Search found 67 matches
- Mon Aug 03, 2015 6:43 pm
- Forum: Technical Help
- Topic: [0.12.2] Intermitant stuttering when placing objects.
- Replies: 0
- Views: 1918
[0.12.2] Intermitant stuttering when placing objects.
Originally I posted this as an MP bug but have since determined it happens in single player as well. Here is the timings, you can see 480ms frame time while placing objects, but no obvious problem: http://i.imgur.com/1ShZT6R.jpg?1 The issue comes and goes, sometimes placing items is completely fine,...
- Sun Aug 02, 2015 9:22 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164034
Re: [MOD 0.12.1] Supreme Warfare - 1.0.4
I don't think I mentioned this already: I also had a problem when your arty is placed by robot, you didn't also handle the on_robot_build_entity. I modified my local version accordingly, to handle this event and to use entity.surface as I mentioned previously and it all worked okay for me after that...
- Sun Aug 02, 2015 3:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
- Replies: 32
- Views: 23716
Re: Command Control - Remote viewing and management (v1.1.0)
On the latest version in MP.
- Sat Aug 01, 2015 4:52 pm
- Forum: Releases
- Topic: Version 0.12.2
- Replies: 22
- Views: 36898
Re: Version 0.12.2
Me and my friend get lots of desync when loading from autosaves, i.e. it just gets stuck constantly desyncing over and over. Normal saves seem okay mostly.
- Sat Aug 01, 2015 1:28 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164034
Re: [MOD 0.12.1] Supreme Warfare - 1.0.4
As per the 0.12 change notes on scripting:
e.g.
I just tested this and it works.New object LuaSurface, accessible from player/entity as read property surface.
e.g.
Code: Select all
arty.surface.find_enemy_units(arty.position, atr.maxrange)
- Fri Jul 31, 2015 11:42 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 145223
Re: Bugs and problems
Sorry I don't understand, are you saying if you enable on_robot_built_entity event to hookup electric rail the game crashes? I will test it again ^^ I am on latest version of game and your mod now. I tried adding on_robot_built_entity, and it worked okay, no crash. However... I do have other proble...
- Fri Jul 31, 2015 7:25 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 129319
Re: [0.12] Bugs, crashes & other issues
Hi, I just updated game from 0.12.1 to 0.12.2 and FARL from 0.3.13 to 0.3.14 and get constant desync in MP, had to revert to 0.3.13 again.
- Fri Jul 31, 2015 8:16 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 145223
Re: Bugs and problems
Trains module doesn't handle https://forums.factorio.com/wiki/index.php?title=Lua/Events#on_robot_built_entity event, only on_player_built. This means all electric rails aren't setup correctly when build by robots. I am not using latest version, but I checked latest version code and it seems bug is...
- Thu Jul 30, 2015 11:33 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 145223
Re: Bugs and problems
Trains module doesn't handle https://forums.factorio.com/wiki/index.php?title=Lua/Events#on_robot_built_entity event, only on_player_built. This means all electric rails aren't setup correctly when build by robots. I am not using latest version, but I checked latest version code and it seems bug is ...
- Thu Jul 30, 2015 4:21 pm
- Forum: Modding help
- Topic: MP efficient events.
- Replies: 8
- Views: 3587
MP efficient events.
I have a problem with my MP current game where sometimes all clients get freezing when an object is built. i.e. every build object causes a 0.5 to 1 second freeze. For periods of time this will happen, then for no reason I can see it won't happen at all. Having talked to a couple of people it seems ...
- Thu Jul 30, 2015 3:11 pm
- Forum: Technical Help
- Topic: Problem downloading factorio
- Replies: 3
- Views: 4160
Re: Problem downloading factorio
Do you mean it cuts out before finishing the download?internet speed is too slow
- Thu Jul 30, 2015 12:24 am
- Forum: Technical Help
- Topic: Multiplayer placing items - stuttering.
- Replies: 3
- Views: 3101
Re: Multiplayer placing items - stuttering.
The "latency hiding" feature is still a bit buggy. https://forums.factorio.com/forum/viewtopic.php?t=14066 Sorry I didn't describe correctly, the entire simulation stops, it isn't just position jumping back and forth like when running and repairing it is the entire game freezing up for 0....
- Wed Jul 29, 2015 11:49 pm
- Forum: Technical Help
- Topic: Multiplayer placing items - stuttering.
- Replies: 3
- Views: 3101
Multiplayer placing items - stuttering.
I host and one other person joins. 5dim_automatization_0.0.7.zip 5dim_core_0.0.3.zip 5dim_energy_0.0.7.zip 5dim_logistic_0.0.3.zip 5dim_mining_0.0.7.zip 5dim_resources_0.0.2.zip 5dim_trains_0.0.11.zip 5dim_transport_0.0.8.zip commandcontrol_1.0.3.zip DefaultRequestAmount_1.0.0.zip EvoGUI_0.2.1.zip F...
- Wed Jul 29, 2015 10:40 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164034
Re: [MOD 0.12.1] Supreme Warfare - 1.0.4
This is broken in multiplayer, it uses game.player (instead of game.players[]). I have fixed it for myself, I can upload the fixed version if you would like. I forgot to use it with the new surface system :/ Nah don't, I'll release a new version this weekend ;) FYI I tried a few different ways of g...
- Wed Jul 29, 2015 9:01 pm
- Forum: Gameplay Help
- Topic: Outpost resupply and robots.
- Replies: 3
- Views: 5766
Re: Outpost resupply and robots.
Good idea, thanks!
- Wed Jul 29, 2015 9:00 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164034
Re: [MOD 0.12.1] Supreme Warfare - 1.0.4
This is broken in multiplayer, it uses game.player (instead of game.players[]).
I have fixed it for myself, I can upload the fixed version if you would like.
I have fixed it for myself, I can upload the fixed version if you would like.
- Wed Jul 29, 2015 4:16 pm
- Forum: Gameplay Help
- Topic: Help with signal.
- Replies: 4
- Views: 5849
Re: Help with signal.
Not really you just didn't build it correctly in the first place! Would need to see the track layout from before it broke to work out why it worked though.
- Wed Jul 29, 2015 3:01 pm
- Forum: Gameplay Help
- Topic: Outpost resupply and robots.
- Replies: 3
- Views: 5766
Outpost resupply and robots.
I want to have automatic resupply of bots to my outposts, as my construction bots get destroyed fairly often. How can I limit the number of bots in a network? At the moment, for my other resupply needs, I use a filter insert to take from a train into a supply crate with a logistics condition to limi...
- Wed Jul 29, 2015 11:23 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 145223
Re: Bugs and problems
Sorry, I'm not on latest version because upgrade breaks save games until 0.12.1 comes out, so maybe there are fixes you made. I will test again when I can upgrade! I'm still using the first version you released for 0.12
- Wed Jul 29, 2015 10:10 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 145223
Re: Bugs and problems
Not sure how the logistics carriages are supposed to work: I put bots in the roboport carriage and they don't enter or leave it, I notice bots from other places recharge on it then disappear into it but the number in its storage doesn't change, then when I pick up the carriage I don't seem to get an...