Search found 174 matches
- Sat Jul 09, 2016 2:42 pm
- Forum: General discussion
- Topic: Something doesn't seem right here...
- Replies: 7
- Views: 4591
Re: Something doesn't seem right here...
That train just wanted a hug so so badly
- Sat Jul 09, 2016 1:16 pm
- Forum: General discussion
- Topic: 0.13 Count Perfect Chest Item Count
- Replies: 33
- Views: 20008
Re: 0.13 Count Perfect Chest Item Count
So I came up with the following setup in an attempt to create an inserter that can grab only a specified number of items at a time. This only works when grabbing from belts. Grabbing out of anything with an inventory (trains, chests etc) does not work at all. A work-around is of course to put a belt ...
- Fri Jul 08, 2016 12:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] [Hanziq] "API call failed" during mod browsing [reopened]
- Replies: 20
- Views: 16745
Re: [0.13.0] [Hanziq] "API call failed" during mod browsing [reopened]
Ah. Thank you!HanziQ wrote:Ah, I see now, forgot to check 1 corner case. Should be fixed for the next version, also I'll be redoing a lot of backend things for the browse mods feature, so things like this won't happen anymore (ETA 0.13.8 if all goes well).
- Thu Jul 07, 2016 10:17 am
- Forum: Gameplay Help
- Topic: Train with 2 engines
- Replies: 8
- Views: 26939
Re: Train with 2 engines
Very well done train tutorial: https://www.youtube.com/watch?v=3ZiL7_vfJtQ
There is a troubleshooting section at the end
There is a troubleshooting section at the end
- Thu Jul 07, 2016 1:08 am
- Forum: General discussion
- Topic: When do you use logi bots?
- Replies: 14
- Views: 8720
Re: When do you use logi bots?
I completely disagree with the ops reasons for not using bots.
Low throughput is ALWAYS something that you should use bots for, because any item on a belt is useless, unless the belt is moving that item at optimal throughput.
High throughput stuff like ore/iron plates is, because they get setup ...
Low throughput is ALWAYS something that you should use bots for, because any item on a belt is useless, unless the belt is moving that item at optimal throughput.
High throughput stuff like ore/iron plates is, because they get setup ...
- Thu Jul 07, 2016 12:10 am
- Forum: Gameplay Help
- Topic: Train with 2 engines
- Replies: 8
- Views: 26939
Re: Train with 2 engines
Thinking out loud here:
Sure you have no problems with signals?
No missing pieces of track?
Are you giving orders to the first or the second loco? (Dunno if this matters, maybe it does)
Got the trainstop names right?
Sure you have no problems with signals?
No missing pieces of track?
Are you giving orders to the first or the second loco? (Dunno if this matters, maybe it does)
Got the trainstop names right?
- Thu Jul 07, 2016 12:06 am
- Forum: General discussion
- Topic: When do you use logi bots?
- Replies: 14
- Views: 8720
Re: When do you use logi bots?
Thanks for the replies guys. I hope there are more coming in :)
My own considerations so far:
I would love if they bring me goodies all the time but, lets face it, it is a mere luxury. I'd rather setup a system that distributes the items around my base to various shopping points where I can pick ...
My own considerations so far:
I would love if they bring me goodies all the time but, lets face it, it is a mere luxury. I'd rather setup a system that distributes the items around my base to various shopping points where I can pick ...
- Wed Jul 06, 2016 10:41 pm
- Forum: General discussion
- Topic: Insert a specific amount of items.
- Replies: 9
- Views: 15906
Re: Insert a specific amount of items.
I've done it using an aritmatic combi and a constant combi (note, I came up with a better solution in Edit2):
http://i.imgur.com/u5XgeAP.jpg
http://i.imgur.com/D5rGRvp.png http://i.imgur.com/k3vepJY.png http://i.imgur.com/YtK7R4T.png
Instructions:
Have the constant combinator output the ...
http://i.imgur.com/u5XgeAP.jpg
http://i.imgur.com/D5rGRvp.png http://i.imgur.com/k3vepJY.png http://i.imgur.com/YtK7R4T.png
Instructions:
Have the constant combinator output the ...
