Search found 208 matches
- Mon Jun 16, 2014 7:26 am
- Forum: General discussion
- Topic: End game content
- Replies: 6
- Views: 3626
Re: End game content
I can see endgame going any one of three ways: The first, and most natural evolution, is that of the settler colony, when you bring in more and more people and slowly expand your operations to meet the growing needs of the populace and the growing ire of the increasingly displaced natives. The secon...
- Sun Jun 08, 2014 4:43 am
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 17564
Re: 2^x vs y*10^x
I am amused by this change: Before Wood, Iron and Steel chests were rigged to hold roughly 1k, 2k, and 3k, when using stacks of 64. This fit nicely when filling a requester chest to the brink as you had a buffer so bots didn't end up sending things into storage. Now they hold 800, 1600, and 2400 wit...
- Thu Jun 05, 2014 6:05 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 213845
Re: Peace with Aliens
There are three main resources sinks in the game: 1. Research packs 2. Factory expansion (belts, machines etc.) 3. Combat equipment for the player. I would prefer more ways to spend resources than less. I also think breaking up player tasks between factory expansion, exploring (which is already ner...
- Tue Jun 03, 2014 12:33 am
- Forum: Ideas and Suggestions
- Topic: One way Pipes/Smart valves/Pressure regulation/Fluid Control
- Replies: 18
- Views: 11604
Re: One way Pipes/Smart valves/Pressure regulation/Fluid Con
Basic example: http://s24.postimg.org/vp5spdr4x/example.jpg Refinery is producing petrol gas and pumping it into the network. Unused gas is going to tank and it's pumping back to network. So the gas from refinery and tank have the highest priority. Chemical plant have only valve so it have the lowe...
- Thu May 29, 2014 4:08 pm
- Forum: Show your Creations
- Topic: Oil Processing designs?
- Replies: 16
- Views: 15424
Re: Oil Processing designs?
Oh, as long as I'm talking about the pressure bias, I really should show an example in action. F5 to check fluid levels comes in handy here. Note that while the difference in pressure with just one pump is usually rather low, a few hundred units of fluid at most, as the number of pumps increase so d...
- Wed May 28, 2014 1:43 pm
- Forum: Show your Creations
- Topic: Oil Processing designs?
- Replies: 16
- Views: 15424
Re: Oil Processing designs?
Haven't seen small pumps mentioned here so I'll share this strategy: When it comes to managing cracking rates, I tend to use many storage tanks with electric pumps as one way valves and... can't think of the term but perhaps "pressure biases?" (Gist of it is if you have two tanks connected...
- Mon May 26, 2014 9:57 pm
- Forum: Ideas and Suggestions
- Topic: Construction Robotics Trains
- Replies: 6
- Views: 3181
Re: Construction Robotics Trains
I understand exactly and like it. I think the best description I remember is here: https://forums.factorio.com/forum/viewtopic.php?f=6&t=2631&p=19588&hilit=+builder#p19588 But also other posts: -snip- Ah, it was under "blueprints" and "builder" not "trains"...
- Mon May 26, 2014 5:10 pm
- Forum: Ideas and Suggestions
- Topic: Construction Robotics Trains
- Replies: 6
- Views: 3181
Construction Robotics Trains
So I've been playing the game a fair bit and I have a simple little idea to consider for a niche I noticed in the late game. Specifically for building outposts automatically (something I've seen people complain about in this subforum). The idea is simple enough: A train (car) that acts like a constr...