Search found 208 matches

by The Phoenixian
Mon Jun 16, 2014 7:26 am
Forum: General discussion
Topic: End game content
Replies: 6
Views: 3626

Re: End game content

I can see endgame going any one of three ways: The first, and most natural evolution, is that of the settler colony, when you bring in more and more people and slowly expand your operations to meet the growing needs of the populace and the growing ire of the increasingly displaced natives. The secon...
by The Phoenixian
Sun Jun 08, 2014 4:43 am
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 17564

Re: 2^x vs y*10^x

I am amused by this change: Before Wood, Iron and Steel chests were rigged to hold roughly 1k, 2k, and 3k, when using stacks of 64. This fit nicely when filling a requester chest to the brink as you had a buffer so bots didn't end up sending things into storage. Now they hold 800, 1600, and 2400 wit...
by The Phoenixian
Thu Jun 05, 2014 6:05 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 213845

Re: Peace with Aliens

There are three main resources sinks in the game: 1. Research packs 2. Factory expansion (belts, machines etc.) 3. Combat equipment for the player. I would prefer more ways to spend resources than less. I also think breaking up player tasks between factory expansion, exploring (which is already ner...
by The Phoenixian
Tue Jun 03, 2014 12:33 am
Forum: Ideas and Suggestions
Topic: One way Pipes/Smart valves/Pressure regulation/Fluid Control
Replies: 18
Views: 11604

Re: One way Pipes/Smart valves/Pressure regulation/Fluid Con

Basic example: http://s24.postimg.org/vp5spdr4x/example.jpg Refinery is producing petrol gas and pumping it into the network. Unused gas is going to tank and it's pumping back to network. So the gas from refinery and tank have the highest priority. Chemical plant have only valve so it have the lowe...
by The Phoenixian
Thu May 29, 2014 4:08 pm
Forum: Show your Creations
Topic: Oil Processing designs?
Replies: 16
Views: 15424

Re: Oil Processing designs?

Oh, as long as I'm talking about the pressure bias, I really should show an example in action. F5 to check fluid levels comes in handy here. Note that while the difference in pressure with just one pump is usually rather low, a few hundred units of fluid at most, as the number of pumps increase so d...
by The Phoenixian
Wed May 28, 2014 1:43 pm
Forum: Show your Creations
Topic: Oil Processing designs?
Replies: 16
Views: 15424

Re: Oil Processing designs?

Haven't seen small pumps mentioned here so I'll share this strategy: When it comes to managing cracking rates, I tend to use many storage tanks with electric pumps as one way valves and... can't think of the term but perhaps "pressure biases?" (Gist of it is if you have two tanks connected...
by The Phoenixian
Mon May 26, 2014 9:57 pm
Forum: Ideas and Suggestions
Topic: Construction Robotics Trains
Replies: 6
Views: 3181

Re: Construction Robotics Trains

I understand exactly and like it. I think the best description I remember is here: https://forums.factorio.com/forum/viewtopic.php?f=6&t=2631&p=19588&hilit=+builder#p19588 But also other posts: -snip- Ah, it was under "blueprints" and "builder" not "trains"...
by The Phoenixian
Mon May 26, 2014 5:10 pm
Forum: Ideas and Suggestions
Topic: Construction Robotics Trains
Replies: 6
Views: 3181

Construction Robotics Trains

So I've been playing the game a fair bit and I have a simple little idea to consider for a niche I noticed in the late game. Specifically for building outposts automatically (something I've seen people complain about in this subforum). The idea is simple enough: A train (car) that acts like a constr...

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