now...
Will check in after 3&1/2 hours to see if the devs have delivered yet.
Will check in after 3&1/2 hours to see if the devs have delivered yet.
- Fri May 30, 2014 7:54 pm
- Forum: News
- Topic: Friday Facts #35 The lighthouse keeper
- Replies: 43
- Views: 32057
Re: Friday Facts #35 The lighthouse keeper
I'm losing my mind hitting the refresh button. It's friday. It's friday. It's friday. It's friday. It's friday. IT IS FRIDAY. DO IT. DO IT NOW. edit: If someone has knowledge of the 0.10.0 release date being pushed back further than today, for the love of god put me out of my misery. http://i1.kym-c...
- Fri May 30, 2014 6:49 am
- Forum: Balancing
- Topic: Trains vs conveyors?
- Replies: 108
- Views: 79321
Re: Trains vs conveyors?
Trains move materials much faster at the cost of fuel, and you can even put a train engine on both sides of a rail car so it moves both directions on a single track. This setup works well for a factory away from the biters in the woods connected to a high polluting mining operation. Raw materials go...