Search found 93 matches

by TOGoS
Fri Mar 22, 2019 11:54 pm
Forum: Resolved Problems and Bugs
Topic: [TOGoS] [0.17.11] Crash when trying to start a new game
Replies: 3
Views: 2188

Re: [TOGoS] [0.17.11] Crash when trying to start a new game

For 0.17.18 this will just generate a warning instead of crashing the game. Thanks for the report!
by TOGoS
Fri Mar 22, 2019 11:27 pm
Forum: Resolved Problems and Bugs
Topic: [TOGoS] [0.17.15] Error with map-gen-settings.json
Replies: 2
Views: 2243

Re: [TOGoS] [0.17.15] Error with map-gen-settings.json

Next release will treat empty expression names the same as lack of an entry, meaning 'use the default'. Thanks for the report!
by TOGoS
Thu Mar 21, 2019 4:22 pm
Forum: Resolved Problems and Bugs
Topic: [TOGoS] [0.17.15] Error with map-gen-settings.json
Replies: 2
Views: 2243

Re: [TOGoS] [0.17.15] Error with map-gen-settings.json

Hmm, sounds like a bug.

For now, try removing the key/value "elevation" pair altogether.
by TOGoS
Thu Mar 21, 2019 5:47 am
Forum: Resolved Problems and Bugs
Topic: [TOGoS] [0.17.11] Crash when trying to start a new game
Replies: 3
Views: 2188

Re: [0.17.11] Crash when trying to start a new game

The 'seed1' parameter to the basis noise functions is an 8-bit value. I'm guessing some mod is generating them dynamically or based on noise layer ID and blowing past the 255 limit.

We could just allow larger numbers ignore the upper bits, maybe with a warning. Or provide better error messages.
by TOGoS
Mon Mar 11, 2019 6:06 pm
Forum: Minor issues
Topic: [TOGoS] [0.17.6] Cliff Frequency Below 100% Little to No Effect
Replies: 6
Views: 2298

Re: [0.17.6] Cliff Frequency Below 100% Little to No Effect

If I want to have cliffs, but less of them around the start, is there a way to do that? Not from the GUI, but we could just change the 'cliffiness' function to give lower values near starting points. multiply by distance / 1000 or somesuch. (And if we really wanted, that could then be made into an ...
by TOGoS
Fri Mar 08, 2019 6:07 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 29706

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

What's the mood like in the office? Do you play any games during breaks? Are you eating pizza? If not pizza, what are you eating? I'm drinking Soylent and have a cat on my lap. But then I'm working remotely. The Firefox extension that prevents me from getting sucked into looking at Facebook helps. ...
by TOGoS
Fri Mar 08, 2019 4:07 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 29706

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

What's the mood like in the office? Do you play any games during breaks? Are you eating pizza? If not pizza, what are you eating? I'm drinking Soylent and have a cat on my lap. But then I'm working remotely. The Firefox extension that prevents me from getting sucked into looking at Facebook helps.
by TOGoS
Thu Mar 07, 2019 8:28 pm
Forum: Resolved Problems and Bugs
Topic: [TOGoS][0.17.7] autoplace peak: 3+ climate dimension ranges breaks distribution
Replies: 3
Views: 2233

Re: [TOGoS][0.17.7] autoplace peak: 3+ climate dimension ranges breaks distribution

Derp. Integer division of 2 by the number of peaks when calculating peak influence results in 0 when there are more than 2 peaks.

None of the autoplace specifications in vanilla use more than 2 peaks, apparently, which is why this wasn't caught.

Should be fixed for 0.17.9.

Thanks for the report!
by TOGoS
Thu Mar 07, 2019 7:28 pm
Forum: Not a bug
Topic: [TOGoS] [0.16.30] Weird behavior of noise expressions
Replies: 1
Views: 995

Re: [TOGoS] [0.16.30] Weird behavior of noise expressions

The "bug" was that the basis noise function was being applied to integer coordinates, which always returns 0, which isn't actually a bug.
by TOGoS
Thu Mar 07, 2019 5:49 pm
Forum: Minor issues
Topic: [TOGoS] [0.17.6] Cliff Frequency Below 100% Little to No Effect
Replies: 6
Views: 2298