- Wed Jul 06, 2016 8:39 pm
- Forum: General discussion
- Topic: When do you use logi bots?
- Replies: 14
- Views: 8720
When do you use logi bots?
I don't know if there is already a topic on this but I couldn't find it.
What I would like to know is when it is appropriate (useful/efficient) to use logistic bots instead of belts. I know that a common usecase is in large end-game-style smelter arrays with electric furnaces and beacons and all ...
What I would like to know is when it is appropriate (useful/efficient) to use logistic bots instead of belts. I know that a common usecase is in large end-game-style smelter arrays with electric furnaces and beacons and all ...
- Wed Jul 06, 2016 12:39 pm
- Forum: Not a bug
- Topic: [0.13.5] Earned "Iron Throne 1" even though undeserved
- Replies: 2
- Views: 1340
Re: [0.13.5] Earned "Iron Throne 1" even though undeserved
Oh right. I'm sorry.
I thought the achievement was 20k/min (which many youtube streamers easily surpass).
I thought the achievement was 20k/min (which many youtube streamers easily surpass).
- Wed Jul 06, 2016 10:51 am
- Forum: Not a bug
- Topic: [0.13.5] Earned "Iron Throne 1" even though undeserved
- Replies: 2
- Views: 1340
[0.13.5] Earned "Iron Throne 1" even though undeserved
I loaded up my SP map and instantly got the Iron Throne 1 achievement even though my iron plate production is just 500/m.
My first guess is that I had 20k iron lying around somewhere so the count of iron in the map instantyl jumped from 0 to 20k+ so the game sees that as production.
I posted no ...
My first guess is that I had 20k iron lying around somewhere so the count of iron in the map instantyl jumped from 0 to 20k+ so the game sees that as production.
I posted no ...
- Tue Jul 05, 2016 11:52 am
- Forum: General discussion
- Topic: The perfect acc./solarpanel ratio. Wiki seems wrong
- Replies: 19
- Views: 12026
Re: The perfect acc./solarpanel ratio. Wiki seems wrong
Yes, of course. Nothing else than that matters.BlakeMW wrote:So it turns out The Ultimate Question of Life, the Universe, and Everything is "On average how much does a solar panel in factorio generate"
- Mon Jul 04, 2016 1:19 am
- Forum: Mods
- Topic: [0.12.0] Bulldozer
- Replies: 11
- Views: 14310
Re: [0.12.0] Bulldozer
The mod crashes when trying to bulldozer curved rail. It says:
Error while running the event handler:
bulldozer.lua:243: Unknown item name:curved-rail
Also posted this on the mod portal site at mods.factorio.com
Error while running the event handler:
bulldozer.lua:243: Unknown item name:curved-rail
Also posted this on the mod portal site at mods.factorio.com
- Sun Jul 03, 2016 10:08 pm
- Forum: General discussion
- Topic: The perfect acc./solarpanel ratio. Wiki seems wrong
- Replies: 19
- Views: 12026
Re: The perfect acc./solarpanel ratio. Wiki seems wrong
I fully concede on all points.
Except for the fact that the wiki is still wrong. Some numbers are correct (namely the durations in tick and in seconds) but the percentages are wrong now. (Im talking about the table at https://wiki.factorio.com/index.php?title=Game-day )
Thank you.
And yes the ...
Except for the fact that the wiki is still wrong. Some numbers are correct (namely the durations in tick and in seconds) but the percentages are wrong now. (Im talking about the table at https://wiki.factorio.com/index.php?title=Game-day )
Thank you.
And yes the ...
- Sun Jul 03, 2016 5:27 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 174
- Views: 753652
Re: Accumulator / Solar panel ratio
I fully concede on all points.
This is the screenshot that convinced me:

More details at viewtopic.php?f=5&t=28049&p=177823#p177823
This is the screenshot that convinced me:

More details at viewtopic.php?f=5&t=28049&p=177823#p177823
- Sun Jul 03, 2016 5:25 pm
- Forum: General discussion
- Topic: The perfect acc./solarpanel ratio. Wiki seems wrong
- Replies: 19
- Views: 12026
Re: The perfect acc./solarpanel ratio. Wiki seems wrong
Don't feed the troll guys.
He isn't going to test anything in game even though he has been proven wrong in another thread. Just make sure he doesn't try to screw up the numbers in the wiki and leave the thread to die.
LuaSurface.darkness (which the mod uses) is capped at 0.85, it is completely ...
He isn't going to test anything in game even though he has been proven wrong in another thread. Just make sure he doesn't try to screw up the numbers in the wiki and leave the thread to die.
LuaSurface.darkness (which the mod uses) is capped at 0.85, it is completely ...
- Sun Jul 03, 2016 5:21 pm
- Forum: General discussion
- Topic: The perfect acc./solarpanel ratio. Wiki seems wrong
- Replies: 19
- Views: 12026
Re: The perfect acc./solarpanel ratio. Wiki seems wrong
Oké, I am convinced.
I managed to create a solar panel and an accumulator.
This is what I saw happening:
http://i.imgur.com/u2Jdmbq.jpg
Watch the time and the brightness. Brightness is still 14% and it is still well before 02:00 am (at which point the brightness will get larger than 14%).
This ...
I managed to create a solar panel and an accumulator.
This is what I saw happening:
http://i.imgur.com/u2Jdmbq.jpg
Watch the time and the brightness. Brightness is still 14% and it is still well before 02:00 am (at which point the brightness will get larger than 14%).
This ...
- Sun Jul 03, 2016 3:53 pm
- Forum: General discussion
- Topic: The perfect acc./solarpanel ratio. Wiki seems wrong
- Replies: 19
- Views: 12026
Re: The perfect acc./solarpanel ratio. Wiki seems wrong
Just to sum up and make sure I follow your argument. The essential difference here is the length of cycles.
Old Info
Full day - 25000 -1
Day - 12500- 0.5
Night - 2500- 0.10
Dawn or Dusk - 5000- 0.2/ea
Your Info
Full day - 24966 - 1
Day - 12482 - 0.5
Night - 3994 - 0.16
Dawn or Dusk - 4245 - 0.17 ...
Old Info
Full day - 25000 -1
Day - 12500- 0.5
Night - 2500- 0.10
Dawn or Dusk - 5000- 0.2/ea
Your Info
Full day - 24966 - 1
Day - 12482 - 0.5
Night - 3994 - 0.16
Dawn or Dusk - 4245 - 0.17 ...
- Sun Jul 03, 2016 3:27 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 174
- Views: 753652
Re: Accumulator / Solar panel ratio
I was not testing solar panel capacity.
I was just measuring the brightness on different times of the day.
But listen, I've presented my findings. I've drawn conclusions and I've spelled out all logic and interpretation of my findings which have nothing to do with solar panels, just time and ...
- Sun Jul 03, 2016 12:44 pm
- Forum: General discussion
- Topic: The perfect acc./solarpanel ratio. Wiki seems wrong
- Replies: 19
- Views: 12026
The perfect acc./solarpanel ratio. Wiki seems wrong
I'm going to be rather pedantic about this to avoid useless discussions caused by miscommunication. Sry for the wall of text.
I was doing some research about this and I found this thread: http://forums.factorio.com/viewtopic.php?f=5&t=5594 .
In it the OP calculates the perfect ratio of accumulator ...
I was doing some research about this and I found this thread: http://forums.factorio.com/viewtopic.php?f=5&t=5594 .
In it the OP calculates the perfect ratio of accumulator ...