Re: [0.17.6] Cliff Frequency Below 100% Little to No Effect

Something I've noticed with the map generator in 0.17.6 is the weighting of "Cliff Frequency" below 100% has no noticeable effect on the map generated. Is this just an issue with the map preview, or does the generated map have cliffs present as well? This has been brought up to me on mult...
by TOGoS
Thu Mar 07, 2019 5:13 pm
Forum: Resolved Problems and Bugs
Topic: [TOGoS][0.17.7] autoplace peak: 3+ climate dimension ranges breaks distribution
Replies: 3
Views: 2233

Re: [TOGoS][0.17.7] autoplace peak: 3+ climate dimension ranges breaks distribution

The peak/dimension-based autoplace specifications being hard to control are the reason probability_expression was added to bypass all of that stuff. max_probability and random_probability_penalty do not have any effect if probability_expression is provided. That is by design. That said, the behavior...
by TOGoS
Thu Mar 07, 2019 4:44 pm
Forum: Not a bug
Topic: [0.17.3] autoplace_specification attributes missing
Replies: 3
Views: 799

Re: [0.17.3] autoplace_specification attributes missing

Trying to read the ore_protype.autoplace_specification attributes ( https://lua-api.factorio.com/0.17.3/Concepts.html#AutoplaceSpecification ) at runtime doesn't work. Expected attributes like "placement_density" and "max_probability" are nil. Previously, my mods could access th...
by TOGoS
Thu Mar 07, 2019 12:37 am
Forum: Resolved Problems and Bugs
Topic: [0.17.6] control-setting:temperature:bias does not work
Replies: 3
Views: 2858

Re: [0.17.6] control-setting:temperature:bias does not work

I have found something that does work: { type = "noise-expression", name = "debug-temperature", intended_property = "temperature", expression = noise.define_noise_function( function(x,y,tile,map) return clamp_temperature(x * (1 / 4) * noise.var("control-setting:te...
by TOGoS
Wed Mar 06, 2019 12:04 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 83889

Re: Friday Facts #282 - 0.17 in sight

Having 0.17.6 up and running on my machine now, I'm trying to figure out the right collection of options to reproduce the "3 Islands / PvP Islands" picture. Is that doable with the vanilla interface, or is some modding required? You don't need mods, but you might need to --create a save f...
by TOGoS
Tue Mar 05, 2019 4:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] incomplete map-gen-settings.example.json
Replies: 2
Views: 3962

Re: [0.17.4] incomplete map-gen-settings.example.json

An updated map-gen-settings.example.json will be included in 0.17.6. For the impatient, { "_terrain_segmentation_comment": "Inverse of map scale", "terrain_segmentation": 1, "_water_comment": [ "Multiplier for water 'coverage' - higher increases the water...
by TOGoS
Mon Feb 18, 2019 5:17 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 83889

Re: Friday Facts #282 - 0.17 in sight

What is going to happen to existing 0.16 maps during the upgrade? Will these keep using the old noise function after upgrade, and generate new chunks which match the old ones, or will there be sudden transitions like we've seen in the past? So TOGoS messaged me the old maps will keep using 0.16 gen...
by TOGoS
Sat Feb 16, 2019 5:46 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 83889

Re: Friday Facts #282 - 0.17 in sight

Create a map without trees I've always wondered, when you do this, how do you get your first power pole? I suspect maybe logs will still be lying around. Though that makes me wonder... with no trees where would they come from? EDIT: No I just tried in and at least in 0.16 there is no wood anywhere....
by TOGoS
Sat Feb 16, 2019 5:17 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 83889

Re: Friday Facts #282 - 0.17 in sight

Could map settings be adjusted during gameplay (like continue playing a map after a update) so you don't have to start over while tweaking your personal flavor? Yep! In 0.17 you'll be able to switch into the editor ("/editor" in the console) and change the surface settings any time. Of co...
by TOGoS
Fri Feb 15, 2019 10:51 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 83889

Re: Friday Facts #282 - 0.17 in sight

TigBits wrote: ↑
Fri Feb 15, 2019 9:23 pm
Terrain generation updates
Will we still be able to do these things?

1. Create a map without trees
2. Create a map without cliffs
3. Restrict water to the starting area
Mmmmmmyes.

Go to advanced search